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PlantFactory Designer 2015 + Maintenance

Mfr PN: 2542
Our PN: EONN0300397
Manufacturer: E-on Software
Platform(s): Mac & Win

Availability: Orders after 3PM CST may not be invoiced until the following business day.
Product Type: Electronic Download
Time to Delivery: Please allow up to 24 hours for delivery
List Price:$594.00

You Save: $25.00 (4%)


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Quick Overview

Easily produce high-quality, photo-realistic 3D plants: hand-draw from scratch, assemble pre-made components or cust­omize existing models to fit your exact specifications. Export as static 3D meshes for use in other applications, or load plants directly in VUE and Carbon Scatter. INCLUDES 1 YEAR OF MAINTENANCE!



Manufacturer Part Number: 2542


What's New in PlantFactory 2015


  • Generate plant geometry as Quads (1)
  • Merge branch geometry using Subdivision Surfaces (requires Quad geometry) (1)
  • Multiple meshing algorithms using triangles or quads, with optional adaptive density and manual density control(1)
  • More control over mesh density of individual parts of the plant (1)
  • Use as second UV layer to add detail maps
  • Use double-sided materials, e.g. for the front/back of leaves


  • 19 new plant species (1)
  • 44 simple tutorial scenes explaining specific settings(1)
  • Redesigned content, optimized for the new wind
  • Preset material library

User Experience

  • Redesigned interface and workflow for an improved 'new-user' experience
  • Trunk, Branch, Twig, Stem, Leaf and Billboard framework nodes help you get going fast
  • Basic and Advanced workspaces, adapted for newcomers and power users
  • Edit the same parameter for several nodes simultaneously (1)
  • Simplified material creation using the new Basic Material Editor with standard channels for diffuse, alpha, normals and detail maps


  • Export meshes using Alembic .ABC format (Ogawa v1.5 and HDF5 v1.0) (1)
  • Send portions of plant to ZBrush for sculpting, then back to PlantFactory (using GoZ) (1)
  • Export materials using Walt Disney Animation's Ptex standard (2)
  • Export plants as multiple meshes (i.e. one mesh per node) (2)
  • Clean exports thanks to automatic merging of duplicate points
  • Custom tailored FBX export preset for Unity 5


  • New ultra-realistic wind animation model
  • Standardized wind animation for both real-time and offline rendering
  • New optimnized 'Leaf' Node to easily add animated leaves to your plants


  • New lightweight Simple Segment node for small branches and twigs; can be switched to Advanced Segment easily when necessary
  • New Random Range node to create random values depending on the plant seed (ideal to easily create diversity with one single plant graph) (1)
  • New Node presets for the Segment and Leaf nodes (3)
  • Automatic hiding of Control nodes in the graph, for improved legibility (3)

Content shown on this page is not necessarily included with the product. Some features are only available in certain versions. Please review the comparative chart.

  • (1) PlantFactory Producer and Studio
  • (2) PlantFactory Producer only
  • (3) PlantFactory Producer, Studio and Designer

Plant Factory 2014.6

New and enhanced capabilities include:


The new EULA now allows selling or distributing static plant models created with PlantFactory
You can now easily send TPF models to a friend using the new integrated private sharing mechanism
It's now even easier to share plants with the community on the Cornucopia3D Exchange Area thanks to the new dedicated menu command


Improved exports to all 3D apps
New export presets (custom tailored for many apps)
New export options: embedded alpha, texture relative path, axis system
Improved export of material lighting
Drastically improved export speed
New FREE PlantFactory Exporter - unlimited resolution, full parametric control


Two-level publication lets the artist decide what parameters are accessible outside of PlantFactory
New Input selector node

Updated Content:

The plant graphs of all samples have been redone for improved readability and easier understanding

Plant Factory 2014.5

Available for free for all Plant Factory users, this major update adds improved export capabilities, major illumination rendering optimisation and export to LumenRT.

