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Effections Plus (After Effects) (Render Only)

Effections Plus (After Effects) (Render Only)

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Mfr PN: REVN0290090
Our PN: REVN0290090
Manufacturer: RE:Vision Effects
Platform(s): Mac & Win

Availability: Orders after 3PM CST may not be invoiced until the following business day.
Product Type: Electronic Download
Time to Delivery: Please allow up to 24 hours for delivery
List Price:$239.95

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Quick Overview

Includes RENDER ONLY VERSIONS OF: DE:Noise v2, FieldsKit v3, RE:Fill v2, PV Feather v1, ReelSmart Motion Blur Pro v4, RE:Flex v4, RE:Map 2, RE:Match 1,Shade/Shape v4, SmoothKit v3, Twixtor Pro v5 and Video Gogh v3. RE:Match requires CS5 or later.

Description

Details

DE:Noise v3 (After Effects, Premiere, Combustion, Red)

DE:Noise reduces noise using novel feature-sensitive spatial filtering along with time-based optical flow methods!DE:Noise handles pesky defects such as blotchy spots, fine sensor noise, excessive film grain, CG renders affected by ray-tracing sampling artifacts, drop-outs, snow and many other flaws. The new version adds GPU support for speedups of up to 4.5 times over running DE:Noise in CPU mode. Of course your results may vary depending on your machine's hardware, OS, and driver version.

DE:Noise v3 also introduces a new noise-reducing filtering method that greatly improves results for shots with object edges and features greatly damaged by compression, rendering and noisy camera capture artifacts. Try the free demo here to see how it works for you.

DE:Noise Features

  • Pre-processing contrast controls to help enhance the noise for easier elimination.
  • Smart spatial filtering controls that allow for the spatial smoothing of noise without smoothing over important features in the image sequence.
  • 8 different temporal filtering methods that use optical flow motion estimation to correlate images over time in order to reduce noise and other artifacts.
  • Post-processing to help punch up the result, or to undo the preprocessing contrast enhancement.
  • Post sharpening option for when the denoising process makes the result softer than desired.
  • 8 bits per channel (bpc) support within Premiere Pro, up to 16bpc support in Autodesk Combustion and Eyeon Vision and unclamped floating point support in After Effects, Apple Final Cut Pro, Apple Motion, Nuke, Toxik, Eyeon Fusion .
  • Gallery - http://www.revisionfx.com/products/denoise/gallery/

Availability and Compatibility:

  • Adobe After Effects CS5, CS5.5, CS6, CC, CC 2014/15.
  • Adobe Premiere Pro CS5, CS5.5, CS6, CC and CC 2014/15.
  • Apple Final Cut Pro X, 10.0.8 and up.
  • Apple Motion 5.0 and up.
  • The Foundry Nuke v5.1 v2 and up. 64-bit only.
  • Blackmagic Fusion 5.2 and up. 64-bit only.
  • Assimilate Scratch 5.1 and up.
  • Vegas Pro 11 and up, 64-bit only.
  • Movie Studio 11.0 and up, 64-bit only
  • HitFilm v 3.0.0576 and up.
  • Resolve v11 and up.
  • Natron v1 and up.
  • Catalyst Edit 2015.1.0.104 and up.

FieldsKit (After Effects, Premiere Pro, Combustion, and Fusion)

FieldsKit provides smarter deinterlacing and better workflow options for interlaced footage.At the heart of FieldsKit is FieldsKit Deinterlacer that deinterlaces video imagery with superior results. results. Using proprietary field reconstruction and adaptive motion techniques, FieldsKit Deinterlacer can build full frames from fields that are of much higher quality than the standard approaches available in most effects and video editing applications.

The FieldsKit Reinterlacer plugin allows you create interlaced material from progressive material using various techniques, including producing new fields using motion estimation techniques. The FieldsKit Pulldown plugin allows you to animate the pulldown phase for material that has multiple cadences in the same clip.

