| It offers a high-end 3D scenery solution for SFX studios, animators, illustrators, architects, matte painters and CG professionals. It is strongly focused on power, productivity and inter-operability with existing toolkits. Vue 6 naturally integrates and extends all major 3D applications to provide a complete, professional natural 3D studio. Specifically designed for professionals, it combines a multitude of cutting-edge features that easily integrate with your workflow. With its intuitive, production-oriented layout, you will quickly enhance your production with rich EcoSystemsTM of wind-swept trees and plants, Spectral atmospheres and detailed terrains in fully animated scenes. New in Version 6.5
- Release 6.5 of Vue adds a number of breakthrough features to an already long list:
- Create skies with as many overlapping spectral cloud layers as you like for complex and unbelievably realistic cloudscapes!
- Revolutionary new cloud lighting technology that lets local lights affect spectral atmospheres and clouds (as below)!
- Create true-to-life thunder storms, search lights or illuminated fly through clouds.
- Render spectral atmosphere animations significantly faster thanks to the optimized spectral atmosphere anti-flickering technology!
- Render very high resolution images over a network of computers!
Version 6 Features
- Lighting
- Global Illumination.
- Global Radiosity.
- NEW! Fast in-depth computation of reciprocal object lighting for accurate indoor lighting.
- NEW! Radiosity engine optimized for: Indoor or infinite scenery.
- NEW! Faster radiosity engine (up to 4 times faster).
- Global ambiance.
- NEW! Ambient occlusion with user definable occlusion range.
- HDRI support.
- Image based lighting.
- Background and environment mapping.
- NEW! Sub-Surface Scattering: Absorption.
- NEW! Sub-Surface Scattering: Multiple Internal Scattering.
- Easy GI single slider Global Illumination render quality setting.
- Illumination baking.
- Illumination baking quality adjustable on a global or per object basis (adjustable map resolution and quality boost).
- Adjustment of Global light intensity.
- Indirect lighting can be ignored on specific objects.
- Influence of specific lights can be ignored from the Radiosity solution.
- Advanced control over the indirect lighting engine.
- Show illumination samples in final render.
- Separate map option for background, IBL and global reflection map channels.
- Shadow and volumetric light optimization for dramatic increase in rendering speed.
- Light gels with realistic projection modes.
- Adjustable light shadow density, negative lights.
- Enable diffuse and highlight on a per-light basis.
- Custom light intensity vs. distance profiles.
- Lights can affect specific objects only.
- Variable light color based on distance to light.
- NEW! Area light panel for soft, natural lighting.
- NEW! Light emitting objects.
- NEW! One-click conversion of objects into light sources.
- Fast, fake caustics in the shadows of transparent materials. Caustics realistically depend on the Index of Refraction.
- NEW! Accurate computation of caustics in the shadows of transparent objects.
- NEW! Realistic optional "spreading" of the light spectrum in caustics (rainbow-prism effect).
- NEW! Per-light adjustment of the quality of soft shadows.
- Complete lens flare system.
- Controllable lens flares per light.
- Lens flare editor.
- Lens flare reflections editor.
- Polygonal reflections.
- Point light, Quadratic point light, Spotlight, Quadratic spotlight, Directional light.
- NEW! Lens Glare effect simulates internal lens diffusion.
- Atmosphere
- NEW! Atmosphere presets: Over 180.
- NEW! Ultra-realistic spectral atmosphere model.
- NEW! Choice of 4 different types of atmosphere models.
- Volumetric clouds, lights, materials (visible rays, with optional dust).
- NEW! Spectral Volume Cloud layers for extremely realistic cloudscapes.
- NEW! Godrays in clouds.
- NEW! Fly through clouds.
- NEW! Cloud layers near ground simulate fog.
- NEW! Realistic "peaking" of mountains through clouds.
- NEW! Create multiple layers of overlapping clouds.
- NEW! MetaClouds individual cloud formations.
- NEW! Library of MetaCloud models.
- NEW! Predefined shapes of clouds, unlimited layers of clouds: Over 100.
