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Safe Harbor Computers - Digital Video & 3D Animation Specialists

Safe Harbor Computers - Digital Video & 3D Animation Specialists

Safe Harbor Computers - Digital Video & 3D Animation Specialists
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Vue 6.5 Infinite - Nodelocked License
Vue 6 is the most efficient and advanced solution for creating, animating and rendering natural 3D environments. 

List Price: $695.00
Our Price: $599.99

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Vue 6.5 Infinite - Nodelocked License

CATEGORY: 3D Animation PARTNUMBER: EONN0300005
MANUFACTURER: E-on Software PLATFORM(S): Apple Mac   &   Windows Win
ON THE WEB: www.e-onsoftware.com AVAILABILITY: Usually ships in 2-business days or less.
AVERAGE RATING: Not rated yet!   Write a review! DELIVERY: Packaged - Due to this items unusual size or weight, an extra shipping surcharge may be applied to your order.

Vue 6.5 Infinite - Nodelocked License Specifications

 

It offers a high-end 3D scenery solution for SFX studios, animators, illustrators, architects, matte painters and CG professionals. It is strongly focused on power, productivity and inter-operability with existing toolkits.

Vue 6 naturally integrates and extends all major 3D applications to provide a complete, professional natural 3D studio.

Specifically designed for professionals, it combines a multitude of cutting-edge features that easily integrate with your workflow.

With its intuitive, production-oriented layout, you will quickly enhance your production with rich EcoSystemsTM of wind-swept trees and plants, Spectral atmospheres and detailed terrains in fully animated scenes.

New in Version 6.5

  • Release 6.5 of Vue adds a number of breakthrough features to an already long list:
  • Create skies with as many overlapping spectral cloud layers as you like for complex and unbelievably realistic cloudscapes!
  • Revolutionary new cloud lighting technology that lets local lights affect spectral atmospheres and clouds (as below)!
  • Create true-to-life thunder storms, search lights or illuminated fly through clouds.
  • Render spectral atmosphere animations significantly faster thanks to the optimized spectral atmosphere anti-flickering technology!
  • Render very high resolution images over a network of computers!

