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| Animation Plug-ins and Add-ons | EVAN0280002 | |||
| Evasion 3D | ||||
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| HyperSmooth 1.0 Specifications |
| In the real world everything that we see is a simple reflection of light, from a light source into your eyes - vision is all about reflections. It sounds simple, but a simulation of this through CG is very complex. Today, every 3d application supports reflections, so why would you need custom access to the reflections simulation process? As you have doubtless experienced, LW reflections often get too bright. The reason for this "blowing out" of the reflection is that the light rays are treated as additive inside the render engine - this means that the reflected color is always added to the base surface color. The problem is especially apparent on very shiny surfaces with dark objects - this makes the reflection of dark objects far brighter than the real object appears. The System Overview The reflection simulation process begins with the definition of the reflection surface. This includes the mirror value, surface micro-structure affecting the diffuse vs. specular reflection style, recursion depth and the number of sampling rays. Then the reflected color is processed through various reflection modes, and several color filters. In the end, one can still modify all the basic surface properties on a custom basis. Feature Highlights
True Diffuse Reflections On a perfectly smooth surface, the reflection looks perfectly sharp. The more bumpy a surface becomes the more soft / blurry / diffused the reflection. The only relevant parameter to go with real reflections is the diffuse level. Indeed specular reflections are just normal sharp, or zero diffused reflections. Also as the picture suggests, the more bumpy the surface, the more diffused and less intensive the reflection. HyperSmooth simulates the behaviour of reflections by laying a micro-bump over the basic structure of a surface. Unlike the traditional bump textures, micro-bumps are invisible and only affect the reflection channel. By specifying the type and strength of the micro-bump the user can control the type of reflection - whether it is soft or sharp, strong or weak, how it fades with the distance, etc. HyperSmooth uses a process of stochastic sampling, where the user specifies the number of rays per pixel that will be evaluated. This gives smooth, high quality reflections. As a result, you get truly diffused reflections based on the micro-bump texture: Environmental Reflections The best way of achieving photo-real renders is to forget about the specular channel entirely, and simulate the highlights with real reflections - raytraced or environmental. HyperSmooth has been made for exactly this type of render, providing you with all the control you need over how the reflection looks. HyperSmooth's reflection environment works on per surface basis, and can be considered a default LW color texture. The whole setup is done in a texture editor, supporting all texture types, unlimited number of layers, all blending modes, size, position, rotation of the reflection environment, everything to your liking.
Soft Bump Simulation Compared to the traditional ocean shaders, the main benefit HyperSmooth offers to its users, is total control and flexibility. With HyperSmooth the water surface need be nothing more than a LightWave default reflective surface, which can be textured, set to receive shadows, radiosity and caustics as required, and has no limitations as far as the geometry is concerned. HyperSmooth gives you the ease of use of the traditional LightWave procedural texture engine, as well as access to texture / image maps in any channel - you can even have multiple instances of HyperSmooth, on a single surface to simulate variety of waves. All this, coupled with the advanced reflection processing HyperSmooth offers, while delivering unmatched quality of output. Requirements
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| HyperSmooth 1.0 Gallery |
Click on any image to see the full-size version of the image. HyperSmooth is just what I needed ! For super-photorealistic reflective surfaces, with fast tweaking parameters to control how the surface should reflect, shine, bloom... HyperSmooth is plain awesome ! It also easily combines with other Evasion products, to give your scene a great photo look (XDof and ShadowDesigner). Using the three, you can give the scene a Global Illumination like accent, but finish and tweak the effects easily in to time, since rendering is VERY fast compared. Really, at this price, you can buy all three for one 3ds max rendering plugin... look at the gallery at Evasion, and you'll see why I rate this plugin like this ! I am professional, and EXTREMELY happy to have purchased these tools ! Reviewed on July 19, 2002 by web@... from Tokyo, Japan. Safe Harbor appreciates your business! May we please take your order for a HyperSmooth 1.0 today? Home | Workstations | Products | Manufacturers | Your Cart | Order Status | Help | Contact Us All product content herein remains the licensed property of their respective distributers and manufacturers. Questions regarding products or orders can be emailed to: sales@sharbor.com Explore our site without worry - read our privacy statement. Website questions or comments? webmaster@sharbor.com












Hands-On Reviews of HyperSmooth 1.0 ![]()
The reviews that appear here are hands-on reviews from actual users of HyperSmooth 1.0. These individuals have taken the time to share their thoughts about this product for the benefit of the entire community. If you'd like to share your own thoughts about HyperSmooth 1.0 write your own review today!![]()
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