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Safe Harbor Computers - Digital Video & 3D Animation Specialists

Safe Harbor Computers - Digital Video & 3D Animation Specialists

Safe Harbor Computers - Digital Video & 3D Animation Specialists
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NEW! Vue 6 Esprit (Academic)
Vue 6 Esprit is the essential 3D application for artists and illustrators, casual and professional alike. It is focused on intuitive workflow, advanced rendering features and extended Poser integration.

List Price: $149.00
Our Price: $147.00

Add Vue 6 Esprit (Academic) to Your Cart to Order Securely Online  • or •  Call 800-544-6599 to Order By Phone

Vue 6 Esprit (Academic)

CATEGORY: 3D Animation PARTNUMBER: EONN0300014
MANUFACTURER: e-on software PLATFORM(S): Apple Mac   &   Windows Win
ON THE WEB: www.e-onsoftware.com AVAILABILITY: Usually ships in 2-business days or less.
AVERAGE RATING: Not rated yet!   Write a review! DELIVERY: Packaged - Due to this items unusual size or weight, an extra shipping surcharge may be applied to your order.

Note!
For Delivery in North America OnlyVue 6 Esprit (Academic) is for sale in North America only. Due to manufacturer's restrictions, Safe Harbor can not ship this product internationally.
Academic Discount!This product is discounted for academic sale and may have special licensing and purchasing requirements - click here for details.

Vue 6 Esprit (Academic) Specifications

With a clear, uncluttered interface and state of the art features, Esprit combines sophistication with ease of use. With Vue’s renowned natural 3D tools and unique render quality, you’ll be creating inspiring 3D art in any style.

What Can I Do With Vue 6 Esprit?

  • Create stunning 3D art in any style - photorealistic, illustration, fantasy, abstract…
  • Walk, drive and fly through your scenes - create dazzling animations
  • Import Poser figures and 3D objects, and render them in realistic natural surroundings
  • Create amazingly detailed virtual worlds
  • Produce professional quality renders for any purpose -print, DVD, multimedia…
  • Easily create professional 3D titling effects for videos and DVDs

Why Vue 6 Esprit?

  • Intuitive and easy to use - designed with the artist in mind
  • Unrivaled natural 3D scenery power
  • Tight integration with Poser, full support for all 3D formats
  • Clear, uncluttered interface easy to master and productive
  • Loaded with hundreds of preset objects, atmospheres, plants and materials
  • Flexible architecture five optional expansion modules
  • Heaps of extra content available directly through Cornucopia3D
  • Support for e-on’s optional copy protection - get content at cheaper prices
  • Numerous hyper-active Vue communities - join a huge family to learn and share

Unique Technologies

  • Acclaimed SolidGrowth realistic plant system
  • Ultra-realistic atmospheres and clouds
  • Supports the revolutionary Ecosystem technology
  • Procedural terrains with infinite level of detail
  • All of today’s high-end rendering technologies - easily accessible and usable
  • Re-pose Poser figures directly inside Vue 6 Esprit
  • Poser figures render just like in Poser - using the full Poser shader tree

