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Flamingo nXt + Penguin + Bongo Bundle

Our PN: MCNN0300008
Manufacturer: McNeel & Associates
Platform(s): Win

Availability: Orders after 3PM CST may not be invoiced until the following business day.
Product Type: Electronic Download
Time to Delivery: Please allow up to 24 hours for delivery
List Price:$1,265.00

You Save: $100.09 (8%)


Similar to Flamingo nXt + Penguin + Bongo Bundle...

Product NamePrice
Flamingo nXt$429.99
Flamingo nXt (Upgrade from Flamingo 1 or 2)$274.99


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Quick Overview

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Manufacturer Part Number: MC-RFPB

Flamingo nXt

Flamingo nXt allows you to easily create stunning, life-like images from your 3D models. Flamingo nXt provides a high quality in-Rhino visualization solution.Easy to Use
With nXt you don't need to be a professional renderer to get realistic results quickly. You provide materials and lighting and press the Render button. nXt provides the simulation. Unlike many rendering products, there are very few settings to worry about or understand.

nXt produces realistic results by simulating light transport in your model. Indirect lighting as well as complex reflection and refraction can be easily incorporated into the simulation. Interior and exterior daylight simulations, HDR image-based lighting, and many other techniques are all handled easily, with minimal configuration requirements.

nXt uses efficient, modern ray-casting technology to produce results as quickly as possible. All processor cores are automatically utilized in parallel. Images are continually refined and improved over time.

Loaded with Extras

  • Image Editor with support for multiple lighting channels.
  • 3D Plant Editor.
  • Render Farm support.
  • Content libraries (plants, materials, HDRi).
  • Pre-textured mesh support.
  • Support for 3rd party texture sets.

NXT is completely new render engine. Our goal is high quality renderings of you designs that are very easy to create. You may download the current beta version by registering...

Advanced Lighting

  • Default lighting presets for quick setups of common scenes
  • Studio Lighting
  • Exterior Lighting
  • Interior Daylight
  • Artificial Lighting
  • Advance use of high dynamic range images for scene lighting.
  • Free library of HDRI images for lighting.
  • Soft shadows calculated automatically.
  • Indirect lighting calculated enhancing depth in renderings.
  • Lighting Channels allow you to edit light strength real-time without the need to re-render the scene.
  • Automated daylight calculation based on lighting presets.

Sophisticated Materials

  • Material templates for common materials.
  • New Reflection Model - Blurry reflections, control over fresnel effects and relfection styles.
  • Accurate Transparency
  • Bump Mapping
  • Normal Maps
  • True Displacement Mapping
  • Materials stored in model for easy transfer to others
  • Drag and Drop material assignment

Advanced Rendering

  • Progressive render continues to improve effects each pass
  • Block Object Instancing for Management of Large Models.
  • Backgrounds and Objects can be added to alpha channel for photo compositing
  • Improved tone mapping for brighter images
  • Burn control - White point adjustment
  • Post-Effects filters
    • Depth of Field
    • Vignette
    • Glare
    • Haze
    • Glow
    • Wires and Text
  • Improved fractal tree generator
  • Non-modal rendering - work while it renders

RenderFarm (Network Rendering)

  • Set multiple computers to rendering on image
  • Distribute render to other computers while working

Penguin 2

Non-Photorealistic Renderer. Penguin brings freehand sketching, watercolor painting, cartoon-like rendering and technical illustration to Rhino and AutoCAD.Penguin brings freehand sketching, watercolor painting, cartoon-like rendering and technical illustration to Rhino and AutoCAD. Penguin is a conceptual, sketch and cartoon, non-photometric scan line renderer. With Penguin you can create stylized images of your models with an artistic look for enhanced graphic and visual appeal.


  • Conceptual, non-photorealistic renderer
  • Easy to use, works seamlessly inside Rhino and AutoCAD
  • Fast. Quickly produces an image in the desired resolution
  • Uses OpenGL rendering for fast results
  • Rhino or AutoCAD based. Render changes to the model immediately. You never need to export or start over
  • Renders all models (except Flamingo or AccuRender plants).
  • Batch rendering through scripts
  • Antialiasing with user control
  • Complements your project renderings with synthetic images
  • Ability to create your own rendering styles
  • Support for TGA, BMP, PCX, PNG and JPEG file formats
  • Supports background bitmaps

Improved user interface and closer integration with Rhino
Penguin 2.0 is completely integrated with Rhino. All of its configuration dialogs can be accessed as any other Rhino dialog would be, inside Rhino properties or object properties. The dockable object properties panel updates while other commands run or while changing the selection.