New or enhanced capabilities include:

  • Export improvement: Plant Factory can now import natively in LightWave's .LWO and Cinema4D's .C4D file formats. Major improvements were added to .FBX exports, and specific import scripts for 3ds Max and Maya are now shipping with the product. When exporting to Cornucopia3D (the online store for TPF plants), TPF automatically validates exports to C3D's standards. Plant Factory can now export Plant variations as presets, to save resources and dramaticaly lower file size. Finally, Plant Factory 2014.5 can now natively export to LumenRT*.
  • Illumination rendering optimisation: Major optimisations were made for the rendering of indirect lighting, especially for vegetation using billboards.
  • Content collections: Plant Collections are now automatically synchronized with the Cornucopia3D TPF Nursery, allowing direct access to hundreds of TPF plant species, directly from within the software interface.
  • More information about the Plant Factory technology is available online at:

* Requires the upcoming LumenRT 2014.

The Plant Factory is e-on software's revolutionary new plant modeling and rendering technology.

This new technology represents the culmination of e-on software's decades of expertise in the field of digital nature and delivers unsurpassed realism and performance.

As a next generation vegetation platform, The Plant Factory incorporates four foundational elements:

  • Multi-Platform/Multi-Discipline operates across all CG platforms including real-time, streaming, and offline rendering systems and caters to the needs of CG, SFX, Landscaping, GeoDesign, Architecture and Gaming communities
  • Botanical Coherency allows the creation of more botanically accurate plant appearances and behaviors
  • Precise Control users can create plants of any desired shape, appearance, and behavior using simple building blocks
  • Massive Populations building on e-ons leadership in EcoSystems to create landscapes containing millions of plants

How Do You Create Plants?

Plants created with Plant Factory are built in three different ways:

  • By manually painting the shape of the plant you want,
  • By assembling ready-made components, or
  • By constructing everything from scratch, using a graph of nodes.

In Manual mode, you just paint branches using your mouse (or tablet). The graph of nodes is automatically regenerated after each mouse stroke. Once painted, you can access each painted element and easily fine tune every aspect of it using graph parameters, or even visually modify the geometry using standard manipulation Gizmos.

The Components method is the fastest and easiest way to model vegetation. Plant Factory will ship with a library of pre-made components for trunks, branches, leaves, fruits etc...

Component are fully textured, uv mapped, displaced, and pre-animated. Just select the component you want to use, and TPF will intelligently add it to the graph and connect its parameters automatically, without any further action from you. Of course, once created, you still have access to all of the plant's parameters to precisely fine tune your model.

Using the graph of nodes, you build your plants from simple geometry nodes. Each geometry node features multiple parameters that you adjust and combine together to achieve the desired look. Each one of these parameters can be extracted and controlled using other nodes (for instance, you can link the size and color of your leaves to the age of your plant). You can simplify and organize your graph by grouping portions of it as MetaNodes, and even save them for future use!

You can even create simple interfaces to control your plants: by publishing specific parameters of the graph you provide high level control to the intricate properties of the plant.

In a few words: Total control and endless possibilities!

The Plant Factory in Your 3D Application
Plants created using The Plant Factory technology can be exported to any 3D Application using multiple export formats such as FBX, 3DS, OBJ, etc. Plants are exported fully rigged, fully textured, with UV maps and displacement, etc. Breeze or wind animated plants can be exported using a fully rigged mesh, or as a cloud of animated vertices (MDD style). That way, you can fine tune the plant animation to your needs, directly inside your preferred application.

Recursive Plant Modeling
Plant Factory is so powerful that it lets you create recursion loops inside your graphs, so that you can program' iterative fractal behaviors directly into your plant species. This is achieved through a number of dedicated nodes: Repeat, Next, End and Iteration.

In short, the Repeat' node will repeat the node(s) plugged into it a (user defined) number of times. Once this number is reached, TPF will then continue processing the graph onwards (whats after the End' node). This technique will prove extremely useful to quickly generate variations of the same plant at various ages, for instance.

One of the key features of The Plant Factory is its ability to dynamically set global plant characteristics such as plant age, health, and seasonality. These characteristics can drive any node or set of nodes in the TPF graph to add more complete plant definition and realism.

Easily Add Details to Your Plant Geometry
Plant Factory provides unprecedented control by letting you drive any parameter of your plant with a graph of nodes. As an example, we illustrate here how easy it is to add detail to the trunk of a plant by driving its displacement with a fractal.

