DESCRIPTION modo delivers the next evolution of 3D modeling, painting and rendering in a single integrated and accelerated package for the Mac and PC. And now, modo is a true end-to-end solution that includes true 3D sculpting tools, animation and network rendering! More than just features, modo is a truly elegant integration of technology, raw horsepower and refined workflow. Modeling modo has the fastest, most advanced polygonal and subdivision surface 3D modeler anywhere. Ideal for precision modeling of mechanical and architectural designs, and for freeform organic modeling. Integrated sculpting tools working alongside traditional tools take modeling to a new level. Painting modo’s paint tools provide one of the most natural painting experiences in 3D. Multi-threaded performance, a refined user interface, world-class tools and the ability to paint directly on any image in the Shader Tree make painting in modo a breeze. Rendering modo’s world-class renderer cranks out stunning images and rock steady animations—with physically-based lighting for natural realism. It’s incredibly fast and fully multi-threaded. Render across a network of Macs and PCs at ultra-high resolution. Animation modo is ideal for creating walkthroughs, product assembly animations or motion graphics of all kinds. You can vary the properties of any item in modo so that it moves or changes its appearance over time. Or import animations from other 3D software and render them out in modo. Sculpting Sculpting is built right into modo. This means you can use sculpting tools right alongside traditional modeling tools—all in a true 3D environment. This changes modeling forever. Pipeline Use modo in the production pipeline with leading software packages, such as Solidworks, Rhinoceros, Photoshop, 3ds max, Maya, Lightwave 3D and many more. User Interface and Workflow
- Fast startup speed
- Preview renderer updates as you work
- High quality OpenGL display (numerous shading modes)
- Preset Browser in modo provides access to wide array of pre-built content
- Input fields will support math operations like 5*2m
- Renderings begin instantly
- Undo/Redo enabled
- 3D navigation method can emulate other 3D programs (or be adjusted freely)
- Task-specific layouts provided for common operations (like painting)
- Help mode invokes explanations of any selected tool or command (often with video examples)
- Familiar industry paradigms used for common operations
- Commonality of commands across modo (paint tools use same system of Falloffs as modeling tools do)
- Cut / copy / paste functionality
- Intelligent object selection (including grow and shrink)
- Completely configurable viewports (size, function, visibility options and location)
- User configurable filmbacks
- Cursors indicate selection type
- Extensive system of Falloffs (spatial tool influence)
- Extensive system of Action Centers (center, axis for tool operation)
- High-quality OpenGL display (numerous shading modes)
- Shadowcatcher feature simplifies placing 3D objects into existing photos
- Easily align-able workplane
Key Modeling and Sculpting Features
- Complete hybrid polygon/SubD/Ngon modeler with extensive toolset for creating and modifying meshes at the vertex, edge and polygon level
- Support for retopology modeling (build over existing geometry).
- Instance replicators let you create render-time instances of meshes (like barnacles, leaves or welds) with trillion polygon detail.
- Add thickness to existing geometry.
- Flexible coordinate systems
- 3D primitives and text
- Symmetric modeling
- Pen tool supports structured drawing with snapping.
- Curve creation tools
- Model over background image.
- Snapping
- A scene can reference multiple files on disk.
- Sculpt or use traditional modeling tools at will (sculpting is not a mode).
- Modifier keys affect (e.g. reverse) the behavior of sculpting tools so you do not need to drop a sculpting tool to get opposite effect (Push vs. Pull for example).
- Mesh-based sculpting for roughing out forms.
- Image-based sculpting for adding fine surface detail.
- Unique vector displacement brush lets you create a brush from 3D geometry and sculpt with it (e.g. an ear).
- Fur can be sculpted.
- Utilize Profile Presets when modeling.
- Sketch tool lets you create lines, curves, straight lines, slices, or quad strips.
- There are fourteen 3D sculpting tools:
- Push
- Smooth
- Tangent Pinch
- Spin
- Move
- Carve
- Flatten
- Center pinch
- Fold
- Inflate
- Smudge
- Emboss
- Attenuate
- Mask
Key Rendering Features
- Fast ray-tracer with physically-based shading options
- Preview renderer updates as scene changes are made and progressively renders to near final quality.
- Fast and threaded for up to 32 cores
- Time-enabled for rock solid motion blurs, stable reflections in animations.
