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Safe Harbor Computers - Digital Video & 3D Animation Specialists

Safe Harbor Computers - Digital Video & 3D Animation Specialists

Safe Harbor Computers - Digital Video & 3D Animation Specialists
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ZBrush 3 Tutorial Bundle
Get off to a great start with this bundle of four tutorials for new ZBrush 3 users!

List Price: $231.96
Our Price: $227.96

Add ZBrush 3 Tutorial Bundle to Your Cart to Order Securely Online  • or •  Call 800-544-6599 to Order By Phone

ZBrush 3 Tutorial Bundle

CATEGORY: Tutorials PARTNUMBER: DTUN3010036
MANUFACTURER: Digital Tutors PLATFORM(S): Apple Mac   &   Windows Win
ON THE WEB: www.digital-tutors.com AVAILABILITY: Usually ships in 2-business days or less.
AVERAGE RATING: Not rated yet!   Write a review! DELIVERY: Packaged - Due to this items unusual size or weight, an extra shipping surcharge may be applied to your order.

This Money-Saving Bundle Includes

ZBrush 3 Tutorial Bundle is a bundle of related products we've put together to save you money. The products included in this bundle are:

Introduction to ZBrush 3TutorialsDigital TutorsApple MacWindows Win$45.99
Materials and Rendering in ZBrush 3.1TutorialsDigital TutorsApple MacWindows Win$65.99
Sculpting Techniques with ZBrush 3TutorialsDigital TutorsApple MacWindows Win$59.99
Texturing with ZBrush 3TutorialsDigital TutorsApple MacWindows Win$59.99
Separately, these products retail for: $231.96
Bundled together, you'll spend only: $227.96
Total bundle savings: $4.00

ZBrush 3 Tutorial Bundle Specifications

Demo Version!

ZBrush 3
View the demo movie for ZBrush 3! (30.8MB)

More downloads...

Introduction to ZBrush 3

Easily get started with ZBrush 3.

Learn time-saving modeling, sculpting, and painting techniques and tools that are used throughout the Film and Games industries. Contains over 4 hours of project-based training. Great for artists learning ZBrush 3.

Popular highlights include:

  • Fast Creation with Rapid Start Interface
  • Overview of 2.5D and ZBrush Pixols
  • Sculpting with Imported 3D Geometry
  • Subtools for Multiple 3D Meshes
  • Sculpting Workflow Overview
  • Adding Detail with Alpha Brushes
  • Creating Custom Alphas
  • Precision Sculpting with Stencils
  • Freeform Selections with Lasso Tool
  • Topological Masking
  • Reposing 3D Meshes with Transpose
  • Photographic-based Materials with Matcap
  • Building Meshes with ZSpheres
  • Adding New Details with Mesh Extraction
  • Refining Details with 3D Layers

Lesson Outline:

1. Introduction and project overview 1:46
2. Accessing and docking the various tool palettes in ZBrush 4:17
3. Understanding the "2.5D" nature of ZBrush 4:37
4. Working with ZTools and imported 3D geometry 7:42
5. Various ways of moving around 3D objects and adjusting brush properties 8:10
6. Exploring some of the various ways of subdividing your 3D geometry 10:36
7. Hiding and revealing certain parts of your 3D geometry 8:45
8. Masking geometry to protect certain areas from being sculpted 8:30
9. Applying object-wide deformations to 3D geometry 7:05
10. Looking over the various types of sculpting brushes found in ZBrush 11:47
11. Utilizing SubTools within ZBrush 3 8:15
12. Workflows for re-shaping geometry in ZBrush (Part 1) 9:04
13. Workflows for re-shaping geometry in ZBrush (Part 2) 9:04
14. Sculpting out medium-resolution detail in your 3D meshes 11:31
15. Using the brush presets found in the Rapid UI interface 5:17
16. Utilizing Alpha brushes to add detail to your 3D meshes 7:18
17. Using Photoshop to create your own custom Alpha brushes 5:38
18. Using Stencils in ZBrush to precisely control Alpha placement 8:14
19. Using the LazyMouse in ZBrush 3 to make cleaner strokes 6:29
20. Altering your brush's profile curve 7:39
21. Using the Move, Scale, and Rotate functions to reposition objects 5:53
22. Using the Mesh Extraction feature to create clothing in ZBrush 3 6:09
23. Using Transpose and Topological Masking in ZBrush 3 7:48
24. Using 3D layers in ZBrush 3 to turn deformations on or off 6:38
25. Using the Morph brush to paint away any unwanted deformations 5:38
26. Using ZSpheres to build geometry directly within ZBrush 8:20
27. Blocking in a ZSphere creature 15:27
28. Using the Projection Master to paint texture maps and deformations 12:01
29. Using Polypaint in ZBrush to paint textures directly on your 3D mesh 8:20
30. Using MatCap to create ZBrush materials based on photographs 11:21
31. Exporting displacement maps in ZBrush 5:28

