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Safe Harbor Computers - Digital Video & 3D Animation Specialists

Safe Harbor Computers - Digital Video & 3D Animation Specialists

Safe Harbor Computers - Digital Video & 3D Animation Specialists
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Cinema 4D R11 + Bodypaint 3D R4 with Free Online Training
The eleventh generation of CINEMA 4D is another milestone in the development of professional 3D software and a testament to two decades of excellence by MAXON's programming team. Professional 3D animation tools have never been easier to use. Includes BodyPaint 3D R4.

List Price: $995.00
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Cinema 4D R11 + Bodypaint 3D R4 with Free Online Training

CATEGORY: 3D Animation PARTNUMBER: MXNN0300128
MANUFACTURER: Maxon PLATFORM(S): Apple Mac   &   Windows Win
ON THE WEB: www.maxon.net AVAILABILITY: Usually ships in 2-business days or less.
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Note!
For Delivery in North America OnlyCinema 4D R11 + Bodypaint 3D R4 with Free Online Training is for sale in North America only. Due to manufacturer's restrictions, Safe Harbor can not ship this product internationally.

Cinema 4D R11 + Bodypaint 3D R4 with Free Online Training Specifications

Cinema 4D R11

The eleventh generation of CINEMA 4D is another milestone in the development of professional 3D software and a testament to two decades of excellence by MAXON's programming team. Professional 3D animation tools have never been easier to use. Through the end of 2008, all Cinema 4D purchases include free online training!

 

The Easiest To Use 3D Application
CINEMA 4D's intuitive interface and logical workflow make it possible for those new to 3D artistry to dive in and be productive quickly. Feedback is smooth and interactive so you can let your creativity run free.

State-of-the-Art Technology
CINEMA 4D's state-of-the-art architecture means it is always the first to benefit from new technologies and advancements - 64-bit support on Windows and Mac OS or Multiprocessing to name a few. MAXON is a development partner of many leading IT companies, including Intel and Apple. As such MAXON has early access to many future technologies which makes it possible to tailor our products accordingly. Our customers can rely on latest technology and maximum security for their investment.

New Features in R11

  • Non-Linear Animation : Move beyond the keyframe with the new non-linear animation system in CINEMA 4D Release 11. With non-linear animation, it's easy to build, layer and loop discreet motions containing hundreds of keyframes in complex hierarchies. You can easily block out animation based on predefined motions and build upon the basic movement by overlaying additional keyframes or motions.
  • Animation Layers : Animation layers allow you to build up a complex movement from individual layers, much like editing an image. You can block out the basic movement on one layer, then refine the motion with secondary animation layered on top. Define the "opacity" of each animation layer to control its influence over the final movement. In fact, you can animate the mix strength of each layer. Animation layers even work with complex hierarchies, allowing you to layer the animation of even the most complex character rigs.
  • Motion Clips : Motion Clips provide true non-linear animation functionality by allowing you to group complex keyframe animations on an entire hierarchy into a single clip that can be easily moved, layered or looped. Whether you're building motions for a character, defining presets animations for motion graphics or designing mechanical simulations, you can easily create a library of motions that can be dragged and dropped like video clips to define the final animation. CINEMA 4D automatically blends between each motion, or allows you to define the length and curve of the transition. Each clip can easily be looped, scaled or cropped; and just as with animation layers, motion clips can be layered with individual mix strength settings for each layer. The animation itself can be easily repositioned in 3D space using CINEMA 4D's new Pivot Object, making it easy to integrate your motions with one another and place the animation within the 3D environment.
  • Pivots: These little helpers come in handy if you need to change the direction of e.g. a walking character, without changing the walkcycle itself. Or if the character walks upon a moving surface (elevator, escalator). In this case only the pivot needs to be animated (move or rotate) and the character follows immediately.

Ghosting
Ghosting, also known as onion-skinning, is a technique from traditional 2D animation which allows you to analyze a series of frames of animated objects before and after the frame you are currently viewing.

This enables you to easily analyze the animation of an object, so you can fine-tune its motion. Release 11 incorporates the ability to show all or selected frames, in different display modes (object, points, axis, trails, and speed vector) for meticulous animation control. It's even possible to define fixed keyframes that stay visible during the whole playback of an animation.

Twice as fast
While CINEMA 4D has always been known to be fast, our developers are never ones to rest on their laurels. Once again, they have been able to squeeze out even more processing power from the latest CPUs. In a test of over 29 different scenes and settings, Release 11 rendered an average of twice as fast as Release 10.5. Of course, results will vary depending on the project and render settings.

Collada Support
Staying true to MAXON’s commitment to integration, Release 11 now supports ColladaTM, an open standard XML-based format that facilitates the transfer of 3D assets between applications. Exchanging scenes with other 3D applications is now easier than ever for diverse DCC production pipelines. CINEMA 4D‘s support of the Collada provides for comprehensive exchange of scenes including geometry, hierarchies, weighting, UVs, normals, and animation.

