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Safe Harbor Computers - Digital Video & 3D Animation Specialists

Safe Harbor Computers - Digital Video & 3D Animation Specialists

Safe Harbor Computers - Digital Video & 3D Animation Specialists
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Materials and Rendering in ZBrush 3.1
A complete guide to materials and rendering with ZBrush.

List Price: $65.99
Our Price: $59.99

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Materials and Rendering in ZBrush 3.1

CATEGORY: Tutorials PARTNUMBER: DTUN3010041
MANUFACTURER: Digital Tutors PLATFORM(S): Apple Mac   &   Windows Win
ON THE WEB: www.digital-tutors.com AVAILABILITY: Usually ships in 2-business days or less.
AVERAGE RATING: Not rated yet!   Write a review! DELIVERY: Packaged - Due to this items unusual size or weight, an extra shipping surcharge may be applied to your order.

Materials and Rendering in ZBrush 3.1 Specifications

Learn time-saving rendering techniques and proven workflows to understanding and utilizing materials, lighting, post-processes, and features such as Matcap in ZBrush 3.1. Contains over 3 hours of project-based training covering materials, lighting, and rendering techniques that are currently being used throughout Film and Games. Perfect for artists using ZBrush 3.

Popular highlights include:

  • Understanding ZBrush's material attributes
  • Using Doublecolor Shaders
  • Using Tricolor Shaders
  • Using Quadcolor Shaders
  • Shading Effects
  • Utilizing Shader Channels
  • Using Matcap Materials
  • Building Custom Matcap Shaders
  • ZBrush Light Types
  • Controlling and Adjusting Shadows
  • Utilizing Fog for Appeal
  • Depth Cue for Distance-based Blur
  • Anti-Aliasing Settings for Render Quality
  • Saving Rendered Images From ZBrush
  • Post-render Adjustments for Appeal in ZBrush

Lesson Outline:

1. Introduction and project overview   1:36
2. Sampling and saving colors with the Color Palette 8:14
3. Overview of Flat Color and Fast Shade materials 5:42
4. Understanding the Basic Material (part 1) 5:28
5. Understanding the Basic Material (part 2) 9:12
6. Understanding the Basic Material (part 3) 11:03
7. Understanding the Basic Material (part 4) 9:35
8. Using the DoubleShade Material to mix shader attributes 9:54
9. Creating a realistic skin shader in ZBrush 15:27
10. Copying and pasting shaders into a shading slot 6:12
11. Capturing lighting information from photographs using Matcap materials 8:50
12. Fine-tuning cavity and lighting information of Matcap materials 17:25
13. Utilizing Matcap materials without photographs 7:38
14. Assigning different materials to various subtools 4:12
15. Controlling ZBrush light placement, color, and intensity 10:31
16. Working with ZBrush point lights 12:03
17. Using Glow, Spot, and Radial lights with your ZBrush scene 4:51
18. Using Global Diffuse Maps to add illumination without using lights 8:40
19. Exploring the Shadow attributes of ZBrush’s lights 13:22
20. Adding atmosphere and depth to your renders with Fog and Depth Cue 6:55
21. Using Layers in ZBrush to improve Depth Cue quality 7:35
22. Using the Adjustment tools to color correct rendered images in ZBrush 3:34
23. Using Environmental Reflections in your ZBrush renders 6:44
24. Saving rendered images out of ZBrush 9:04
25. Working and rendering with multi-layered ZBrush documents 14:42
Total Run Time: 3:38:29

Software Requirement:  ZBrush 3.1 and up 
Run Time:  3 hrs. 38 min., 1 disc 
Format:  CD-ROM 

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Order securely online or call 800-544-6599Safe Harbor Computers - Digital Video & 3D Animation Specialists

Safe Harbor Computers - Digital Video & 3D Animation Specialists

Safe Harbor Computers - Digital Video & 3D Animation Specialists