| The fully polygonal output offers limitless possibilities. One can utilize all native and custom modeling tools, and apply all kinds of rendering features. Moreover, all sorts of shaders, and baking solutions can trace such geometry. The MeshPaint's unmatched render quality is obvious at a first glance; however, the inner versatility, and the number of various applications is almost too hard to imagine. If you'd ever dreamt of dealing with hair and fur like with common polygonal geometry with absolutely no limitations, then MeshPaint is a dream that came true. The following pictures show our new benchmark for the hair and fur quality, with the details included bellow. The scene, accompanied by a full-blown tutorial is shipped with the product. System Overview The main modeling tool provides many different workflow styles that are either active and allow to place new geometry using the mouse on an underlying base-surface, or automated - these consider an additional guide layer in order to substitute mouse-clicks and provide interactive post-edit modifications. The MeshPaint system utilizes textures, envelopes, and plenty of custom-built gradients for each parameter, the fundamental transformations per instance, and probability-based mesh creation. The basic elements, crucial in the modeling process, such as points, lines, and curves are fully supported all the way across the board. The MeshPaint package also includes several additional modeling tools such as Curve Tool for convenient curve styling, and Clone UV Tool for handling uv mapping of cloned instances. Key Features
- Mouse Clone: stands for the basic active modeling approach, cloning custom layers over the base layer. This mode can be described as "model by painting", hence the name MeshPaint.
- Points: represents one of the automated modes. Instead of mouse-clicks, an additional guide layer including just points defines the areas where new geometry will be added.
- Mouse Selection: offers the surface-aligned cloning for even the most fundamental modeling tasks. For instance, one can create a basic skeleton either from curves, lines, or polygons, and model the actual object by placing polygonal patches onto this skeleton. Another use may be an object's mesh redesign, such as low-poly from high-poly object creation. In this case, the user clones selected points over the base-surface and applies either custom or LW-native construction tools such as AddPoly to create polygons.
- Curve Create: similarly to the Points mode, curves in an additional guide-layer define areas on the base surface, where new geometry will be created. This time, the clone-layer includes a single fiber profile that will be extruded along each curve found in the guide-layer.
- Curve Deform: unlike curve-based extrusions of the Curve Create, this mode performs curve-based deformations of the clone-layer along each curve found in the guide layer. Moreover, MeshPaint in all of its modes generates an additional weight-map filled with the inherit surface parameter. This way, the weight of the base-layer can be transformed into clones, and utilized later, i.e. in the shading process.
- Curve Tool: serves a general curve-editing purpose. This solution offers plenty of various styling features; with each parameter texturizable, the system provides great control.
- Clone UV: handles the uv mapping of the cloned geometry. Although the output can be shaded in many different ways, an uv-map can always come in handy, i.e. when selecting a particular clone in dense population.
Requirements
- Lightwave 7 +
- WinNT/2000/XP/ME, OS 9.0, OS X
- At least 512mb ram recommended
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