Features

  • Lighting
    • Global Illumination.
    • Global Radiosity.
    • NEW! Fast in-depth computation of reciprocal object lighting for accurate indoor lighting.
    • Radiosity engine optimized for: Infinite scenery.
    • NEW! Faster radiosity engine (up to 4 times faster).
    • Global ambiance.
    • NEW! Ambient occlusion with user definable occlusion range.
    • HDRI support.
    • Image based lighting.
    • Background and environment mapping.
    • NEW! Sub-Surface Scattering: Absorption.
    • NEW! Sub-Surface Scattering: Multiple Internal Scattering.
    • Easy GI single slider Global Illumination render quality setting.
    • Adjustment of Global light intensity.
    • Shadow and volumetric light optimization for dramatic increase in rendering speed.
    • Light gels with realistic projection modes.
    • Adjustable light shadow density, negative lights.
    • Enable diffuse and highlight on a per-light basis: With LightTune.
    • Custom light intensity vs. distance profiles: With LightTune.
    • Lights can affect specific objects only: With LightTune.
    • Variable light color based on distance to light: With LightTune.
    • NEW! Area light panel for soft, natural lighting.
    • NEW! Light emitting objects.
    • NEW! One-click conversion of objects into light sources.
    • Fast, fake caustics in the shadows of transparent materials. Caustics realistically depend on the Index of Refraction.
    • NEW! Accurate computation of caustics in the shadows of transparent objects.
    • NEW! Realistic optional "spreading" of the light spectrum in caustics (rainbow-prism effect).
    • NEW! Per-light adjustment of the quality of soft shadows.
    • Complete lens flare system.
    • Controllable lens flares per light.
    • Lens flare editor.
    • NEW! Polygonal reflections.
    • Point light, Quadratic point light, Spotlight, Quadratic spotlight, Directional light.
    • NEW! Lens Glare effect simulates internal lens diffusion.
  • Atmosphere
    • NEW! Atmosphere presets: Over 180.
    • NEW! Ultra-realistic spectral atmosphere model.
    • NEW! Choice of 4 different types of atmosphere models.
    • Volumetric clouds, lights, materials (visible rays, with optional dust).
    • NEW! Spectral Volume Cloud layers for extremely realistic cloudscapes.
    • NEW! Godrays in clouds.
    • NEW! Fly through clouds.
    • NEW! Cloud layers near ground simulate fog.
    • NEW! Realistic "peaking" of mountains through clouds.
    • NEW! Create multiple layers of overlapping clouds.
    • NEW! MetaClouds individual cloud formations.
    • NEW! Library of MetaCloud models.
    • NEW! Predefined shapes of clouds, unlimited layers of clouds: Over 100.
    • Unlimited cloud layers.
    • NEW! Customize the shape of MetaClouds.
    • Stars, rainbows, ice rings.
  • EcoSystems
    • NEW! EcoSystem patented technology to easily distribute millions of objects in scenes.
    • NEW! Use preset EcoSystem materials to automatically populate your scenes with millions of objects.
    • NEW! Create EcoSystems from multiple objects: With EcoSystem.
    • NEW! Create entire forests of trees: With EcoSystem.
    • NEW! Scatter millions of animated objects: With EcoSystem.
    • NEW! Mix EcoSystems with standard materials.
    • NEW! Mix several EcoSystems together depending on environment (slope, altitude.
    • NEW! Automatic placement of EcoSystem population according to a user defined SmartGraph density function (that can depend on position, altitude, slope: With EcoSystem.
    • NEW! Advanced coloring control to vary the colors of the population over the EcoSystem: With EcoSystem.
    • NEW! Accurate control over the orientation of the EcoSystem population: With EcoSystem.
    • NEW! Accurate control over the size and variation in size of the EcoSystem population: With EcoSystem.
    • NEW! Automatic decay of EcoSystem density near foreign objects.
    • NEW! Optional size reduction and color decay at low EcoSystem densities: With EcoSystem.
  • Vegetation
    • Ultra-realistic SolidGrowth vegetation: 52 species.
    • Compatible with modified plant species.
    • Easy-to-Use Plant Editor for Plant Customization: With Botanica.
    • Instantly create variations of existing plants.
    • Plant Editor and Leaf Editor let you modify existing plants or create entirely new plant species: With Botanica.
    • Create and save new plant species as stand-alone files for future use in your scenes: With Botanica.
  • Terrains
    • Solid3D real-time terrain modeling.
    • NEW! Preset terrain styles: 8.
    • NEW! Erosion types: 7.
    • Geological algorithms: 12.
    • NEW! Glaciation, alluvium and dissolve erosion effects.
    • NEW! Peak terrain preset creates young looking mountains.