Software Requirement: ZBrush 3
Run Time: 4 hrs. 4 min., 1 disc
Format: CD-ROM

Sculpting Techniques with ZBrush 3

A comprehensive guide to digital sculpting with ZBrush.

Achieve unparalleled results using ZBrush 3. Learn several time-saving modeling and digital sculpting techniques that are widely used throughout the Film and Games industries. Contains over 4 hours of project-based training. Great for new to intermediate artists.

Popular highlights include:

  • Importing Base Geometry
  • Modifying ZBrush Primitives
  • Subdividing Meshes
  • Mesh Extraction
  • Sculpting with Brushes
  • Sculpting with Alphas
  • Sculpting with Strokes
  • Sculpting with Stencils
  • Additive and Subtractive Sculpting
  • Combining Multiple Meshes with Subtools
  • Creating Poses with Transpose Tool
  • Masking Techniques
  • Sculpting with 3D Layers
  • Custom Alphas
  • Sculpting at Progressively Higher Levels
  • Projection Master
  • Sculpting with Symmetry
  • Creating a Final Turntable

Lesson Outline:
1. Introduction and project overview 1:40
2. Overview of project techniques 3:12
3. Importing a base mesh for the creature's body 2:16
4. Creating a base mesh for the spikes within ZBrush 3:38
5. Subdividing meshes 3:25
6. Sculpting at level 1 11:36
7. Sculpting at level 2 15:38
8. Sculpting at level 3 11:22
9. Level 3 sculpting time lapse 11:43
10. Sculpting at level 4 15:05
11. Sculpting at level 4 - continuing down the back 6:07
12. Level 4 sculpting time lapse 9:16
13. Sculpting at level 5 - refining the back, neck, shoulder 15:15
14. Using MeshExtract to create new geometry 5:31
15. Level 5 sculpting time lapse 12:06
16. Sculpting at level 6 - refining muscle fibers, adding irregularity 12:22
17. Sculpting at level 6 - adding more skin texture 6:08
18. Level 6 sculpting time lapse 17:33
19. Sculpting at level 7 - finer details 8:35
20. Sculpting at level 7 - using custom alphas 4:21
21. Level 7 sculpting time lapse 17:27
22. Using the Transpose tool to pose the creature 10:45
23. Adding fine detail with Projection Master 5:40
24. Using a custom stencil to sculpt a brand 5:40
25. Adding scars using 3d layers 4:37
26. Sculpting the spikes 6:48
27. Building the collar - custom alpha curves, radial symmetry 9:48
28. Appending and placing the spikes and collar as Subtools 10:07
29. Creating a turntable presentation 4:16
30. Conclusion 1:10
31. Bonus Lesson: 3d sketching using the Rapid Start User Interface 5:37

  • Software Requirement: ZBrush 3

  • Run Time: 4 hrs. 18 min., 2 discs
  • Format: CD-ROM

Materials and Rendering in ZBrush 3.1

A complete guide to materials and rendering with ZBrush.

Learn time-saving rendering techniques and proven workflows to understanding and utilizing materials, lighting, post-processes, and features such as Matcap in ZBrush 3.1. Contains over 3 hours of project-based training covering materials, lighting, and rendering techniques that are currently being used throughout Film and Games. Perfect for artists using ZBrush 3.

