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Cinema 4D R11.5 Upg from C4D Core R10.x

Upgrade your Cinema 4D R10.5 to the latest and greatest! Includes Bodypaint 3D R4.5.

List Price: $595.00
Our Price: $565.25

Cinema 4D R11.5 Upg from C4D Core R10.x

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Category: 
3D Animation
Partnumber: 
MXNN0300131
Manufacturer: 
Maxon
Platform(s): 
Apple Mac  &  Windows Win
On the Web: 
www.maxon.net
Availability: 
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Cinema 4D R11.5 Upg from C4D Core R10.x is for sale in North America only. Due to manufacturer's restrictions, Safe Harbor can not ship this product internationally.

Cinema 4D R11.5

DESCRIPTION
The next generation, representing two decades of excellence.

The Easiest To Use 3D Application
CINEMA 4D's intuitive interface and logical workflow make it possible for those new to 3D artistry to dive in and be productive quickly. Feedback is smooth and interactive so you can let your creativity run free.

State-of-the-Art Technology
CINEMA 4D's state-of-the-art architecture means it is always the first to benefit from new technologies and advancements - 64-bit support on Windows and Mac OS or Multiprocessing to name a few. MAXON is a development partner of many leading IT companies, including Intel and Apple. As such MAXON has early access to many future technologies which makes it possible to tailor our products accordingly. Our customers can rely on latest technology and maximum security for their investment.

Modularity makes it suitable for all industries.
The core application contains everything you need to create high-end 3D images and animations. For those artists whose work demands more than the basic application, MAXON provides numerous seamlessly integrated modules. Modules can also be purchased individually or in affordable bundles. For specific industries, such as architecture and engineering, MAXON also offers Editions that contain specially tailored functionality.

New in R11.5

Picture Viewer
The Picture Viewer has undergone a revolution and is now a time-saving powerhouse. Its new features include tools for comparing your test renders so that you can easily see the result of your changes. And when you try the new image correction tools, you'll soon realize just how much time they’ll save you. With these handy changes, you can't help but get the results you crave quicker than ever.

Compare Your Test Renders with Ease
Wouldn't it be great if there was an easy way to compare test renders so that you can see which changes to lighting, materials, render settings or other elements work best?

The new Picture Viewer lets you do this with ease. Your renderings are stored automatically to the Picture Viewer's History list where they can be viewed with a single click. The render time is stored for each test render, helping you to find out which render settings work best for your project.

What if you want to take a really close look at the differences between two of your test renders? This can be done with the new AB Compare tool, which lets you you choose any two of your test renders in the History list and blend between them by simply dragging a slider left or using the Difference mode.

Scrub Sound and Play Back Animation
The new RAM Player lets you step through or play back the frames in an animation that have already been finished, even while the rest of the animation is still being rendered. If you spot any show-stopping problems, such as poor timing for the animation, abort the rendering and rescue hours of valuable render time.

Another welcome feature is sound scrubbing. Check how well the audio syncs up with the rendered frames and avoid problems early on.

Rendering to HD and worried your computer won't be able to play back the rendered animation in real-time? For smooth real-time HD playback you can drop the resolution for the RAM player down to half, third or quarter - whatever works best for you.

Fine-Tune Multi-Pass Layers without Switching Apps
Previously when you wanted to adjust multi-pass layers such as Shadows and Reflection, you had to switch to an image editing application and make the changes there, which takes time.

This is a thing of the past with the new Layer list. Here you can adjust the blending mode and strength of your multi-pass layers directly in CINEMA 4D to quickly get great-looking results.

Correct Images Directly in CINEMA 4D
How often have you had to switch to an external image editing application to make slight corrections to your rendered image such as adjusting contrast, brightness or saturation? Now you can save yourself the time it takes to switch applications by making these small adjustments that make a big difference directly in CINEMA 4D. This is made possible thanks to the new Filter tool's image correction controls.

Or perhaps you've gone back and adjusted the lighting or other elements in the scene and re-rendered the image. The new image correction controls can save you lots of time by cutting the need to re-render when the filter does the trick in seconds.

Faster Multi-Core Rendering
Get CINEMA 4D Release 11.5 and you'll exploit the raw power of your multi-core computer. CINEMA 4D's renowned render engine has been fine-tuned so that your scenes will, on average, render quicker than ever before. Here's what's new:

Up to Seven Times Faster Subpolygon Displacement Calculation
Do your renders sometimes have surfaces that look too "perfect" and obviously computer-generated? Could the roof tiles on your 3D house do with sticking out a bit so that they look like the individual, imperfect surfaces that real tiles are?

CINEMA 4D's subpolygon displacement feature, which was introduced in Release 9, enables you to give surfaces an incredible amount of detail, using simple textures and shaders. It works even if the object you apply it to only has a few polygon surfaces. It's like a bump map on steroids...