    • Procedural terrains with infinite details.
    • NEW! Combine image data with procedural functions using dedicated blending nodes.
    • Ability to switch from one form of terrain to another easily.
    • Skin terrains.
    • Symmetrical terrains.
    • Pressure-sensitive tablet editing of terrains.
    • NEW! Resizable terrain editor.
    • NEW! Customizable brush shape for terrain editing.
  • Modeling
    • Primitive and Boolean modeling.
    • 3D Text edition tool.
    • Customizable text beveling, extrusion... and material effects.
    • NEW! Import Postscript and Illustrator data into the text editor.
    • NEW! Optimized memory management for handling large polygon meshes.
    • True Metablobs organic modeling from all Vue Boolean primitives.
    • Adjustable Metablob envelopes and contribution.
    • Welding of multiple meshes into a single mesh.
    • Random rock generator.
    • Multiple planets (moon and other planets of the solar system).
    • NEW! Automatic mesh subdivision according to distance from camera to avoid polygonal edges and ungraceful shadows.
  • Rendering
    • NEW! Improved rendering speed, up to 130%.
    • NEW! High amplitude micro-polygon displacement mapping.
    • NEW! One-click displacement mapping.
    • NEW! Dynamic rendertime displacement to handle extremely large "displaced" polygon counts.
    • NEW! Displacement mapping of infinite procedural terrains.
    • NEW! Dynamic geometry smoothing to avoid sharp polygonal edges.
    • NEW! Automatic camera exposure option compensates for the strong variations in illumination between noon and sunset.
    • NEW! Natural film reponse.
    • NEW! Post-render exposure control.
    • NEW! Rendering Presets: OpenGL, preview, final, broadcast, superior, ultra, user settings.
    • Render size limitation: Limited by memory only.
    • Pictures larger than screen resolution can be rendered to screen.
    • Custom render size.
    • Navigation inside the rendered picture using pan controls.
    • Alpha and Z depth directly computed during the render process.
    • NEW! Hybrid 2.5D depth of field.
    • Ray-traced [soft] shadows.
    • NEW! Advanced soft shadow computation to produce perfectly smooth soft shadows.
    • Ray-traced [blurry] reflections and refractions.
    • Blurry reflection and refraction settings for each material independently.
    • AccuShadows shadow mapping technology for faster [soft] shadows: With LightTune.
    • Rendering in unlimited color depth.
    • Panoramic rendering with adjustable rotation angle.
    • NEW! Stand alone renderer handles rendering while you work on the scene.
    • NEW! Network rendering of animations: With HyperVue.
    • NEW! Network rendering of pictures: With HyperVue.
    • NEW! Rendering across hybrid network of computers: With HyperVue.
    • NEW! Fail-safe HyperVue network rendering: With HyperVue.
    • NEW! Maximum render nodes: Up to 5 with HyperVue.
    • NEW! SmartCow automatic node detection and activation: With HyperVue.
    • NEW! Hotplug render nodes to add/remove nodes during render: With HyperVue, on MacOS X only.
    • NEW! NewCow automatic updating of render nodes: With HyperVue.
    • Render area can be temporarily disabled.
    • Geometry anti-aliasing.
    • User definable geometry anti-aliasing: Up to 64 rays/pixel.
    • NEW! Advanced anti-aliasing strategies.
    • Post processing to adjust color, contrast, saturation, gamma.
    • NEW! Ability to load/save independent post-processing settings.
    • Ability to resume an interrupted render.
  • Materials
    • NEW! Material presets: Over 500.
    • Level(s) of material Edition: 3.
    • Basic material editor with possibility of importing images as textures and bump maps.
    • Advanced procedural material creation/mixing.
    • Advanced Material Editor.
    • SmartGraph function Editor.
    • NEW! Infinite materials with advanced SmartGraph input nodes compatible with Easel, Esprit and Pro Studio.
    • NEW! Browse material hierarchy inside material editor.
    • NEW! Layered material system.
    • NEW! Direct access to sub-materials and sub-layers in the material editor.
    • NEW! Add names and comments to SmartGraph nodes.
    • NEW! Control material scales from inside the material editor.
    • NEW! Individual access to identical material zones.
    • NEW! Change material settings for several materials simultaneously.
    • NEW! Stack layers according to alpha, slope, altitude and orientation.
    • NEW! Alpha (non refractive) transparency channel.
    • NEW! Color and alpha map editor.
    • NEW! Rendering of Poser characters using the Poser shading tree.
    • NEW! Perfect blending of lighting and GI with Poser shading tree.
