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Carbon Scatter 2015

Mfr PN: 2370
Our PN: EONN0280068
Manufacturer: E-on Software
Platform(s): Mac & Win

Product Type: Electronic Download
Time to Delivery: After 3PM CST electronic products may not be invoiced until next business day. Please allow up to 24 hours for delivery.

List Price:$195.00

You Save: $10.01 (5%)

$184.99

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Quick Overview

The Most Simple Population Plugin! Populate your scenes with millions of native objects, and render them with your favorite renderer! Carbon Scatter 2015 is the most simple and straightforward solution for creating complex and detailed populations using the native instancing technologies of 3ds Max, Maya and Cinema4D.

Description

Details

Manufacturer Part Number: 2370

Scatter millions of instances in seconds - create wind-swept forests or animated crowds and render them directly inside 3ds Max, Maya and Cinema4D!

With Carbon Scatter you can:

  • Render billions of polygons easily thanks to lightning fast instancing
  • Convert to native instances for rendering without Carbon Scatter
  • Render with any renderer including GPU path-tracers (Octane, VRayRT, ...)
  • Populate millions of instances per second!
  • Use PlantFactory models and customize them using the Plant Editor*
  • Interactive population change a setting, Carbon Scatter repopulates in a blink
  • Add/modify instances with your mouse using jitter, raise, repel, attract, lean... brushes
  • Populate in all directions around objects
  • Animate instances (including wind in plants) with full de-phasing control
  • Control placement, height, size, orientation... using bitmaps or procedural graphs
  • Create populations with multiple layers and control how they influence each other
  • Scatter inside/along curves, stack instances (e.g. to create piles of rubble on a path)
  • Ships with over 100 3D plant species (with variations!) and 130+ billboard trees

*Carbon Scatter Pro only

New in Carbon Scatter 2015

  • Load PlantFactory Vegetation into your EcoSystems*
  • Import animated PlantFactory plants (duration and frame rate are user-definable)*
  • Ability to choose up to 4 variations per plant (standard CSVEZ plants and new TPF plants*), after saving them to the CSPLT format
  • Replace any specimen in a population by another specimen (native object or Carbon Scatter plant)
  • Save EcoSystem materials
  • Two levels of detail for plants in the foreground and in the background (distance to camera threshold is user-definable)
  • New EcoSystem Painter, with advanced brush editor
  • Redesigned Function Editor for improved performance on modern computer displays
  • Compatibility with Team Render (C4D Network Rendering)
  • Improved the display quality of billboards in real-time previews for CS/TPF* plants
  • Convert your Carbon Scatter populations to native instances in 3ds Max and Cinema4D
  • Compatibility with V-Ray 3 and with V-Ray RT

* Support for the PlantFactory file format requires Carbon Scatter Pro

Revolutionary EcoSystem Technology
Real world natural environments are extremely complex. Just think of the millions of plants, trees and rocks that make up the landscape around you. Thanks to Carbon Scatter, simply add any kind of object to the EcoSystem population list to easily populate your scenes with millions of plants, trees, stones and achieve a totally new level of natural complexity. Of course, an EcoSystem can contain more than one type of object: add an unlimited number of elements to the population list, and control the relative presence and size of each element in the EcoSystem.

Automated Smart Scattering
The EcoSystem technology does not merely scatter the objects randomly across the surface, but actually decides where to place them according to the relief of the underlying geometry. So, just like in nature, more trees will grow on flat areas than on steep slopes, and no objects will be placed where they are likely to fall down'. You can control the influence of this effect easily.

Powerful Layered EcoSystem Materials
EcoSystems behave just like regular materials. A single EcoSystem material can have any number of layers, each layer with its own population list and full set of controls. You can easily influence EcoSystem populations according to altitude, slope or orientation. You can even take advantage of Carbon Scatter's powerful function graph to control almost every aspect of the population. For example, use a fractal noise generator to control the distribution of EcoSystem objects, or use a bitmap to limit distribution to specific areas. On top of this, the population density can also depend on time.

Affinity and Repulsion
EcoSystem layers can influence one another: by using the affinity and repulsion parameters, its possible to define a relationship between two layers. For instance, using affinity, trees in the first layer can affect the distribution of grass in the second layer, so that the grass grows only around the trees.

Paint Plants and Objects with the EcoPainter*
The EcoSystem painting tool (EcoPainter) lets you interactively paint EcoSystems over any surface (or group of surfaces). Painted instances can be attached to the underlying surface (they will move with it), or they can be independent. Painting can be performed with a mouse or with a tablet, which gives you the ability to control additional parameters through pressure.

* This feature is only available in 3ds Max and Cinema4D (due to restrictions in other product SDKs)

Free Paint
You can paint over any number of selected objects, even the entire scene. While you paint in any direction, the instances are automatically mapped and aligned to the surface. You can paint a mix of all the items in your population list, or paint any single item separately. Brush strokes can be undone at any time, or you can clear the whole EcoSystem for a fresh start.

Painting Tools
Using the Ecosystem painter brush tools (EcoPainter), instances can be applied individually or painted on in airbrush fashion. The scaling brush interactively modifies the size of an instance while the eraser tool allows instances to be removed.

