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Vue 8 Starter Bundle

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Vue 8 Starter Bundle

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Category: 
Tutorials DVD/CD
Partnumber: 
ASLN3010048
Manufacturer: 
AsileFX
Platform(s): 
Apple Mac  &  Windows Win
On the Web: 
www.asilefx.com
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Getting Started with Vue 8

Explore the features and workflow of Vue 8 Infinite and xStream standalone. Immediately dive right into this amazing application and learn to create amazing scenes. This training is useful to all Vue users, and requires no previous knowledge. Although, even advanced users will find this training helpful.

DESCRIPTION
This training contains several projects designed to teach you how to use Vue efficiently, and covers features in typical usage scenarios. Learn to navigate in Vue and understand the users interface. Learn time savers, rendering techniques, and more!

Training Lessons

  1. Quick Start Scene
    • Terrains
      • Using Gizmos
      • Changing viewports
      • Navigation of the UI
      • Standard and Procedural terrains
      • Creating Object Layers
      • Editing Standard terrains
      • Defining terrain resolutions
      • Terrain erosion and effects
    • Materials
      • Editing material scales
      • Changing materials
      • Editing Mixed Materials
      • Swapping materials
      • Controlling distribution settings
      • The material summary
    • Ecosystems
      • Populating ecosystems
      • Previewing ecosystems
      • Using the material environment tab
      • Preserving material scale when using ecosystems
    • Atmospheres
      • Adding and edit cloud layers
      • Controlling the sun and atmospherics
      • Aerial perspective and light scattering
      • Fast radiosity rendering
  2. Controlling Procedural Terrains, Landscape Materials, and the Sea
    • Setting Default Terrain Resolutions
    • Controlling Procedural Terrains
    • Terrain Coordinates
    • Using the World Coordinate System
    • Controlling Functions and Procedurals
    • Using the sea object
    • Changing and customizing water materials
    • Editing Terrain Functions
    • Using Custom Dependencies
    • Setting up a layered terrain material
    • Creating custom dependencies to control layered materials
    • Using procedural terrain graph outputs
    • Linking materials to graphs
    • Adding sand below water surface and along costs
    • Improving highlight realism and surface glare of sea materials.
    • Using the Terrain Fractal
    • Editing MetaWater Materials
  3. Infinite and Planetary Terrains, Spherical Scenes
    • Loading and Saving Terrain Presets
    • Understanding Infinite Terrains
    • Generating New Terrains
    • Display Optimization and Video Card Notes
    • Converting procedural terrains to infinite terrains
    • Creating and editing Terrain Zones
    • Spherical Scenes
    • Planetary terrains and infinite planes.
    • Navigation techniques for spherical scenes
    • Fading terrain zones
    • Applying Planetary Cloud Maps to Cloud Layers