    • NEW! Optional texture mip-mapping.
    • NEW! 16 bit texture support.
    • Materials can be mixed seamlessly.
    • Mixed material can be set to react to environment properties (slope, altitude and orientation.
    • Material mapping modes (World and Object mapping): standard, cylindrical, spherical, parametric .
    • Easy access to all materials in scene.
    • Direct access to all materials inside multi-material objects.
    • Direct access to all texture maps and imported objects: With DeepAccess.
    • Preview of Material limited to the active window.
    • Anti-aliasing can be disabled for given materials.
    • Receive shadows material option.
    • Backlight option (for one-sided materials only) for realistic backlighting of opaque materials.
    • Mixed/Layered materials displayed as hierarchies in World Browser: With DeepAccess.
    • Volumetric materials.
    • NEW! Volumetric materials with Internal volumetric color and shading.
    • NEW! Hypertextures.
    • Mapped pictures can be blended with a solid color (bitmapped materials).
    • Luminous and Glowing materials.
    • NEW! Easy hilighting of sub-materials and layers to visualize the influence of each material in the final render.
    • NEW! Ability to map textures only once, controllable independently for each axis.
  • Animation
    • Animation output resolution: Limited to 1600 pixels wide.
    • Camera animation.
    • Animate objects, materials, atmospheres, clouds, waves.
    • NEW! Import animated Poser 4, 5 & 6 characters.
    • Intuitive Animation wizard for easy animation setup.
    • NEW! OpenGL rendering of animations for quick proofing.
    • Dynamic Motion ReactionTM easy movement setup.
    • NEW! Option to ignore time spline when computing motion (e.g. to look forward even when moving back).
    • NEW! Customizable Dynamic Motion Reaction effects.
    • Easy setup of cloud movement using direction and speed of movement controls.
    • Pre-animated Mesh support.
    • Animated post-processing effects.
    • Camera switcher lets you switch cameras during render (ideal for storyboarding).
    • NEW! Spin and vibration effects.
    • NEW! Twinkling stars.
    • Timeline with animation preview.
    • Animation properties in the Timeline.
    • Direct editing of filter key points and tangents.
    • Spline time control.
    • Automatic keyframe creation.
    • NEW! Fast Hybrid 2.5DTM motion blur.
    • Separate animation channel for camera exposure.
    • Plant geometry keyframing for spectacular animated lifecycles: With Botanica.
    • Automatic start of movie player after animation render.
    • Object linking and tracking forward dynamics.
    • Time display as: SMPTE.
  • User Interface
    • Productive, uncluttered interface layout.
    • NEW! Re-posing of Poser meshes directly from inside Vue.
    • NEW! Efficient memory management: multiple instances of identical objects are stored only once in memory.
    • NEW! Automatic object instanciation.
    • NEW! Interactive alignement tool.
    • NEW! Accurate alignment and drop operations.
    • NEW! Quick color selection tool with customizable color presets.
    • NEW! Custom previews can be used to represent saved items.
    • NEW! Drag objects, materials, etc into your scene from the non-modal browsers.
    • NEW! Unified light editor.
    • NEW! If object editor is open, changing selected object changes to the appropriate editor.
    • NEW! Change the size of the animation preview in the Timeline.
    • NEW! Merge scenes.
    • NEW! Repeat last operation to create an array (extend or subdivide).
    • NEW! Alt + move object creates a copy of the object.
    • NEW! Gizmo object manipulators (optional).
    • NEW! Adjustable gizmo size.
    • NEW! Local, global, camera and parent manipulation modes.
    • NEW! Indicate where you want all your files to go at installation time (e.g. My Documents).
    • NEW! Multiple object renaming.
    • Fully multi-threaded interface for fast response.
    • One view/4 view layout.
    • Object Properties, Real-time scene preview.
    • World Browser scene management.
    • Organize objects in layers: 8 layers max/ unlimited with DeepAccess.
    • Enhanced World Browser with direct access to materials, texture maps and imported objects for efficient management of complex projects: With DeepAccess.
    • Display of material hierarchies with direct access to sub-materials: With DeepAccess.
    • Easy replacement of textures throughout the entire scene: With DeepAccess.
    • NEW! Library tab in World Browser shows all objects used several times: With DeepAccess.
    • NEW! Easily modify all instances of a reference object using the Library tab: With DeepAccess.
    • Scatter-replicate tool.
