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| Animation Plug-ins and Add-ons | DARN0280004 | |||
| Darkling Simulations, LLC | ||||
| www.darksim.com | After 3PM CST, electronic products may not be invoiced until next business day. | |||
| Not rated yet! | Electronically delivered via email or FTP | |||
| DarkTree 2.5 Specifications |
| The textures generated by DarkTrees are calculated in 3D space instead of being derived from bitmaps. Because of this, DarkTree materials can be rendered with full detail at any size, map seamlessly onto any shape, and can be easily changed during the creative process (or over time for special effects). DarkTree textures and shaders can be saved out as bitmaps or brought directly into a 3D application via the included Simbiont plugins. Procedurals Advantages
Disadvantages
Shading...Real The DarkTree Shader also includes many nonstandard controls such as metal highlight, anisotropic specular, alpha, and a powerful clear coat specular layer with thickness and smoothing. In addition, customized function curves can be used to re-map the underlying specular and diffuse function curves. This allows you to emulate other shader algorithms and design exotic surface characteristics. Shading...Unreal Surface effects include animated shaders that can look like the fluid surface of liquid mercury, the rolling fireball of a nuclear bomb, or youthful skin that grows old and diseased. You can design effects that simply animate from one state to another; or you can set up multiple tweak controls and keyframe them in your 3D renderer. DarkTree is also a super-filter for manipulating photos and rendered output. You can reproduce nearly any image processing effect and easily create entirely new ones as well. Looping Animations Making a looping animation is as easy as linking together a Loop component, a background texture, and a Time component to make it animate. For even more sophisticated looping animations, you can blend together multiple loops , cycle parameters, and even add Tile components to get both tiling and looping animations. Texture Map Creation Output Shaded output uses distant (parallel) lighting. This gives you even shading across the surface allowing seamless tiling and clean shading in real-time 3D engines. DarkTree also automatically splits out and renders matching color, bump, and percent texture maps. These combine in your 3D application to give you the highest quality 3D surfaces and avoid the false lighting cues of photograph-based textures. Mapping In addition, DarkTree provides an API that allows you to write your own output plugins to fit custom projections or 3D models. All output data is 32 bits per channel and can be written out through a standard bitmap format or any custom format the programmer wishes. Tiling These components make creating tiled procedural textures easy and efficient. DarkTree’s Component Editor and Examine window both have tile preview modes that allow you to see how the texture will tile while you are working on them. The Blend Tile component provides additional support for making tile sets (multiple bitmaps that tile together). Once an "edge" texture is created, the center of each tile can be modified allowing you to create large high quality tile sets in minutes. Production and Texture Rigging Export specific controls in DarkTree (left) and those same controls will be available to anyone using the shader (right, same shader in 3ds max 5). Once a texture is rigged with tweak controls, it can easily be reused or quickly modified while the production director looks over your shoulder. Procedural materials can also be built to-scale. Simply set a scale in DarkTree and then the material will fit perfectly on any to-scale objects in your shot. Open API Free Plugins = Big Savings< /STRONG > Yes, free. You can download and install the Simbiont plugins on all your render nodes (right now if you want). With the ability to export shader controls, only texture and shader artists need to have full DarkTree 2.5 copies. DarkTree 2.5 currently supports RenderMan, 3ds max, LightWave, Cinema4D, trueSpace, Animation:Master, and an API for creating your own plugins. Third parties have made Blender, messiah:studio, and Mental Ray (for Softimage XSI and Maya) plugins available using the DarkTree plugin API. |
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