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Phoenix FD 2 for 3ds Max (Upgrade from v1)

Phoenix FD 2 for 3ds Max (Upgrade from v1)

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Mfr PN: CGPFD3DSU
Our PN: CGPN0280002
Manufacturer: Chaos Group
Platform(s): Mac & Win

Availability: Orders after 3PM CST may not be invoiced until the following business day.
Product Type: Electronic Download
Time to Delivery: Please allow up to 24 hours for delivery
List Price:$350.00

You Save: $50.01 (14%)

$299.99

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Quick Overview

Phoenix FD is a powerful tool for fluid simulations.

Description

Details

Manufacturer Part Number: CGPFD3DSU

VERSION 2.2 NOW AVAILABLE!

Aimed to meet the needs of VFX artist to simulate fire, smoke, explosions as well as liquids, foam and splashes, it has now become universal simulation software for every production house. Phoenix FD offers exceptional flexibility and speed. With an adaptive grid, complete interactivity, a GPU accelerated preview and a fully multi-threaded displacement algorithm it stands out as one of the top solutions for fluid simulations in the visual effects industry.

Phoenix FD 2.0 now adds the capability to generate and drag particles based on current simulations. This allows the user to add even finer detail to all types of simulations without the need to increase the simulation resolution.

Foam and splashes particle shader
Phoenix FD 2.0 comes with a brand new shader for particles. It allows the user to have full control when shading foam and splashes particles generated by the new core.

Simulation of foam and splashes
With the new and improved simulation core, Phoenix FD is capable of generating particles where foam or splashes would usually appear in a simulation. This extraordinary new technology allows the user to further increase the realism of liquid simulations.

GPU Preview improvements
In version 2.0 the GPU preview fully supports lighting and diffuse color shading. Additionally, the renderings can be automatically saved as PNG files in the simulation directory. This seemingly simple upgrade will allow the user to quickly preview their simulation results without having to waste time rendering them on the CPU.

Render particles as smoke
New and improved shading methods allow the rendering of small tightly packed particles as a volumetric smoke. This simple yet powerful solution allows the user to add plenty of detail to their simulations without sacrificing render times.

Particle export
The simulation core has been further improved to be able to efficiently trace particles. This allows the user to add even finer detail to all types of simulations without the need to increase the simulation resolution.

Requirements

  • Microsoft Windows XP Professional (SP2 or higher) 32-bit or 64-bit
  • Microsoft Windows Vista Business (SP1 or higher) 32-bit or 64-bit
  • Microsoft Windows 7 32-bit or 64-bit
  • Microsoft Windows 8 32-bit or 64-bit
  • Minimum 2GHz CPU
  • Minimum 1GB RAM
  • Autodesk 3ds Max version 9 or later

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