Version 6 Features

  • Lighting
    • Global Illumination.
    • Global Radiosity.
    • NEW! Fast in-depth computation of reciprocal object lighting for accurate indoor lighting.
    • NEW! Radiosity engine optimized for: Indoor or infinite scenery.
    • NEW! Faster radiosity engine (up to 4 times faster).
    • Global ambiance.
    • NEW! Ambient occlusion with user definable occlusion range.
    • HDRI support.
    • Image based lighting.
    • Background and environment mapping.
    • NEW! Sub-Surface Scattering: Absorption.
    • NEW! Sub-Surface Scattering: Multiple Internal Scattering.
    • Easy GI single slider Global Illumination render quality setting.
    • Illumination baking.
    • Illumination baking quality adjustable on a global or per object basis (adjustable map resolution and quality boost).
    • Adjustment of Global light intensity.
    • Indirect lighting can be ignored on specific objects.
    • Influence of specific lights can be ignored from the Radiosity solution.
    • Advanced control over the indirect lighting engine.
    • Show illumination samples in final render.
    • Separate map option for background, IBL and global reflection map channels.
    • Shadow and volumetric light optimization for dramatic increase in rendering speed.
    • Light gels with realistic projection modes.
    • Adjustable light shadow density, negative lights.
    • Enable diffuse and highlight on a per-light basis.
    • Custom light intensity vs. distance profiles.
    • Lights can affect specific objects only.
    • Variable light color based on distance to light.
    • NEW! Area light panel for soft, natural lighting.
    • NEW! Light emitting objects.
    • NEW! One-click conversion of objects into light sources.
    • Fast, fake caustics in the shadows of transparent materials. Caustics realistically depend on the Index of Refraction.
    • NEW! Accurate computation of caustics in the shadows of transparent objects.
    • NEW! Realistic optional "spreading" of the light spectrum in caustics (rainbow-prism effect).
    • NEW! Per-light adjustment of the quality of soft shadows.
    • Complete lens flare system.
    • Controllable lens flares per light.
    • Lens flare editor.
    • Lens flare reflections editor.
    • Polygonal reflections.
    • Point light, Quadratic point light, Spotlight, Quadratic spotlight, Directional light.
    • NEW! Lens Glare effect simulates internal lens diffusion.
  • Atmosphere
    • NEW! Atmosphere presets: Over 180.
    • NEW! Ultra-realistic spectral atmosphere model.
    • NEW! Choice of 4 different types of atmosphere models.
    • Volumetric clouds, lights, materials (visible rays, with optional dust).
    • NEW! Spectral Volume Cloud layers for extremely realistic cloudscapes.
    • NEW! Godrays in clouds.
    • NEW! Fly through clouds.
    • NEW! Cloud layers near ground simulate fog.
    • NEW! Realistic "peaking" of mountains through clouds.
    • NEW! Create multiple layers of overlapping clouds.
    • NEW! MetaClouds individual cloud formations.
    • NEW! Library of MetaCloud models.
    • NEW! Predefined shapes of clouds, unlimited layers of clouds: Over 100.
    • Unlimited cloud layers.
    • NEW! Customize the shape of MetaClouds.
    • Stars, rainbows, ice rings.
    • NEW! Individual lights can illuminate spectral cloud layers and MetaClouds.
  • EcoSystems
    • EcoSystem patented technology to easily distribute millions of objects in scenes.
    • Use preset EcoSystem materials to automatically populate your scenes with millions of objects.
    • Create EcoSystems from multiple objects.
    • Create entire forests of trees.
    • Create forests of trees blowing in the wind.
    • Scatter millions of animated objects.
    • Mix EcoSystems with standard materials.
    • Mix several EcoSystems together depending on environment (slope, altitude.
    • Automatic placement of EcoSystem population according to a user defined SmartGraph density function (that can depend on position, altitude, slope.
    • Advanced coloring control to vary the colors of the population over the EcoSystem.
    • Accurate control over the orientation of the EcoSystem population.
    • Accurate control over the size and variation in size of the EcoSystem population.
    • Automatic decay of EcoSystem density near foreign objects.
    • Optional size reduction and color decay at low EcoSystem densities.
    • NEW! EcoSystem 2 technology: paint instances directly onto objects.
    • NEW! Add, remove and resize EcoSystem instances interactively.
    • NEW! Select individual instances or groups of instances and move/rotate/resize them interactively.
    • NEW! Paint size, color or density of EcoSystems using a pressure sensitive tablet.
