After Effects CS3 Professional
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Create motion graphics and visual effects with the industry standard.
Adobe® After Effects® CS3 Professional software features comprehensive compositing, sophisticated effects, and tight integration with Adobe’s world-class design applications. Take your inspiration to new heights with innovative new features like Shape Layers, the Puppet tool, Brainstorm, and Adobe Clip Notes - all while enjoying an uninterrupted, streamlined workflow.
Jump-start projects with hundreds of customizable animation presets and templates, or start from scratch and move efficiently between After Effects and other key applications like Adobe Premiere® Pro CS3 and Adobe Encore® CS3.
Adobe® After Effects® CS3 Professional software is an essential upgrade. Design vector graphics, create more organic movements, and expedite delivery with new integration and collaboration features.
Top new features
- Shape Layers
- Puppet tool
- Adobe Photoshop® CS3 Extended integration
- Adobe Flash® CS3 Professional integration
- Per-character 3D text animation
- Brainstorm
- Complete color management workflow
- Adobe Clip Notes
- Enhanced performance
- Video for mobile
Innovative compositing and animation tools
Create high-impact communications by combining moving imagery, still images and graphics, text, and sound in 2D or 3D space and then animating virtually any aspect of each element.
Unmatched Adobe integration
Enjoy a streamlined workflow with support for importing Adobe® Photoshop® images that include video layers as well as Adobe Illustrator® graphics that maintain image integrity. Move easily between After Effects and Adobe Premiere® Pro CS3 or Encore® CS3 software, and share animations easily with Adobe Flash® CS3 Professional software.
Text and vector graphics creation and animation
Create text and vector graphics in After Effects using familiar Adobe tools, and then animate these elements to create visually innovative new motion graphics.
Extensive visual effects
Manipulate moving and still images using hundreds of effects such as stylize, distort, and shatter. Create grids, radio waves, 3D particles, film grain, fractal noise, and more.
Timesaving tools
Start projects quickly with animation presets and behaviors when creating common animation elements, such as animating text in and out, creating synthetic backgrounds, and more. Use new Brainstorm to quickly experiment and refine designs using parameters you define. Learn fast with Tool Tips and training resources in the box and on the web, and streamline your review process with Adobe Clip Notes to create and import comments.
Comprehensive masking and keying tools
Control which portions of a layer are visible by importing, manipulating, and animating masks. Flexible auto-tracing options and RotoBezier masks make it easy to get precise results. Key bluescreen and greenscreen mattes with the Academy Award-winning Keylight and a host of supporting tools.
Powerful motion controls
Animate graphics and text using the Puppet tool. Apply motion blur to produce more realistic animations, or use Timewarp to slow down and speed up footage. Precisely match the motion of source footage using Motion Tracker, and get the look of a locked-off shot using Motion Stabilizer.
Enhanced performance
Harness your computer’s processing power with new multicore and graphics acceleration plus disk caching so you can spend less time waiting and more time creating. Distribute rendering across your entire network to maximize output performance.
Professional results for every media type
Compatibility with an extensive list of output formats lets you produce animated content for virtually any media, from the web and mobile devices to film and broadcast. Plus, After Effects CS3 Professional introduces color management tools to help make the color-correction process more predictable and preserve color fidelity.
High-fidelity color
Use standard color management tools with enhancements for film and video workflows.
New Features
Shape Layers
Easily create and animate vector graphics with new Shape Layers. Add and animate strokes, fills, gradients, and vector effects. You can convert text into shapes and animate them just like any other shape type.
Puppet tool
This new, fast, and intuitive animation tool lets you squash and stretch images or text to bring it to life as an animated character. Use Motion Sketch to record the position and speed of your puppet movements, the Starch tool to stiffen areas of the character, and the Overlap tool to control the depth of elements of your puppet.
Adobe Photoshop CS3 Extended integration
Enjoy a streamlined workflow with support for importing layered Adobe Photoshop® images including video layers. Sophisticated Photoshop Layer Styles can be easily modified or animated within After Effects. Import Vanishing Point data from Photoshop into After Effects to build 3D compositions automatically.