    • Scatter replicate tool creates variations of plants, terrains, rocks.
    • Replication tool with configurable position/size/orientation offset.
    • Random scattering and replication of objects.
    • NEW! Automatic instanciation of scattered/replicated objects.
    • Summary of materials to quickly access all materials in the scene.
    • NEW! Resizable material summary.
    • Drop button to easily set your object on the terrain surface.
    • NEW! Smart drop rests the dropped object on the surface of the underlying object.
    • NEW! Undo-Redo: Three operations.
    • Trackball-type camera operations and advanced camera management grouped into Camera Control Center.
    • Each camera possesses a target object for easier aiming and setting of focus point.
    • Camera targets can be linked to other objects in the scene (e.g. to automatically keep that object in focus).
    • Sort objects by size, name or type: With DeepAccess.
    • Lock or hide entire layers.
    • Picture printing with user definable DPI resolution.
    • Pivot position in object coordinates (toggle). Pivot position can be reset.
    • Object resizing relative to opposite corner (toggle).
    • Mesh splitting by material.
    • Spotlight view through for accurate aiming (OpenGL only): With LightTune.
    • Non modal terrain editor.
    • NEW! Resizeable Terrain editor.
    • Objects can be locked/hidden independently.
    • NEW! Incorporation of texture maps in scenes.
    • Object replacement by other objects: With DeepAccess.
    • NEW! When replacing plants, use the geometry of the replaced plants to generate the new plants: With DeepAccess.
    • Automatic detection and creation of new browser collections.
    • All preview displays are fully anti-aliased.
    • Linear and angular snapping grids when moving and rotating objects.
  • Real-Time Preview
    • Real-time thumbnail render preview.
    • Fully customizable OpenGL previewing options.
    • Realistic OpenGL preview of plants, planets, lens-flares, texture map atmosphere...with instant and detailed feedback.
    • Dual-resolution OpenGL preview for faster response.
    • NEW! OpenGL preview of EcoSystem instances as billboards, boxes or full geometry: With EcoSystem.
    • Textured OpenGL preview.
    • OpenGL and Wireframe preview.
    • OpenGL Preview of Boolean operations.
    • OpenGL Preview of Metablobs.
    • Automatic selection of preview color based on procedural material color.
    • Show objects as box, wireframe, shaded or smooth shaded.
    • Axis preview in viewports.
    • OpenGL and rendered plant preview in Plant Editor: With Botanica.
    • Decimated object preview for faster previewing.
    • NEW! Show camera and lights at constant size in previews.
    • Selected objects appear with a red wireframe.
    • Selection wireframe always appears on top of other objects.
  • Import/Export
    • Static Poser 4, 5 & 6 scene import.
    • NEW! Support for Poser 5 & 6 dynamic clothes and hair.
    • NEW! Animated Poser 4, 5 & 6 scene import.
    • Compatible with Cornucopia3D cost-effective copy-protected content.
    • NEW! Import options dialog to control imported object position and sizing.
    • NEW! When loading objects, option to automatically drop them to the ground.
    • NEW! 2D Import: BMP, BUM, DEM, GIF, HDR, Jpeg, Pict, PNG, TGA, Tiff.
    • NEW! Vector data import: Postscript and Illustrator up to 3.2.
    • Textured model imports as: 3DS, COB, DEM, DXF, LWO, OBJ, PZ3, PZZ, RAW, SHD.
    • 2D Export: Tiff, TGA, Pict, BMP, GIF, Jpeg, PNG, BUM, DEM.
    • Object exports: Only terrains, with textures.
    • NEW! Animation export: QT MOV, QTVR, AVI, Mpeg 1 & 2, independent frames.
    • Automatic re-importing of externally modified texture maps and 3D objects: With DeepAccess.
  • Memory Management
    • NEW! Texture virtualization allows rendering with extremely high resolution texture maps.
    • NEW! Geometry virtualization allows rendering of polygon-intensive objects.
    • NEW! "Purge Memory" command to cleanup memory and reduce fragmentation.
    • Automatic memory monitoring system attempts to preserve scene integrity after memory allocation failures.
    • Optional compatibility mode minimizes hardware compatibility issues.
    • Automatic software updating (optional).
    • Video-board compatibility checking.
    • Automatic checking of OpenGL driver compatibility.
  • Miscellaneous
    • Multi-processor rendering: Up to 2 processors.
    • Hundreds of preset atmospheres, objects, materials.
    • Optimized for G5 and P4 HT processors.
    • NEW! Optimized for PowerPC and Intel Macs.
    • NEW! Inline help: PDF Manual.
    • NEW! Documentation: 475 page manual.
    • Packed full of content on: 2 CDs.