After Effects, Premiere Pro, Combustion, and Fusion

  • Features of FieldsKit
    • 8 and 16 bits per channel processing. Floating point image support for After Effects 7.0 and up.
    • Multiprocessor support.
    • All plugins work an arbitrary resolution (including HD).
    • Deinterlacer and Reinterlacer work on both PAL and NTSC footage.
  • FieldsKit Deinterlacer
    • Options to build better-looking frames by looking at surrounding areas in order to reconstruct better edges.
    • Option to deinterlace using motion estimation.
    • Ability to only perform deinterlacing where there is motion in the scene (useful for locked-off camera shots).
    • Ability to blur in the vertical direction to reduce or eliminate flickering or crawling artifacts.
    • Ability to post-sharpen to help regain some of the detail lost when creating the deinterlaced frames.
  • FieldsKit Reinterlacer
    • Create interlaced material from progressive material using motion estimation.
    • Ability to interlace frames from a progressive sequences. This is often useful for applications that do no support
    • interlaced frame display (such as After Effects)
    • Ability to combine and blend fields to help reduce artifacts in interlaced material.
  • FieldsKit Pulldown
    • Ability to remove and create pulldown.
    • Both traditional 3:2 and 3:2 PA pulldown supported
    • Ability to animate the phase of the pulldown menu for material that has multiple cadences in the original material. Note:
    • Final Cut Pro does not support this feature because menus are not animatable within Final Cut Pro.

Final Cut Pro and Final Cut Express

  • Features of FieldsKit
    • 8 and 10 bits per channel and floating point processing.
    • Multiprocessor support.
    • All plugins work an arbitrary resolution (including HD).
    • Deinterlacer and Reinterlacer work on both PAL and NTSC footage.
  • FieldsKit Deinterlacer
    • Options to build better-looking frames by looking at surrounding areas in order to reconstruct better edges.
    • Option to deinterlace using motion estimation.
    • Ability to only perform deinterlacing where there is motion in the scene (useful for locked-off camera shots).
    • Ability to blur in the vertical direction to reduce or eliminate flickering or crawling artifacts.
    • Ability to post-sharpen to help regain some of the detail lost when creating the deinterlaced frames.
  • FieldsKit Reinterlacer
    • Create interlaced material from progressive material using motion estimation.
    • Ability to combine and blend fields to help reduce artifacts in interlaced material.

Gallery - http://www.revisionfx.com/products/fieldskit/gallery/

COMPATIBILITY

  • After Effects, Premiere Pro, Combustion, and Fusion Compatibility
    • Adobe After Effects 7.0 and up, including 64-bit support for CS5 and up.
    • Adobe Premiere Pro CS2 and up. (Read about common Premiere Pro issues)
    • Autodesk combustion 2.1 and up
    • eyeon Fusion 4.04e and up, 5.02 and up
    • Quantel generationQ
    • Operating System Requirements
      • Mac OS X, 10.2.8 and up
      • Windows 2000 or XP and up
  • Final Cut Pro and Final Cut Express FxPlug version Compatibility
    • Final Cut Pro 6.0.3 and up, and FCP 7.x. FCP X 10.0.6 and up.
    • Final Cut Express 4.0.1 and up
    • Operating System Requirements
      • Mac OS X 10.4 and up,including native Intel Mac support.

NOTE TO FCP users: We no longer support the After Effects-compatible version of FieldsKit within FCP. If you've previously ordered the FieldsKit After Effects-compatible version for FCP and want to upgrade to FieldsKit v3, please order the 'Add FieldsKit FxPlug v3 to FieldsKit AE-compatible Mac v1,2,or 3' in the FCP pricing subsection

RE:Fill

RE:Fill mends holes in images by intelligently filling user-specified regions.RE:Fill can replace missing pixels in numerous ways: for example, selecting the nearest 'good' pixel, mirroring pixels about a hole's edge, or cloning from another 'good' region... and the good region can even come from another point in time or from another sequence altogether.

Compatible with Premiere Pro CS6 and After Effects CS6!

FEATURES

  • Fill in holes created when keying or rotoing out noisy blobs, scratches or other unwanted small objects.
  • Fill in small image regions along an image boundary that can become 'invalid' after distorting or warping an image.
  • Fill in an area between two objects being lined up that don't exactly fit together.
  • Fill in areas that have unwanted blown out areas, or other unwanted specks due to bad camera or lighting setup, or due to some unfortunate color correction that has been applied.
  • Fill in areas left behind after the removal of small tracking markers, crosses or orange balls.
  • Create nice color gradients and washes by filling in large holes.
  • Create interesting kaleidoscopic effects using a mirror fill on large holes.
  • RE:Fill works in both 8 and 16 bits per channel (only 8 bits per channel supported within Final Cut Pro).