- Unlimited cloud layers.
- NEW! Customize the shape of MetaClouds.
- Stars, rainbows, ice rings.
- NEW! Individual lights can illuminate spectral cloud layers and MetaClouds.
- EcoSystems
- EcoSystem patented technology to easily distribute millions of objects in scenes.
- Use preset EcoSystem materials to automatically populate your scenes with millions of objects.
- Create EcoSystems from multiple objects.
- Create entire forests of trees.
- Create forests of trees blowing in the wind.
- Scatter millions of animated objects.
- Mix EcoSystems with standard materials.
- Mix several EcoSystems together depending on environment (slope, altitude.
- Automatic placement of EcoSystem population according to a user defined SmartGraph density function (that can depend on position, altitude, slope.
- Advanced coloring control to vary the colors of the population over the EcoSystem.
- Accurate control over the orientation of the EcoSystem population.
- Accurate control over the size and variation in size of the EcoSystem population.
- Automatic decay of EcoSystem density near foreign objects.
- Optional size reduction and color decay at low EcoSystem densities.
- NEW! EcoSystem 2 technology: paint instances directly onto objects.
- NEW! Add, remove and resize EcoSystem instances interactively.
- NEW! Select individual instances or groups of instances and move/rotate/resize them interactively.
- NEW! Paint size, color or density of EcoSystems using a pressure sensitive tablet.
- NEW! Convert EcoSystem instances into real objects for editing, move them back to the EcoSystem later.
- NEW! Paint EcoSystems as individual material layers or on a global basis.
- NEW! Layered EcoSystems to control individual EcoSystem populations.
- NEW! Control "affinity" between EcoSystem layers.
- Vegetation
- Ultra-realistic SolidGrowth vegetation: 52 editable species.
- Compatible with modified plant species.
- Easy-to-Use Plant Editor for Plant Customization.
- Instantly create variations of existing plants.
- Plant Editor and Leaf Editor let you modify existing plants or create entirely new plant species.
- Create and save new plant species as stand-alone files for future use in your scenes.
- Terrains
- Solid3D real-time terrain modeling.
- NEW! Preset terrain styles: 8.
- NEW! Erosion types: 7.
- Geological algorithms: 12.
- NEW! Glaciation, alluvium and dissolve erosion effects.
- NEW! Peak terrain preset creates young looking mountains.
- Procedural terrains with infinite details.
- NEW! Combine image data with procedural functions using dedicated blending nodes.
- Ability to switch from one form of terrain to another easily.
- Skin terrains.
- Symmetrical terrains.
- Pressure-sensitive tablet editing of terrains.
- NEW! Resizable terrain editor.
- NEW! Customizable brush shape for terrain editing.
- Modeling
- Primitive and Boolean modeling.
- 3D Text edition tool.
- Customizable text beveling, extrusion... and material effects.
- NEW! Import Postscript and Illustrator data into the text editor.
- NEW! Optimized memory management for handling large polygon meshes.
- True Metablobs organic modeling from all Vue Boolean primitives.
- Adjustable Metablob envelopes and contribution.
- Welding of multiple meshes into a single mesh.
- Random rock generator.
- Multiple planets (moon and other planets of the solar system).
- Create billboards that always face the camera (with a 'force vertical' option).
- NEW! Automatic mesh subdivision according to distance from camera to avoid polygonal edges and ungraceful shadows.
- Rendering
- NEW! Improved rendering speed, up to 130%.
- NEW! High amplitude micro-polygon displacement mapping.
- NEW! One-click displacement mapping.
- NEW! Dynamic rendertime displacement to handle extremely large "displaced" polygon counts.
- NEW! Displacement mapping of infinite procedural terrains.
- NEW! Dynamic geometry smoothing to avoid sharp polygonal edges.
- NEW! Automatic camera exposure option compensates for the strong variations in illumination between noon and sunset.
- NEW! Natural film reponse.
- NEW! Post-render exposure control.