What's new is that this fantastic effect is prepared much faster - up to seven times faster on a quad-core machine, for example, allowing you to use this feature much more often.

Render Up To Billions of Polygons Faster with Less RAM
When you are working with very complex scenes, chances are you'll have multiple copies of some of the objects in the scene - such as 1,000 copies of the same chair in a scene of a grand hall.

In CINEMA 4D Release 11.5, memory handling has been vastly improved for these object copies (that is, instances, arrays, clones or duplicates). So much so that you can now render billions of polygons on a modestly equipped computer.

Think massive forests, crowds, cities... Previously, these would have eaten up enormous amounts of memory and processing power. The question is: "What could you do with lots of in your scene?"

An added bonus is that CINEMA 4D now requires significantly less time to prepare the clones for rendering.

New Bucket Rendering and Faster Antialiasing
CINEMA 4D doesn't render your scenes in lines anymore. It renders them in tiles called "buckets." The advantages are improved memory handling and faster rendering.

And on the subject of faster rendering - a new hybrid antialiasing mode greatly speeds up the rendering of highly-detailed surfaces.

Improved After Effects and Motion Support
CINEMA 4D is the 3D program of choice for motion graphic artists. Combine CINEMA 4D Release 11.5 with Adobe After Effects or Apple Motion and all the tools you need for creating world-class 3D motion graphics are at your disposal. The latest export enhancements include:

Full 3D Support for Apple Motion
CINEMA 4D's pioneering 3D support for Adobe After Effects has been a hit. And if you use Apple Motion you can now get in on the act. CINEMA 4D's Motion export has been updated to fully support the exciting new 3D features in Apple Motion.

In addition to your CINEMA 4D renders you can now bring the CINEMA 4D camera, lights and animation paths straight into Motion's 3D space. Freely mix the worlds of 2D and 3D to create attention-grabbing motion graphics.

Export Clones and XRefs
You can now export object clones created using MoGraph as well as XRefs that reference objects stored in other scene files directly into After Effects and Motion. This saves you the considerable amount of time it can take to bake clones or consolidate XRefs for export. With the time saved, you can be more creative.

Another new feature is that you can now create solids in CINEMA 4D and export them to After Effects. Bring the solids into After Effects and within seconds you can put video or pictures onto the faces of rendered 3D objects - even if they are animated.

Effortless Transfer of Multiple Cameras
Do you use several cameras and switch between them when you animate? CINEMA 4D will now export all of your 3D cameras in the animation so that you can bring them into After Effects or Motion in one fell swoop.

What this means is that you don't have to export each camera in the animation as a separate file. Because CINEMA 4D takes over this chore for you, you can spend more time being creative.

No-Holds-Barred File Exchange Using FBX 2010.0
How much would it be worth to you if there was an easy way to get a character created in another application into CINEMA 4D so that you could animate it for your biggest customer?

For those times when you need quick transfer of files between applications, FBX is one of the leading file exchange formats you can call on.

CINEMA 4D's support has been updated to FBX version 2010.0. As a result, you can now transfer advanced joint-based character rigs and multiple UV sets using this powerful exchange format.

Now Use QuickTime on Windows 64-Bit
Release 11.5 now allows you to render movies as QuickTime files on Windows 64-bit.

Previously this was not possible on Windows 64-bit and movies had to be rendered as AVI files or image sequences because QuickTime is not available as a Windows 64-bit application. Additional tools had to be used if your end result needed to be a QuickTime movie.

Thanks to the new implementation, not only can you now render out QuickTime movies - you can also render fantastic panoramic and object-based Quicktime VR files to look around a room or view an object from virtually every possible angle.

Improved Project Management
The new tweaks to the Project Settings are designed to make your 3D life easier. A number of settings that were previously located elsewhere but look more at home in the Project Settings have been moved in. And new settings that help you manage your projects have been added, such as Author, Creation Date, Version Number, and Info, where you can enter notes.

