Easily get started with ZBrush 3.
Learn time-saving modeling, sculpting, and painting techniques and tools that are used throughout the Film and Games industries. Contains over 4 hours of project-based training. Great for artists learning ZBrush 3.
Popular highlights include:
- Fast Creation with Rapid Start Interface
- Overview of 2.5D and ZBrush Pixols
- Sculpting with Imported 3D Geometry
- Subtools for Multiple 3D Meshes
- Sculpting Workflow Overview
- Adding Detail with Alpha Brushes
- Creating Custom Alphas
- Precision Sculpting with Stencils
- Freeform Selections with Lasso Tool
- Topological Masking
- Reposing 3D Meshes with Transpose
- Photographic-based Materials with Matcap
- Building Meshes with ZSpheres
- Adding New Details with Mesh Extraction
- Refining Details with 3D Layers
Lesson Outline:
1. Introduction and project overview 1:46
2. Accessing and docking the various tool palettes in ZBrush 4:17
3. Understanding the "2.5D" nature of ZBrush 4:37
4. Working with ZTools and imported 3D geometry 7:42
5. Various ways of moving around 3D objects and adjusting brush properties 8:10
6. Exploring some of the various ways of subdividing your 3D geometry 10:36
7. Hiding and revealing certain parts of your 3D geometry 8:45
8. Masking geometry to protect certain areas from being sculpted 8:30
9. Applying object-wide deformations to 3D geometry 7:05
10. Looking over the various types of sculpting brushes found in ZBrush 11:47
11. Utilizing SubTools within ZBrush 3 8:15
12. Workflows for re-shaping geometry in ZBrush (Part 1) 9:04
13. Workflows for re-shaping geometry in ZBrush (Part 2) 9:04
14. Sculpting out medium-resolution detail in your 3D meshes 11:31
15. Using the brush presets found in the Rapid UI interface 5:17
16. Utilizing Alpha brushes to add detail to your 3D meshes 7:18
17. Using Photoshop to create your own custom Alpha brushes 5:38
18. Using Stencils in ZBrush to precisely control Alpha placement 8:14
19. Using the LazyMouse in ZBrush 3 to make cleaner strokes 6:29
20. Altering your brush's profile curve 7:39
21. Using the Move, Scale, and Rotate functions to reposition objects 5:53
22. Using the Mesh Extraction feature to create clothing in ZBrush 3 6:09
23. Using Transpose and Topological Masking in ZBrush 3 7:48
24. Using 3D layers in ZBrush 3 to turn deformations on or off 6:38
25. Using the Morph brush to paint away any unwanted deformations 5:38
26. Using ZSpheres to build geometry directly within ZBrush 8:20
27. Blocking in a ZSphere creature 15:27
28. Using the Projection Master to paint texture maps and deformations 12:01
29. Using Polypaint in ZBrush to paint textures directly on your 3D mesh 8:20
30. Using MatCap to create ZBrush materials based on photographs 11:21
31. Exporting displacement maps in ZBrush 5:28
Software Requirement: ZBrush 3
Run Time: 4 hrs. 4 min., 1 disc
Format: CD-ROM
Sculpting Techniques with ZBrush 3
|
|
A comprehensive guide to digital sculpting with ZBrush.
Achieve unparalleled results using ZBrush 3. Learn several time-saving modeling and digital sculpting techniques that are widely used throughout the Film and Games industries. Contains over 4 hours of project-based training. Great for new to intermediate artists.
Popular highlights include:
- Importing Base Geometry
- Modifying ZBrush Primitives
- Subdividing Meshes
- Mesh Extraction
- Sculpting with Brushes
- Sculpting with Alphas
- Sculpting with Strokes
- Sculpting with Stencils
- Additive and Subtractive Sculpting
- Combining Multiple Meshes with Subtools
- Creating Poses with Transpose Tool
- Masking Techniques
- Sculpting with 3D Layers
- Custom Alphas
- Sculpting at Progressively Higher Levels
- Projection Master
- Sculpting with Symmetry
- Creating a Final Turntable
Lesson Outline:
1. Introduction and project overview 1:40
2. Overview of project techniques 3:12
3. Importing a base mesh for the creature's body 2:16
4. Creating a base mesh for the spikes within ZBrush 3:38
5. Subdividing meshes 3:25
6. Sculpting at level 1 11:36
7. Sculpting at level 2 15:38
8. Sculpting at level 3 11:22
9. Level 3 sculpting time lapse 11:43
10. Sculpting at level 4 15:05
11. Sculpting at level 4 - continuing down the back 6:07
12. Level 4 sculpting time lapse 9:16
13. Sculpting at level 5 - refining the back, neck, shoulder 15:15
14. Using MeshExtract to create new geometry 5:31
15. Level 5 sculpting time lapse 12:06
16. Sculpting at level 6 - refining muscle fibers, adding irregularity 12:22
17. Sculpting at level 6 - adding more skin texture 6:08
18. Level 6 sculpting time lapse 17:33
19. Sculpting at level 7 - finer details 8:35
20. Sculpting at level 7 - using custom alphas 4:21
21. Level 7 sculpting time lapse 17:27
22. Using the Transpose tool to pose the creature 10:45
23. Adding fine detail with Projection Master 5:40
24. Using a custom stencil to sculpt a brand 5:40
25. Adding scars using 3d layers 4:37
26. Sculpting the spikes 6:48
27. Building the collar - custom alpha curves, radial symmetry 9:48
28. Appending and placing the spikes and collar as Subtools 10:07
29. Creating a turntable presentation 4:16
30. Conclusion 1:10
31. Bonus Lesson: 3d sketching using the Rapid Start User Interface 5:37
Materials and Rendering in ZBrush 3.1
|
|
A complete guide to materials and rendering with ZBrush.