Tight integration with Adobe Flash CS3 Professional
Work more efficiently to create and edit animations for playback on Adobe Flash® Player software. Preserve vectors from animations created in After Effects for lean and clean delivery, and encode FLV files more easily. Import SWF files as vectors with alpha channels preserved and batch render FLV files with embedded cue points.
Per-character 3D text animation
Explore new text animation possibilities by making individual characters in your text - or an entire phrase - move and rotate in 3D space.
Brainstorm
Jump-start animations with Brainstorm, a new user interface that offers variations based on selected design and animation parameters. Choose which properties and effects you want to explore, and Brainstorm will propose animated variations.
Complete color management workflow
Enable color management simply by selecting a Project Working Space. Doing so maintains the color accuracy of imported files as they are displayed and rendered and allows you to preview how footage will look on other devices.
Adobe Clip Notes
Streamline the review and approval process. Render your work into an Adobe PDF file that enables anyone with Adobe Reader® software to make timecode-accurate comments. When you import the comments into After Effects, they appear as markers on the Timeline.
Enhanced performance
Harness your computer's processing power with new multicore and graphics acceleration plus disk caching so you can spend less time waiting and more time creating. Distribute rendering across your entire network to maximize output performance.
Video for mobile
Use new rendering options and preview in Adobe Device Central CS3 to help ensure your video will look great on an array of supported mobile devices.
System requirements
- Windows
- Intel® Pentium® 4, Intel Centrino®, Intel Xeon®, or Intel CoreTM Duo (or compatible) processor
- Microsoft® Windows® XP with Service Pack 2 or Windows VistaTM Home Premium, Business, Ultimate, or Enterprise (certified for 32-bit editions)
- 1GB of RAM for DV; 2GB of RAM for HDV and HD
- 500MB of available hard-disk space plus 2GB of space for optional content (additional free space required during installation)
- 1,280x1,024 monitor resolution with 24-bit video card; Adobe recommended graphics card for GPU-accelerated playback
- For OpenGL support: Adobe After Effects supported OpenGL 2.0 card (NVIDIA recommended)
- DVD-ROM drive
- QuickTime 7.1.5 software required to use QuickTime features
- Internet or phone connection required for product activation
- Broadband Internet connection required for Adobe® Stock Photos and other services
- For recommended graphics cards and compatibilitylists, see the OpenGL page: http://store.adobe.com/products/aftereffects/opengl.html
- Macintosh
- PowerPC® G4 or G5 or multicore Intel processor
- Mac OS X v.10.4.9
- 1GB of RAM for DV; 2GB of RAM for HDV and HD
- 500MB of available hard-disk space plus 2GB of space for optional content (additional free space required during installation)
- 1,280x1,024 monitor resolution with 24-bit video card; Adobe recommended graphics card for GPU-accelerated playback
- For OpenGL support: Adobe After Effects supported OpenGL 2.0 card (NVIDIA recommended)
- DVD-ROM drive
- QuickTime 7.1.5 software required to use QuickTime features
- Internet or phone connection required for product activation
- Broadband Internet connection required for Adobe Stock Photos and other services
- For recommended graphics cards and compatibilitylists, see the OpenGL page: http://store.adobe.com/products/aftereffects/opengl.html
Wouldn't it be great if you could have all your favorite image editing tools directly in a 3D environment? Wouldn't it be great if they worked in conjunction with your 3D application rather than against it? Well, that's exactly what BodyPaint 3D does!
Wave goodbye to UV seams, inaccurate texturing and the constant back-and-forth switch to your 2D image editor. Say hello to hassle-free texturing that lets you quickly paint highly detailed textures directly on your 3D objects.
Forget flat compromises and paint in three dimensions. BodyPaint 3D offers the ultimate control over your textures with complete layers, filters and tablet support - all optimized for working in 3D. With BodyPaint 3D you can paint on up to ten channels with a single stroke, so a single brush can define an entire material rather than a single color. Plus, BodyPaint 3D's exclusive RayBrushTM technology lets you view the results of your painting real-time in a rendered image.
BodyPaint 3D's Projection Painting tool makes distortion-free painting a snap. This quick and easy tool lets you paint across UV seams or even multiple objects. Even the most complex UV coordinates can be tamed with the help of a complete suite of UV editing tools. BodyPaint 3D includes three automatic UV unwrapping algorithms, including the new Optimal Cubic Mapping system.
