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MicroWave 1.0 mental ray

MicroWave is the futuristic projective rendering system for mental ray®. This product will turn anything you can render into a real-time 3D content regardless of the scene complexity or shading features applied. Zero render-times and maximum efficiency, photo-realism, and extremely detailed textures are the major benefits of this powerful system. Welcome to the new era of digital texturing!

List Price: $499.00
Our Price: $479.99

MicroWave 1.0 mental ray

Add MicroWave 1.0 mental ray to your cart to order securely online  • or •  Call 800-544-6599 to order MicroWave 1.0 mental ray by phone

Category: 
3D Plugins & Effects
Partnumber: 
EVAN0280012
Manufacturer: 
Evasion 3D
Platform(s): 
Windows Win
On the Web: 
www.evasion3d.com
Availability: 
After 3PM CST, electronic products may not be invoiced until next business day.
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Delivery: 
Electronically delivered via email or FTP

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MicroWave 1.0 mental ray is an exclusive product that is only available from Safe Harbor!

DESCRIPTION
Zero render-times and maximum efficiency, photo-realism, and extremely detailed textures are the major benefits of this powerful system. Welcome to the new era of digital texturing!

MicroWave, the first complete scene-projecting solution, built into one of the industry's leading renderers is a must for every high-end pipeline. Reliability, speed, accuracy, above all the enormous flexibility make it a truly powerful production tool.

The projective rendering is based on a new advanced camera type, rendering from a custom polygonal surface into an UV-mapped texture. MicroWave can be considered a virtual 3d scanner that receives literally everything - any kind of information from one or more scene elements.

The possibilities of projective rendering are virtually endless for both real-time 3d graphics and movie-picture output. With MicroWave you can project millions of polygons onto a simple bounding geometry, bake multi-bounce indirect lighting, project volumetric environments, generate illumination maps, geometry-based normal maps, or render perfect brick-wall textures full of cracks and detailed bumps.


The Projective Rendering Concept
Once you understand the main idea behind MicroWave, the work-flow becomes very simple, with no extra skills required. Usually, you start creating a scene, modeling objects, designing shaders, setting up lights - everything you have done many times before. When your scene is finished, instead of rendering through common camera, you model and UV map your custom polygonal projector and render through it.

The projector defines the way your scene will be rendered. A variety of custom lenses - orthographic, perspective, panoramic, fisheye can be simulated this way. However, a projector can be anything: a sphere, a car, a teapot, just anything you'll need. Probably the most obvious benefit you'll experience, is rendering a complex scene onto a similar looking - heavily simplified projector object. The complex scene gets literally projected onto the simple object which, as a results, looks similarly complex. The look of the scene is transferred to the projector in form of bitmap textures - an input that every CG application supports.

Speed & Accuracy: whether you render an image in mental ray or a texture of the same resolution in MicroWave, both the output and the rendertime will match.

Implementation: MicroWave is a mental ray standard lens shader designed for Maya and MR standalone environment, supporting all native features, including interactive rendering.


The New Competitive Edge
3D Artists: CG production is mainly about efficiency and getting things done. MicroWave with its zero-rendertime approach will often be the only way to go. The temple scene bellow has been divided into several segments, each consisting of approximately 500 000 polygons, and projected individually onto simple shapes. Without MicroWave, just the handling of such vast amounts of data, would never have been possible. The original scene would have included ~ 6 million polys in total, the images bellow present the 2800-polygon result.

Games Artists: using MicroWave, game artists are able to design the next-generation heroes, breaking all barriers regarding the level of detail and photorealism. Now, the characters, props and the entire in-game design can match the image quality of feature films while being interactive at the same time.

Developers: MicroWave supports 7 predefined output layers, with several options for each. However, the capabilities can be even extended using custom shaders modifying the output layers, i.e. the RGB channel. Any shader's output can be projected into textures, and visualized real-time.


The Texturing Process Redefined
With MicroWave one can apply all his 3D know-how, into the texture-creation process. The difference between traditional texture painting and MicroWave, means exactly the same as between 2D and 3D graphics. Here is a list of MicroWave's unique texture-creation capabilities:

  • Photoreal textures of an unprecedented quality

  • Normal maps (tangent space / object space)
  • Depth, displacement, illumination maps
  • Floating-point output (up to 128bits / pixel)
  • MR-framebuffer support, work-flow utilities, diagnostic tools
  • Perfectly seamless textures of unlimited resolutions
  • Versatility, the same scene projected into different UV maps
  • Efficient storage of textures in form of 3D scenes
  • Standard bitmap output, interoperability with other applications

REQUIREMENTS

  • Maya 6.0, 6.5
    • WinNT, Win2000, WinXP
  • Mental Ray Standalone 3.3, 3.4
    • WinNT, Win2000, WinXP
 

Why buy from Safe Harbor?

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  • Authorized Evasion 3D reseller
  • Exclusive only available from Safe Harbor
  • Trusted since 1987
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  • Competitive prices
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Add MicroWave 1.0 mental ray to your cart to order securely online
  • or •  
Call 800-544-6599 to order MicroWave 1.0 mental ray by phone


You are a reliable, fast, supportive company. Please accept my warm regards.
- Panayiotou
Dennis HoffmanDennis Hoffman
Director of Support

About Evasion 3D

CG Research & Development Company.

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