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| 3D Animation | MXNN0300070 | |||
| Maxon | ||||
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| Cinema 4D Studio Bundle R10.5 Competitive Upgrade Specifications |
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Take your 3D scenes to the next dimension of reality with CINEMA 4D's Advanced Render module. While the standard renderer produces outstanding results in little time, the Advanced Render module provides advanced features like radiosity and caustics to achieve ultimate realism. Renderings will look even more realistic with global illumination (incl. HDRI), surface and volume caustics, highlights, glow and enhanced depth-of-field. SubSurface Scattering provides realistic translucent surfaces such as wax or skin. Ambient Occlusion, SubpolyDisplacement With SubPolygon Displacement your scenes will reach a level of detail never experience before. Highly detailed scenes can be created using just a handful of polygons, and rendered with awesome speed thanks to the highly efficient displacement algorithm. Since details are first displayed during rendering when using SubPolygonDisplacement, you not only save precious memory, working in the editor is much easier as well. SKY and PyroCluster PyroCluster is a volumetric shading system that uses particles to simulate smoke, dust, fire and other similar effects. Combined with the power of Thinking Particles and CINEMA 4D's default particle system, PyroCluster can create truly amazing special effects. Global Illumination The Advanced Render Module provides a radiosity solution based on global illumination to visualize this transmission of light between objects. The Advanced Rendering Module's radiosity solution is fast and easy to set up compared with other alternatives. You can control each material's illumination strength and type, and a variety of rendering controls allows you to find the best compromise between the accuracy and speed of your render. CINEMA 4D's Advanced Render Module makes it easier than ever to render reality. Caustics To calculate caustics, the Advanced Render Module actually fires photons into your scene. As these electronic rays of light get focused and distorted the rendering engine displays the lighting effect in the image. CINEMA 4D can calculate the caustic effects on a surface or within a volume. Caustic transmission, like illumination, can be adjusted within each material's parameters. Additionally you can determine which lights generate caustics and the falloff of the effect from each light. Like radiosity, the caustics engine provides several rendering parameters that can be tweaked to optimize render times and image quality. By accurately displaying the effects of light as it interacts with specific materials, caustics can add yet another level of realism to your scene. SubPolygon Displacement SPD offers intelligent and efficient algorithms to subdivide geometry as needed when it comes to rendering. Your editor remains fast and render times stay short - even without a big render farm and high-end equipment. Subsurface Scattering Ambient Occlusion Up to now, a realistic simulation of this natural phenomenon was only possible with the use of Global Illumination. A major disadvantage to GI, though, was the long time it often took to render. Although GI still has numerous advantages, simply a near realistic casting of shadows in sufficient in most cases. There are two ways with which to create Ambient Occlusion in CINEMA 4D: Either as a shader for the entire scene or individual objects that is calculated during rendering, or as a "baked" texture. In both cases, render times are noticeably shorter than with GI, with comparable shadow quality. Ambient Occlusion can also be used to "hide" objects. Your scene is looking a little too clean? Well, the Ambient Occlusion shader offers several settings that let you add "dirt" to your objects' seams and edges. SKY - The heavens are so near! Create realistic skies and atmospherics in the wink of an eye; whether as a 2D background or as 3D volumetric clouds, SKY lets you do it all. Meeting a deadline is not a problem with the help of the 50 presets included with SKY. You can use the numerous available settings to create your own fantastic skies. You can define colors, how your clouds should look, even the rays of the sun and its glare. But there’s more: you can also accurately create rainbows and even enter any location or time zone, in which your simulation should take place! With SKY you can accurately simulate position of the sun, the moon, and stars. Paint clouds or stars over the firmament, place a rainbow on the horizon, and let the sun emit beautiful rays with just a few clicks of the mouse. It's Getting Hot In Here... PyroCluster is a volumetric shading system that uses particles to simulate smoke, dust, fire and other similar effects. Combined with the power of Thinking Particles or CINEMA 4D's default particle system, PyroCluster can create truly amazing special effects. It works by adding a procedural volume around each particle. The appearance of the shader can be manipulated to achieve any number of effects. Particles can be generated using CINEMA 4D's default particle system or the Thinking Particles module, and manipulated using any of the particle controls for either system, including gravity, wind, friction and collision. Ignite the flame of creativity in your scenes - with PyroCluster you can create amazing volumetric effects.