Supports dimensions, annotations and curves
Penguin 2.0 supports any Rhino native object, including 2D objects like dimensions or curves. You can define specific settings for those objects like any other object.

New shader engine
Penguin 2.0 comes with new shaders and a new shader engine. Now shaders are separete into main shaders you can only select one of those at the same time, and combinable shaders you can add any one of those to the main shaders or use them standalone. Penguin 2.0 includes three main shaders (Cartoon, Artistic and Photo) and one combinable shader (Sketch). Given its scalable architecture, more shaders can easily be added in the future.

  • Cartoon: Cartoon is a shader that creates comic or cartoon-like images. It was already included in Penguin 1.0. In Penguin 2.0 you can define as many shade levels as you want, from two to thirty-two ( Penguin 1.0 had a fixed number of three ) and you can define any luminosity for each one from completely shadowed to completely lighted, without any constraints.
  • Artistic: The Artistic shader creates hatched images combining three different textures into the objects, one for shadow areas, one for normal areas, and one for highlighted areas. This shader has taken over the hatching features from the old sketch shader of Penguin 1.0, which continues now as a line sketcher. More textures have been added, and now you can add as many of them as you need.
  • Photo: This is a very simple shader which is basically a normal OpenGL render. It has been added to be able to mix it with other shaders.
  • Sketch: This is the former sketch shader, minus the filling, only the line rendering. As its a combinable shader, you can mix it with any other shader or use it by itself.

Supports shadows
Penguin 2.0 supports cast shadows in any shader or mix of shaders and can save a separate bitmap with the shadow planes.

Per object settings
In Penguin 2.0 you can define specific settings for every object in the document. These settings appear in the object properties window, and are set up in the same way than the global document settings. You can select any shader to an object.

Supports transparencies
Objects are rendered taking their transparency property into account.

Vector output
Export a render into a vector format. The current supported formats are PS, EPS, AI, PDF and SVG. More formats could be added in the future.

Real-time display inside Rhino
Penguin 2.0 adds a new viewport display option to Rhino. It is a real-time approximation of what the render with Penguin would be.

Hidden lines rendering
When using the sketch shader, you can check hidden lines rendering, and you will see them in both the render and the real-time display.

Penguin global and object settings saved in the 3DM file
Penguin settings are saved inside the files, so that you can share them between computers or restore those settings at any time in the future.

Higher quality antialias option
Penguin 2.0 medium antialias option is the equivalent of high antialias in Penguin 1.0. The new high antialias option has even more quality.

New tutorial
New tutorial that covers the essential use of Penguin 2.0 through these topics:

  • Render with the standard Penguin shader
  • High antialias
  • Background color
  • Cast shadows
  • Ambient light
  • Custom resolution
  • Save to file.


  • Penguin 2.0 for Rhino
    • Penguin 2.0 runs inside Rhino and has the same hardware requirements. Rhino with Penguin runs on ordinary Windows desktop and laptop computers.
    • Penguin works with Rhino 4.0 and 5.0 (32 and 64 bits).
  • Penguin 2.0 for AutoCAD
    • No special hardware is needed beyond what is required for AutoCAD.
    • Works in AutoCAD 2004 to 2011 and compatible applications (ADT, MDT).

Bongo 2

More power to animate in Rhino.


  • Powerful new timeline and curve editor
  • Save multiple animations per file.
  • Control hundreds more parameters with the new keyframe editor and improved tweening.
  • Create architectural animations from named views.
  • Animate mechanical systems with the new IK engine.
  • Use the powerful new expressions.
  • Object morphing, layer animation, sun studies, video textures, new video formats and much more.
  • New powerful 64-bit version.


  • Work with longer animations using the improved timeline.
  • Improved tweening controls with curve editing
  • Create multiple animations per file.
  • Animate hundreds more parameters incl. materials,environments and textures using the powerful new keyframe editor.
  • Quickly set up architectural animations using the named view animation wizard.
  • Object morphing
  • Layer animation
  • Sun study animations
  • New video texture
  • Support for new video formats
  • Create mechanical systems and solve them using the new Inverse Kinematics engine.
  • Expression editor.
  • New powerful 64-bit version for Rhino 5.


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