Other New Features

  • Double-clicking on the edge of a manager window will automatically reposition the manager window.
  • The entire group window can be switched to fullscreen mode.
  • Palettes and managers can be opened in Fullscreen mode.
  • New palette separator to fill space between icon groups, allowing them to be aligned in a justified manner.
  • Project Settings can be edited in the Attribute Manager.
  • Several scene parameters are now displayed in the Project Settings dialog window.
  • Import/Export settings are displayed automatically. Alt/option key bypasses the dialog.
  • FBX now supports Joints, multiple UV tags and evaluates expressions upon export.
  • Environment variables for external plugin directories.
  • Use Render Instances to render an almost unlimited number of objects.
  • Render Instances for the Array object.
  • Render Instances for the Particle Emitter.
  • Duplicate function can generate Render Instances.
  • Greatly expanded falloff functionality for all particle modifiers.
  • Particle turbulence modifier with expanded noise turbulence.
  • Particle wind modifier with expanded noise turbulence.
  • Export Doodle objects in compressed PNG format.
  • The Connect command correctly joins Texture tags and polygon selections.
  • New Connect+Delete command.
  • New hotkeys for creating and deleting keys and tracks.
  • New keyframe dot behavior yellow dot indicates changed value not yet keyframed
  • FCurves: Switch quickly between custom and pref colors.
  • Keyframe baking can be cancelled in the Timeline.
  • Motion source hierarchy can now be changed to match skeleton.
  • Quaternion and HPB can be switched manually when Motion Layers are blended.
  • Render settings now include region specification to render a portion of the view.
  • Export of camera data, lights and Objects for Apple Motion.
  • Numerous additions for After Effects export.
  • Improved antialiasing for alpha channels and Multi-Passes.
  • New Hybrid and Raytracer modes to optimize antialiasing.
  • Bucket rendering optimizes memory usage and speed.
  • Greatly expanded color correction post effect that can be generated directly from the Picture Viewer's filter settings.
  • Higher samples possible for Scene Motion Blur.
  • Compositing Background now works with Global Illumination (under certain circumstances).
  • The External Compositing tag now works with Cloner objects and XRefs.
  • The External Compositing Tag has several new parameters for export to Adobe After Effects.
  • Materials can be replaced by alt-dragging from the Content Browser or Material Manager.
  • Numeric attributes can be modified using keyboard arrow keys.
  • Parameters in the Attribute Manager can be filtered by name.
  • Double-clicking an element icon in the Attribute Manager selects the element.
  • Newly developed Picture Viewer with integrated RAM player.
  • Improved (many more functions) and faster formula parser.
  • Native support for reading and writing PNG images.
  • Support for reading and writing DPX images.
  • QuickTime can now be used by Windows 64-bit users; QuickTime and Avi sound import/export.
  • Overall speed optimization in various areas.?
  • CINEMA 4D can read and write 32-bit PSD files with layers.
  • Objects are numbered incrementally on creation or duplication

REQUIREMENTS

  • General
    • Windows XP or Vista running on Intel or AMD CPU with SSE2-Support
    • Mac OS X 10.4 or higher running on PowerPC G5 or Intel-Mac
    • 1024 MB RAM
    • DVD ROM drive
  • Detailed
    • Supported Operating Systems
      • Windows
        • Windows 7 (all Variations)
        • Windows Vista (all Variations)
        • Windows Vista 64 Bit (all Variations)
        • Windows 2008 Server
        • Windows 2008 Server 64 Bit
        • Windows XP (Pro / Home) Service Pack 1 and 2
        • Windows XP Pro 64 Bit
        • Windows 2003 Server
        • Windows 2003 Server 64 Bit
      • OS X
        • Apple OS X 10.6 (and up)
        • Apple Mac OS X 10.5.3 (and up)
        • Apple Mac OS X 10.4.11
    • Minimum CPU Requirements
      • Windows-PC
        • Intel Pentium 4
        • Athlon 64
        • Sempron (K8 with SSE2)
        • VIA C7
      • Macintosh
        • IBM PowerPC G5
        • Intel CoreSolo
    • Supported Processors
      • Intel Pentium M
      • Intel Pentium 4
      • Intel Pentium 4D
      • Intel XEON
      • Intel Core Solo
      • Intel Core Duo
      • Intel Core 2 Duo
      • Intel Core 2 Quad
      • Intel Core i7
      • Intel Core i5
      • Intel Celeron
      • Intel Celeron D
      • AMD Sempron (K8/Socket 754)
      • AMD Athlon 64
      • AMD Opteron
      • AMD Phenom
      • IBM PowerPC G5
    • Unsupported Processors
      • Intel Itanium
      • Intel Itanium II
      • Intel Pentium
      • Intel Pentium II
      • Intel Pentium III
      • Intel 486
      • AMD K6
      • AMD K7
      • AMD Athlon XP/MP
      • AMD Duron
      • Power PC G4
    • Render acceleration cards are not supported.
      • Examples: Gelato (Nvidia cards), Aegis Physix, BlueICE, ART VPS
    • Game consoles are generaly not supported and cannot be used for NET rendering (even if they use technology that is similar to that in PCs they neither have the RAM nor the operating system that would allow them to run CINEMA 4D).