Animated characters can be seen everywhere nowadays. In adverts, in movies, on websites and even on corporate presentation movies. People love characters and there's a huge demand for Computer Generated ones because they can look cool and can do amazing things. But character animation is the most demanding type of CG. But don't worry! Because MOCCA 3 makes animating characters a piece of cake! For MOCCA 3, Maxon has created a brand new engine based on joints rather than bones. This makes rigging much easier and much more reliable. Combine this with new constraint options, skin deformers and muscles and you have one of the easiest yet most powerful character animation systems around. And if you don't want naked characters then use MOCCA's amazing cloth system to easily dress your characters and automatically take care of the cloth animation as your character struts their stuff! What's New in MOCCA 3?
Character Rigging The new auto weighting and binding options makes a character animators life so much easier. It will save you hours of work compared to manual weighting. New constraint options and spline IK help create a flexible and powerful character rig. Face or body morphing is easier than ever before. Rigging is now 50% faster and much more flexible. Muscle system Muscles are 'pinned' to the skeleton and act just like ligaments do in real life. Then the muscles are automatically animated by the movement of the skeleton. If you want to adjust the contraction or relaxation states of the muscle that easy to do by adjusting muscle parameters. Morphing Clothilde Clothilde is an amazingly powerful clothing solution, which is very easy to use - just like everything in CINEMA 4D. Cloth can have any sort of characteristics, such as stiffness, flexion or friction. Cloth can stretch or break, just like any real fabric would do, be it wool or satin, cotton or silk. Also aerodynamic forces can influence cloth and create stunning animations. Cloth can even collide with defined elements of your scene and as well with itself. Cloth NURBS (comparable to HyperNURBS) smoothes your cloth, so low resolution geometry can be used ensuring speedy workflow. Plus - you can even add thickness to the fabric. Thanks to the effective algorythms, most simulations can even be viewed in real-time in the editor. Clothes are more than just cloth. Clothilde has all the tools on board to make you a digital Armani (or whatever brand you prefer) - Dress-O-Matic. Design the very basic shape of a shirt or a dress with just a few polygons and then use the amazing new modelling features of CINEMA 4D to modify it by stitching and sewing the seperate parts together. It's time for Dress-O-Matic. This tool is responsible for the perfect fit of your design. Tight or loose - however you prefer it. You can even belt a dress or trousers to a character's geometry! Maybe it's time to visit your local News Agent for the latest fashion magazines and the hottest patterns for sewing. Visual Selector To start, just use the standard visual selector image or create your own custom one. Then place the respective symbols on top via drag-and-drop. You can add handles, morph tags, cameras and more. Cappucino Capture the entire animation at once, or focus on individual objects while the rest of the scene plays back for reference. A keyframe reduction tool helps to tame the abundance of keyframes created by Cappucino or your motion capture application. What's New in 3.1 for Cinema 4D R10.5? In addition to the major improvements mentioned above, MOCCA’ hass been given numerous smaller tweaks based on user feedback. Among these are improved joint alignment and Spline IK behavior, enhancements in the Bind tool and better display of polygon bones. DVD Training Advanced Character Rigging Together with the French character animation specialists at WiPix, more than five hours of high-quality instruction on rigging and animating a character was created. Eleven chapters of in-depth instruction ranging from creating the first joints to IK setup and weighting are included. This is all crowned by the creation of a complete walk cycle - an essential skill for all burgeoning character animation professionals working with CINEMA 4D's MOCCA to create high-end animations. New Deformers
Squash & Stretch In Release 10.5, squash and stretch settings are included within IK tags and the Skin Deformer to easily add squash and stretch dynamics to a fully rigged character. For simpler applications you can apply the new Squash & Stretch Deformer directly to the object. You can easily control Squash & Stretch with parameters and falloff to create realistic or comical effects. The deformer always maintains a uniform volume so your characters never appear to be growing or shrinking for a consistent look to your animations. Paint Tool and Improved Weighting Release 10.5 includes a new comprehensive tool for painting vertex maps, with additional paint modes such as Blur, Bleed and Intensity. Save time by painting weight symmetrically on both sides of a model and work faster with graphics tablets using pressure sensitivity.