- NEW! Use an image or animation as a backdrop for your renders.
- NEW! Rendering Presets: OpenGL, preview, final, broadcast, superior, ultra, user settings.
- Render size limitation: Limited by memory only.
- Pictures larger than screen resolution can be rendered to screen.
- Custom render size.
- Navigation inside the rendered picture using pan controls.
- Alpha and Z depth directly computed during the render process.
- Ray-traced depth of field.
- Hybrid 2.5D depth of field.
- Ray-traced [soft] shadows.
- NEW! Advanced soft shadow computation to produce perfectly smooth soft shadows.
- Ray-traced [blurry] reflections and refractions.
- Blurry reflection and refraction settings for each material independently.
- Fake [blurry] reflections using reflection maps.
- AccuShadows shadow mapping technology for faster [soft] shadows.
- Multi pass rendering (separates renders into the different rendering components shadow, diffuse, ambient, etc.
- Create separate pictures for Diffuse, Specular, Shadows, Ambient, Refractions, Reflections, Background, Indirect Lighting, Post-process.
- NEW! Per layer, per object or per material multi-pass masks (fully anti-aliased): Color and alpha.
- Create layers for additional render information such as Z depth, object ID, material ID, global alpha mask, normal vectors.
- Export all channels and masks into a convenient Photoshop PSD multi-channel, multi-mask file.
- Full support of G-Buffer compositing information.
- Store all anti-aliasing and rendering channel samples on separate G-Buffer layers.
- Render occluded objects (on a per object or global basis) to render hidden parts of the scene.
- Render export as RLA or RPF for advanced compositing options.
- Exclude ground from Alpha map option.
- Objects can be hidden from render.
- Global and per-material reflection maps.
- Rendering in unlimited color depth.
- Optional details in render information panel.
- Panoramic rendering with adjustable rotation angle.
- Spherical panoramic rendering.
- Rendering in all views (including orthogonal rendering).
- Render in views can be set to a different quality than normal rendering.
- NEW! Stand alone renderer handles rendering while you work on the scene.
- NEW! Remote stand-alone rendering via optional RenderBull.
- Network rendering of animations.
- Network rendering of pictures.
- Rendering across hybrid network of computers.
- Fail-safe HyperVue network rendering.
- Maximum render nodes: Unlimited (through RenderCow pack expansions).
- SmartCow automatic node detection and activation.
- Hotplug render nodes to add/remove nodes during render: MacOS X only.
- NewCow automatic updating of render nodes.
- NEW! Customizable command-line render launching sequence.
- NEW! RenderBull optional stand alone renderer for integration in large render farms.
- Render area can be temporarily disabled.
- Render blow-up option.
- Geometry anti-aliasing.
- NEW! User definable geometry anti-aliasing: Up to 1024 rays/pixel.
- HyperMipMap material anti-aliasing (including procedural materials).
- Advanced anti-aliasing strategies.
- NEW! User definable anti-aliasing strategies to optimize speed vs. Smoothness.
- Optimized render memory management to allow the rendering of very large images.
- Post processing to adjust color, contrast, saturation, gamma.
- NEW! Ability to load/save independent post-processing settings.
- Create custom render effects using user-defined python callbacks.
- Ability to resume an interrupted render.
- Materials
- NEW! Material presets: Over 500.
- Level(s) of material Edition: 4.
- Basic material editor with possibility of importing images as textures and bump maps.
- Advanced procedural material creation/mixing.
- Advanced Material Editor.
- SmartGraph function Editor.
- Control all material parameters via function graphs.
- Advanced SmartGraph input nodes: screen position, angle of incidence, distance to camera, distance on ray, depth in object, distance to object below, incident light angle, light direction, light color, reflected direction, etc.
- NEW! Infinite materials with advanced SmartGraph input nodes compatible with Easel, Esprit and Pro Studio.
- Time dependent noises (including basic 'Open Ocean' water node).
- NEW! Browse material hierarchy inside material editor.
- NEW! Layered material system.