BodyPaint 3D was created for all 3D artists and includes free plugins to exchange models and textures with popular 3D applications. These plugins transfer models, textures and UVs between BodyPaint 3D and your 3D application of choice, with no hassle at all.
New Features in BodyPaint 3D R3
- Painting with maximum Color Depth (32 Bit Floating Point):With BodyPaint 3D R3 you can work with more depth than ever before. Now you can paint upto to 32 bit colour depth which gives even more texture control and amazingly smooth colour gradiations. BodyPaint also enables editing of HDR and EXR formats enabling you to use these powerful formats in your 3D scenes.
- LSCM Unwrapping and new Selection Tools: Complex objects; especially detailed organic mesh can be a nightmare to unwrap when it comes to UV's. But BodyPaint's new LSCM Unwrapping and new selection tools make even the most complicated objects a doddle to UV unwrap. A new path tool lets you define the seams you want. Once you've picked your seams then simply activate the LSCM tool and watch BodyPaint unwrap that UV nightmare into a nice flat surface for you to work with.
- Freeze 3D View : Projection painting / mapping used to be limited to screen size. But no more! Now you can freeze the view to any size you wish. Now you can use huge images to add ultra fine detail to your textures.
- New Interface : The new interface is much less distracting when working on textures. You'll note that your model now has more contrast than before. New icons are easier to identify.
- And much more... BodyPaint 3D is so much more than just texturing. With just a flick of a switch, BodyPaint users can now access all the tools of CINEMA 4D R10 which gives a full suit of modelling, animation and rendering tools. With BodyPaint 3D R3, your only limit is your imagination.
New Features In MAXON BodyPaint 3D R3.5
The latest upgrade boasts a number of new features to make life easier for texture artists. Numerous additional improvements have also made working with the new BodyPaint 3D Release much more comfortable. Included are: Improved HUD functlionality, a configurable Auto Save function, adjustable navigation speed for graphics tablets and much more.
UV Tools - Quicker and Cleaner UV Unwrapping
BodyPaint 3D R3.5 now offers UV unwrapping using the powerful ABF algorithm for quicker and cleaner unwrapping of organic meshes. This new weapon joins an arsenal of UV editing tools available in CINEMA 4D and BodyPaint 3D, including LSCM mapping, optimal mapping and projection-based mapping.
A good UV mesh balances the size of a each UV to its respective polygon while keeping neighboring UVs evenly sized. The ABF algorithm relaxes the UV mesh into a compromise between these two conflicting ideals, resulting in a clean, paintable mesh.
Improved HTML Documentation
The context-sensitive HTML help system introduced in Release 3 has been enhanced in R3.5. It is now easier to find the feature or solution you are looking for.
Improved indexing and a full text search now return more relevant results, and search terms are now highlighted within the help text. Once the desired information has been found it can now be bookmarked for easy future reference - just like in your web browser.
All this makes the help in BodyPaint 3D R3.5 much easier to use and speeds up your workflow even more.
Why 2D painting is never enough for 3D textures
Textures can make or break your 3D image and experienced artists know the issues involved with creating 3D textures in a 2D application.
- Immediate feedback : Graphics applications designed for 2D don't account for your scene's lighting or the effect of different material channels. BodyPaint 3D does that and more with its unique RayBrush feature. Rather than saving, reloading and rendering textures, you can paint in real-time on a rendered image and see the results of reflection, transparency, bump and more.
- Tools, tools, tools : More than 200 presets put a plethora of natural media and special effects brushes within easy reach. Clone, smear, smudge, dodge and burn, gradient, magic wand, transform tools and more are all available within the easy-to-use interface.
- Direct connection to your 3D application: With 2D applications, creating and including textures in your 3D scene involves a lot of manual setup and a lot of application switching. BodyPaint 3D offers plugins to easily exchange models, textures and UVs between BodyPaint 3D and popular 3D applications like 3ds max, Maya, XSI and LightWave.
- Painting over different objects : BodyPaint 3D can paint over multiple objects with a single stroke. Projection painting allows distortion-free painting across multiple objects to eliminate seams and get the results you want. You could never do this in 2D!
