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NevronMotion (Academic)

NevronMotion (Academic)

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Mfr PN: NEVRONMOTION-EDU
Our PN: LWVN0300012
Manufacturer: LightWave 3D
Platform(s): Mac & Win

Product Type: Electronic Download
Time to Delivery: After 3PM CST electronic products may not be invoiced until next business day. Please allow up to 24 hours for delivery.

$99.00
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This product is discounted for academic sale and may have special licensing and purchasing requirements.

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Quick Overview

Mocap and Retargeting for LightWave 3D. ACADEMIC PROOF REQUIRED

Description

Details

Manufacturer Part Number: NEVRONMOTION-EDU

NevronMotion is a motion retargeting plugin for LightWave 3D with support for the Microsoft Kinect camera. NevronMotion allows you to load common motion capture files in FBX or BVH format and easily retarget the motion onto your character directly in LightWave Layout. You can quickly adjust any of the character rig joints in areas like the shoulders or arms to compensate for any joint placement inaccuracies and bake out your final animation directly to your character rig.

NevronMotion also comes with rig retargeting presets for FBX and BVH files and allows you to fully customize your rig retargeting and save your own retargeting presets that you can load later to use with custom motion capture libraries. You setup the rig retargeting mapping once, save the preset and then you can reuse that over and over.

NevronMotion also includes a rig preset that works directly with the Microsoft Kinect camera to allow you to puppet a character rig in real-time and even record your real-time Kinect motion capture performances to save to your library for later use.

NevronMotion greatly simplifies the motion capture workflow in LightWave 3D and allows you to get character motions or create your own motions with the Kinect Camera to get your characters moving quickly and easily.

LightWave NevronMotion Overview

Live-rig Motion with Microsoft Kinect Camera
See your capture in real-time directly inside LightWave Layout

Motion Capture retargeting directly in Layout
Using the dedicated tools and Genoma rig, apply motion capture to your own characters

Capture and Save Motions From Kinect
Using the Microsoft Kinect device and NevronMotion, record your own motion capture files

Easily Adjust Arm and Leg Positions After Mocap
Animate additional movements on top of your motion capture, for extra control

Preset Rigs for Kinect and Motion Capture Formats
Kinect and go! Using dedicated capture rigs, simple plug in your Kinect and capture

Save and Load Retargeting Presets for FBX, BVH
NevronMotion ships with dedicated presets for industry standard BVH and FBX biped character setups, or custom setups

Simply Bake Out Motions onto Character Rigs
The retargeting toolset allows you to bake motions back on to you characters

Retargting - Apply Motion Capture to Your Own Characters
Using the dedicated retarget tool, along with a specialized Genoma rig you can quickly apply motion capture files (BVH and FBX) to your own characters.

Motion Capture - Record Your Own Motion Capture Files

Capture
Using the Microsoft Kinect device and NevronMotion, you can record your own motion capture files directly within LightWave. Record different takes and apply them to your own characters.

Live Preview
See your movements applied on your character in real-time directly in Layout.

Requirements

NevronMotion is an add-on for LightWave, it requires:
  • LightWave 11.6 or higher to run
  • Motion Capture feature requires Microsoft Kinect hardware (not included) and Windows OS

Mac Users Please Note:

  • Microsoft's Kinect Driver currently only supports Windows OS, however, this feature can be accessed by running Bootcamp

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