    • NEW! Convert EcoSystem instances into real objects for editing, move them back to the EcoSystem later.
    • NEW! Paint EcoSystems as individual material layers or on a global basis.
    • NEW! Layered EcoSystems to control individual EcoSystem populations.
    • NEW! Control "affinity" between EcoSystem layers.
  • Vegetation
    • Ultra-realistic SolidGrowth vegetation: 52 editable species.
    • Compatible with modified plant species.
    • Easy-to-Use Plant Editor for Plant Customization.
    • Instantly create variations of existing plants.
    • Plant Editor and Leaf Editor let you modify existing plants or create entirely new plant species.
    • Create and save new plant species as stand-alone files for future use in your scenes.
  • Terrains
    • Solid3D real-time terrain modeling.
    • NEW! Preset terrain styles: 8.
    • NEW! Erosion types: 7.
    • Geological algorithms: 12.
    • NEW! Glaciation, alluvium and dissolve erosion effects.
    • NEW! Peak terrain preset creates young looking mountains.
    • Procedural terrains with infinite details.
    • NEW! Combine image data with procedural functions using dedicated blending nodes.
    • Ability to switch from one form of terrain to another easily.
    • Skin terrains.
    • Symmetrical terrains.
    • Pressure-sensitive tablet editing of terrains.
    • NEW! Resizable terrain editor.
    • NEW! Customizable brush shape for terrain editing.
  • Modeling
    • Primitive and Boolean modeling.
    • 3D Text edition tool.
    • Customizable text beveling, extrusion... and material effects.
    • NEW! Import Postscript and Illustrator data into the text editor.
    • NEW! Optimized memory management for handling large polygon meshes.
    • True Metablobs organic modeling from all Vue Boolean primitives.
    • Adjustable Metablob envelopes and contribution.
    • Welding of multiple meshes into a single mesh.
    • Random rock generator.
    • Multiple planets (moon and other planets of the solar system).
    • Create billboards that always face the camera (with a 'force vertical' option).
    • NEW! Automatic mesh subdivision according to distance from camera to avoid polygonal edges and ungraceful shadows.
  • Rendering
    • NEW! Improved rendering speed, up to 130%.
    • NEW! High amplitude micro-polygon displacement mapping.
    • NEW! One-click displacement mapping.
    • NEW! Dynamic rendertime displacement to handle extremely large "displaced" polygon counts.
    • NEW! Displacement mapping of infinite procedural terrains.
    • NEW! Dynamic geometry smoothing to avoid sharp polygonal edges.
    • NEW! Automatic camera exposure option compensates for the strong variations in illumination between noon and sunset.
    • NEW! Natural film reponse.
    • NEW! Post-render exposure control.
    • NEW! Use an image or animation as a backdrop for your renders.
    • NEW! Rendering Presets: OpenGL, preview, final, broadcast, superior, ultra, user settings.
    • Render size limitation: Limited by memory only.
    • Pictures larger than screen resolution can be rendered to screen.
    • Custom render size.
    • Navigation inside the rendered picture using pan controls.
    • Alpha and Z depth directly computed during the render process.
    • Ray-traced depth of field.
    • Hybrid 2.5D depth of field.
    • Ray-traced [soft] shadows.
    • NEW! Advanced soft shadow computation to produce perfectly smooth soft shadows.
    • Ray-traced [blurry] reflections and refractions.
    • Blurry reflection and refraction settings for each material independently.
    • Fake [blurry] reflections using reflection maps.
    • AccuShadows shadow mapping technology for faster [soft] shadows.
    • Multi pass rendering (separates renders into the different rendering components shadow, diffuse, ambient, etc.
    • Create separate pictures for Diffuse, Specular, Shadows, Ambient, Refractions, Reflections, Background, Indirect Lighting, Post-process.
    • NEW! Per layer, per object or per material multi-pass masks (fully anti-aliased): Color and alpha.
    • Create layers for additional render information such as Z depth, object ID, material ID, global alpha mask, normal vectors.
    • Export all channels and masks into a convenient Photoshop PSD multi-channel, multi-mask file.
    • Full support of G-Buffer compositing information.
    • Store all anti-aliasing and rendering channel samples on separate G-Buffer layers.
    • Render occluded objects (on a per object or global basis) to render hidden parts of the scene.
    • Render export as RLA or RPF for advanced compositing options.
    • Exclude ground from Alpha map option.
    • Objects can be hidden from render.
    • Global and per-material reflection maps.
    • Rendering in unlimited color depth.