- Painting in multiple textures : With BodyPaint 3D you can paint an entire material with a single stroke. Each brush can paint up to ten channels simultaneously, so a single brushstroke affects color, bump, specularity, reflection, transparency and other properties. There's no need to match the various channels in your 3D application.
- Free Tech Support : Maxon's top-notch technical support staff will guide you through the valley of the shadow of deadlines, with quick and complimentary resolutions to your issues.
- Completely Cross-Platform: Whether you're a Windows wizard or Mac addict, you'll enjoy the same great features and outstanding performance.
Works with XSI, Maya, 3ds max, and LightWave with unrivaled 3D painting.
BodyPaint 3D will revolutionize the way you texture your 3D models. Regardless of how you've textured before, 3D texturing has never been easier. BodyPaint 3D makes painting by vectors as easy as painting by numbers. The complete layering system, tons of painting tools and filters and a fully featured rendering engine to see all your efforts in real-time makes texturing with BodyPaint 3D a pure pleasure. Forget flat compromises and paint in three dimensions.
The XSI Connection
With BodyPaint 3D MAXON delivers a connection to SOFTIMAGE|XSI. If you're looking for the ultimate texturing solution for SOFTIMAGE|XSI, BodyPaint 3D should definitely be your choice. Let yourself be inspired by the RayBrushTM-mode that allows you to paint your textures in a rendered image including full control over specular maps, transparency and reflection. Not to be forgotten: the MultiBrush, which enables you to paint in up to 10 textures simultaneously - even while in RayBrush mode.
BodyPaint 3D's Projection Painting tool makes distortion-free painting a snap. This quick and easy tool lets you paint across UV seams or even onto multiple objects in a scene.
The link is as easy as one can imagine. Create your mesh in SOFTIMAGE|XSI and apply a simple material. You choose whether you want to set up the UVs in SOFTIMAGE|XSI or with BodyPaint 3D´s sophisticated set of UV tools. The Setup-Wizard prepares all necessary textures and UVs for an object with just three easy mouse clicks. It’s even possible to set up a complete group or hierarchy of objects using this method.
The complete layering system, tons of painting tools and filters and a fully featured rendering engine to see all your efforts in real-time makes texturing with BodyPaint 3D a pure pleasure.
The MAYA Connection
One of the many features in BodyPaint 3D is the direct link to Maya for Windows and Macintosh. Maya users benefit from BodyPaint 3D’s unparalleled features, such as the RayBrush mode, which enables the user to paint in the rendered image and see the final result in real-time. Or the MultiBrush, which can paint in up to ten textures simultaneously - with a single stroke, so a brush can define an entire material rather than a single color.
BodyPaint 3D's Projection Painting tool makes distortion-free painting a snap. This quick and easy tool lets you paint across UV seams or even multiple objects in a scene.
The link itself is as smooth as you can imagine. Create your model in Maya, set up the UVs and apply a basic material. All texture creation is now up to BodyPaint 3D. Select the "Send to..." command and your model will be transferred to BodyPaint 3D. The Setup Wizard makes it easy to create all the different textures for the individual channels even for multiple objects or complete hierarchies. Three mouse clicks and you're all set to start painting.
The complete layering system, tons of painting tools and filters and a fully featured rendering engine to see all your efforts in real-time makes texturing with BodyPaint 3D a pure pleasure.
The 3ds max Connection
Looking for the ultimate solution to paint on your max-models? BodyPaint 3D Release 2 is here with hundreds of new features to give your objects the perfect outfit. The RayBrushTM-mode is, in a way, its own outfit. You can paint in 3D in a rendered image - but with more than just a simple color. In combination with the MultiBrush you can paint in up to ten texture channels with just one brushstroke and see the results simultaneously.
BodyPaint 3D's Projection Painting tool makes distortion-free painting a snap. This quick and easy tool lets you paint across UV seams or even multiple objects in a scene.