Export

  • All normal materials with color, brightness, bitmaptexture, speculars and refraction
  • Material assignments
  • Layernames and assignments
  • Hierarchies
  • Polygon objects
  • Normals and UVs of polygon objects
  • Splines (approximated by linear lines)
  • Lights
  • Cameras
  • Joints with weighted skinning
  • Position-/scale-/rotation-animation (no tangents)
Import
  • All materials and effects included in the "profile_common"
  • Material assignments
  • Layernames and assignments
  • Hierarchies with instances
  • Meshes of all kinds with normals and UVs
  • Splineobjects are recreated using lines and linestripes with other polygon objects
  • Lights
  • Cameras
  • Joints with weighted skinning
  • Position-/scale-/rotation-animation (no tangents)
License Server
For educational institutions and production facilities managing multiple licenses of CINEMA 4D, Release 11 introduces robust license server technology that makes the management of numerous licenses and groups of licenses with various module configurations a breeze.

Network administrators can define groups, assign individual licenses, modules and extension kits, and define a unique lease time for each group. This means you can allow laptop users to extend their lease for offsite work, or give a specific project group access to additional modules. All this control means you can make more effecient use of your investment in CINEMA 4D.

Projection Man
With Release 11 you can now leverage the same powerful matte-painting system developed by MAXON exclusively for Sony Pictures Imageworks and used in blockbuster features such as Polar Express, Open Season and Beowulf.

Digital matte painting provides much of the magic of movies, utilizing camera mapping to project detailed paintings onto simple geometry to create an environment that a 3D camera can move around and through. Projection Man revolutionizes the workflow for creating digital mattes, making it simple to setup an initial painting and even easier to patch the matte when necessary.
 
3D-Painting Improvements
Tight integration with Adobe Photoshop and MAXON's own 3D-painting system BodyPaint 3D makes it easy to edit and manipulate extensive digital mattes so that long, wild camera rides are possible. Whether you're ballooning over a city, shooting rapids, flying off cliffs or simply creating a basic set extension, you'll be amazed at the power and speed of the Projection Man matte painting workflow.

CINEMA 4D R11 contains outstanding enhancements to the 3D painting toolset, allowing to paint rich detailed textures directly on your 3D model. New Blur, Sharpen and Colorize tools make it easier than ever before to tweak your textures, and all paint tools now retain their own independent settings.

It's now simple to create and manage brush presets for your own use or for sharing within a team or the CINEMA 4D community. You can even take advantage of the larger Photoshop community with BP's new ability to import Photoshop brushes in the ABR format.

Your WACOM tablet provides more power than ever before, because any brush parameter can be controlled by the rotation of the 6D Art Pen, in addition to Pressure, Tilt, Direction and the Airbrush Finger Wheel. And for those times when you need to tweak a texture outside BodyPaint 3D, you can easily add a layer displaying the UV mapping of the object and export the texture as a layered PSD.

Native 64-Bit Mac Leopard Architecture
CINEMA 4D Release 11 has been completely re-engineered to take full advantage of Mac OS X 10.5. As a native 64-bit Cocoa application, CINEMA 4D can be used in 64-Bit mode to utilize greater RAM resources so you can build and render more complex projects. All 64-Bit processors are supported, so you can tap into this power whether you've got a MacPro featuring Intel's Quad-Core Xeon processors, a MacBook Pro featuring the Intel Core Duo, or even a G5 PowerMac. CINEMA 4D still works in 32-Bit mode as well for compatibility with your existing plugins - choosing between the two modes is as easy as flipping a switch.

Navigate with 3Dconnexion on Mac and PC
CINEMA 4D users on Windows have long enjoyed support for 3Dconnexion's revolutionary 3D mice, such as the SpaceMouse and SpacePilot. Now Macintosh users can take advantage of the SpaceNavigator and SpaceExplorer to navigate within your CINEMA 4D scenes. Whether you use a Mac or PC, you simply open the 3D Mouse dialog to enable the device and choose what axes or objects to control. The final frontier of 3D navigation awaits.

Stay up-to-date with CINEMA 4D's Online Updater
Release 11 now checks for updates automatically each time it's launched, so you can quickly and easily apply fixes and enhancements to CINEMA 4D's functionality, help content or presets. If you're in the middle of an important project, you can choose to download an update later or archive your existing installation just in case. Of course, updates can still be applied manually if your workstation is off the grid.

Create Custom Interface Elements with the User Data Manager
CINEMA 4D's user data parameters let you build a custom interface for object presets or character rigs. In Release 11, you've got more control than ever before with an enhanced manager that allows you to arrange parameters in multiple columns, collapsible groups or new Attribute Manager tabs. You can choose whether parameters are animatable, define their default value, and control their appearance and behavior to a greater degree than even before. And even if you don't get into this degree of customization, you'll benefit from enhanced presets that take advantage of these new options.

Ready your renders
The optimized Render Settings dialog in Release 11 makes it quick and easy to setup your renders, so you can spend more time rendering and less time adjusting settings. Options such as Global Illumination and Sketch & Toon settings now appear only when you need them, and third-party render engines can be integrated more seamlessly into the settings dialog. An extensive list of output presets for screen and print allows you to quickly set the render size, resolution pixel aspect and frame rate. An updated preset system allows you to store hierarchal presets within the scene, so each preset affects only the settings you choose. In much the same way, you can store Difference Presets within the Content Browser that modify only the chosen settings. With the Release 11 Render Settings dialog, it's easy to make your work flow from scene to screen.