    • Optional details in render information panel.
    • Panoramic rendering with adjustable rotation angle.
    • Spherical panoramic rendering.
    • Rendering in all views (including orthogonal rendering).
    • Render in views can be set to a different quality than normal rendering.
    • NEW! Stand alone renderer handles rendering while you work on the scene.
    • NEW! Remote stand-alone rendering via optional RenderBull.
    • Network rendering of animations.
    • Network rendering of pictures.
    • Rendering across hybrid network of computers.
    • Fail-safe HyperVue network rendering.
    • Maximum render nodes: Unlimited (through RenderCow pack expansions).
    • SmartCow automatic node detection and activation.
    • Hotplug render nodes to add/remove nodes during render: MacOS X only.
    • NewCow automatic updating of render nodes.
    • NEW! Customizable command-line render launching sequence.
    • NEW! RenderBull optional stand alone renderer for integration in large render farms.
    • Render area can be temporarily disabled.
    • Render blow-up option.
    • Geometry anti-aliasing.
    • NEW! User definable geometry anti-aliasing: Up to 1024 rays/pixel.
    • HyperMipMap material anti-aliasing (including procedural materials).
    • Advanced anti-aliasing strategies.
    • NEW! User definable anti-aliasing strategies to optimize speed vs. Smoothness.
    • Optimized render memory management to allow the rendering of very large images.
    • Post processing to adjust color, contrast, saturation, gamma.
    • NEW! Ability to load/save independent post-processing settings.
    • Create custom render effects using user-defined python callbacks.
    • Ability to resume an interrupted render.
  • Materials
    • NEW! Material presets: Over 500.
    • Level(s) of material Edition: 4.
    • Basic material editor with possibility of importing images as textures and bump maps.
    • Advanced procedural material creation/mixing.
    • Advanced Material Editor.
    • SmartGraph function Editor.
    • Control all material parameters via function graphs.
    • Advanced SmartGraph input nodes: screen position, angle of incidence, distance to camera, distance on ray, depth in object, distance to object below, incident light angle, light direction, light color, reflected direction, etc.
    • NEW! Infinite materials with advanced SmartGraph input nodes compatible with Easel, Esprit and Pro Studio.
    • Time dependent noises (including basic 'Open Ocean' water node).
    • NEW! Browse material hierarchy inside material editor.
    • NEW! Layered material system.
    • NEW! Direct access to sub-materials and sub-layers in the material editor.
    • NEW! Add names and comments to SmartGraph nodes.
    • NEW! Control material scales from inside the material editor.
    • NEW! Individual access to identical material zones.
    • NEW! Change material settings for several materials simultaneously.
    • NEW! Stack layers according to alpha, slope, altitude and orientation.
    • NEW! Alpha (non refractive) transparency channel.
    • NEW! Color and alpha map editor.
    • NEW! Rendering of Poser characters using the Poser shading tree.
    • NEW! Perfect blending of lighting and GI with Poser shading tree.
    • NEW! Optional texture mip-mapping.
    • NEW! Global control over the level of mip-mapping.
    • NEW! 16 bit texture support.
    • Materials can be mixed seamlessly.
    • Mixed material can be set to react to environment properties (slope, altitude and orientation.
    • Material mapping modes (World and Object mapping): standard, cylindrical, spherical, parametric .
    • Easy access to all materials in scene.
    • Direct access to all materials inside multi-material objects.
    • Direct access to all texture maps and imported objects.
    • Rotoscoping (Use animations as texture maps).
    • Detailed function output observer.
    • Detailed node previews in function editor.
    • Preview of Material limited to the active window.
    • Baking of procedural materials as texture maps.
    • Adjustable maximum ray depth and Total Internal Reflections.
    • Anti-aliasing can be disabled for given materials.
    • Receive shadows material option.
    • Shadow only material option.
    • Backlight option (for one-sided materials only) for realistic backlighting of opaque materials.
    • Mixed/Layered materials displayed as hierarchies in World Browser.
    • Volumetric materials.
    • NEW! Volumetric materials with Internal volumetric color and shading.
    • NEW! Hypertextures.
    • Mapped pictures can be blended with a solid color (bitmapped materials).
    • Luminous and Glowing materials.
    • NEW! Easy hilighting of sub-materials and layers to visualize the influence of each material in the final render.