DESCRIPTION
New Features in R11

  • Non-Linear Animation : Move beyond the keyframe with the new non-linear animation system in CINEMA 4D Release 11. With non-linear animation, it's easy to build, layer and loop discreet motions containing hundreds of keyframes in complex hierarchies. You can easily block out animation based on predefined motions and build upon the basic movement by overlaying additional keyframes or motions.
  • Animation Layers : Animation layers allow you to build up a complex movement from individual layers, much like editing an image. You can block out the basic movement on one layer, then refine the motion with secondary animation layered on top. Define the "opacity" of each animation layer to control its influence over the final movement. In fact, you can animate the mix strength of each layer. Animation layers even work with complex hierarchies, allowing you to layer the animation of even the most complex character rigs.
  • Motion Clips : Motion Clips provide true non-linear animation functionality by allowing you to group complex keyframe animations on an entire hierarchy into a single clip that can be easily moved, layered or looped. Whether you're building motions for a character, defining presets animations for motion graphics or designing mechanical simulations, you can easily create a library of motions that can be dragged and dropped like video clips to define the final animation. CINEMA 4D automatically blends between each motion, or allows you to define the length and curve of the transition. Each clip can easily be looped, scaled or cropped; and just as with animation layers, motion clips can be layered with individual mix strength settings for each layer. The animation itself can be easily repositioned in 3D space using CINEMA 4D's new Pivot Object, making it easy to integrate your motions with one another and place the animation within the 3D environment.
  • Pivots: These little helpers come in handy if you need to change the direction of e.g. a walking character, without changing the walkcycle itself. Or if the character walks upon a moving surface (elevator, escalator). In this case only the pivot needs to be animated (move or rotate) and the character follows immediately.

Ghosting
Ghosting, also known as onion-skinning, is a technique from traditional 2D animation which allows you to analyze a series of frames of animated objects before and after the frame you are currently viewing.

This enables you to easily analyze the animation of an object, so you can fine-tune its motion. Release 11 incorporates the ability to show all or selected frames, in different display modes (object, points, axis, trails, and speed vector) for meticulous animation control. It's even possible to define fixed keyframes that stay visible during the whole playback of an animation.

Twice as fast
While CINEMA 4D has always been known to be fast, our developers are never ones to rest on their laurels. Once again, they have been able to squeeze out even more processing power from the latest CPUs. In a test of over 29 different scenes and settings, Release 11 rendered an average of twice as fast as Release 10.5. Of course, results will vary depending on the project and render settings.

Collada Support
Staying true to MAXON’s commitment to integration, Release 11 now supports Collada™, an open standard XML-based format that facilitates the transfer of 3D assets between applications. Exchanging scenes with other 3D applications is now easier than ever for diverse DCC production pipelines. CINEMA 4D‘s support of the Collada provides for comprehensive exchange of scenes including geometry, hierarchies, weighting, UVs, normals, and animation.

Export

  • All normal materials with color, brightness, bitmaptexture, speculars and refraction
  • Material assignments
  • Layernames and assignments
  • Hierarchies
  • Polygon objects
  • Normals and UVs of polygon objects
  • Splines (approximated by linear lines)
  • Lights
  • Cameras
  • Joints with weighted skinning
  • Position-/scale-/rotation-animation (no tangents)
Import
  • All materials and effects included in the "profile_common"
  • Material assignments
  • Layernames and assignments
  • Hierarchies with instances
  • Meshes of all kinds with normals and UVs
  • Splineobjects are recreated using lines and linestripes with other polygon objects
  • Lights
  • Cameras
  • Joints with weighted skinning
  • Position-/scale-/rotation-animation (no tangents)
License Server
For educational institutions and production facilities managing multiple licenses of CINEMA 4D, Release 11 introduces robust license server technology that makes the management of numerous licenses and groups of licenses with various module configurations a breeze.

Network administrators can define groups, assign individual licenses, modules and extension kits, and define a unique lease time for each group. This means you can allow laptop users to extend their lease for offsite work, or give a specific project group access to additional modules. All this control means you can make more effecient use of your investment in CINEMA 4D.

Projection Man
With Release 11 you can now leverage the same powerful matte-painting system developed by MAXON exclusively for Sony Pictures Imageworks and used in blockbuster features such as Polar Express, Open Season and Beowulf.

Digital matte painting provides much of the magic of movies, utilizing camera mapping to project detailed paintings onto simple geometry to create an environment that a 3D camera can move around and through. Projection Man revolutionizes the workflow for creating digital mattes, making it simple to setup an initial painting and even easier to patch the matte when necessary.
 
3D-Painting Improvements
Tight integration with Adobe Photoshop and MAXON's own 3D-painting system BodyPaint 3D makes it easy to edit and manipulate extensive digital mattes so that long, wild camera rides are possible. Whether you're ballooning over a city, shooting rapids, flying off cliffs or simply creating a basic set extension, you'll be amazed at the power and speed of the Projection Man matte painting workflow.

CINEMA 4D R11 contains outstanding enhancements to the 3D painting toolset, allowing to paint rich detailed textures directly on your 3D model. New Blur, Sharpen and Colorize tools make it easier than ever before to tweak your textures, and all paint tools now retain their own independent settings.

It's now simple to create and manage brush presets for your own use or for sharing within a team or the CINEMA 4D community. You can even take advantage of the larger Photoshop community with BP's new ability to import Photoshop brushes in the ABR format.