Render realistic transparency
Release 11 helps you achieve greater realism when rendering glass and other transparent objects, using new options to control absorption and reflections. As transparent objects absorb light, they start to appear more opaque and reveal their original color. Now you can define both the distance from the surface at which the object will become opaque and the color of the opaque areas. You can also use the new Exit Reflections option to specify whether the object should be interpreted as solid or hollow when calculating reflections.

Doodle your way to greater efficiency
CINEMA 4D's Doodle tool allows you to draw directly in the editor view, to previsualize animation or add other annotations to the scene. You can mark out animation with doodles at different keyframes, and ghost the previous and next doodle to work out animation. Doodles aren't confined to the viewport - you can render them with the scene or export them as images. If you're working in a team, Doodle makes it easy to comment on work in progress; and if you're a solo artist Doodle can be helpful in planning out your projects.

Custom Material Channel
Expanding on its well known reputation for easy integration into any production pipeline, CINEMA 4D R11 now includes the ability to create custom material channels. Utilizing the integrated BodyPaint 3D functionality you can even paint on these custom channels. Whether you need to define custom maps for a game engine, or hair density maps for a feature film character, you can enjoy the ease of painting directly on your 3D objects.

Minimum System Requirements

  • Processor
  • Windows Intel Pentium 4, Athlon 64, Sempron (K8 with SSE2), or VIA C7
  • OS X G5 Power PC or Intel Core2Duo
  • Note that R11 now requires a processor with the SSE2 instruction set.
  • Operating System
  • Windows Vista (all versions)
  • Windows XP (Pro / Home)
  • Windows XP Pro 64 Bit
  • Windows 2003 Server
  • Windows 2003 Server 64 Bit
  • Mac OS X 10.4.x
  • Mac OS X 10.5.3 (10.5.0, 10.5.1 and 10.5.2 are NOT recommended)BodyPaint 3D R4

Wouldn't it be great if you could have all your favorite image editing tools directly in a single 3D environment? Wouldn't it be great if they worked in conjunction with your 3D application rather than against it? Well, that is exactly what BodyPaint 3D does!

 

Wave goodbye to UV seams, inaccurate texturing and constant back-and-forth switching to your 2D image editor. Say hello to hassle-free texturing that lets you quickly paint highly detailed textures directly on your 3D objects.
 
Forget flat compromises and paint in three dimensions. BodyPaint 3D offers the ultimate control over your textures with complete layers, filters and tablet support - all optimized for working in 3D. With BodyPaint 3D you can paint on up to ten channels with a single stroke, so a single brush can define an entire material rather than a single color. Plus, BodyPaint 3D's exclusive RayBrushTM technology lets you view the results of your painting in real-time as a rendered image.

BodyPaint 3D's Projection Painting tool makes distortion-free painting a snap. This quick and easy tool lets you paint across UV seams or even multiple objects. Even the most complex UV coordinates can be tamed with the help of a complete suite of UV editing tools. BodyPaint 3D includes three automatic UV unwrapping algorithms, including the new Optimal Cubic Mapping system.

BodyPaint 3D was created for all 3D artists and includes free plugins to exchange models and textures with popular 3D applications. These plugins transfer models, textures and UVs between BodyPaint 3D and many 3D applications, with no hassle at all.

MAXON's high end texturing tool BodyPaint 3D now offers even more tools and a better workflow for all users of Softimage XSI, Maya, 3ds Max and LightWave 3D. The new features affect brush creation, brush handling and management.
 
Create, Save, Modify, Manage and Share Brushes
Now, it’s easier than ever to create and manage custom brushes, and collections of brushes inside BodyPaint. Single and even groups of brushes can be easily shared with other artists within a production team or with the CINEMA 4D community.

Keeping track of all those brushes is now easier with a vastly improved management system, including drag and drop sorting, improved library functions and better previewing. Speaking of brushes: Creating new brush profiles is a breeze - just sample an image selection and voila, you’ve created a custom brush tip. No saving and/or loading required.

Support for Photoshop Brushes
A real highlight if BodyPaint 3D Release 4 is that it now supports the .abr format for Adobe Photoshop compatible brushes. So BodyPaint 3D artists can now take advantage of vast resources available in the Photoshop community. Thousands of brushes are out there to be used - lots of them come even for free. And we've even added over 1,400 new brushes to the brush preset libraries.

New Tools
Blur, Dodge, Burn, Sharpen and Colorize brush types have been added to make it easier than ever before to tweak your textures. Plus - all paint tools now preserve their own independent settings, which enhanced the workflow extremely.

And using BodyPaint 3D with your WACOM tablet is now more power than ever because any brush parameter can be controlled by the rotation of the 6D Art Pen, in addition to Pressure, Tilt, Direction and the Airbrush Finger Wheel. Additional parameters have been added to the Jitter controls for even more customizability of your brushes.
 
There's even more

New in BodyPaint 3D Release 4

Minimum System Requirements