Drive displacement (or any other parameter) using fractals, and easily publish important parameters for later tweaks!

Compositing Ready
Plant factory integrates a Render Engine that automatically generates and saves three channels (Color, Alpha and Depth). You can also generate full G-Buffer and Multi-Pass information for each frame, for maximum compositing options.

Plant Factory can save stills or animations in various file formats such as AVI, Mpeg 1, Mpeg 2, MOV or single frames for animations or BMP, PICT, JPG, GIF, IFF, PCX, PNG, PSD, TGA or TIFF for stills. Industry standard G-buffer information can be generated and saved in RLA or RPF formats for compositing in dedicated applications such as Combustion, Avid, Flame and After Effects.

Finally Plant Factory provides extensive multi-pass rendering options. Virtually every rendering component, every layer, every material and every single asset can be assigned a separate pass and saved all together as a multi-layer Photoshop file.

Not Just for Plants
The Plant factory modeling engine is so powerful that it can be used to model other kind of meshes, not just plants. While obviously not plants, the examples shown here illustrate the power and diversity of models that can be created using The Plant Factory procedural modeling technology.

By combining various noise, fractal, and math nodes, an almost infinite variety of organic and geometric shapes are possible. We are not suggesting that TPF is a general purpose modeling tool, but it can be extremely useful for producing models that contain repeating/recursive shapes (such as the spiral staircase) or for adding organic geometries (like the tubes on the turbine).

Grow Plants on Objects
With the Plant Factory, you can cause plants to grow at the surface of objects. This is ideal to create root networks, ivy or vines for instance. Vines can be created from any branch, by selecting the 'Grow on object' parameter. This will force the plant to attach itself to any geometry it finds along its way, including the ground plane. Of course, all other branch growth parameters are retained (including sensitivity to gravity).

The Plant Factory Technology and Vue
The Plant Factory technology can operate as a standalone system or integrated into other CG systems. For example, when used in conjunction with e-on software Vue, TPF will fully integrate and expand the software, so that you can access the plant editing power of TPF directly from Vue, and use the Vue tools to affect the Plant Factory vegetation.

Furthermore, when used inside of Vue, The Plant Factory technology creates unique vegetation i.e. no two plants of the same species will ever look exactly alike. The Plant Factory plants also sway in the breeze, or twist and bend in strong winds.

TPF plants will also automatically adapt their resolution with distance, through a dynamic LOD system, making them perfect for Hero plants, foreground, mid-ground and background placements in your compositions. The Plant Factory vegetation can be edited directly within the Vue Plant Editor. Specific parameters from the plant graph can be extracted to the Plant Editor to create simplified high-level controls and facilitate your plant editing process.

Last but not least, like any Vue component, TPF plants will work seamlessly with the EcoSystem technology, to create landscapes containing millions of unique plants!

The Plant Factory and Vue xStream: The Perfect Combination!
Need more environmental power? Vue xStream integrates the world's leading 3D Digital Nature solution directly within 3ds Max, Maya, LightWave, Cinema 4D or Softimage. Add the TPF technology to Vue xStream, and you'll get the two leading digital nature applications fully integrated and working hand in hand with your preferred 3D solution!

Vue xStream with the TPF technology will allow you to integrate inside your host application landscapes containing millions of unique plants thanks to Vues EcoSystem technology.



PlantFactory is a 64 bits application only, designed for the Windows XP, Vista, Windows 7 and Windows 8 as well as Intel Mac OS X platforms. A video board that is capable of running Shader model 4 is required. For better performance, a minimum of 1GB of video RAM is recommended (Video RAM should not be confused with system RAM. Video RAM resides solely on your video board).

Performance of the software is directly related to the power of the system running it. PlantFactory is optimized to make the best of all the processors/cores on your system. The power of your video board directly impacts the frame-rate of the plant preview.

Recommended System Specs

  • Windows XP/Vista/Windows 7/Windows 8 64 bits or Mac OS X v10.6+
  • nVidia GeForce GTX 470 / ATI Radeon HD 6950 or better video board, with 1GB+ of Video RAM
  • Core i5 or more powerful CPU
  • 4+GB of free RAM
  • 4GB of free Hard Disk space.


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