    • NEW! Ability to map textures only once, controllable independently for each axis.
  • Animation
    • Animation output resolution: Limited by memory only.
    • Camera animation.
    • Animate objects, materials, atmospheres, clouds, waves.
    • Import animated Poser 4, 5 & 6 characters.
    • Intuitive Animation wizard for easy animation setup.
    • NEW! SolidGrowth 4 Plant technology that dramatically reduces flickering of distant plants.
    • NEW! OpenGL rendering of animations for quick proofing.
    • Dynamic Motion ReactionTM easy movement setup.
    • NEW! Option to ignore time spline when computing motion (e.g. to look forward even when moving back).
    • NEW! Customizable Dynamic Motion Reaction effects.
    • Easy setup of cloud movement using direction and speed of movement controls.
    • Pre-animated Mesh support.
    • Animated post-processing effects.
    • Camera switcher lets you switch cameras during render (ideal for storyboarding).
    • Spin and vibration effects.
    • Twinkling stars.
    • Automatic synchronization of cameras and lights: With 3DS Max, Cinema 4D, Maya, LightWave & Softimage XSI.
    • Synchronization data incorporated into scene for easy retrieval.
    • NEW! Save Synchronization data to file for manual loading into Vue.
    • NEW! Animation export as AfterEffects.
    • NEW! Import motion tracking information.
    • NEW! Dynamic Motion blur anti-aliasing reduction.
    • Timeline with animation preview.
    • NEW! Easily change the duration of an entire animation.
    • NEW! Allow clipping of time slider to animation duration.
    • Animation properties in the Timeline.
    • Direct editing of filter key points and tangents.
    • Spline time control.
    • NEW! Field interlacing, non-square pixels, flicker reduction.
    • Enhanced time spline editor.
    • Advanced flicker reduction options.
    • Reduced indirect lighting pulsation evaluation mode.
    • Automatic keyframe creation.
    • Auto-keyframing can be disabled.
    • Copy-pasting of animation keyframes.
    • Keyframes can be created for single properties only.
    • NEW! Graph display of animated parameter values in Timeline.
    • NEW! Accurate control over curve tangents and tension of animated parameters.
    • NEW! Access to individual coordinates in animation graph.
    • NEW! Step, linear and smooth interpolation modes.
    • NEW! Automatic ease-in/ease-out keyframe option.
    • NEW! Animate rotation using quaternions or Euler angles.
    • Action safe and title safe frames and field grids (user configurable).
    • Accurate dithered motion blur.
    • Adjustable and animatable amount of motion blur.
    • Motion-blur on object deformation.
    • Fast Hybrid 2.5DTM motion blur.
    • Separate animation channel for camera exposure.
    • Automatic simulation of breeze on plants.
    • Strong wind effects defined on individual plants or groups of plants.
    • Advanced breeze customization with OpenGL preview.
    • Animated wind intensity and direction.
    • NEW! Omni and directional ventilators for local modifications of plants.
    • NEW! Ventilators can be made to influence EcoSystems.
    • Plant geometry keyframing for spectacular animated lifecycles.
    • Automatic start of movie player after animation render.
    • Non-animatable objects.
    • Object linking and tracking forward dynamics.
    • Option to output temporary images when network rendering an animation as independent frames.
    • Optional display of time code on frames (on a separate layer when rendering as multi-pass).
    • NEW! Automatically hide time code when rendering to final or better.
    • Time display as: SMPTE, frame #, time.
    • Optional automatic illumination baking of meshes.
  • User Interface
    • Productive, uncluttered interface layout.
    • NEW! Flat interface design (with optional standard Vue 5-style interface).
    • NEW! Customizable interface colors.
    • NEW! Automatic adjustment of interface shortcuts and colors to mimic other 3D applications in your toolkit.
    • NEW! Re-posing of Poser meshes directly from inside Vue.
    • NEW! Efficient memory management: multiple instances of identical objects are stored only once in memory.
    • NEW! Automatic object instanciation.
    • NEW! Interactive alignement tool.
    • NEW! Accurate alignment and drop operations.
    • NEW! Quick color selection tool with customizable color presets.
    • NEW! Custom previews can be used to represent saved items.
    • NEW! Perspective camera view.
    • NEW! Drag objects, materials, etc into your scene from the non-modal browsers.
    • NEW! Unified light editor.
    • NEW! If object editor is open, changing selected object changes to the appropriate editor.