  4. Terrain Sculpting and Material Distributions
    • Changing the preview height controlled color
    • Symmetrical Terrains and the skin only command
    • Filtering Altitudes and Noises
    • Using Images as Brushes
    • Effect and Erosion Controlled Material Distribution
    • Exporting the Material Distribution Map
    • Painting Material Distributions
    • 3D Terrain Sculpting
    • Resetting Material Distributions
    • Controlling Terrains by importing Height Maps
    • Previewing the scene in the Terrain Editor
  5. Autumn Scene
    • Setup and HDRI
    • Forest Ecosystem and Lighting
    • Customizing Vegetation (Fallen Leaves)
    • Layered Ecosystem Effects/Affects
    • Ecosystem Painting and Instance Editing
    • Creating an HDRI Background Image
    • Rendering a Spherical Scene
    • Setting up HDRI lighting and background image
    • Matching the Sun Light
    • Copy and Pasting Materials
    • Dragging Materials onto objects
    • Decay Near Foreign Objects
    • Ignoring objects from from decayed populations
    • Using Shadow Maps
    • Editing Vegetation Subsets
    • Creating New Plant Species
    • Changing Plant Materials
    • Editing leaf hooking points
    • Ecosystem layer specifics
    • Affinity and Repulsion from Layer
    • Customizing Wind and Breeze
    • Ecosystem Density, Scale, and Orientation Options
    • Ecosystem Painting
    • The Ecosystem Selector
    • Increasing and Decreasing Plant Resolutions
    • Converting Instances to Objects
    • Editing the Global Ecosystem Object
    • Radiosity Render Settings
    • Fog and Haze with the Environment lighting Model
  6. Spectral Clouds and Atmospheric Animation
    • Editing Meta Clouds and Materials
    • Adding Meta Cloud primitives
    • Building Cloud Shapes
    • Adjusting and loading Meta Clouds Materials
    • Cloud material mapping modes
    • Cloud Layer Animation
    • Settings any light to affect cloud layers and Meta Clouds
    • Cloud Shadow Settings
    • Notes about Altitude Variations
    • Cloud Decay around objects
    • Atmosphere Animation
  7. Understanding Wind and Breeze
    • Wind vs. Breeze
    • Using and Controlling Ventilators
    • Controlling Wind with Plant Handles
    • Ecosystem Wind and Breeze Options
  8. Object Operations and Manipulations
    • Repeat Operation Subdivide and Extrapolate
    • Editing Object Pivot Points
    • MetaBlobs
    • Polygon Baking
    • Selection by Wireframe
    • Selection by object types
    • Alignment Tool
    • Twist Manipulation
    • Baking Displacements
    • Polygon Mesh Properties
    • Using Master Objects
    • Walk through selections
    • Object Grouping
    • Boolean Operations
    • Drop and Smart Drop
    • Scatter and Replicate
  9. Cameras, Navigation, and Rendering
    • Independent Viewport Navigation
    • Slowing the Camera Controls
    • Using the Camera Manager
    • Deleting and Saving Camera
    • Working with and Defining Render Areas
    • Creating a MetaNode to accurately control camera focal length
    • Saving and Loading MetaNodes
    • Animation render options
    • G-Buffer and Multi-Pass Overview
    • Post Effects and Affects on Renders