- Fast global illumination
- Physical sky and sun
- Render high resolution images to disk that vastly exceed available memory.
- Network rendering on up to 50 workstations.
- Extensive lighting model (point, dome, area etc.)
- Flexible render outputs
- Steady GI solution for walk-through animations.
- IES (photometric) lights
- HDRI lighting
- Bake maps to single or multiple images
- Displacement rendering of micro-tessellated polygons at trillion polygon detail.
- Orthographic rendering
- Transparency can vary with absorption distance.
- Subsurface Scattering
- Anisotropic Blurred Reflections
- Weight maps supported
- Volumetric lighting and deep shadows
- Instance and replicator rendering to trillion polygon detail
- Curve rendering
- Depth of Field
- Stereoscopic support
- Blurry refraction
- Dispersion
- Photon mapping
- Light linking
- Clear coat
- Fresnel Effects
Key Painting and Texturing Features
- Airbrush, Erasers, and numerous other brushes
- Real-Time Bump Map Painting
- Layer-based Shader Tree offers Photoshop-like control
- Paint layout includes a canvas, gallery-style row of images along the bottom, a color picker and brush preview pane
- Paint on any image in the Shader Tree
- Paint across multiple images and onto multiple UV maps
- Advanced procedural textures provided that require no UVs (e.g. cellular, noise)
- Roller brush facilitates continuous painting (e.g. in direction of cursor movement)
- Image ink lets you paint with existing images
- Image maps can be used to drive over 25 effects (e.g. displacement, bump, specular)
- Fur material lets you create tinsel, grass, hair or fur
- Paint on objects that lack UV’s
Key UV Editing Features
- Streamlined user interface for interactive UV editing
- UV projection to variety of shapes (e.g. cubic).
- Project from view option
- Unwrap tool with seal holes (e.g. eyes) option
- Relax tool
- Peeler tool
- Fit UV’s option
- Pinning
- Numerous UV alignment and expansion options
- Use same tools as rest of modo to move, scale etc.
- Move and sew
- Cut / copy / paste functionality
- Show UV overlaps option
- Show poly fill option
Key Animation Features
- Set keys on virtually any property.
- Graph editor
- Dope sheet (aka Trackview)
- Seconds, Frames, SMPTE and film code formats.
- modo reads animation data from other 3D applications in MDD format in order to render it.
- Can save animation in OpenGL viewport or Preview Renderer as a movie.
- Cut, copy, paste keys
- Animate while seeing real-time playback
- Vertex map deformers
- Camera and light targetting
- Morph targets (aka Blendshapes) are fully editable and can multiple morphs can drive the shape of the item at any given time.
- You can render an animation to a sequence of still images or to a movie file.
- COLLADA and FBX file support
- Channel linking and custom user channels
- Constraints and modifiers
- 2D Inverse Kinematics
- Dynamic parenting
- Ability to save and use rigs with text and shape controls.
Key Developer Features
- Toolpipe for customizing tools
- Key remapping support
- Script in Perl, LUA, Python
- File I/O SDK
- Headless modo for command line operation
REQUIREMENTS Macintosh® Minimum Requirements
- Mac® OS X 10.4 or later
- Macintosh G5 or Intel processor
- 2 GB available hard disk space (for full content installation)
- 2 GB of RAM
- OpenGL accelerated graphics card capable of at least 1024 by 768 resolution
- Mouse or pointing device (pressure sensitive tablets supported)
- Internet connection required for product activation and to access streaming help videos
Macintosh Recommended Configuration
- Mac OS X 10.6 or later
- Macintosh G5 or Intel processor
- 512 Meg Graphics card with OpenGL support
- 4 GB of RAM
Windows® Minimum Requirements
- Windows 7, Vista (32 and 64 bit)
- 2 GB available hard disk space (for full content installation)
- 2 GB of RAM
- OpenGL accelerated graphics card capable of at least 1024 by 768 resolution
- Mouse or pointing device (pressure sensitive tablets supported)
- Pentium 4 processor or better
- Internet connection required for product activation and to access streaming help videos
Windows Recommended Configuration
- Windows 7, XP or Vista
- Intel Xeon / Dual Core, Core 2 Duo/Quad, Core i7 and AMD Opteron
- 512 Meg Graphics card with OpenGL support
- 4 GB of RAM
|