Create amazing special effects in Hollywood quality using Thinking Particles. Add genius to your particle effects with CINEMA 4D's Thinking Particles module. Thinking Particles utilizes CINEMA 4D's XPresso interface to provide complete control over individual particles and particle streams. Thinking Particles can interact with one another and with their environment. Objects can be used as emitters and can trigger collision events that deflect particles or spawn new streams. Thinking Particles is an essential tool for artists who push the envelope of special effects. If you demand the ultimate discipline of your particles you'll appreciate the obedience and intelligence of Thinking Particles. Particles in Motion Your particles are no longer a simple stream carried mindlessly by simple wind, collision and friction modifiers. With Thinking Particles, you can choreograph your particles with an amazing degree of control. Individual particles can inherit the motion of any object in your scene. They can spin or align themselves along any axis, including the direction of travel. Freeze particles in mid-air for "Matrix" effects, or cause them to repel and bounce off of one another. Your particles can still be carried by the wind and affected by gravity, but these parameters are now fully controllable based on scene events using XPresso. Individual particle streams can even be grouped and manipulated independently. These streams can interact with other particle groups in the scene, or even be emitted by another particle group to create high-end studio-quality particle effects. Thinking Particles makes it easy to control every aspect of particle motion. Make particles dance to any tune with Thinking Particles. Emission Control Emit particles from the points, edges or surface normals of any object with surface emission. The emission can be restricted to individual selection sets or utilize the entire surface. Particles emitted from a surface can be controlled just like any other particle, so they can be used to create some really stunning effects. Volume emission will emit particles within an object's volume or create a volume of particles around an object's surface to a specified depth. This allows you to create particle effects that involve particular shapes, including text or logos. For instance, a volume of particles could be emitted in the form of a company logo and then released to be blown about or follow additional choreography using Thinking Particles' motion nodes. Thinking Particles is friendly to your 3D environment - it controls emissions. Collisions Thinking Particles deflectors offer full control over the bounce, friction and variation introduced as a result of the collision. Thinking Particles can even collide and bounce off one another, or repel one another without even touching. The breadth of Thinking Particles collision support offers amazing possibilities for creating truly unique particle effects. Fragmentation Thinking Particles offers complete control over your particle-based special effect. By utilizing XPresso and an extensive node system you can achieve the look you want without hassling over multiple dialog boxes. When you're thinking of creating a dynamic scene involving particle effects, Thinking Particles is a necessity.
Speed up rendering times with the unique CINEMA 4D network renderer. NET Render answers the needs of today's professional media production industry by providing tools that enable the highest quality computer-generated 3D graphics and animations to be created on demand and to be delivered on time. Time and money are prime considerations in the professional market. Even though productions are becoming more ambitious and demanding, the time being allocated for the creation of these materpieces is constantly being reduced. One way to gain the upper hand is to use multiprocessor systems. Another is to use networks. Or both. NET Render couples these technologies in a unique way. Thanks to the parallel nature of its individual work processes and unique features such as dynamic load balancing and hot plug, NET Render can react quickly and dynamically to meet the latest market requirements. NET Render is the alternative to the prohibitively expensive conventional solutions. The module itself is priced very attractively and, even if you have to build a network from scratch, you can use standard computers that even small businesses can afford. Easy Installation IT administrators will appreciate the simple installation process. Because NET Render communicates over TCP-IP, it doesn't require installation of any special network protocols. Just install the application on the server and on each of the rendering clients, enter the IP address of the server on each client and you're ready to render. The NET client can be launched manually or you can create a scheduled task to automatically start the client at a certain time each day or anytime the computer is idle. NET Render works smoothly in mixed networks for most rendering tasks, so you can take advantage of every Windows or Macintosh computer in your network. Because it uses TCP-IP, any computer that can access the server across the Internet can be used as a rendering client. Real-world 3D artists are often forced to make compromises in order to finish the project on time, but NET Render gives you the freedom to spend more time creating your 3D masterpiece and less time rendering it. HTML Interface The easy web interface allows you to easily add jobs, change job priorities and monitor the current progress of your network clients. Thumbnails of the last frame rendered by each client give a quick overview to check rendering results, or any completed files can be downloaded directly for more thorough review. NET also features a user management system that allows you to limit access to the server and assign individual users different rendering priorities. With NET Render, there's no need to worry - reassurance is a web connection away. Dynamic Load Balancing Safe Recovery