GALLERY - http://www.revisionfx.com/products/refill/gallery/

Compatibility

  • Adobe After Effects 7.0 and up, including 64-bit support for CS5 and up.
  • Adobe Premiere Pro 1.0 and up. (Read about common Premiere Pro issues - http://www.revisionfx.com/support/faqs/hostfaqs/premiere_pro/)
  • Apple Final Cut Pro 5.1 and up (read about limitations - http://www.revisionfx.com/support/faqs/hostfaqs/fcp_5/), Final Cut Pro 6 and 7, but not FCP X
  • Autodesk Combustion 2.1 and up
  • eyeon Fusion 4.04e and up, 5.02 and up
  • Quantel generationQ
  • Other programs that offer After Effects plugin compatibility, please test demo before purchase
  • System Requirements
    • Mac OS X 10.2.8 and up
    • Windows 2000 or XP and up

ReelSmart Motion Blur Pro (After Effects)

By automatically tracking every pixel, ReelSmart Motion Blur applies more natural-looking motion blur with no effort! PRO VERSIONDOWNLOAD THE TRIAL VERSION HERE: http://www.revisionfx.com/products/rsmb/downloads/

Automatically add more natural-looking motion blur to a sequence using ReelSmart Motion Blur. Our tracking technology is at the heart of ReelSmart Motion Blur, so there is no handwork involved. Of course you can add as little or as much blurring as you need and even remove motion blur! Finally, you can create very interesting effects by blurring one sequence by using the motion from another.

VERSION 5

RE:Vision Effects, acclaimed effects plug-in industry leader and makers of Academy Award winning software, announces the release of ReelSmart Motion Blur v5 with GPU support for FXHOME HitFilm, Digital Vision Nucoda, and Natron. Furthermore ReelSmart Motion Blur is now supported for Blackmagic DaVinci Resolve. Both products continue to be available for Adobe After Effects; Apple; Final Cut Pro; Avid Media Composer, Symphony and Newscutter, The Foundry Nuke, Adobe Premiere Pro, Assimilate Scratch, Blackmagic Fusion Studio, Autodesk Systems, and Sony Vegas Pro.

ReelSmart Motion Blur (RSMB) automatically adds more natural-looking motion blur to a sequence. Proprietary tracking technology is at the heart of RSMB, so there is no handwork involved. Of course you can add as little or as much blurring as you need and even remove motion blur! This is a useful tool to give video a more film-like feel, and is also useful to reintroduce motion blur for blue or green screen shoots where a fast shutter is necessary to pull a good key. Also included in some RSMB versions is a feature that allows you to blur with user-supplied motion vectors that, most likely, will come from a 3D animation system (see the RE:Vision Effects website for which versions include this feature).

ReelSmart Motion Blur can see substantial acceleration using GPUs. Note that most currently-sold GPUs will provide customers with much needed acceleration, including even many mobile GPUs for laptops. The total speedup end-users will see will vary once application overhead is taken into account, including disk I/O, internal host buffering schemes, bandwidth of PCIe bus, codec used for footage, as well as features used in the plug-ins.

FEATURES and HOSTS

ReelSmart Motion Blur features, for After Effects-compatible hosts

  • automatic tracking of every pixel from one frame to the next
  • variable amount of blur
  • ability to blur one sequence using the motion from another.
  • removal of motion blur
  • multiprocessor support
  • 8 and 16 bits per channel processing. Unclamped floating point image support in After Effects 7.0 or later.

ReelSmart Motion Blur Pro adds the following features

  • For all hosts: Support for foreground and background separation using a specified matte. ReelSmart Motion Blur then uses proprietary filling and tracking techniques when working on the background layer, even when it is obscured by the foreground!
  • For all hosts: Up to 12 tracking points can be specified to help guide RSMB's motion estimation. By using the tracking points you can explicitly tell RSMB where a pixel moves from one frame to the next in order to guide RSMB's calculation of motion vectors. You can set the position of each point at each frame by hand, but more importantly, these points can often be positioned from frame-to-frame using the host application's point-tracking features.
  • For After Effects and combustion: Plugin included that allows you to blur with motion vectors supplied by you... which, most likely, will come from your 3D animation system.
  • For After Effects and combustion: When RSMB exhibits tracking problems, you can guide RSMB by simply creating and animating shapes to show RSMB where objects are actually moving. Interactive feature registraion is directed through the host program's drawing and roto tools (splines and polylines), not through a grid of mesh points! As such, there is no new interface to learn.

ReelSmart Motion Blur features, Sparks plugin version

  • automatic tracking of every pixel from one frame to the next
  • variable amount of blur
  • ability to blur one sequence using the motion from another.
  • removal of motion blur
  • multiprocessor support
  • 8 and 12 bits per channel and floating point image processing
  • Support for foreground and background separation using a specified matte. ReelSmart Motion Blur then uses proprietary filling and tracking techniques when working on the background layer, even when it is obscured by the foreground!
  • Plugin included that allows you to blur with motion vectors supplied by you... which, most likely, will come from your 3D animation system.