Two plugins, one for 3ds max and one for BodyPaint 3D, offer a perfect connection between the two programs. Create your model in 3ds max and apply a material. You may set up UVs in max as well or use BodyPaint 3D's sophisticated tools to create UVs as perfect as the model you´ve built. The Setup Wizard in BodyPaint 3D now does the job for you of creating all the necessary texture maps and, if desired, automatically generated UVs with just three mouse clicks. This even works for multiple objects, groups or even hierarchies just the same. Now you're all set to start the paint job.
The LightWave Connection
With BodyPaint 3D MAXON delivers a great connection to LightWave 3D. If you're looking for the ultimate texturing solution for LightWave on Windows or Macintosh BodyPaint 3D should definitely be your choice. Let yourself be inspired by the RayBrushTM-mode that allows you to paint your textures in a rendered image with full control, even over specular maps, transparency or reflection. Not to be forgotten; the MutliBrush which, in conjunction with RayBrush, enables you to paint in up to 10 textures simultaneously.
BodyPaint 3D's Projection Painting tool makes distortion-free painting a snap. This quick and easy tool lets you paint across UV seams or even multiple objects in a scene.
The link is as easy as one can imagine. Create your mesh in LightWave's Modeler and apply a simple material. You choose whether you want to set up the UVs in LightWave or with BodyPaint 3D´s sophisticated set of UV tools. The Setup-Wizard prepares all necessary textures and UVs for a given object with just three easy mouse clicks. It is even possible to set up a complete group or hierarchy of objects in this manner.
Minimum System Requirements:
- Mac OS X 10.3 or Windows 2000 / XP
- 512 MB RAM
- 1 GHz CPU
Recommended System Requirements:
- Mac OS X 10.3 or Windows 2000 / XP
- 1024 MB RAM
- 2 GHz CPU
- OpenGL compatible graphics card
The tenth generation of MAXON's award-winning animation program once again sets the standard for 3D content creation. Living up to the unprecedented success of previous versions is no easy task. After all, CINEMA 4D has been honored with dozens of awards by experts and reviewers all over the world. Includes Bodypaint 3D!
CINEMA 4D is a feature packed 3D workhorse that is capable of doing any 3D task you can imagine. The powerful core package gives you a massive range of essential tools and rendering options. And by massive, we do mean massive! Without any modules added, CINEMA 4D contains our complete range of modelling tools, many lighting modes, full rendering output options (including export options to apps like Photoshop, Final Cut Pro and After Effects), complete texturing including 3D painting and many animation tools including core parts of our character animation tools. Indeed, you may find that CINEMA 4D R10 is just fine for you without any modules at all!
The philosophy behind CINEMA 4D is very simple. We believe in letting you add only the tools you think you'll need. Everything in the core application is what we consider essential to any 3D user. But if you need more than that then simply add on the modules you need. It's that easy.
Release 10 has all the elements to make it the best version of CINEMA 4D yet released.
The interface has been given a comprehensive facelift to improve workflow and productivity. New schemes have been added and icons have been revamped for faster and easier recognition of tool and object sets.
Speaking of major overhauls, the Timeline has been entirely rewritten. It can be organized like the Object Manager, and now offers ripple and region editing tools as well as improved automatic and manual controls over keyframe interpolation. To aid in dealing with complex scenes, the new Object Manager has remarkable new functionality so objects can be easily filtered, searched, bookmarked and arranged in layers. The new layering system adds tremendous control over managing your objects.
BodyPaint 3D included with every CINEMA 4D
Every configuration of CINEMA 4D Release 10 now includes the BodyPaint 3D module. This powerful toolset provides artists with unmatched 3D painting and UV editing tools. BodyPaint 3D's functionality has also been enhanced include 16 and 32 bit depth painting, LSCM unwrapping, improved UV algorithms and additional tools, as well as a direct Projection Painting exchange with Photoshop.
What's New in Version 10?
- New Interface : CINEMA 4D Release 10 features a completely overhauled interface. The new GUI was designed for maximum efficiency and speedy workflow. All the icons have been redesigned including improved graphical grouping of tools and objects for easy recognition. Two new schemes are available and have been professionally designed to allow you to focus on your work. However, the improved interface is not so different old school users will still feel right at home.