EcoSystem Lean-Out Control
This feature allows you to control how the EcoSystem instances lean out at the border of an EcoSystem. This is ideal for capturing the way plants compete for light. It's also a simple way of making grass lean over a sidewalk, for example.

Control Ecosystems with Native Splines
Use the spline effect editor to populate EcoSystems along a spline and in the area defined by a spline. You can also use a spline as an EcoSystem mask to erase other EcoSystem instances. EcoSystem instances can be aligned dynamically along the spline direction. Additional Rotation and Variability settings are also available to precisely control the orientation of your instances.

EcoSystem Stacking
Carbon Scatter offers the ability to stack EcoSystem instances. EcoSystem Stacking is available both while populating an EcoSystem through the material editor, or painting it with the EcoPainter. The maximum number of instances which can be stacked onto another is user definable.

EcoSystem Phase Control
Carbon Scatter lets you individually control the phase (animation offset) of animated elements inside your EcoSystem populations. You can fully control this phase on a per instance basis, using the function graph. This is ideal for creating waves of wind blowing across fields of grass, or crowds of people that don't all walk together. This feature is compatible both with animated native objects, or animated proxy files.

EcoSystem Fast Population
A new population mode is available in the General tab of the Material Editor, called 'Fast population mode'. Each parameter modification (e.g. instance density, scale or orientation) is instantly applied to the population and refreshed in the viewport. Once you are happy with the look of your population, you can optionally press the 'Accuratly reposition on surface' to precisely place your instances on your geometry.

EcoSystem 360 Population
Carbon Scatter can now automatically populate EcoSystems from all directions including below objects. This feature works on any kind of object from basic spheres to complex geometry such as rocks, cars, houses... and all applicable EcoSystem settings are supported.

EcoSystem Color Variation
Color variations can be applied to EcoSystem instances in the Color tab of the Material Editor. It can be either a color noise or a map. The Edit button opens the native editor of the color variation, where the parameters can be adjusted.

Easy Access to EcoSystems
Carbon Scatter allows access to all your EcoSystems in your scene easily. You can edit, copy, paste (for replacement), delete and save EcoSystem materials. You can also easily replace any specimen in a population by another specimen (native object or Carbon Scatter plant).

SmartGraph Function Editor
Almost all the parameters in the material editor can be controlled by a function (or set of functions). The function editor is where the true power of material editing lies. E-on developed the SmartGraph technology (inspired by artificial intelligence systems), to help overcome the sheer number of possibilities presented by the function editor. Thanks to this technology, connecting nodes and creating custom shaders is much easier and more intuitive. There are hundreds of available nodes to choose from, ranging from numerous types of noises and procedural functions to mathematical nodes, mixers, combiners and filters.

Almost any node can be connected to any other, allowing the creation of highly elaborate materials. Reaction to the environment is further enhanced with nodes such as distance to object below (for instance).

Animated Proxies
Carbon Scatter can populate your scenes with animated instances. Simply animate your mesh in the host application, then when you add this mesh to an EcoSystem, an Export Animation dialog will pop-up, letting you configure the duration of the animation. If you populate your scene with instances of this animated mesh, all the instances will be animated automatically.

Render With Any Renderer
Carbon Scatter enables you to convert your population to native instances*. This process bakes the entire population and converts all instances to the appropriate native format. You can then freely share your scenes, and render them with any renderer, without requiring the Carbon Scatter plugin to be installed. This is particularly useful when you don't render with any of the natively supported renderers, or want to use an outsourced renderfarm that does not currently support Carbon Scatter.

* Currently available for 3ds Max and Cinema4D.

Network Rendering
Each license of Carbon Scatter gives you access to unlimited network rendering. A standalone RenderNode installer is provided with the installation files. The Carbon Scatter RenderNode will install on all applications it finds on the machine but won't give access to the Carbon Scatter interface (Carbon Scatter menu) in the application.

PRO VERSION ONLY!

PlantFactory Compatibility
Carbon Scatter Pro is natively compatible with PlantFactory content (even if you don't have a copy of PlantFactory), including plants with wind animation! Carbon Scatter Pro is capable of animating natively all the exposed plant properties (such as Health, Seasonality or any other published plant parameter) by re-generating the plant geometry as required, as well as allow tweaking the look of the plant using the Plant Editor.

PlantFactory Nursery
Following the release of PlantFactory, many artists have joined the Cornucopia3D Brokering program to share and sell their PlantFactory content. Hosted on Cornucopia3D, the Nursery offers direct access to all the PlantFactory content available there: tpf.cornucopia3d.com The PlantFactory Nursery currently includes over 160 plant species, and is growing rapidly. Most of the content is fully animated (wind and breeze), and includes automatic age and health settings.

SolidGrowthCS
SolidGrowthCS is a special version of SolidGrowth, e-on's unique vegetation technology. SolidGrowthCS plants are prepared from their SolidGrowth counterparts and precomputed for seamless operation using native instancing capabilities. SolidGrowthCS plants are available in 2 levels of detail (user controllable).