ReelSmart Motion Blur features, Avid (AVX) version (Media Composer, NewsCutter, Symphony)

  • automatic tracking of every pixel from one frame to the next
  • variable amount of blur
  • ability to blur one sequence using the motion from another.
  • removal of motion blur
  • multiprocessor support
  • 8 bits per channel processing

ReelSmart Motion Blur features, Fusion and Vision version

  • automatic tracking of every pixel from one frame to the next
  • variable amount of blur
  • ability to blur one sequence using the motion from another.
  • removal of motion blur
  • multiprocessor support
  • 8 and 16 bits per channel, and unclamped floating point processing
  • Support for foreground and background separation using a specified matte. ReelSmart Motion Blur then uses proprietary filling and tracking techniques when working on the background layer, even when it is obscured by the foreground!
  • When RSMB exhibits tracking problems, you can guide RSMB by simply creating and animating shapes to show RSMB where objects are actually moving. Interactive feature registraion is directed through the host program's drawing and roto tools (splines and polylines), not through a grid of mesh points! As such, there is no new interface to learn.
  • Plugin included that allows you to blur with motion vectors supplied by you... which, most likely, will come from your 3D animation system. The tool that blurs using user-supplied motion vectors needs 16 bit or floating point images to work properly and therefore does not work in Vision.

ReelSmart Motion Blur features, OFX Version (Nuke, Maya 3ds Max Composite and Scratch

  • automatic tracking of every pixel from one frame to the next
  • variable amount of blur
  • ability to blur one sequence using the motion from another.
  • removal of motion blur
  • multiprocessor support
  • 8 and 16 bits per channel and unclamped floating point processing.
  • Support for foreground and background separation using a specified matte. ReelSmart Motion Blur then uses proprietary filling and tracking techniques when working on the background layer, even when it is obscured by the foreground!
  • Plugin included that allows you to blur with motion vectors supplied by you... which, most likely, will come from your 3D animation system.

ReelSmart Motion Blur features, Autodesk Softimage (formerly Softimage|XSI) version

  • automatic tracking of every pixel from one frame to the next
  • variable amount of blur
  • ability to blur one sequence using the motion from another.
  • removal of motion blur
  • multiprocessor support
  • 8 and 16 bits per channel and unclamped floating point processing
  • Supports tracking guidance using points from 3D scene (via projection plane mapping), tracker tool hook up, and 2D point parameters one can connect via expressions
  • Plugin included that allows you to blur with motion vectors supplied by you... which, most likely, will come from your 3D animation system.

ReelSmart Motion Blur features, Vegas version

  • automatic tracking of every pixel from one frame to the next
  • variable amount of blur
  • removal of motion blur

ReelSmart Motion Blur features, Fusion and Vision version

  • automatic tracking of every pixel from one frame to the next
  • variable amount of blur
  • ability to blur one sequence using the motion from another.
  • removal of motion blur
  • multiprocessor support
  • 8 and 16 bits per channel, and unclamped floating point processing
  • Support for foreground and background separation using a specified matte. ReelSmart Motion Blur then uses proprietary filling and tracking techniques when working on the background layer, even when it is obscured by the foreground!
  • When RSMB exhibits tracking problems, you can guide RSMB by simply creating and animating shapes to show RSMB where objects are actually moving. Interactive feature registraion is directed through the host program's drawing and roto tools (splines and polylines), not through a grid of mesh points! As such, there is no new interface to learn.
  • Plugin included that allows you to blur with motion vectors supplied by you... which, most likely, will come from your 3D animation system. The tool that blurs using user-supplied motion vectors needs 16 bit or floating point images to work properly and therefore does not work in Vision.

ReelSmart Motion Blur features, Hitfilm and Natron

  • automatic tracking of every pixel from one frame to the next
  • variable amount of blur
  • ability to blur one sequence using the motion from another.
  • removal of motion blur
  • multiprocessor support
  • Support for foreground and background separation using a specified matte. ReelSmart Motion Blur then uses proprietary filling and tracking techniques when working on the background layer, even when it is obscured by the foreground!
  • Plugin included that allows you to blur with motion vectors supplied by you... which, most likely, will come from your 3D animation system.