- Object Manager / Layer Browser : CINEMA 4D's Object Manager has always been recognized as the master control center for all your 3D content creation, and this latest version makes your efforts even easier. Objects can now be easily filtered, searched, bookmarked and arranged in layers to help you get control of your complex projects. You can even utilize multiple object managers, each with its own custom set of objects, tags and layers. However, the most extensive innovation is the layering system. The Layer Browser combined with the other new features of the Object Manager, give you the ultimate control over your objects, tags, etc. and how they are accessed, manipulated and modified.
- New Animation Tools: CINEMA 4D's Timeline has been completely reworked to provide more efficient handling of all your animation data. The new layout gives you more space to work, and even offers for quick customizability and mode focus. The region tool gives you the ability to quickly stretch or compress your workspace.
- Easier than ever before: Handling key frames is easier than ever with ripple and region editing tools as well as improved automatic and manual controls over keyframe interpolation. There are new tools for editing your f-curves and tangents. You can even use snapshots to compare, copy and paste curves. The new ripple mode is ideal for perfecting your animations and timing.
- Perfect control with perfect tools: Numerous tools in the Object Manager are now included in the Timeline - searching, filters, layers, bookmarks, etc. And, like the new Object Manager, you can have multiple timelines each with its own custom view.
- 3D Painting : Even the best models can be ruined by poor textures. Great artists know this. That's why BodyPaint 3D has become the 3D painting app of choice for many top production companies it offers the most comprehensive control over your materials and textures. BodyPaint 3D functionality is now standard in every CINEMA 4D! You can paint directly onto the surface of your 3D objects, and with BodyPaint 3D's exclusive RayBrush technology you see the results of your painting real-time in a raytraced image. Everything you'd expect in a state-of-the-art 3D painting package is included projection painting, unlimited layers, masks, filters and tablet support all optimized for working in 3D. With BodyPaint 3D you can paint on up to ten channels with a single stroke, so a single brush can define an entire material rather than just a single color.
- UV Editing : With CINEMA 4D R10, artists can eliminate much of the difficulty and tedium of unwrapping UV coordinates from complex meshes by using LSCM unwrapping. Improved Relax UV algorithms elegantly interpret the full range of geometric object curvatures into UV maps that are ready to paint on. Added tools such as path selection make it possible to select seams and refine a UV mesh with ease.
- Enhanced OpenGL : CINEMA 4D now supports enhanced OpenGL options available with new powerful graphics cards. Based on Pixel Shader technology you can now display transparencies, environment maps, real-time shadows and more. In addition, highlights, speculars and lighting in general appear more accurately in your editor view. That means, less test renders and more accurate results.
- Interactive Renderer: To achieve the final look and feel of your project used to require countless test renders. Not any more. CINEMA 4D's new interactive renderer provides the most efficient and workflow-friendly control over your final results. You can easily resize and move the interactive rendering window wherever you like in your scene.
- Real-time update of the rendered region: A simple slider gives you definitive control over speed and quality. Any changes made to a scene (modeling, materials, lights, camera position, etc.) are immediately updated in the interactive render window. The Interactive Renderer is based in CINEMA 4D's built-in rendering engine and supports all functions and modules including Advanced Render, Sketch and Toon or HAIR.
What's New in 10.5
CINEMA 4D Release 10.5 adds exciting new features and numerous improvements to help your work flow, from its conception to the screen, between coworkers and team members, and even among different applications.
New Timeline Features
The all-new Timeline that debuted in Release 10 has been further enhanced in Release 10.5, to offer even better control over animation and help tame your cluster of keyframes. It’ is easy to create basic animation in CINEMA 4D and Release 10.5 makes it easier than ever to fine-tune timing and create motion magic.
- Relative Keys : Relative Keys in Release 10.5 allow you to easily adjust the length of a motion sequence without changing the basic timing. Simply set intermediate keys to relative mode and their time value will automatically be adjusted as you tweak the timing of surrounding keyframes. This makes it simple to speed up an animation sequence without affecting the overall timing.
- Reduced Modification Mode : Complicated animation tracks with many keyframes, such as those created via motion capture data, can be difficult to manipulate. One method of simplifying the animation is to use Key Reducer. The Key Reducer features an improved algorithm in Release 10.5. Another new method of dealing with such tracks in CINEMA 4D R10.5 is the Reduced Modification Mode, which provides a simplified F-Curve based on keyframe data. When adjusting this simple curve, the resulting change in the overall animation is immediately applied to each of the keyframes.