- NEW! Direct access to sub-materials and sub-layers in the material editor.
- NEW! Add names and comments to SmartGraph nodes.
- NEW! Control material scales from inside the material editor.
- NEW! Individual access to identical material zones.
- NEW! Change material settings for several materials simultaneously.
- NEW! Stack layers according to alpha, slope, altitude and orientation.
- NEW! Alpha (non refractive) transparency channel.
- NEW! Color and alpha map editor.
- NEW! Rendering of Poser characters using the Poser shading tree.
- NEW! Perfect blending of lighting and GI with Poser shading tree.
- NEW! Optional texture mip-mapping.
- NEW! Global control over the level of mip-mapping.
- NEW! 16 bit texture support.
- Materials can be mixed seamlessly.
- Mixed material can be set to react to environment properties (slope, altitude and orientation.
- Material mapping modes (World and Object mapping): standard, cylindrical, spherical, parametric .
- Easy access to all materials in scene.
- Direct access to all materials inside multi-material objects.
- Direct access to all texture maps and imported objects.
- Rotoscoping (Use animations as texture maps).
- Detailed function output observer.
- Detailed node previews in function editor.
- Preview of Material limited to the active window.
- Baking of procedural materials as texture maps.
- Adjustable maximum ray depth and Total Internal Reflections.
- Anti-aliasing can be disabled for given materials.
- Receive shadows material option.
- Shadow only material option.
- Backlight option (for one-sided materials only) for realistic backlighting of opaque materials.
- Mixed/Layered materials displayed as hierarchies in World Browser.
- Volumetric materials.
- NEW! Volumetric materials with Internal volumetric color and shading.
- NEW! Hypertextures.
- Mapped pictures can be blended with a solid color (bitmapped materials).
- Luminous and Glowing materials.
- NEW! Easy hilighting of sub-materials and layers to visualize the influence of each material in the final render.
- NEW! Ability to map textures only once, controllable independently for each axis.
- Animation
- Animation output resolution: Limited by memory only.
- Camera animation.
- Animate objects, materials, atmospheres, clouds, waves.
- Import animated Poser 4, 5 & 6 characters.
- Intuitive Animation wizard for easy animation setup.
- NEW! SolidGrowth 4 Plant technology that dramatically reduces flickering of distant plants.
- NEW! OpenGL rendering of animations for quick proofing.
- Dynamic Motion ReactionTM easy movement setup.
- NEW! Option to ignore time spline when computing motion (e.g. to look forward even when moving back).
- NEW! Customizable Dynamic Motion Reaction effects.
- Easy setup of cloud movement using direction and speed of movement controls.
- Pre-animated Mesh support.
- Animated post-processing effects.
- Camera switcher lets you switch cameras during render (ideal for storyboarding).
- Spin and vibration effects.
- Twinkling stars.
- Automatic synchronization of cameras and lights: With 3DS Max, Cinema 4D, Maya, LightWave & Softimage XSI.
- Synchronization data incorporated into scene for easy retrieval.
- NEW! Save Synchronization data to file for manual loading into Vue.
- NEW! Animation export as AfterEffects.
- NEW! Import motion tracking information.
- NEW! Dynamic Motion blur anti-aliasing reduction.
- Timeline with animation preview.
- NEW! Easily change the duration of an entire animation.
- NEW! Allow clipping of time slider to animation duration.
- Animation properties in the Timeline.
- Direct editing of filter key points and tangents.
- Spline time control.
- NEW! Field interlacing, non-square pixels, flicker reduction.
- Enhanced time spline editor.
- Advanced flicker reduction options.
- Reduced indirect lighting pulsation evaluation mode.
- Automatic keyframe creation.
- Auto-keyframing can be disabled.
- Copy-pasting of animation keyframes.
- Keyframes can be created for single properties only.
- NEW! Graph display of animated parameter values in Timeline.
- NEW! Accurate control over curve tangents and tension of animated parameters.
- NEW! Access to individual coordinates in animation graph.
- NEW! Step, linear and smooth interpolation modes.