    • NEW! Place an image in the background of the OpenGL views for reference.
    • NEW! Change axis conventions.
    • NEW! Change order of rotations.
    • NEW! Change the size of the animation preview in the Timeline.
    • NEW! Merge scenes.
    • NEW! Repeat last operation to create an array (extend or subdivide).
    • NEW! Alt + move object creates a copy of the object.
    • NEW! Customizable view navigation shortcuts.
    • NEW! Gizmo object manipulators (optional).
    • NEW! Adjustable gizmo size.
    • NEW! Local, global, camera and parent manipulation modes.
    • NEW! Indicate where you want all your files to go at installation time (e.g. My Documents).
    • NEW! Multiple object renaming.
    • NEW! View option menu commands with optional shortcuts.
    • NEW! Gizmo option menu commands with optional shortcuts.
    • NEW! Animation option menu commands with optional shortcuts.
    • NEW! Quick Render option menu commands with optional shortcuts.
    • Fully multi-threaded interface for fast response.
    • One view/4 view layout.
    • Object Properties, Real-time scene preview.
    • World Browser scene management.
    • Organize objects in layers: Unlimited layers.
    • Enhanced World Browser with direct access to materials, texture maps and imported objects for efficient management of complex projects.
    • Display of material hierarchies with direct access to sub-materials.
    • Easy replacement of textures throughout the entire scene.
    • NEW! Library tab in World Browser shows all objects used several times.
    • NEW! Easily modify all instances of a reference object using the Library tab.
    • Scatter-replicate tool.
    • Scatter replicate tool creates variations of plants, terrains, rocks.
    • Replication tool with configurable position/size/orientation offset.
    • Random scattering and replication of objects.
    • NEW! Automatic instanciation of scattered/replicated objects.
    • Summary of materials to quickly access all materials in the scene.
    • NEW! Resizable material summary.
    • Drop button to easily set your object on the terrain surface.
    • NEW! Smart drop rests the dropped object on the surface of the underlying object.
    • Undo-Redo: Mutliple undo-redo.
    • Ability to reorganize the view panes.
    • Resizable viewports.
    • Dockable Timeline.
    • Access to all G-Buffer channels and layers in interface.
    • Access to all render passes and masks.
    • NEW! Access to vertical and horizontal camera fields of view.
    • Trackball-type camera operations and advanced camera management grouped into Camera Control Center.
    • Each camera possesses a target object for easier aiming and setting of focus point.
    • Camera targets can be linked to other objects in the scene (e.g. to automatically keep that object in focus).
    • All cameras can appear on screen.
    • Camera group manager in World Browser.
    • Resizable World Browser and Scene Preview.
    • Sort objects by size, name or type.
    • Lock or hide entire layers.
    • Python scripting.
    • Directly access frequently used scripts.
    • Python console for direct input.
    • Python functions to add, modify and remove EcoSystem instances.
    • Picture printing with user definable DPI resolution.
    • User-definable startup scene.
    • Real units for object sizes.
    • NEW! Display measurements as real-world units (metric or Imperial).
    • Pivot position in object coordinates (toggle). Pivot position can be reset.
    • Object resizing relative to opposite corner (toggle).
    • Mesh splitting by material.
    • Object decimation for faster scene setup.
    • Spotlight view through for accurate aiming (OpenGL only).
    • Full-screen mode.
    • List of default folders when searching for texture maps.
    • NEW! Option to recursively search for texture maps in texture folders.
    • Optional independent panning and zooming of views.
    • Non modal terrain editor.
    • NEW! Resizeable Terrain editor.
    • Objects can be locked/hidden independently.
    • Baking of objects to polygons (including Boolean operations).
    • Incorporation of texture maps in scenes.
    • User-definable keyboard shortcuts.
    • "Only show active layer" preview option.
    • Object replacement by other objects.
    • NEW! When replacing plants, use the geometry of the replaced plants to generate the new plants.
    • Automatic detection and creation of new browser collections.
    • Cloud layers can be easily hidden/restored.
    • All preview displays are fully anti-aliased.
    • Linear and angular snapping grids when moving and rotating objects.
    • Customizable linear and angular grid snapping when moving and rotating objects.
