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| Animation Plug-ins and Add-ons | EVAN0280012 | |||
| Evasion 3D | ||||
| www.evasion3d.com | After 3PM CST, electronic products may not be invoiced until next business day. | |||
| Not rated yet! | Electronically delivered via email or FTP | |||
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| MicroWave 1.0 mental ray Specifications |
| Zero render-times and maximum efficiency, photo-realism, and extremely detailed textures are the major benefits of this powerful system. Welcome to the new era of digital texturing! MicroWave, the first complete scene-projecting solution, built into one of the industry's leading renderers is a must for every high-end pipeline. Reliability, speed, accuracy, above all the enormous flexibility make it a truly powerful production tool. The projective rendering is based on a new advanced camera type, rendering from a custom polygonal surface into an UV-mapped texture. MicroWave can be considered a virtual 3d scanner that receives literally everything - any kind of information from one or more scene elements. The possibilities of projective rendering are virtually endless for both real-time 3d graphics and movie-picture output. With MicroWave you can project millions of polygons onto a simple bounding geometry, bake multi-bounce indirect lighting, project volumetric environments, generate illumination maps, geometry-based normal maps, or render perfect brick-wall textures full of cracks and detailed bumps.
The projector defines the way your scene will be rendered. A variety of custom lenses - orthographic, perspective, panoramic, fisheye can be simulated this way. However, a projector can be anything: a sphere, a car, a teapot, just anything you'll need. Probably the most obvious benefit you'll experience, is rendering a complex scene onto a similar looking - heavily simplified projector object. The complex scene gets literally projected onto the simple object which, as a results, looks similarly complex. The look of the scene is transferred to the projector in form of bitmap textures - an input that every CG application supports. Speed & Accuracy: whether you render an image in mental ray or a texture of the same resolution in MicroWave, both the output and the rendertime will match. Implementation: MicroWave is a mental ray standard lens shader designed for Maya and MR standalone environment, supporting all native features, including interactive rendering.
Games Artists: using MicroWave, game artists are able to design the next-generation heroes, breaking all barriers regarding the level of detail and photorealism. Now, the characters, props and the entire in-game design can match the image quality of feature films while being interactive at the same time. Developers: MicroWave supports 7 predefined output layers, with several options for each. However, the capabilities can be even extended using custom shaders modifying the output layers, i.e. the RGB channel. Any shader's output can be projected into textures, and visualized real-time.
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