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| Animation Plug-ins and Add-ons | DARI0280003 | |||
| Darkling Simulations, LLC | ||||
| www.darksim.com | Usually ships in 2-business days or less. | |||
| Packaged - Due to this items unusual size or weight, an extra shipping surcharge may be applied to your order. | ||||
| DarkTree 2.5 Specifications |
New 2.5 Features
Description DarkTree 2.5 is an advanced procedural shader authoring tool. By combining any of 100+ procedural components into a texture tree, you can interactively create photo-realistic textures, surface shaders, and animated effects. The textures generated by DarkTrees are calculated in 3D space instead of being derived from bitmaps. Because of this, DarkTree materials can be rendered with full detail at any size, map seamlessly onto any shape, and can be easily changed during the creative process (or over time for special effects). DarkTree textures and shaders can be saved out as bitmaps or brought directly into a 3D application via the included Simbiont plugins. DarkTree 2.5 currently supports:
Since the release of DarkTree Textures 1.0 in 1998, DarkTree has proven itself a reliable and powerful tool in computer game, TV, and film production. DarkTree 2.5 continues to push the boundaries with the addition of new plugins for RenderMan and Cinema4D, large format and UVW bitmaps, and new APIs that allow you to write your own procedural components and DarkTree-based plugins. Procedural Textures (calculated textures):
Shading...Real DarkTree 2.5 includes a single powerful empirical shader that's designed to emulate nearly any surface you will need. This shader component, called the DarkTree Shader, includes standard controls like diffuse, specular, glossiness, and transparency. The DarkTree Shader also includes many nonstandard controls such as metal highlight, anisotropic specular, alpha, and a powerful clear coat specular layer with thickness and smoothing. In addition, customized function curves can be used to re-map the underlying specular and diffuse function curves. This allows you to emulate other shader algorithms and design exotic surface characteristics. Shading...Unreal Additional components like Incident and Posterboard allow you to add Fresnel and camera-facing non-photorealistic shaders. Animated Procedurals DarkTree 2.5's flexible framework makes it a powerful tool for creating texture and video effects. Surface effects include animated shaders that can look like the fluid surface of liquid mercury, the rolling fireball of a nuclear bomb, or youthful skin that grows old and diseased. You can design effects that simply animate from one state to another; or you can set up multiple tweak controls and keyframe them in your 3D renderer. DarkTree is also a super-filter for manipulating photos and rendered output. You can reproduce nearly any image processing effect and easily create entirely new ones as well. Looping AnimationsDarkTree 2.5 comes with procedural components specifically designed to make seamlessly looping animations. Make anything from flowing water to churning lava to pulsating force fields. Excellent for computer game and web site graphics, where bandwidth is limited. Making a looping animation is as easy as linking together a Loop component, a background texture, and a Time component to make it animate. For even more sophisticated looping animations, you can blend together multiple loops, cycle parameters, and even add Tile components to get both tiling and looping animations. Texture Map Creation Use DarkTree 2.5 shaded procedural textures to generate top quality texture maps for use in game development, web graphics, and 3D surfacing. Output Render fully-shaded textures for direct use in game and web graphics or generate raw bump (elevation or normal), color, and specular maps for 3D surfaces. Shaded output uses distant (parallel) lighting. This gives you even shading across the surface allowing seamless tiling and clean shading in real-time 3D engines. DarkTree also automatically splits out and renders matching color, bump, and percent texture maps. These combine in your 3D application to give you the highest quality 3D surfaces and avoid the false lighting cues of photograph-based textures. Mapping DarkTree 2.5 can generate texture maps for specific types of projections and mappings. You can generate planar, spherical, cylindrical, cubic, and UVW specific bitmaps. By taking advantage of the 3D nature of procedural shaders, DarkTree-generated maps are seamless and do not warp or distort on the given projection or UVW shape. (currently .obj and .lws file formats are supported for UVW mapping) In addition, DarkTree provides an API that allows you to write your own output plugins to fit custom projections or 3D models. All output data is 32 bits per channel and can be written out through a standard bitmap format or any custom format the programmer wishes. Tiling DarkTree 2.5 includes three components specifically for making seamless texture map tiles: Blend Tile, VBlend Tile, and Warp Tile. These components make creating tiled procedural textures easy and efficient. DarkTree's Component Editor and Examine window both have tile preview modes that allow you to see how the texture will tile while you are working on them. The Blend Tile component provides additional support for making tile sets (multiple bitmaps that tile together). Once an ``edge" texture is created, the center of each tile can be modified allowing you to create large high quality tile sets in minutes. Production and Texture Rigging When working on a CG production, multiple people, with different skills, work on different aspects of a shot. In such an environment, DarkTree provides the texture/shader artist with the tools to create full-rigged and to-scale procedural shaders that other team members can use without having to understand how the shader works. Export specific controls in DarkTree (left) and those same controls will be available to anyone using the shader (right, same shader in 3ds max 5). Once a texture is rigged with tweak controls, it can easily be reused or quickly modified while the production director looks over your shoulder. Procedural materials can also be built to-scale. Simply set a scale in DarkTree and then the material will fit perfectly on any to-scale objects in your shot. Open API The procedural engine for DarkTree 2.5 was re-written to allow extensive programmer access (API). You can write your own procedural components that will enhance DarkTree and, at the same time, all the Simbiont plugins. If you have your own proprietary renderer or an application that DarkTree doesn't currently support, you can write your own DarkTree-based plugin. (no licensing fee) Free Plugins = Big Savings Outfitting a CG studio with all the best graphics tools can be very expensive! If you buy a plugin for one animator, you have to buy it for the whole studio, collaborators, and contractors. All DarkTree 2.5 plugins are free, so adding DarkTree shaders to your production pipeline is free! Yes, free. You can download and install our Simbiont plugins on all your render nodes (right now if you want). With the ability to export shader controls, only texture and shader artists need to have full DarkTree 2.5 copies. System Requirements
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| DarkTree 2.5 Gallery |
Click on any image to see the full-size version of the image. OK, I confes, I've spent several hours with this program and I still don't fully _get_ it. However, I can't bring myself to blame it on the program! It's intuitive, fast, stable, feature-rich and wildly cool! In fact, it's so feature-rich that it will be several more hours before I get the hang of this texture creating stuff. Maybe longer if I keep rendering the sample textures! Mmmm... borg ship... Reviewed on April 11, 2002 by Kenneth Cole (kcole@...). 1. DOES DARKTREE 2.5 INCLUDE PLUG-IN'S? All of the support plug-ins for DarkTree are completely free. The XSI plug-in can be freely downloaded from our web site. Just so that you know, the Mental Ray:Softimage plug-in available on the manufacturer site will soon be replaced with a completely different plug-in. The reason is that the person that wrote this plug-in (third party) very sadly passed away last year and they do not have the source code to support it. They will soon be starting some open source style projects for DarkTree support and already have somebody who has kindly agreed to donate the initial code for new XSI support. You can find further information here: http://www.xsibase.com/forum/index.php?board=6;action=display;threadid=15 579 About half way down the page there are some instructions and a download link for the current version. Safe Harbor appreciates your business! May we please take your order for a DarkTree 2.5 today? Home | Workstations | Products | Manufacturers | Your Cart | Order Status | Help | Contact Us All product content herein remains the licensed property of their respective distributers and manufacturers. Questions regarding products or orders can be emailed to: sales@sharbor.com Explore our site without worry - read our privacy statement. Website questions or comments? webmaster@sharbor.com





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