Popular highlights include:

  • Understanding ZBrush's material attributes
  • Using Doublecolor Shaders
  • Using Tricolor Shaders
  • Using Quadcolor Shaders
  • Shading Effects
  • Utilizing Shader Channels
  • Using Matcap Materials
  • Building Custom Matcap Shaders
  • ZBrush Light Types
  • Controlling and Adjusting Shadows
  • Utilizing Fog for Appeal
  • Depth Cue for Distance-based Blur
  • Anti-Aliasing Settings for Render Quality
  • Saving Rendered Images From ZBrush
  • Post-render Adjustments for Appeal in ZBrush

Lesson Outline:

1. Introduction and project overview   1:36
2. Sampling and saving colors with the Color Palette 8:14
3. Overview of Flat Color and Fast Shade materials 5:42
4. Understanding the Basic Material (part 1) 5:28
5. Understanding the Basic Material (part 2) 9:12
6. Understanding the Basic Material (part 3) 11:03
7. Understanding the Basic Material (part 4) 9:35
8. Using the DoubleShade Material to mix shader attributes 9:54
9. Creating a realistic skin shader in ZBrush 15:27
10. Copying and pasting shaders into a shading slot 6:12
11. Capturing lighting information from photographs using Matcap materials 8:50
12. Fine-tuning cavity and lighting information of Matcap materials 17:25
13. Utilizing Matcap materials without photographs 7:38
14. Assigning different materials to various subtools 4:12
15. Controlling ZBrush light placement, color, and intensity 10:31
16. Working with ZBrush point lights 12:03
17. Using Glow, Spot, and Radial lights with your ZBrush scene 4:51
18. Using Global Diffuse Maps to add illumination without using lights 8:40
19. Exploring the Shadow attributes of ZBrush’s lights 13:22
20. Adding atmosphere and depth to your renders with Fog and Depth Cue 6:55
21. Using Layers in ZBrush to improve Depth Cue quality 7:35
22. Using the Adjustment tools to color correct rendered images in ZBrush 3:34
23. Using Environmental Reflections in your ZBrush renders 6:44
24. Saving rendered images out of ZBrush 9:04
25. Working and rendering with multi-layered ZBrush documents 14:42
Total Run Time: 3:38:29

Software Requirement:  ZBrush 3.1 and up 
Run Time:  3 hrs. 38 min., 1 disc 
Format:  CD-ROM 

Texturing with ZBrush 3

A comprehensive guide to texturing with ZBrush 3.1.

Learn a production-tested approach to texture painting and generating normal and displacement maps with ZBrush 3.1. Contains nearly 4 hours of time-saving texturing and sculpting techniques that are are widely being used throughout Film and Games. Perfect for new and intermediate artists using ZBrush.

Popular highlights include:

  • Importing Geometry into ZBrush
  • Working with Morph Targets
  • Image-based Texture Painting
  • Hand-painting Texture Maps
  • Sculpting on Multiple Subdivision Levels
  • Controlling Stroke Attributes
  • Creating Custom Alpha Brushes
  • Utilizing Layers to Localize Detail
  • Using Stencils for Sculpting Details
  • Tuning Alpha Brushes
  • Simulating Effects of Weight & Gravity
  • Polypainting Techniques
  • Painting with Depth and Color Simultaneously
  • Painting Detail Cavity Masking
  • Using ZMapper and Displacement Exporter
  • Generating Normal and Displacement Maps
  • Using Normal and Displacement Maps in Primary 3D App

Software Requirement: ZBrush 3.1 and up
Run Time: 3 hrs. 45 min., 2 discs
Format: CD-ROM
Platform: Mac / PC

Downloads
Zip ArchiveZBrush 3
View the demo movie for ZBrush 3! (30.8MB)

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What Customers are Saying About Safe Harbor
I just want to say how pleased I was to speak with TJ & Jeff today. I had a real problem that looked like it would take a solid half-day to correct – but within a couple minutes Jeff had the solution, and he took the time to explain the whys & wherefores. Saved me a LOT of time and hassle, calmed down my rather freaked-out assistant, and taught me a few things besides. - Mark

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Order securely online or call 800-544-6599Safe Harbor Computers - Digital Video & 3D Animation Specialists

Safe Harbor Computers - Digital Video & 3D Animation Specialists

Safe Harbor Computers - Digital Video & 3D Animation Specialists