Your WACOM tablet provides more power than ever before, because any brush parameter can be controlled by the rotation of the 6D Art Pen, in addition to Pressure, Tilt, Direction and the Airbrush Finger Wheel. And for those times when you need to tweak a texture outside BodyPaint 3D, you can easily add a layer displaying the UV mapping of the object and export the texture as a layered PSD.

Native 64-Bit Mac Leopard Architecture
CINEMA 4D Release 11 has been completely re-engineered to take full advantage of Mac OS X 10.5. As a native 64-bit Cocoa application, CINEMA 4D can be used in 64-Bit mode to utilize greater RAM resources so you can build and render more complex projects. All 64-Bit processors are supported, so you can tap into this power whether you've got a MacPro featuring Intel's Quad-Core Xeon processors, a MacBook Pro featuring the Intel Core Duo, or even a G5 PowerMac. CINEMA 4D still works in 32-Bit mode as well for compatibility with your existing plugins - choosing between the two modes is as easy as flipping a switch.

Navigate with 3Dconnexion on Mac and PC
CINEMA 4D users on Windows have long enjoyed support for 3Dconnexion's revolutionary 3D mice, such as the SpaceMouse and SpacePilot. Now Macintosh users can take advantage of the SpaceNavigator and SpaceExplorer to navigate within your CINEMA 4D scenes. Whether you use a Mac or PC, you simply open the 3D Mouse dialog to enable the device and choose what axes or objects to control. The final frontier of 3D navigation awaits.

Stay up-to-date with CINEMA 4D's Online Updater
Release 11 now checks for updates automatically each time it's launched, so you can quickly and easily apply fixes and enhancements to CINEMA 4D's functionality, help content or presets. If you're in the middle of an important project, you can choose to download an update later or archive your existing installation just in case. Of course, updates can still be applied manually if your workstation is off the grid.

Create Custom Interface Elements with the User Data Manager
CINEMA 4D's user data parameters let you build a custom interface for object presets or character rigs. In Release 11, you've got more control than ever before with an enhanced manager that allows you to arrange parameters in multiple columns, collapsible groups or new Attribute Manager tabs. You can choose whether parameters are animatable, define their default value, and control their appearance and behavior to a greater degree than even before. And even if you don't get into this degree of customization, you'll benefit from enhanced presets that take advantage of these new options.

Ready your renders
The optimized Render Settings dialog in Release 11 makes it quick and easy to setup your renders, so you can spend more time rendering and less time adjusting settings. Options such as Global Illumination and Sketch and Toon settings now appear only when you need them, and third-party render engines can be integrated more seamlessly into the settings dialog. An extensive list of output presets for screen and print allows you to quickly set the render size, resolution pixel aspect and frame rate. An updated preset system allows you to store hierarchal presets within the scene, so each preset affects only the settings you choose. In much the same way, you can store Difference Presets within the Content Browser that modify only the chosen settings. With the Release 11 Render Settings dialog, it's easy to make your work flow from scene to screen.

Render realistic transparency
Release 11 helps you achieve greater realism when rendering glass and other transparent objects, using new options to control absorption and reflections. As transparent objects absorb light, they start to appear more opaque and reveal their original color. Now you can define both the distance from the surface at which the object will become opaque and the color of the opaque areas. You can also use the new Exit Reflections option to specify whether the object should be interpreted as solid or hollow when calculating reflections.

Doodle your way to greater efficiency
CINEMA 4D's Doodle tool allows you to draw directly in the editor view, to previsualize animation or add other annotations to the scene. You can mark out animation with doodles at different keyframes, and ghost the previous and next doodle to work out animation. Doodles aren't confined to the viewport - you can render them with the scene or export them as images. If you're working in a team, Doodle makes it easy to comment on work in progress; and if you're a solo artist Doodle can be helpful in planning out your projects.

Custom Material Channel
Expanding on its well known reputation for easy integration into any production pipeline, CINEMA 4D R11 now includes the ability to create custom material channels. Utilizing the integrated BodyPaint 3D functionality you can even paint on these custom channels. Whether you need to define custom maps for a game engine, or hair density maps for a feature film character, you can enjoy the ease of painting directly on your 3D objects.

BodyPaint 3D R4.5

Wouldn't it be great if you could have all your favorite image editing tools directly in a single 3D environment? Wouldn't it be great if they worked in conjunction with your 3D application rather than against it? Well, that is exactly what BodyPaint 3D does!

DESCRIPTION
Wave goodbye to UV seams, inaccurate texturing and constant back-and-forth switching to your 2D image editor. Say hello to hassle-free texturing that lets you quickly paint highly detailed textures directly on your 3D objects.

Forget flat compromises and paint in three dimensions. BodyPaint 3D offers the ultimate control over your textures with complete layers, filters and tablet support - all optimized for working in 3D. With BodyPaint 3D you can paint on up to ten channels with a single stroke, so a single brush can define an entire material rather than a single color. Plus, BodyPaint 3D's exclusive RayBrushTM technology lets you view the results of your painting in real-time as a rendered image.