- Summary Track : In addition to hierarchal summary tracks on each object, CINEMA 4D Release 10.5 now features an overall summary track for the Timeline view. This makes it easy to see exactly where keyframes are located, whether they’ are on objects, materials or even post effects, and to easily adjust the timing of an entire filtered timeline view at once.
- More New Features: In addition to the major changes, many smaller changes have been made to the Timeline to help improve your workflow. Among these are improved display of keyframe data, expandable mini F-Curves within the keyframe view, the option to link the Timeline selection with the Object Manager, and the ability to copy data between different Timeline views.
XRefs - External References
Release 10.5 offers a powerful new external referencing system (XRefs) to help manage large projects and share assets within a team.
Using XRefs, a single master file is used to reference objects and materials stored in separate CINEMA 4D files. The master file updates all the references automatically so changes made by one user in a workgroup are displayed immediately in the master project.
With this great team-based workflow, individual pieces of an animatic can be split into XRefs and assigned to separate artists for development and refinement. The master scene updates as each artist works and provides an overview of the status of the project.
In addition to the time savings, XRefs saves hard drive space as well. You can simply reference commonly used objects and materials rather than copying them into multiple scenes.
Improved HTML Documentation
The context-sensitive HTML help system introduced in Release 10 has been enhanced in R10.5 to make it easier to find the feature or solution you're seeking.
An improved index and full-text searching now return more relevant results, and search terms are now highlighted within the help text. Once you've found the information you're seeking, the page can now be bookmarked for easy future reference - just like in your web browser.
All this makes the integrated HTML help system much easier to use, which in turn makes it easier for you to use CINEMA 4D.
UV Tools - Unwrap UVs Faster and More Cleanly
CINEMA 4D Release 10.5 adds UV unwrapping using the powerful ABF algorithm, for faster and more clean unwrapping of organic meshes. This new weapon joins an arsenal of UV editing tools available in CINEMA 4D and BodyPaint 3D, including LSCM mapping, optimal mapping and projection-based mapping.
A good UV mesh balances the size of a each UV to its respective polygon, while keeping neighboring UVs evenly sized. The ABF algorithm relaxes the UV mesh into a compromise between these two conflicting ideals resulting in a clean, paintable mesh.
DWG Import
CINEMA 4D Release 10.5 continues to open new doors to the architectural visualization and engineering communities with the addition of DWG import. Widely used by AutoCAD users and the CAD community as a whole, the DWG format offers an outstanding means of importing CAD drawings into CINEMA 4D for visualization.
The robust DWG import supports not only geometry, but also layers (with colors) and object attributes such as visibility. Blocks and block references within the DWG file are represented in CINEMA 4D as object groups and instances, so the basic project structure is retained.
The importer also supports other DWG object types, including: Line, arc, circle, ellipse, elliptical arc, polyline, 2D polyline, 3D polyline, face, polyface mesh and polygon mesh. Colors (RGB and indices) within the DWG file are imported as materials, and the ByLayer and ByBlock settings are taken into account on import. Users also have the opportunity to define the scale and curve subdivision factors used in the import.
New Allplan 2008 Connection
CINEMA 4D R10.5 offers much improved connectivity to Allplan 2008. A CINEMA 4D scene file or object can now be easily sent to Allplan 2008 with a click of the mouse. Previous poly count limitations are now a thing of the past.
Even objects that are deformed, twisted or smoothed maintain their appearance when transferred to Allplan 2008. This functionality offers fantastic possibilities for finding new shapes and forms in architecture.
Two methods are available for applying this new technology: Either the user creates a new model from scratch in CINEMA 4D and sends it directly to his Allplan project, or an Allplan object can be imported in CINEMA 4D, modified and then sent back to Allplan.
Heads Up Display
CINEMA 4D's Heads Up Display has proven to be an outstanding workflow aid since its introduction with Release 9. This powerful tool has been greatly enhanced in Release 10.5 to make working on complex projects easier than ever before.