System Requirements

  • Macintosh
    • Mac OS X v10.3+,
    • 1.25GHz PowerPC or Intel processor or faster,
    • 512 MB of free RAM (1GB recommended),
    • 200 MB of free Hard Disk space,
    • 1024x768 in 65K colors/16 bits (24+ bits recommended).
  • Windows
    • Windows 2000/XP(Pro and Home)/Vista,
    • 1GHz Pentium III or better processor,
    • 512 MB of free RAM (1GB recommended),
    • 200 MB of free Hard Disk space,
    • 1024x768 in 65K colors/16 bits (24+ bits recommended).
  • An OpenGL accelerated video board is not required, but is a big plus.
  • Multi-processor rendering is only available on all multi-processor OS X, 2000 and XP Pro systems.

Supported Video Boards

  • Windows 2000/XP/XP64:
    • All boards with NVidia Quadro and GeForce chips.
    • All boards with ATI Radeon 9x00 chips.
  • Macintosh OSX:
    • All boards with NVidia GeForce chips.
    • All boards with ATI Radeon 9x00 and Rage 128 chips.
  • Boards that are not on this list may work with Vue, but haven't been tested. If you are using Vista, we recommend that you check compatibility using the PLE version.

 

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Add Vue 6 Esprit (Academic) to Your Cart to Order Securely Online  • or •  Call 800-544-6599 to Order By Phone

What Customers are Saying About Safe Harbor
Received delivery today. Thank you very much for such a swift response; I have bookmarked your site for future purchases. Once again thank you !! - Claire

Note!
For Delivery in North America OnlyVue 6 Esprit (Academic) is for sale in North America only. Due to manufacturer's restrictions, Safe Harbor can not ship this product internationally.
Academic Discount!This product is discounted for academic sale and may have special licensing and purchasing requirements - click here for details.

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Order securely online or call 800-544-6599Safe Harbor Computers - Digital Video & 3D Animation Specialists

Safe Harbor Computers - Digital Video & 3D Animation Specialists

Safe Harbor Computers - Digital Video & 3D Animation Specialists