BodyPaint 3D's Projection Painting tool makes distortion-free painting a snap. This quick and easy tool lets you paint across UV seams or even multiple objects. Even the most complex UV coordinates can be tamed with the help of a complete suite of UV editing tools. BodyPaint 3D includes three automatic UV unwrapping algorithms, including the new Optimal Cubic Mapping system.

BodyPaint 3D was created for all 3D artists and includes free plugins to exchange models and textures with popular 3D applications. These plugins transfer models, textures and UVs between BodyPaint 3D and many 3D applications, with no hassle at all.

Why 2D Painting Is Never Enough for 3D Textures
Textures can make or break your 3D image and experienced artists know the issues involved with creating 3D textures in a 2D application.

Immediate Feedback
Graphics applications designed for 2D do not take into account your scene's lighting or the effect of different material channels. BodyPaint 3D does that and more with its unique RayBrush feature. Rather than saving, reloading and rendering textures you can paint in real-time on a rendered image and see the results of reflection, transparency, bump and more.

Tools, Tools, Tools
More than 200 presets put a wide array of natural media and special effects brushes within easy reach. Clone, Smear, Smudge, Dodge and Burn, Gradient, Magic Wand, transform tools and more are all available within the easy to use interface.

Direct Connection to Your 3D Application
Creating textures using 2D applications and including these in your 3D scene involves a lot of manual setup and a lot of application switching. BodyPaint 3D offers plugins to easily exchange models, textures and UVs between BodyPaint 3D and popular 3D applications like 3ds max, Maya, XSI and LightWave 3D.

32-Bit Color Depth and HDR Editing
With BodyPaint 3D R3 you can work with more depth than ever before. Now you can paint in up to 32-bit color depth, which gives even more texture control and incredibly smooth color gradations. BodyPaint 3D also enables editing of HDR and EXR formats letting you to use these powerful formats in your 3D scenes

Painting Over Multiple Objects
BodyPaint 3D can paint over multiple objects using a single stroke. Projection painting allows distortion-free painting across multiple objects to eliminate seams and get the results you want - which is not possible in 2D!

Painting In Multiple Textures
With BodyPaint 3D you can paint an entire material with a single stroke. Each brush can paint up to ten channels simultaneously, so a single brushstroke can affect Color, Bump, Specularity, Reflection, Transparency and other properties. There is no need to match the various channels in your 3D application.

Free Technical Support
Maxon's top-notch technical support staff will guide you through the valley of the shadow of deadlines with quick solutions to your issues, free of charge.

Completely Cross-Platform
Whether you are a Windows wizard or Mac addict, you'll enjoy the same great features and outstanding performance.

Workflow
The interface has been designed for maximum workflow and is now based even more on leading 2D applications in order to offer you optimal comfort and efficiency.

All managers are non-modal and have a real-time preview, e.g. for the Brush tool's settings. Numerous interface tools that have already made headlines in CINEMA 4D can also be found in BodyPaint 3D - the Content Browser, Quick Access menu or the Head Up Display, for example. This ensures a fast workflow at all times.

Setup Wizard
The Setup Wizard reduces the time required to prepare a model for painting and lets you focus your time and talent on the canvas and the finished result. The Setup Wizard creates basic layers, optimizes UVs and determines the optimal texture map size for an individual model, selected hierarchies or an entire scene. With BodyPaint 3D's Setup Wizard you are just a few mouse clicks away from starting your masterpiece.

OpenGL Optimized
BodyPaint 3D also intelligently switches on-the-fly between OpenGL and software shading, letting you benefit from the speed of OpenGL when moving around the scene and the quality of MAXON's own software shading while painting your models.

RayBrush Technology
MAXON BodyPaint 3D's exclusive RayBrush technology allows you to paint directly onto a raytraced image.

RayBrush eliminates the need to continually switch applications or perform test renders. You can see the actual rendered effect while painting in any channel, including reflection, transparency and bump. You can even paint on multiple textures at once when in RayBrush mode. This outstanding feature takes advantage of MAXON's award-winning render engine, known for speed and quality.

MultiBrush Technology
With BodyPaint 3D you can paint an entire material with a single stroke. Each brush can paint up to ten channels simultaneously. A single brush stroke can be used to affect color, bump, specularity, reflection, transparency and other properties. There is no need to match the various channels in your 3D application.

Painting Tools
All your favorite painting tools are available in BodyPaint 3D, including Clone, Smear, Sponge, Dodge and Burn tools. The standard brush tool includes pressure, hardness, size, bitmap, distortion, rotation, jitter and other parameters for hundreds of painting possibilities. The effect of any parameter can be controlled by the pressure, tilt, direction or finger wheel of your graphics tablet. Over 200 presets are provided with BodyPaint 3D, representing a variety of natural media and special effects.