Among the many HUD improvements, you can now drag and drop parameters directly from the Attribute Manager into the HUD. Objects can be dropped directly into the HUD as well, to make selections easier. Object HUD elements can automatically activate the move, scale or rotate tools, or even execute any CINEMA 4D command or script. HUD parameters are now stored with their associated objects too, so you can merge multiple scenes without losing your controls.
The display of each HUD element can be individually customized with custom icons and unique colors for each element. HUD groups and sliders can also be set to automatically fold and expand on mouseover, so elements stay out of the way until you need them.
Lighting Tool
Release 10.5 introduces a revolutionary way of lighting your 3D scenes. With the new lighting tool, you don?t arrange lights within the scene. Instead, you arrange the lighting itself.
Simply click on an object surface to create lighting that will affect that area. Activate modes to control the overall surface lighting, diffuse or specular placement, or to move lights in a trackball or pivot fashion.
Easily create complete lighting setups with keyboard modifiers to generate new lights and adjust existing lights. Discover an entire new way of lighting your 3D scenes.
New Modeling Tools
Three new tools are available to make life easier for those needing to model clean, polygon-based topologies.
In order to work cleanly with Subdivision Surfaces or Deformation Objects, particularly objects created using box modeling must be edited manually when creating topology. Connect edges or points flawlessly using the Connect command, and use the Disconnect command to reverse the results.
The Spin Edge command can be used to angle horizontal or verticle lines that result from box modeling, without causing unwanted deformation of the geometry. Applying the Spin Edge command will not generate additional points - the selected edge will automatically be attached to existing points.
These three tools help you create clean geometry that will stand up to and deformation when animated.
MAXON CINEMA 4D R10.5 Core New Features List
- Images for background templates can be dragged directly into a 2D view.
- Noise shader display in OpenGL mode.
- Any CINEMA 4D command can be dragged into the editor view to be used as a HUD element.
- Navigation speed setting for tablet users.
- Option for saving objects polygonally in the native CINEMA 4D format.
- New Auto-Save function.
- Native CINEMA 4D file format can be opened directly in Allplan 2008.
- New DWG import format.
- Selection assistance in the HUD.
- New HUD commands.
- Commands with which existing objects or materials can be put out as XRefs.
- Camera rotation can be fine-tuned via a manually adjustable pivot point.
- Objects and materials can be saved to separate scenes using the XRef function.
- The last eight tools used are displayed
- Tool for interactively placing lights (and reflections).
- Selecting all Phong Edge Breaks.
- New Structure command for connecting Points or Edges.
- New Structure command for removing edges in consideration of the Phong Angle.
- Command to spin selected edges.
- A new Animation Palette option that makes it easier for users of other applications to use CINEMA 4D.
- Scalable mini F-Curves.
- Selected keys can be moved using the cursor keys.
- New key property, "Relative".
- Pseudo sequences for easy selection and repositioning of all keys on a given track.
- Exchanging Markers between scenes.
- Selecting objects simultaneously in the Object Manager and the Timeline.
- New KeyReducer algorithm.
- Deletion of redundant Keys.
- Commands for defining an animation before the first and after the last Key.
- Command to make Keys relative.
- Command for switching the Key state between Mute and Active.
- Selected Keys can be scaled and moved temporally.
- Commands to source out existing objects/materials as XRefs.
- Up to 5 F-Curve snapshots can be made..
- Complex curves can be controlled using RM Curves.
- Command for displaying the Material Managerâ€TMs layer tabs in rows.
- Resetting parameters to default setting.
- The Editor Cameraâ€TMs settings can now be accessed.
- A full text search can be conducted in the context-sensitive Help system.
- Help can be accessed directly from dialog windows.
- Help pages can be bookmarked.
Minimum System Requirements:
- Mac OS X 10.4 or Windows XP, Vista
- 1024 MByte RAM, Single Core CPU with 2GHz
Recommended System:- Mac OS X 10.4 or Windows XP, Vista
- 2048 MByte RAM, Dual Core CPU or greater
Additional Requirements: - OpenGL graphics card, DVD ROM drive, Quicktime 7, Depending on your license Mac or Windows only. For continued use of the program registration with MAXON is necessary.