    • NEW! Multiple backup tool.
  • Real-Time Preview
    • Real-time thumbnail render preview.
    • Fully customizable OpenGL previewing options.
    • Realistic OpenGL preview of plants, planets, lens-flares, texture map atmosphere...with instant and detailed feedback.
    • Dual-resolution OpenGL preview for faster response.
    • NEW! OpenGL preview of EcoSystem instances as billboards, boxes or full geometry.
    • NEW! User definable radius around the camera in which EcoSystem instances appear at full resolution.
    • Textured OpenGL preview.
    • OpenGL and Wireframe preview.
    • OpenGL Preview of Boolean operations.
    • OpenGL Preview of Metablobs.
    • Automatic selection of preview color based on procedural material color.
    • Show objects as box, wireframe, shaded or smooth shaded.
    • Axis preview in viewports.
    • OpenGL and rendered plant preview in Plant Editor.
    • Decimated object preview for faster previewing.
    • Minimum setting for preview frame rate (dynamic preview simplification to maintain frame rate).
    • NEW! Control over OpenGL clipping planes.
    • NEW! Show camera and lights at constant size in previews.
    • NEW! Selected objects appear with a red wireframe: Optional.
    • NEW! Parts of selected objects that use the current material appear hilighted: Optional.
    • NEW! Selection wireframe always appears on top of other objects: Optional.
  • Import/Export
    • Static Poser 4, 5 & 6 scene import.
    • Support for Poser 5 & 6 dynamic clothes and hair.
    • Animated Poser 4, 5 & 6 scene import.
    • NEW! Convert objects from Max into Vue format.
    • Compatible with Cornucopia3D cost-effective copy-protected content.
    • NEW! Import options dialog to control imported object position and sizing.
    • NEW! When loading objects, option to automatically drop them to the ground.
    • NEW! Motion tracking import: MatchMover (RZML, RZ3), Boujou & SynthEyes (MS).
    • NEW! 2D Import: BMP, BUM, DEM, EXR, GIF, HDR, IFF, Jpeg, PCX, Pict, PNG, PSD, RLA, RPF, TGA, Tiff.
    • Animated 2D import: Sequence of pictures, MOV (Macintosh only), AVI (Windows only).
    • NEW! Vector data import: Postscript and Illustrator up to 3.2.
    • Exposure and contrast controls in HDRI images.
    • NEW! Textured model imports as: 3DS, 3DMF, COB, DEM, DXF, SKP, LWO, OBJ, PZ3, PZZ, RAW, SHD, VRML.
    • NEW! 2D Export: Tiff, TGA, Pict, BMP, GIF, HDR, EXR, EPX, PSD, Jpeg, PNG, PCX, IFF, RLA, RPF.
    • Embed alpha information in Tiff and PNG formats.
    • Sky exports as sky-boxes or sky-domes.
    • Export high dynamic range images (including skydomes).
    • Export 48 bit color images.
    • Object exports: All objects, with textures.
    • Scene exports: 3DS, LWS.
    • Optimized object and texture map exports.
    • Textured object exports as: 3DS, C4D, COB, DXF, LWO, OBJ, SHD.
    • NEW! Animation export: QT MOV, QTVR, AVI, Mpeg 1 & 2, independent frames.
    • NEW! Camera animation export (e.g. to After Effects): Maya MA.
    • Object animation export (motion, orientation, size): 3DS, MOT.
    • User-definable mesh and texture map resolution for exports.
    • Automatic re-importing of externally modified texture maps and 3D objects.
    • Objects can be marked as not being exportable.
    • Advanced unwrap algorithms for low-distortion UV mapping.
  • Memory Management
    • NEW! Texture virtualization allows rendering with extremely high resolution texture maps.
    • NEW! Geometry virtualization allows rendering of polygon-intensive objects.
    • NEW! "Purge Memory" command to cleanup memory and reduce fragmentation.
    • Automatic memory monitoring system attempts to preserve scene integrity after memory allocation failures.
    • Optional compatibility mode minimizes hardware compatibility issues.
    • Degraded display mode (dynamic simplification of OpenGL preview when resources become critically low).
    • Optional limit on OpenGL polygon count.
    • Automatic suspension of mesh simplification, Boolean/Metablob preview and background draw threads when system resources become critically low.
    • Automatic software updating (optional).
    • Video-board compatibility checking.
    • Automatic checking of OpenGL driver compatibility.
    • Option to clear OpenGL before rendering.
  • Miscellaneous
    • Multi-processor rendering: Unlimited number of processors.
    • Hundreds of preset atmospheres, objects, materials.
    • Optimized for G5 and P4 HT processors.
    • NEW! Optimized for PowerPC and Intel Macs.
    • NEW! 64 bit version optimized for Windows XP64.
    • NEW! Floating licenses: Optional.
    • NEW! Inline help: PDF Manual.
    • NEW! Documentation: 587 page manual.
    • Packed full of content on: 2 CDs.