ReelSmart Motion Blur features, Nucoda

  • automatic tracking of every pixel from one frame to the next
  • variable amount of blur
  • removal of motion blur

GALLERY EXAMPLES: http://www.revisionfx.com/products/rsmb/gallery/

Requirements

  • After Effects CS5 or later.
  • Premiere Pro CS5 or later. CS6 or later is needed for GPU support. Customers must have a GPU that is supported by Premiere Pro. Premiere Pro does not need to support the GPU in OpenCL mode, but it must support the GPU in either the CUDA or OpenCL modes.
  • Final Cut Pro 7 or Final Cut Pro 10.0.8 and up.
  • Media Composer v6 and up, Symphony v6 and up or NewsCutter v10 and up. 64-bit version required.
  • GPU with 1G memory officially supported. GPUs with 500m can work for Twixtor, but are not officially supported.
  • Driver for GPU must support OpenCL 1.1 (even if Premiere Pro is using CUDA for your GPU). Note that Mac OS 10.7 and up automatically provides this compatibility. On Windows, check with your manufacturer for updated drivers for your GPU, and make sure that you have one that supports OpenCL 1.1. We recommend the latest drivers available.
  • Windows 7 or 8, 64-bit for GPU support. Vista is still supported for CPU mode.
  • Mac OS 10.7 or 10.8. Mac OS 10.6 still supported for CPU mode. It is highly recommended that when on Macintosh to use Mac OS 10.8 for the GPU mode of Twixtor. OpenCL drivers within are more robust and run up to 30% faster than those of Mac OS 10.7.
  • Vegas Pro 10.0d and up. 64-bit only.
  • Movie Studio 11.0 and up. 64-bit only
  • HitFilm 3.0.0576 and up.
  • Natron v1 and up. 64-bit only
  • Catalyst Edit 2015.1.0.104 and up.

PV Feather (After Effects)

PV Feather provides per-vertex feather control for After Effects!

DESCRIPTION
PV Feather expands After Effects with per-vertex feathering control! Users have been requesting better feathering control within After Effects for quite some time. PV Feather (the 'PV' stands for 'per vertex') performs feathering by using an inner mask for filling, and an outer mask for feather control. The distance between the inside and outside mask controls the amount of feather. PV Feather uses AE's built-in mask splines, so there there is no new spline interface to learn!

Compatible with After Effects CS6!

PV Feather Features

  • 8 and 16 bits per channel processing and floating point image support.
  • Variable feathering controlled by inner and outer masks
  • Ability to move in tandem the corresponding control points of the inner and outer masks
  • AE's own mask primitives are used, so there is no new spline or keyframing interface to learn
  • Automatic offsetting of masks
  • Ability to offset only selected mask points
  • Uses AE's motion blur shutter and angle settings
  • Option to use ReelSmart Motion Blur on matte produced (instead of AE's multiple time sampling method)
  • Gallery - http://www.revisionfx.com/products/pvfeather/gallery/

Compatibility

  • Adobe After Effects 7.0 and up, including 64-bit support for CS5 and up.
  • Operating System Requirements
    • Mac OS X 10.2.8 and up
    • Windows 2000 or XP and up

RE:Flex (After Effects)

RE:Flex creates visually stunning morphs and warps with an easy-to-use interface.

DESCRIPTION
RE:Flex provides superior morphing and warping for After Effects. RE:Flex uses both open and closed splines for its free-form interface rather than a mesh-based solution. RE:Flex is especially easy to learn because it uses After Effects' own drawing and masking tools to direct the warping and morphing; as such, there is no need to learn a whole new user interface.

RE:Flex is the first morphing solution that combines hand feature-matching with automatic image registration. After aligning the hand matched shapes, RE:Flex uses the tracking found in Twixtor to automatically align the non-handmatched parts of the image; so in many cases less handwork is required.

Speedups up to 3x on GPUs when using RE:Flex have been measured over running RE:Flex in CPU mode, already known for its speed. Speedups of this magnitude are usually seen with higher end cards. Note that most currently-sold GPUs will provide customers with needed acceleration, including many mobile GPUs for laptops. Of course, the total speedup end-users will see will vary once application overhead is taken into account: this includes disk I/O, internal host buffering schemes, bandwidth of PCIe bus, codec used for footage, etc.

DESCRIPTION
NEW VERSION 5!