CINEMA 4D Dynamics is a breakthrough technology for recreating natural forces to achieve startlingly realistic visual effects. This exciting plugin allows CINEMA 4D users to easily simulate real-world dynamic forces including friction, gravity, collisions, springs, wind and more. The plugin's rich feature set offers a high degree of control - dynamics are applied to existing objects or the points of an object as a modifier. Solver objects complete the calculation and make the interaction more responsive in the editor. In addition, baking can be used to bring dynamics projects to systems that don't have the plugin but need to render it (such as NET Render). Rigid Body Dynamics With rigid bodies you: Add properties like mass, friction or else. This then tells Dynamics whether this object should be affected by any of these forces. Optionally connect objects with springs. This allows you to have objects joined by springs. And then animate and Dynamics will automatically calculate the correct reactions for you! To make calculations faster you can you proxy objects which will require less memory. Soft Body Dynamics Soft Body dynamics creates a net of spings on the polygon surface of the chosen object. This is then used to deform the object. Soft bodies can collide with rigid bodies or other soft bodies. Forces on one point of the mesh get distributed over the surface via the net of springs which causes the deformations and the soft body effect on the object. Splines and forces like wind can also be used with soft bodies. More Forces
HAIR is a fully integrated CINEMA 4D module for the creation of hair, fur and feathers. Breathtakingly fast, this module offers minimal use of memory and an intuitive interface. The advanced HAIR rendering engine in CINEMA 4D Release 10.5 provides a quicker path to higher-quality results. The most significant advancement is improved multithreading, which provides better rendering performance on multi-core systems. The greatest benefit can be seen when preparing HAIR for rendering, which now uses all available cores/CPUs. Depending on the amount of hair and image area covered, two cores or CPUs now render HAIR up to twice as fast as compared to Release 10.1. Release 10.5 also features a new antialiasing method for hair that is both faster and provides better quality results. The Hair system also now contains a new interpolation type for short hair or fur that provides better overall coverage with quicker rendering times. Beneath the easy-to-use interface lies a complete hair studio - one that would make any stylist green with envy. Hair can be grown using textures, and can be styled freely using any of the numerous tools such as brush, comb, cut or curl. Once the basic hairstyle has been created, the HAIR material can be used to fine-tune the hair. Options such as color, frizz, clump and specularity let you quickly create anything from a fashion model's hairstyle to a furry teddy bear. HAIR dynamics even lets you create an animation worthy of any shampoo commercial. Use the collisions, tension or stiffness settings to add even more life to your animations, while always maintaining complete real-time control over the look and feel of your HAIR dynamics in the editor view. But HAIR offers much more than just hair and fur! In the interest of equality for all species, our feathered friends could not be ignored. And thanks to HAIR's Feather Object, you can also easily create fluffy down feathers or mighty eagle feathers, or anything in between. You'll have to animate the bird's flight yourself, though. Add Hair Style Hair For even more control, the effects of tools and functions can be restricted to selected areas, e.g. specific hairs or only the hair tips. Numerous options and an intuitive interface with real-time feedback lets you create just about any hairstyle, no matter if it's thick, curly hair or a mohawk. No chemical perms needed here! Check out the sample movies to see just some of what is possible. HAIR Materials This is where you decide if your hair should look freshly shampooed, greasy, red, blond, brown or black. Make your hair frizzy or straight, give it split ends, make it silky or turn it into clumpy fur. Many of these properties can also be adjusted using a texture. You can even create a multicolored tiger fur, for example. Some properties can also be adjusted even more precisely using function graphs. All HAIR settings work using the same principal, making HAIR easy to learn and use. Hair Dynamics The hair itself can be assigned properties such as stiffness, collisions or weight. Forces such as gravity, wind or turbulence can also be made to affect the hair and create impressive effects - all without even one word of grievance from your model! Hair Rendering The ingenious cache system lets you calculate dynamic effects over a network, worry-free. Separate settings for edge smoothing and lighting of hair ensure optimal image quality and short render times. HAIR is ideal for a wide variety of applications.