Support for Photoshop Brushes
A real highlight of BodyPaint 3D Release 4 is that it now supports the .abr format for Adobe Photoshop-compatible brushes. BodyPaint 3D artists can now take advantage of vast resources available in the Photoshop community- thousands of brushes are available, many of them are free; and we've even added over 1,400 new brushes to the brush preset libraries.

Multi-Views
With BodyPaint 3D you can paint in the 2D view, in the shaded 3D view or in the raytraced 3D view. Changes that you make in the 3D view are applied to the 2D view in real-time and vice versa. For the first time ever you can open and edit multiple 3D views. This enables you to quicky switch between views - there is no need to adjust camera settings. For example, you can use separate views for important or difficult to reach regions.

Projection Painting
Projection painting offers hitherto unknown comfort when painting textures onto complex geometry. Visible seams at UV edges are now a thing of the past. The detachable projection layers in particular make this process easier by letting objects or images be placed freely before the projection is applied.

With projection painting enabled, you can paint onto a virtual glass plate over the model and subsequently project this painting onto the actual textures. This powerful feature supports all of BodyPaint 3D R3's painting tools and provides full control over the projection and final appearance of your paint strokes. Say goodbye to unpredictable distortion caused by model contours and perspective - with Projection Painting, what you see is truly what you get.

Paint Across Multiple Objects
Projection painting even allows users to paint across multiple objects with a single stroke to eliminate seams.

Copy and paste paint between layers  You can copy and paste between layers while in projection paint mode and you can even join two separate images with perfect blending and distortion.

Getting the results you want without seams or distortion has never been easier than with the new BodyPaint 3D R3.

Layering In the Third Dimension

Layers
This familiar layering system operates much like 2D graphics applications, giving you the power to combine various effects and experiment with confidence. In addition to its own B3D format, MAXON BodyPaint 3D can read and write layers and masks in PSD and TIF file formats. Each layer can be assigned a unique opacity and mix mode. BodyPaint 3D also features a real-time preview of layer transformations so you can easily position, scale, rotate, skew and distort layers until your composition is just right.

You can also define a mask in any layer, work with alpha channels or apply different blend modes to layers. Even .psd files can be read and their individual layers or layersets easily accessed.

The Layer Shader makes it possible to quickly assign filters or procedural shaders to images. BodyPaint 3D is second-to-none when compared to conventional 2D image editing applications, and is ideal for high-end compositing and montage work.

Selections
BodyPaint 3D offers a wide variety of intuitive and highly flexible selection tools All the common tools, like Lasso or Magic Wand, can also be used in the 3D view. Even better, you can easily transform UV selections or polygon selections into image selections.

Of course, selections of all kinds can be stored for re-use.

Filters
In 2D image processing you are accustomed to working with bitmap filters such as "blur" or "noise" with which you can modify your image. BodyPaint 3D also offers the most important 25 filters - equipped with some functions that turn these filters into real 3D tools. They offer a real-time preview of the filter's effect in the editor and, even better, an edge mode that guarantees your texture can subsequently be tiled.

If the built-in filters are not enough, BodyPaint 3D offers you even more. You can now use the huge arsenal of Adobe Photoshop®-compatible filters directly in BodyPaint 3D - from simple shareware plugins to complex filters like a pattern generator.

UV Tools
MAXON BodyPaint 3D features an arsenal of UV editing solutions that ensure your models and their materials line up properly.

Painting in 3D is governed by UVs, a set of coordinates that relate polygons to texturing areas. Properly designed UV coordinates are essential to successful painting and quality texturing in 3D. Because almost all 3D models involve contours in 3D space, standard projections like spherical and flat mapping can never provide distortion-free texturing. Each model must be set up with correctly aligned UVs prior to painting, just like taping off the trim in a room prior to painting.

Optimal Mapping and LSCM Unwrapping
BodyPaint 3D includes numerous tools that help you achieve the best UV map for each individual model. You can utilize one of three different algorithms, including Cubic Optimal Mapping, to automatically optimize your UV coordinates and remove overlapping points. The Relax UV tool adjusts the size of UVs in relation to their corresponding polygons, and the UV Terrace tool lets you easily include additional geometry in an existing UV map. The Store and Remap UV features allow you to easily remap areas of UV coordinates to eliminate seams. Using BodyPaint 3D's powerful Interactive Mapping feature you can generate UVs based on standard projection types for different regions of a model. Of course, BodyPaint 3D also includes Move, Scale, Rotate, Shear and other tools to let you manually tweak individual UV coordinates.

The LSCM unwrapping method, which lets you unwrap a model's UVs based on defined seams, also comes in handy when working with complex shapes. Whether adjusting UVs for a low-res game model or a high-res matte painting, BodyPaint 3D provides the UV tools you can rely on when the UV mapping is not as perfect as the model you have built.