Content is also included with the training. Among it you will find scene files, materials, atmospheres, textures, and more.

SPECIFICATIONS

  • Runtime: 6h 46m
  • Video Resolution: 1000 x 800 px
  • Video Format: MP4 Flash
  • Instructor: Nick Pellegrino

REQUIREMENTS

  • CPU: 1.5 GHz +
  • Memory: 512 MB +
  • HD Space: 1 GB +
  • Any browser capable of running Flash Player 9+

What's New in Vue 8

Explore the new features and workflow changes of Vue 8 Infinite and xStream. Also includes techniques and information about the new features introduced to Vue in version 7.5!

DESCRIPTION
Have you upgraded to Vue 8 Infinite / xStream? Interested in learning useful techniques and workflow operations using the new features in Vue 8? Get up and running fast with 'What's New in Vue 8 and 7.5 Infinite xStream' from asileFX.

  1. General, UI, and Rendering
    • UI Customization
    • Gizmo Changes
    • Master Object, Edition Modes
    • Cloud Masks
    • G-Buffer and Multi-pass
    • openGL quality settings
    • Render Preset Changes
    • Spherical Rendering Enhancements
    • View port Rendering
    • Image Saving Options
    • General Changes
    • Preview Optimization
  2. Terrain Enhancements and Workflow Changes
    • Terrain Overview
      • Editor Navigation
      • Navigation Keyboard Hotkeys
      • Editor Preview and Display Modes
      • New Editor Commands
      • Dynamic Infinite Terrains
      • Optimizing OpenGL Clipping Range
    • Sculpting and Material Distributions
      • 2D Brushes
      • 3D Brushes
      • Falloff Filters
      • Painting Keyboard Shortcuts and Hotkeys
      • Sculpt vs. Freeform Painting
      • Understanding 3D Geometry Subdivision
      • Painting Materials
      • Effect Driven Materials
      • Painting with Constrained Clipping Ranges
      • Understanding Image Based Brushes
      • Resetting Material Distributions
      • Exporting Material Distribution Maps
    • Procedural Terrain Zones
      • Creating and Defining Zones
      • Zone Layer Panel Display
      • Renaming Zones
      • Benefits of Zones
      • Zone blending control and limitations
      • Controlling Zone Fading
      • Painting Techniques and Limitations
      • Zone Sculpting Techniques
  3. Spherical Scenes and Planetary Terrains
    • Controlling Spherical Scenes
    • Planetary Terrain Options
    • Atmospheric Changes and Control
    • Optimizing Large Scale Cloud Density
    • Controlling Planetary Texture Maps
    • Spherical vs Planetary
    • Designing a fast rendering planet without terrains and still using the spectral model
    • Planetary Mapping Modes
    • Impact of the Internal Unit on scene scale
  4. Ecosystems
    • Shaded Billboards and openGL Displays
    • Using the Global Ecosystem Modifier
    • Previewing Dynamic Ecosystems and understanding display options
    • Animating Population Density
    • Independent Layer Previews
    • Understanding the new sampling quality
    • Ecosystem layout changes in the Material Editor
    • Setting up independent population modes
  5. Materials, Functions, and Techniques
    • Material Editor Overview
      • UI changes and icons
      • Texture Anti-Aliasing quality enhancement
      • Understand how you can speed up renders with the Subray Quality Drop
      • Better material previewing for slope and altitude controlled surfaces
      • Project texture maps onto any object with cameras
      • Advantages of the Ignore Lighting and Ignore Atmosphere overrides
    • Strata Filter Operations
      • Using the Strata filter to control procedural terrains
      • Learn to mix the strata filter with other node chains to create amazing terrain elevation
      • Understand how the strata filter works in a material environment, and using the filter in different coordinate systems
      • Amazing control over the alpha and bump with the strata filter
      • Minimizing unwanted geometry outputs
    • Techniques and Tool Creation with New Nodes
      • Creating a random vector generator, it's like your own seed node with a generate button
      • Using the random constant node
      • Making and using an on/off switch MetaNode
      • Useful applications for the boolean number node
      • Easily switch between channel inputs with the tick of a checkbox, great for controlling the 2nd output of terrain fractals
      • Benefits of the new combiner node blender setting
      • Customizing distance settings on coastal sea foam
    • Directional Displacement
      • Includes several displacement mapping scene examples!
      • How to setup mixed material Displacements
      • Understand how to control directional displacements
      • New displacement settings and controls
      • Rendering Techniques
      • Optimizing Displacement Memory
      • Lighting Techniques for better render quality of displaced geometry
    • Normal Mapping
      • Control Normal Mapped Materials
      • Learn to flip and invert normal directions for map compatibility
      • Setup normal mapping on an imported ZBrush model
      • Increasing normal and bump depth
      • Learn how to use the Bump, Displacement, and Normal Output Channels independently
      • Edit and improve imported mesh quality
  6. Spectral Atmosphere Enhancements
    • Changes to the Spectral Cloud Model
    • Cloud Light Scattering and Diffusion
    • Shadow Projection
    • Refining existing clouds to work better with the new spectral system
    • Cloud render settings
    • Lighting tips
  7. xStream Integration Workflow
    • Core Version Operations
    • In-host UI improvements
    • Light panel Control
    • Independent host to vue lighting
    • GI Adjustments
    • Ecosystem Painter Enhancements
    • Changes to Global Options
    • Fine-tuning final gather
    • New lighting techniques and methods

SPECIFICATIONS

  • Runtime: 6h 46m
  • Video Resolution: 1000 x 800 px
  • Video Format: MP4 Flash
  • Instructor: Nick Pellegrino

REQUIREMENTS

  • CPU: 1.5 GHz +
  • Memory: 512 MB +
  • HD Space: 1 GB +
  • Any browser capable of running Flash Player 9+
 

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Add Vue 8 Starter Bundle to your cart to order securely online
  • or •  
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