Everyone is lining up to render 3D scenes with the CINEMA 4D module Sketch and Toon. Render engines, including CINEMA 4D and its Advanced Render Module, have become incredibly powerful and have made it easier than ever before to create high-quality, photorealistic imagery. Many users long for the simpler life, though, and will find their solution in the non-photorealistic rendering capability of CINEMA 4D's module, Sketch and Toon. Sketch and Toon has the ability to create so many different styles of 3D renderings, its name is almost misleading. Architects and engineers will enjoy the clean and precise technical illustrations it provides, while artists will appreciate its ability to render 3D scenes as a quick scribble or charcoal sketches. A variety of shading engines make it easy to create illustrations ranging from halftone stills to cel-rendered animations. NPR- and raytrace-rendered objects can be combined in a single scene for unique styles. An abundance of control and plenty of flexibility gives the user the opportunity to create almost any desired effect. Technical Style Presets allow quick selection of different line styles, to define anything from thickness and opacity to multiple cloned lines that create a sketchier look. Styles let you easily replicate looks and settings among multiple scenes. Strokes can even be animated, so the picture draws right before your eyes for outstanding presentations. Artistic Style With Sketch and Toon, you can realize outstanding artistic visions easier than ever before. Lines Sketch and Toon lines can match the contour of any object from any view. They can outline objects, polygons or just essential edges. Sketch and Toon even renders hidden or backface lines in separate user-defined styles. Lines can automatically overshoot and join at intersections for a variety of creative styles. In addition to rendering as a post-effect, lines can even be previewed real-time in CINEMA 4D's editor window and even exported to Adobe Illustrator in vector format. With this abundance of options, any 3D render will fall into line. Shaders
Combination
The tenth generation of MAXON's award-winning animation program once again sets the standard for 3D content creation. Living up to the unprecedented success of previous versions is no easy task. After all, CINEMA 4D has been honored with dozens of awards by experts and reviewers all over the world. Includes Bodypaint 3D! CINEMA 4D is a feature packed 3D workhorse that is capable of doing any 3D task you can imagine. The powerful core package gives you a massive range of essential tools and rendering options. And by massive, we do mean massive! Without any modules added, CINEMA 4D contains our complete range of modelling tools, many lighting modes, full rendering output options (including export options to apps like Photoshop, Final Cut Pro and After Effects), complete texturing including 3D painting and many animation tools including core parts of our character animation tools. Indeed, you may find that CINEMA 4D R10 is just fine for you without any modules at all! The philosophy behind CINEMA 4D is very simple. We believe in letting you add only the tools you think you'll need. Everything in the core application is what we consider essential to any 3D user. But if you need more than that then simply add on the modules you need. It's that easy. Release 10 has all the elements to make it the best version of CINEMA 4D yet released. Speaking of major overhauls, the Timeline has been entirely rewritten. It can be organized like the Object Manager, and now offers ripple and region editing tools as well as improved automatic and manual controls over keyframe interpolation. To aid in dealing with complex scenes, the new Object Manager has remarkable new functionality so objects can be easily filtered, searched, bookmarked and arranged in layers. The new layering system adds tremendous control over managing your objects. BodyPaint 3D included with every CINEMA 4D What's New in Version 10?