- NEW! Automatic ease-in/ease-out keyframe option.
- NEW! Animate rotation using quaternions or Euler angles.
- Action safe and title safe frames and field grids (user configurable).
- Accurate dithered motion blur.
- Adjustable and animatable amount of motion blur.
- Motion-blur on object deformation.
- Fast Hybrid 2.5DTM motion blur.
- Separate animation channel for camera exposure.
- Automatic simulation of breeze on plants.
- Strong wind effects defined on individual plants or groups of plants.
- Advanced breeze customization with OpenGL preview.
- Animated wind intensity and direction.
- NEW! Omni and directional ventilators for local modifications of plants.
- NEW! Ventilators can be made to influence EcoSystems.
- Plant geometry keyframing for spectacular animated lifecycles.
- Automatic start of movie player after animation render.
- Non-animatable objects.
- Object linking and tracking forward dynamics.
- Option to output temporary images when network rendering an animation as independent frames.
- Optional display of time code on frames (on a separate layer when rendering as multi-pass).
- NEW! Automatically hide time code when rendering to final or better.
- Time display as: SMPTE, frame #, time.
- Optional automatic illumination baking of meshes.
- User Interface
- Productive, uncluttered interface layout.
- NEW! Flat interface design (with optional standard Vue 5-style interface).
- NEW! Customizable interface colors.
- NEW! Automatic adjustment of interface shortcuts and colors to mimic other 3D applications in your toolkit.
- NEW! Re-posing of Poser meshes directly from inside Vue.
- NEW! Efficient memory management: multiple instances of identical objects are stored only once in memory.
- NEW! Automatic object instanciation.
- NEW! Interactive alignement tool.
- NEW! Accurate alignment and drop operations.
- NEW! Quick color selection tool with customizable color presets.
- NEW! Custom previews can be used to represent saved items.
- NEW! Perspective camera view.
- NEW! Drag objects, materials, etc into your scene from the non-modal browsers.
- NEW! Unified light editor.
- NEW! If object editor is open, changing selected object changes to the appropriate editor.
- NEW! Place an image in the background of the OpenGL views for reference.
- NEW! Change axis conventions.
- NEW! Change order of rotations.
- NEW! Change the size of the animation preview in the Timeline.
- NEW! Merge scenes.
- NEW! Repeat last operation to create an array (extend or subdivide).
- NEW! Alt + move object creates a copy of the object.
- NEW! Customizable view navigation shortcuts.
- NEW! Gizmo object manipulators (optional).
- NEW! Adjustable gizmo size.
- NEW! Local, global, camera and parent manipulation modes.
- NEW! Indicate where you want all your files to go at installation time (e.g. My Documents).
- NEW! Multiple object renaming.
- NEW! View option menu commands with optional shortcuts.
- NEW! Gizmo option menu commands with optional shortcuts.
- NEW! Animation option menu commands with optional shortcuts.
- NEW! Quick Render option menu commands with optional shortcuts.
- Fully multi-threaded interface for fast response.
- One view/4 view layout.
- Object Properties, Real-time scene preview.
- World Browser scene management.
- Organize objects in layers: Unlimited layers.
- Enhanced World Browser with direct access to materials, texture maps and imported objects for efficient management of complex projects.
- Display of material hierarchies with direct access to sub-materials.
- Easy replacement of textures throughout the entire scene.
- NEW! Library tab in World Browser shows all objects used several times.
- NEW! Easily modify all instances of a reference object using the Library tab.
- Scatter-replicate tool.
- Scatter replicate tool creates variations of plants, terrains, rocks.
- Replication tool with configurable position/size/orientation offset.
- Random scattering and replication of objects.
- NEW! Automatic instanciation of scattered/replicated objects.
- Summary of materials to quickly access all materials in the scene.
- NEW! Resizable material summary.
- Drop button to easily set your object on the terrain surface.
- NEW! Smart drop rests the dropped object on the surface of the underlying object.
- Undo-Redo: Mutliple undo-redo.