Learn time-saving rendering techniques and proven workflows to understanding and utilizing materials, lighting, post-processes, and features such as Matcap in ZBrush 3.1. Contains over 3 hours of project-based training covering materials, lighting, and rendering techniques that are currently being used throughout Film and Games. Perfect for artists using ZBrush 3.
Popular highlights include:
- Understanding ZBrush's material attributes
- Using Doublecolor Shaders
- Using Tricolor Shaders
- Using Quadcolor Shaders
- Shading Effects
- Utilizing Shader Channels
- Using Matcap Materials
- Building Custom Matcap Shaders
- ZBrush Light Types
- Controlling and Adjusting Shadows
- Utilizing Fog for Appeal
- Depth Cue for Distance-based Blur
- Anti-Aliasing Settings for Render Quality
- Saving Rendered Images From ZBrush
- Post-render Adjustments for Appeal in ZBrush
Lesson Outline:
1. Introduction and project overview 1:36
2. Sampling and saving colors with the Color Palette 8:14
3. Overview of Flat Color and Fast Shade materials 5:42
4. Understanding the Basic Material (part 1) 5:28
5. Understanding the Basic Material (part 2) 9:12
6. Understanding the Basic Material (part 3) 11:03
7. Understanding the Basic Material (part 4) 9:35
8. Using the DoubleShade Material to mix shader attributes 9:54
9. Creating a realistic skin shader in ZBrush 15:27
10. Copying and pasting shaders into a shading slot 6:12
11. Capturing lighting information from photographs using Matcap materials 8:50
12. Fine-tuning cavity and lighting information of Matcap materials 17:25
13. Utilizing Matcap materials without photographs 7:38
14. Assigning different materials to various subtools 4:12
15. Controlling ZBrush light placement, color, and intensity 10:31
16. Working with ZBrush point lights 12:03
17. Using Glow, Spot, and Radial lights with your ZBrush scene 4:51
18. Using Global Diffuse Maps to add illumination without using lights 8:40
19. Exploring the Shadow attributes of ZBrush’s lights 13:22
20. Adding atmosphere and depth to your renders with Fog and Depth Cue 6:55
21. Using Layers in ZBrush to improve Depth Cue quality 7:35
22. Using the Adjustment tools to color correct rendered images in ZBrush 3:34
23. Using Environmental Reflections in your ZBrush renders 6:44
24. Saving rendered images out of ZBrush 9:04
25. Working and rendering with multi-layered ZBrush documents 14:42
Total Run Time: 3:38:29
Software Requirement: ZBrush 3.1 and up
Run Time: 3 hrs. 38 min., 1 disc
Format: CD-ROM
A comprehensive guide to texturing with ZBrush 3.1.
Learn a production-tested approach to texture painting and generating normal and displacement maps with ZBrush 3.1. Contains nearly 4 hours of time-saving texturing and sculpting techniques that are are widely being used throughout Film and Games. Perfect for new and intermediate artists using ZBrush.
Popular highlights include:
- Importing Geometry into ZBrush
- Working with Morph Targets
- Image-based Texture Painting
- Hand-painting Texture Maps
- Sculpting on Multiple Subdivision Levels
- Controlling Stroke Attributes
- Creating Custom Alpha Brushes
- Utilizing Layers to Localize Detail
- Using Stencils for Sculpting Details
- Tuning Alpha Brushes
- Simulating Effects of Weight & Gravity
- Polypainting Techniques
- Painting with Depth and Color Simultaneously
- Painting Detail Cavity Masking
- Using ZMapper and Displacement Exporter
- Generating Normal and Displacement Maps
- Using Normal and Displacement Maps in Primary 3D App
Software Requirement: ZBrush 3.1 and up
Run Time: 3 hrs. 45 min., 2 discs
Format: CD-ROM
Platform: Mac / PC