What's New in 10.5 New Timeline Features
XRefs - External References Using XRefs, a single master file is used to reference objects and materials stored in separate CINEMA 4D files. The master file updates all the references automatically so changes made by one user in a workgroup are displayed immediately in the master project. With this great team-based workflow, individual pieces of an animatic can be split into XRefs and assigned to separate artists for development and refinement. The master scene updates as each artist works and provides an overview of the status of the project. In addition to the time savings, XRefs saves hard drive space as well. You can simply reference commonly used objects and materials rather than copying them into multiple scenes. Improved HTML Documentation An improved index and full-text searching now return more relevant results, and search terms are now highlighted within the help text. Once you've found the information you're seeking, the page can now be bookmarked for easy future reference - just like in your web browser. All this makes the integrated HTML help system much easier to use, which in turn makes it easier for you to use CINEMA 4D. UV Tools - Unwrap UVs Faster and More Cleanly A good UV mesh balances the size of a each UV to its respective polygon, while keeping neighboring UVs evenly sized. The ABF algorithm relaxes the UV mesh into a compromise between these two conflicting ideals resulting in a clean, paintable mesh. DWG Import The robust DWG import supports not only geometry, but also layers (with colors) and object attributes such as visibility. Blocks and block references within the DWG file are represented in CINEMA 4D as object groups and instances, so the basic project structure is retained. The importer also supports other DWG object types, including: Line, arc, circle, ellipse, elliptical arc, polyline, 2D polyline, 3D polyline, face, polyface mesh and polygon mesh. Colors (RGB and indices) within the DWG file are imported as materials, and the ByLayer and ByBlock settings are taken into account on import. Users also have the opportunity to define the scale and curve subdivision factors used in the import. New Allplan 2008 Connection Even objects that are deformed, twisted or smoothed maintain their appearance when transferred to Allplan 2008. This functionality offers fantastic possibilities for finding new shapes and forms in architecture. Two methods are available for applying this new technology: Either the user creates a new model from scratch in CINEMA 4D and sends it directly to his Allplan project, or an Allplan object can be imported in CINEMA 4D, modified and then sent back to Allplan. Heads Up Display Among the many HUD improvements, you can now drag and drop parameters directly from the Attribute Manager into the HUD. Objects can be dropped directly into the HUD as well, to make selections easier. Object HUD elements can automatically activate the move, scale or rotate tools, or even execute any CINEMA 4D command or script. HUD parameters are now stored with their associated objects too, so you can merge multiple scenes without losing your controls. The display of each HUD element can be individually customized with custom icons and unique colors for each element. HUD groups and sliders can also be set to automatically fold and expand on mouseover, so elements stay out of the way until you need them. Lighting Tool Simply click on an object surface to create lighting that will affect that area. Activate modes to control the overall surface lighting, diffuse or specular placement, or to move lights in a trackball or pivot fashion. Easily create complete lighting setups with keyboard modifiers to generate new lights and adjust existing lights. Discover an entire new way of lighting your 3D scenes. New Modeling Tools The Spin Edge command can be used to angle horizontal or verticle lines that result from box modeling, without causing unwanted deformation of the geometry. Applying the Spin Edge command will not generate additional points - the selected edge will automatically be attached to existing points. These three tools help you create clean geometry that will stand up to and deformation when animated. MAXON CINEMA 4D R10.5 Core New Features List
Minimum System Requirements:
Wouldn't it be great if you could have all your favorite image editing tools directly in a 3D environment? Wouldn't it be great if they worked in conjunction with your 3D application rather than against it? Well, that's exactly what BodyPaint 3D does! Wave goodbye to UV seams, inaccurate texturing and the constant back-and-forth switch to your 2D image editor. Say hello to hassle-free texturing that lets you quickly paint highly detailed textures directly on your 3D objects. Forget flat compromises and paint in three dimensions. BodyPaint 3D offers the ultimate control over your textures with complete layers, filters and tablet support - all optimized for working in 3D. With BodyPaint 3D you can paint on up to ten channels with a single stroke, so a single brush can define an entire material rather than a single color. Plus, BodyPaint 3D's exclusive RayBrushTM technology lets you view the results of your painting real-time in a rendered image. BodyPaint 3D's Projection Painting tool makes distortion-free painting a snap. This quick and easy tool lets you paint across UV seams or even multiple objects. Even the most complex UV coordinates can be tamed with the help of a complete suite of UV editing tools. BodyPaint 3D includes three automatic UV unwrapping algorithms, including the new Optimal Cubic Mapping system. BodyPaint 3D was created for all 3D artists and includes free plugins to exchange models and textures with popular 3D applications. These plugins transfer models, textures and UVs between BodyPaint 3D and your 3D application of choice, with no hassle at all. New Features in BodyPaint 3D R3
New Features In MAXON BodyPaint 3D R3.5 UV Tools - Quicker and Cleaner UV Unwrapping A good UV mesh balances the size of a each UV to its respective polygon while keeping neighboring UVs evenly sized. The ABF algorithm relaxes the UV mesh into a compromise between these two conflicting ideals, resulting in a clean, paintable mesh. Improved HTML Documentation Improved indexing and a full text search now return more relevant results, and search terms are now highlighted within the help text. Once the desired information has been found it can now be bookmarked for easy future reference - just like in your web browser. All this makes the help in BodyPaint 3D R3.5 much easier to use and speeds up your workflow even more. Why 2D painting is never enough for 3D textures Textures can make or break your 3D image and experienced artists know the issues involved with creating 3D textures in a 2D application.
Works with XSI, Maya, 3ds max, and LightWave with unrivaled 3D painting. The XSI Connection BodyPaint 3D's Projection Painting tool makes distortion-free painting a snap. This quick and easy tool lets you paint across UV seams or even onto multiple objects in a scene. The link is as easy as one can imagine. Create your mesh in SOFTIMAGE|XSI and apply a simple material. You choose whether you want to set up the UVs in SOFTIMAGE|XSI or with BodyPaint 3D´s sophisticated set of UV tools. The Setup-Wizard prepares all necessary textures and UVs for an object with just three easy mouse clicks. It’s even possible to set up a complete group or hierarchy of objects using this method. The complete layering system, tons of painting tools and filters and a fully featured rendering engine to see all your efforts in real-time makes texturing with BodyPaint 3D a pure pleasure. The MAYA Connection BodyPaint 3D's Projection Painting tool makes distortion-free painting a snap. This quick and easy tool lets you paint across UV seams or even multiple objects in a scene. The link itself is as smooth as you can imagine. Create your model in Maya, set up the UVs and apply a basic material. All texture creation is now up to BodyPaint 3D. Select the "Send to..." command and your model will be transferred to BodyPaint 3D. The Setup Wizard makes it easy to create all the different textures for the individual channels even for multiple objects or complete hierarchies. Three mouse clicks and you're all set to start painting. The complete layering system, tons of painting tools and filters and a fully featured rendering engine to see all your efforts in real-time makes texturing with BodyPaint 3D a pure pleasure. The 3ds max Connection BodyPaint 3D's Projection Painting tool makes distortion-free painting a snap. This quick and easy tool lets you paint across UV seams or even multiple objects in a scene. Two plugins, one for 3ds max and one for BodyPaint 3D, offer a perfect connection between the two programs. Create your model in 3ds max and apply a material. You may set up UVs in max as well or use BodyPaint 3D's sophisticated tools to create UVs as perfect as the model you´ve built. The Setup Wizard in BodyPaint 3D now does the job for you of creating all the necessary texture maps and, if desired, automatically generated UVs with just three mouse clicks. This even works for multiple objects, groups or even hierarchies just the same. Now you're all set to start the paint job. The LightWave Connection BodyPaint 3D's Projection Painting tool makes distortion-free painting a snap. This quick and easy tool lets you paint across UV seams or even multiple objects in a scene. The link is as easy as one can imagine. Create your mesh in LightWave's Modeler and apply a simple material. You choose whether you want to set up the UVs in LightWave or with BodyPaint 3D´s sophisticated set of UV tools. The Setup-Wizard prepares all necessary textures and UVs for a given object with just three easy mouse clicks. It is even possible to set up a complete group or hierarchy of objects in this manner. Minimum System Requirements:
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