- Ability to reorganize the view panes.
- Resizable viewports.
- Dockable Timeline.
- Access to all G-Buffer channels and layers in interface.
- Access to all render passes and masks.
- NEW! Access to vertical and horizontal camera fields of view.
- Trackball-type camera operations and advanced camera management grouped into Camera Control Center.
- Each camera possesses a target object for easier aiming and setting of focus point.
- Camera targets can be linked to other objects in the scene (e.g. to automatically keep that object in focus).
- All cameras can appear on screen.
- Camera group manager in World Browser.
- Resizable World Browser and Scene Preview.
- Sort objects by size, name or type.
- Lock or hide entire layers.
- Python scripting.
- Directly access frequently used scripts.
- Python console for direct input.
- Python functions to add, modify and remove EcoSystem instances.
- Picture printing with user definable DPI resolution.
- User-definable startup scene.
- Real units for object sizes.
- NEW! Display measurements as real-world units (metric or Imperial).
- Pivot position in object coordinates (toggle). Pivot position can be reset.
- Object resizing relative to opposite corner (toggle).
- Mesh splitting by material.
- Object decimation for faster scene setup.
- Spotlight view through for accurate aiming (OpenGL only).
- Full-screen mode.
- List of default folders when searching for texture maps.
- NEW! Option to recursively search for texture maps in texture folders.
- Optional independent panning and zooming of views.
- Non modal terrain editor.
- NEW! Resizeable Terrain editor.
- Objects can be locked/hidden independently.
- Baking of objects to polygons (including Boolean operations).
- Incorporation of texture maps in scenes.
- User-definable keyboard shortcuts.
- "Only show active layer" preview option.
- Object replacement by other objects.
- NEW! When replacing plants, use the geometry of the replaced plants to generate the new plants.
- Automatic detection and creation of new browser collections.
- Cloud layers can be easily hidden/restored.
- All preview displays are fully anti-aliased.
- Linear and angular snapping grids when moving and rotating objects.
- Customizable linear and angular grid snapping when moving and rotating objects.
- NEW! Multiple backup tool.
- Real-Time Preview
- Real-time thumbnail render preview.
- Fully customizable OpenGL previewing options.
- Realistic OpenGL preview of plants, planets, lens-flares, texture map atmosphere...with instant and detailed feedback.
- Dual-resolution OpenGL preview for faster response.
- NEW! OpenGL preview of EcoSystem instances as billboards, boxes or full geometry.
- NEW! User definable radius around the camera in which EcoSystem instances appear at full resolution.
- Textured OpenGL preview.
- OpenGL and Wireframe preview.
- OpenGL Preview of Boolean operations.
- OpenGL Preview of Metablobs.
- Automatic selection of preview color based on procedural material color.
- Show objects as box, wireframe, shaded or smooth shaded.
- Axis preview in viewports.
- OpenGL and rendered plant preview in Plant Editor.
- Decimated object preview for faster previewing.
- Minimum setting for preview frame rate (dynamic preview simplification to maintain frame rate).
- NEW! Control over OpenGL clipping planes.
- NEW! Show camera and lights at constant size in previews.
- NEW! Selected objects appear with a red wireframe: Optional.
- NEW! Parts of selected objects that use the current material appear hilighted: Optional.
- NEW! Selection wireframe always appears on top of other objects: Optional.
- Import/Export
- Static Poser 4, 5 & 6 scene import.
- Support for Poser 5 & 6 dynamic clothes and hair.
- Animated Poser 4, 5 & 6 scene import.
- NEW! Convert objects from Max into Vue format.
- Compatible with Cornucopia3D cost-effective copy-protected content.
- NEW! Import options dialog to control imported object position and sizing.
- NEW! When loading objects, option to automatically drop them to the ground.
- NEW! Motion tracking import: MatchMover (RZML, RZ3), Boujou & SynthEyes (MS).
- NEW! 2D Import: BMP, BUM, DEM, EXR, GIF, HDR, IFF, Jpeg, PCX, Pict, PNG, PSD, RLA, RPF, TGA, Tiff.