Add diversity to your EcoSystems!
The SolidGrowthCS format allows you to generate up to 4 variations of each plant species. By default, each plant species ships pre-computed once (i.e. each plant is available as one single geometry), but you can easily add more diversity to each species by choosing a higher number of variations . The number of variations to generate is user controllable.

If you decide to increase the number of variations of a given species, additional variations (shape, height etc...) will be generated and saved in all corresponding proxy file formats (native, mental ray or V-Ray proxies). Once processed, the variations are automatically embedded into the SolidGrowthCS species, so this operation needs to be done only once. When added to an EcoSystem, each instance of the SolidGrowthCS plant will be automatically and randomly populated using one of the embedded variations.

Carbon Scatter Content
Carbon Scatter ships with a collection of 100+ SolidGrowthCS plant species. All these plants can be edited thanks to a dedicated Plant Editor (in Carbon Scatter Pro only - see below). Carbon Scatter also supports billboard trees (textured planes that always face the camera) which can be used to render distant forests faster than with geometrical trees. An additional collection of 134 billboard trees is provided with Carbon Scatter. Carbon Scatter Pro adds support for .VEG SolidGrowth plants (the VUE format) and the PlantFactory .TPF format. You can extend this collection with hundreds of customized species from Cornucopia3D.

Create Your Own Plants with Carbon Scatter Pro
Carbon Scatter Pro lets you easily customize any of the plants included with Carbon Scatter and allows creation of your own, unique plant species. Adjust the settings for the entire plant, or work on individual subsets of the plant (trunk, branches leaves...). Textures for any subset can be edited or replaced, so you can use your own pictures and scans to create new realistic leaves and trunks. Your newly created plants can be saved as specimens for later use. Since each plant is based on the SolidGrowth technology, each new plant you will create will look slightly different, yet the overall characteristics of the species will be preserved.

Requirements

Minimum System Requirements

Carbon Scatter 2015 is a 32 and 64 bits application, designed for the Windows 32/64 bits XP, Vista, Windows 7 and Windows 8, and Intel Mac OS X platforms. Please note that the minimum requirements identified below may result in slow response times and long renders. Please read further on for recommended system configurations.

  • Windows
    • Windows XP/XP64/Vista/Win 7/Win 8 32/64,
    • 2GHz Pentium IV or better processor,
    • 1GB of free RAM (2GB recommended),
    • 200 MB of free Hard Disk space,
    • 1200x768 in 65K colors/16 bits (24+ bits recommended).
    • An OpenGL accelerated video board is not required, but is a big plus.
  • Macintosh
    • Mac OS X v10.7 to 10.9 32/64,
    • 2GHz MacIntel processor or faster,
    • 1GB of free RAM (2GB recommended),
    • 200 MB of free Hard Disk space,
    • 1200x768 in 65K colors/16 bits (24+ bits recommended).

Recommended System Requirements

  • Windows 64 bit (XP, Vista, Win 7 or Win 8), Mac OS X v10.7 to 10.9
  • Multi-core CPU (Core I7, Intel QuadCore, or Mac Pro),
  • 4GB+ of RAM,
  • 4GB+ of free Hard Disk space (on the drive hosting the OS),
  • An OpenGL accelerated video board

Supported Applications

  • Windows
    • 3DSMax
      • 32/64 bit versions: 3ds Max 2011 to 2015
    • Cinema 4D
      • 32/64 bit versions: Cinema 4D R12 to R16
    • Maya
      • 32/64 bit versions: Maya 2012 to 2015
  • Macintosh - MacIntel architecture only
    • Cinema 4D
      • 32/64 bit versions: Cinema 4D R12 to R16
    • Maya
      • 32/64 bit versions: Maya 2012 to 2015

Supported Renderers

Rendering of the Carbon Scatter scene elements is entirely done by the host application's renderer. A license of Carbon Scatter 2015 can be used with all of the compatible applications and renderers installed on your system.

  • Carbon Scatter 2015 for 3ds Max works with MentalRay and V-Ray renderers.
  • Carbon Scatter 2015 for Maya works with MentalRay, and V-Ray renderers.
  • Carbon Scatter 2015 for Cinema4D works with the native renderer, and should work with all other renderers that are compatible with Cinema4D instances*. Such renderers include VrayC4D, Octane or m4d (mental ray for Cinema4D) for instance.

* At this point, we cannot guarantee that all such renderers will work. A Trial version of Carbon Scatter is available. We recommend that test your current setup using the trial version to verify compatibility, prior to placing your order.

  • MentalRay and V-Ray Compatibility - Carbon Scatter 2015 is fully compatible with MentalRay's specific technologies, such as Sun&Sky, Photometric Lights, etc. Carbon Scatter 2015 is fully compatible with V-Ray 3 and V-Ray RT, and is compatible with V-Ray's specific Sun and Sky technologies.

Support of other Host Applications
Currently, Carbon Scatter is only available for 3ds Max, Maya and Cinema 4D. You will automatically receive access to the other applications as soon as they are supported.

A version for LightWave and Softimage is under consideration, however feasibility is hard to assess at this point and a version for these applications should not be expected for a while.

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