Plays well with others
MAXON BodyPaint 3D will revolutionize the way you texture your 3D models. Regardless of how you've textured before, 3D texturing has never been easier. BodyPaint 3D makes painting by vectors as easy as painting by numbers. Forget flat compromises and paint in three dimensions.

The Perfect Connection
Looking for the ultimate solution to paint on your 3D models? BodyPaint 3D has hundreds of features to give your objects the perfect outfit. The RayBrush-mode is, in a way, its own outfit. You can paint in 3D in a rendered image - but with more than just a simple color. In combination with the MultiBrush you can paint in up to ten texture channels with just one brushstroke and see the results simultaneously.

BodyPaint 3D's Projection Painting tool makes distortion-free painting a snap. This quick and easy tool lets you paint across UV seams or even multiple objects in a scene.

Two plugins, one for your favorite 3D package and one for BodyPaint 3D, offer a perfect connection between the two applications. Create your model in the familiar environment of your favorite 3D software and apply a material. You can set up UVs in your 3D solution as well or use BodyPaint 3D's sophisticated tools to create UVs as perfect as the model you´ve built. BodyPaint 3D’s Setup Wizard now creates all the necessary texture maps for you and, if desired, will automatically generate UVs with just three mouse clicks. This also works for multiple objects, groups or even hierarchies just the same. Now you're all set to start the paint job.

The complete layering system, tons of painting tools and filters and a fully featured rendering engine to see all your efforts in real-time makes texturing with BodyPaint 3D a pure pleasure.REQUIREMENTS

  • General
    • Windows XP or Vista running on Intel or AMD CPU with SSE2-Support
    • Mac OS X 10.4 or higher running on PowerPC G5 or Intel-Mac
    • 1024 MB RAM
    • DVD ROM drive

Detailed

  • Supported Operating Systems
    • Windows
      • Windows 7 (all Variations)
      • Windows Vista (all Variations)
      • Windows Vista 64 Bit (all Variations)
      • Windows 2008 Server
      • Windows 2008 Server 64 Bit
      • Windows XP (Pro / Home) Service Pack 1 and 2
      • Windows XP Pro 64 Bit
      • Windows 2003 Server
      • Windows 2003 Server 64 Bit
    • OS X
      • Apple OS X 10.6 (and up)
      • Apple Mac OS X 10.5.3 (and up)
      • Apple Mac OS X 10.4.11
  • Minimum CPU Requirements
    • Windows-PC
      • Intel Pentium 4
      • Athlon 64
      • Sempron (K8 with SSE2)
      • VIA C7
    • Macintosh
      • IBM PowerPC G5
      • Intel CoreSolo
  • Supported Processors
    • Intel Pentium M
    • Intel Pentium 4
    • Intel Pentium 4D
    • Intel XEON
    • Intel Core Solo
    • Intel Core Duo
    • Intel Core 2 Duo
    • Intel Core 2 Quad
    • Intel Core i7
    • Intel Core i5
    • Intel Celeron
    • Intel Celeron D
    • AMD Sempron (K8/Socket 754)
    • AMD Athlon 64
    • AMD Opteron
    • AMD Phenom
    • IBM PowerPC G5
  • Unsupported Processors
    • Intel Itanium
    • Intel Itanium II
    • Intel Pentium
    • Intel Pentium II
    • Intel Pentium III
    • Intel 486
    • AMD K6
    • AMD K7
    • AMD Athlon XP/MP
    • AMD Duron
    • Power PC G4
  • Render acceleration cards are not supported.
    • Examples: Gelato (Nvidia cards), Aegis Physix, BlueICE, ART VPS
  • Game consoles are generaly not supported and cannot be used for NET rendering (even if they use technology that is similar to that in PCs they neither have the RAM nor the operating system that would allow them to run CINEMA 4D).
 

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About Maxon

3D for the real world. MAXON Computer is the developer of professional 3D modeling, painting, animation and rendering solutions. Its award-winning products have been used extensively in the film, television, science, architecture, engineering and other industries. MAXON products have been used for and in Open Season, Monster House, Superman Returns, The Chronicles of Narnia: The Lion, the Witch, and the Wardrobe, Serenity, War of the Worlds, Polar Express, The Flight of the Phoenix, Hero, Van Helsing, King Arthur, Spiderman, Spiderman 2, Haunted Mansion, Star Wars 2-The Attack of the Clones, the On-Air Packages for Comedy Central, Monday Night Football, Discovery Channel Canada, Mega Movers, Jeopardy, Wheel of Fortune, ESPN,NFL Network,TiVO, NBC, DirecTV, CBS NFL, Smart House, Fox Kids and many more. MAXON has offices in Friedrichsdorf (Germany), Newbury Park (CA, USA), Bedford (UK) and Tokyo (JP).

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