System Requirements

  • Macintosh
    • Mac OS X v10.3+,
    • 2GHz PowerPC or Intel processor or faster,
    • 1GB of free RAM (2GB recommended),
    • 200 MB of free Hard Disk space,
    • 1024x768 in 65K colors/16 bits (24+ bits recommended).
  • Windows
    • Windows 2000/XP/XP64/Vista,
    • 2GHz Pentium III or better processor,
    • 1GB of free RAM (2GB recommended),
    • 200 MB of free Hard Disk space,
    • 1024x768 in 65K colors/16 bits (24+ bits recommended).
  • An OpenGL accelerated video board is not required, but is a big plus.
  • Multi-processor rendering is only available on all multi-processor OS X, 2000, XP Pro and Vista systems.

Supported Video Boards

  • Windows 2000/XP/XP64:
    • All boards with NVidia Quadro and GeForce chips.
    • All boards with ATI Radeon 9x00 chips.
  • Macintosh OSX:
    • All boards with NVidia GeForce chips.
    • All boards with ATI Radeon 9x00 and Rage 128 chips.
  • Boards that are not on this list may work with Vue, but haven't been tested. If you are using Vista, we recommend that you check compatibility using the PLE version.

May We Take Your Order, Please?

Ordering from Safe Harbor is safe and easy. We offer a variety of ways to order including securely through this website or over the phone, toll-free. Our customers are always pleased with our top-rated customer service, fast shipping and competitive prices.

Safe Harbor appreciates your business! May we please take your order for a Vue 6.5 Infinite - Nodelocked License today?

Add Vue 6.5 Infinite - Nodelocked License to Your Cart to Order Securely Online  • or •  Call 800-544-6599 to Order By Phone

What Customers are Saying About Safe Harbor
This is yet another reason why I like Safe Harbor so much - even though you could have gotten a few more bucks out of this sale, you're more concerned about my satisfaction. - Phil

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Order securely online or call 800-544-6599Safe Harbor Computers - Digital Video & 3D Animation Specialists

Safe Harbor Computers - Digital Video & 3D Animation Specialists

Safe Harbor Computers - Digital Video & 3D Animation Specialists