Globes - Earths and Moon Set Additional Resouces
The single most requested graphical element in production in either Film or Print is the planet earth. Whether it is a antique globe, a high tech sphere, a moving map on the wall, or a hyper-realistic earth from space, representations of the earth are constantly part of the composition.
The GEM collection (Globes, Earths, and Moon) is designed so you can create a stunning graphic quickly. The globes include styles from paper to metal to wood, and often, combinations. There are several earths depicting a surprising amount of variations, depending on cloud cover, atmospheric envelope, and night time cities.
Also include are flat wall maps with built-in animation that loop, and the earth's moon as reconstructed from lunar satellites.
Included are scene files that cover many of the typical set ups that clients always ask for, as well as scenes reminiscent from iconic movies. On the disk is included tutorial information on how to modify the scenes for your specific needs and how to include your own objects.
The GEM collection is of high resolution, professional quality, perfectly suited for web, print, or theatrical content creation -- ready to render as is, or enhanced, with your own personal touch.
Simple globes are globes that consist of a single sphere are textured on a single layer. Some of them do make use of displacement mapping of geometry as well as texture bump mapping. These globes can be used in there original set up scenes, or loaded as in as a simple object to an existing scene.
- Glass Metal Globe: A bluish gray metallic glass globe with displaced continents rotates before a ring of cylindrical map walls. This scene loops at 720 frames.
- Leather Brass Globe: A complex single texture of lined leather with brass continents laid in. It could also pass as a chocolate ball with gold foil continents. This scene loops at 720 frames.
- High Tech Red Globe: A red and blue luminous globe that seethes with an inner turmoil. The background map plate pulses with a looping fractal pattern. This scene loops at 720 frames.
- High Tech Red Blue Globe: A shiny blue high tech globe with the continents outlined in red. There are two background plates, the top plate has the continents moving across it. This scene loops at 720 frames.
- High Tech Green Globe: A glowing green high tech globe with the continents outlined in yellow and the ocean a triangulated grid. The background plate has the continents illuminated in green with a grid. This scene loops at 720 frames.
- Silver Globe: A sliver globe with grids on the ocean and extended continents. This scene loops at 720 frames.
- Wood Globe: A realistic aged wood textured globe with the continents embosed with a dark leathery texture.
- Ripple Globe: The oceans ripple with a 90 cycle around the green continents. This scene loops at 720 frames.
High Tech Green Globe
Leather Brass Globe
The complex globes are more then a single surface sphere. They often have multiple parts and textures, and often make extentsive use of displacement mapping on the geometry. When using the Complex globes it is suggested that you either modify the existing scene to retain all the atributes and lighting, or use the 'Load from Scene' option to bring the geometry in.
- Black Wet Globe: This is a unique texture of a rippling black glass globe over a rippling black pool. This scene loops at 720 frames.
- Globe Glass Balls: A very metallic globe with an outer shell of the continents and an inner reflective glowing orb. There is a dark metallic map wall behind the globe that is animated. This scene loops at 720 frames.
- Paper Cutout Globe: A raw paper texture is supported on a wire cage over a wax paper sphere. Subtle lighting plays on a rough paper backdrop.
- Wood Cut Out Globe: A light wood textured inner ball is incased in rough hewn wood shell of the continents. This scene loops at 720 frames.
- Gold Cream Globe: A semi translucent inner ball is incased in a gold metallic shell of continents. This scene loops at 720 frames.
- Christmas Ball Globe: A shiny red and green globe that resembles a Christmas ornament. The geometry of this sphere has the continents cut into it. This scene loops at 720 frames.
- Glass Stencil Globe: A shiny glass and chrome globe that resembles a Christmas ornament. The geometry of this sphere has the continents cut into it. This scene loops at 720 frames.
- Toon Globe: I kind of lumpy globe that with child friendly coloring. Light blue oceans with clouds, mossy green continents. This scene loops at 720 frames.
Paper Cutout Globe
Glass Stencil Globe
- Steam Punk Wall: This is a wall map object with leather, brass, and copper textures. There is no animation.
- Map Plate Blue: This is the map wall from the Globe Glass Balls scene. Here the map wall is by it's self. It is a very dark texture with subtle texturing. This scene loops at 720 frames.
- Metal Map Plate: A brushed aluminum like metallic texture back wall with a stencil of the continents moving over it. This scene loops at 450 frames.
- Map Wall Wood: This is a wall map object with rough and light wood textures. There is no animation.
- High Tech Red: This is the back plate for the High Tech Red Globe scene. A pulsing reddish world map with a grid. Good if you are the devils cartographer. This scene loops at 720 frames.
- High Tech Red Blue: This is the back plate for the High Tech Red blue Globe scene. There are two layers of plates, the top plate is an additive layer that moves across the screen and highlights the lower plate. This scene loops at 720 frames.
- High Tech Green: This is the back plate for the High Tech Green Globe scene. It is an illumined world map in glowing green over a grid.
- Tube Map: Rolling metallic tubes textured with world map and a grid. This scene loops at 300 frames.
Steam Punk Wall
Earths and Moon
All the earth and moon objects come in three versions: HR (high resolution) MR (medium resolution) and LR (low resolution). This is for flexibity and maximizing productivity. A 4k resolution earth map is over kill for a web graphic, but is requisite for feature work.
- Moon Phase: This is a scene that has a realistic moon going through its phases over the course of 30 frames, roughly approximating the appearance of the moon with one frame equaling one night.
- Moon Full: This scene is a very realistic presentation of the moon. Displacement mapping is used to bump out ridges and valleys on the moon surface.
- Moon Orbit: In this scene the camera is orbiting around the moon. The camera is parented to a 'camera null' that is doing the rotating. The camera angle it's self can be rotated and key framed at the first frame to get the desired angle on the moon. This scene loops at 720 frames.
- Earth Cloudy: This is a sphere textured with both the land masses and with a cloud layer on a single surface. There are three version, the only difference is the resolution of the image maps.
- Earth HR: This is an illustrative version of the earth that is free of cloud cover. There are three version, the only difference is the resolution of the image maps.
- Earth Full: This scene pulls out all the stops on creating a realistic earth. It uses the Earth_HR_Nitelites version of the earth that is textured so that some points of light will appear oppiste on the dark side. The lights are texture mapped with an Alpha channel that uses the incidence angle of a light object called 'Sun Light'.
It also uses two outer shells to the earth, one is cloud texture layer so that clouds are physically above the surface of the earth, and the other is a sphere with reversed polygons that can only be seen from the under side and serve as an atmospheric layer to the earth.
- Full Earth Orbit: This is a variation of the Full Earth scene, the camera is in orbit above the earth and does a full rotation in 720 frames.
Here are some sample scenes from the 'Solar System Construction Set'.
- Earth Moon Classic: This scene recreates the iconic Apolo shot of the earth as seen from the moons horizon. There is also a background texture generated star.
- Earth Corner Sun: This scene as a number of lens flares combined to create the look of the sun peaking around the under curve of the earth.
Earth Corner Sun
- Lightwave 6 or higher
- Lightwave 9 or higher recommended