- Animated 2D import: Sequence of pictures, MOV (Macintosh only), AVI (Windows only).
- NEW! Vector data import: Postscript and Illustrator up to 3.2.
- Exposure and contrast controls in HDRI images.
- NEW! Textured model imports as: 3DS, 3DMF, COB, DEM, DXF, SKP, LWO, OBJ, PZ3, PZZ, RAW, SHD, VRML.
- NEW! 2D Export: Tiff, TGA, Pict, BMP, GIF, HDR, EXR, EPX, PSD, Jpeg, PNG, PCX, IFF, RLA, RPF.
- Embed alpha information in Tiff and PNG formats.
- Sky exports as sky-boxes or sky-domes.
- Export high dynamic range images (including skydomes).
- Export 48 bit color images.
- Object exports: All objects, with textures.
- Scene exports: 3DS, LWS.
- Optimized object and texture map exports.
- Textured object exports as: 3DS, C4D, COB, DXF, LWO, OBJ, SHD.
- NEW! Animation export: QT MOV, QTVR, AVI, Mpeg 1 & 2, independent frames.
- NEW! Camera animation export (e.g. to After Effects): Maya MA.
- Object animation export (motion, orientation, size): 3DS, MOT.
- User-definable mesh and texture map resolution for exports.
- Automatic re-importing of externally modified texture maps and 3D objects.
- Objects can be marked as not being exportable.
- Advanced unwrap algorithms for low-distortion UV mapping.
- Memory Management
- NEW! Texture virtualization allows rendering with extremely high resolution texture maps.
- NEW! Geometry virtualization allows rendering of polygon-intensive objects.
- NEW! "Purge Memory" command to cleanup memory and reduce fragmentation.
- Automatic memory monitoring system attempts to preserve scene integrity after memory allocation failures.
- Optional compatibility mode minimizes hardware compatibility issues.
- Degraded display mode (dynamic simplification of OpenGL preview when resources become critically low).
- Optional limit on OpenGL polygon count.
- Automatic suspension of mesh simplification, Boolean/Metablob preview and background draw threads when system resources become critically low.
- Automatic software updating (optional).
- Video-board compatibility checking.
- Automatic checking of OpenGL driver compatibility.
- Option to clear OpenGL before rendering.
- Miscellaneous
- Multi-processor rendering: Unlimited number of processors.
- Hundreds of preset atmospheres, objects, materials.
- Optimized for G5 and P4 HT processors.
- NEW! Optimized for PowerPC and Intel Macs.
- NEW! 64 bit version optimized for Windows XP64.
- NEW! Floating licenses: Optional.
- NEW! Inline help: PDF Manual.
- NEW! Documentation: 587 page manual.
- Packed full of content on: 2 CDs.
System Requirements
- Macintosh
- Mac OS X v10.3+,
- 2GHz PowerPC or Intel processor or faster,
- 1GB of free RAM (2GB recommended),
- 200 MB of free Hard Disk space,
- 1024x768 in 65K colors/16 bits (24+ bits recommended).
- Windows
- Windows 2000/XP/XP64/Vista,
- 2GHz Pentium III or better processor,
- 1GB of free RAM (2GB recommended),
- 200 MB of free Hard Disk space,
- 1024x768 in 65K colors/16 bits (24+ bits recommended).
- An OpenGL accelerated video board is not required, but is a big plus.
- Multi-processor rendering is only available on all multi-processor OS X, 2000, XP Pro and Vista systems.
Supported Video Boards
- Windows 2000/XP/XP64:
- All boards with NVidia Quadro and GeForce chips.
- All boards with ATI Radeon 9x00 chips.
- Macintosh OSX:
- All boards with NVidia GeForce chips.
- All boards with ATI Radeon 9x00 and Rage 128 chips.
- Boards that are not on this list may work with Vue, but haven't been tested. If you are using Vista, we recommend that you check compatibility using the PLE version.
|