RE:Flex brings intuitive morphing and warping to combustion, After Effects, Shake, Autodesk Systems (IFFFS) and Fusion! Superior results are achieved using RE:Vision Effects' proprietary and sophisticated technology. RE:Flex is especially easy to learn because it uses the host program's own drawing and masking tools (when available) to direct the warping and morphing; as such, there is no need to learn a whole new user interface.

Using our proprietary tracking software, RE:Flex is the first morphing program to combine hand feature-matching with automatic image registration.With RE:Flex warps are made easy. Just specify 'from' geometry (in red) and 'to' geometry (in yellow). No meshes. No new user interface to learn. Masks can be open or closed and need not be connected in any particular way.


RE:Flex's automatic alignment feature works in conjunction with hand-specified correspondences. After first aligning hand-matched correspondences, RE:Flex then uses the tracking found in RE:Vision's acclaimed Twixtor product to automatically align the non-handmatched parts of the image. The automatic alignment feature can greatly improve morphs without having to specify all features by hand!

RE:Flex is a warping and morphing plugin set.

  • Features of RE:Flex
    • Warping is directed through the host program's roto tools (splines and polylines), not through a grid of mesh points!
    • Geometries need not be closed shapes
    • Smooth non-polygonal warping
    • Interactive warping: view the warp as you drag the control shapes
    • Option to match vertices of corresponding geometries for fine control
    • 8 and 16 bits per channel support. Floating point supported in AE 70 or later (Professional Edition), Shake and Fusion.
    • Anti-aliasing subsampling
    • MipMap filtering
  • RE:Flex Warping Features
    • Warping is directed using sets of 'from' geometries and 'to' geometries at each frame.
    • The amount of warping can be specified and animated.
    • Variable amount of shape transition between 'from' and 'to' geometries can be specified per-shape.
  • RE:Flex Morphing Features
    • When morphing from stil-to-still morphing occurs by creating a set of geometry on the 'source' image, then moving the set to corresponding places on the 'destination' image.
    • Automatic alignment feature that can be used alone or in conjunction with hand-specified correspondences. This feature can greatly improve morphs without having to specify all features by hand.
    • Morph from one moving sequence to another.
    • By default, the two images are linearly cross-dissolved. For finer control, the amount of cross-dissolve can be specified for each piece of matching geometries individually.
    • Variable amount of shape transition between 'from' and 'to' geometries can be specified per-shape.
  • Gallery - http://www.revisionfx.com/products/reflex/gallery/

COMPATIBILITY

  • After Effects
    • Compatibility
      • Adobe After Effects CS5, CS5.5, CS6, CC and CC (2014).
    • Operating System Requirements
      • OS 10.7 or 10.8 needed for GPU support, Mac OS 10.6 still supported for CPU mode.
      • Windows 7 or 8, 64-bit. Windows Vista support for CPU-only mode.
  • Autodesk Advanced Systems (Sparks)
    • Compatibility
      • Inferno 4.7 and up
      • Flame 7.7 and up
      • Flint 7.7 and up
      • Fire 4.7 and up
      • Smoke 4.7 and up
      • Burn
    • System Requirements
      • Irix 32- and 64-bit systems
      • Linux 32-bit systems. 64-bit Linux system version in public beta and is available for purchase.
      • Note: For predictable results in batch we recommend Inferno 5.5, Flame 8.5 and Flint 8.5 or later.
      • Note: Please install the demo version before purchasing to make sure RE:Flex runs in the system configuration that you have.
  • combustion (Autodesk)
    • Compatibility
      • Combustion 3.0 and up
      • Note: RE:Flex version 3 is bundled with Combustion 4 at no extra charge.
    • Operating System Requirements
      • Mac OS X 10.2.8 and up
      • Windows 2000 or XP and up
  • Fusion (eyeon)
    • Compatibility
      • eyeon Fusion 5.01 and up, including 64-bit Fusion
      • Ability to publish and connect the spline vertices used within RE:Flex, Fusion 5.1 and up
      • Floating licensing only availble in Fusion 5.1 and up
      • Floating licensing when running under Linux is still in beta. However, the node-locked versions have been verified to work.
  • Shake (Apple)
    • Compatibility
      • Apple Shake 3.50 and up
    • System Requirements
      • Mac OS X (both PPC and Intel systems)
      • Linux

Note: We no longer sell licenses linked to Fusion serial numbers (either dongle serial numbers or Fusion's floating serial numbers for plugins). Your choice is to purchase a license locked to a MAC address on your machine, or to purchase a license using RE:Vision Effects floating license mechanism. Older customers need not worry, the plugins are backward-compatible with their 'locked to Fusion serial number' licenses.

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