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Maxwell Render Suite v2.7 Classroom Pack - 20 Seats (Academic)

A physically correct, unbiased rendering engine, Maxwell Render™ is capable of simulating light exactly as it behaves in the real world. Maxwell Render™ can fully capture all light interactions between all elements in a scene no matter how complex they are, while offering a straightforward user interface and effective workflow through plug-ins to a large range of 3D and CAD applications.

List Price: $3100.00
Our Price: $2499.99
Maxwell Render Suite v2.7 Classroom Pack - 20 Seats (Academic)

Add Maxwell Render Suite v2.7 Classroom Pack - 20 Seats (Academic) to your cart to order securely online  • or •  Call 800-544-6599 to order Maxwell Render Suite v2.7 Classroom Pack - 20 Seats (Academic) by phone

Category: 
Video & 3D Utility Software
Partnumber: 
NEXN0330029
Manufacturer: 
Next Limit
Platform(s): 
Apple Mac
On the Web: 
www.nextlimit.com
Availability: 
All orders are sent to Next Limit in Spain. Please allow up to 24 hours for delivery. After 3PM CST, electronic products may not be invoiced until next business day.
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Maxwell Render Suite v2.7 Classroom Pack - 20 Seats (Academic) is for sale in North America only. Due to manufacturer's restrictions, Safe Harbor can not ship this product internationally.
This product is discounted for academic sale and may have special licensing and purchasing requirements - click here for details.

Manufacturer Part Number: MAXWELL-V2 20PK MAC

DESCRIPTION

 

5 FREE rendernodes with every standard license purchase

Maxwell Render™ has been acclaimed as a landmark in next-generation rendering technology, having produced the best photorealistic images to date, and continues as the leader in unbiased rendering for photorealistic imagery and advanced lighting, especially in architecture, interior design, product design and film and TV production markets.

Maxwell Render™ is a rendering engine based on the mathematical equations governing light transport, meaning that all elements, such as emitters, materials and cameras, are derived from physically accurate models. Maxwell Render is unbiased, so no tricks are used to calculate the lighting solution in every pixel of a scene; the result will always be a correct solution, as it would be in the real world. Maxwell Render can fully capture all light interactions between all elements in a scene, and all lighting calculations are performed using spectral information and high dynamic range data.

Due to its very nature, Maxwell Render enables users to create accurate and extremely realistic images. Maxwell Render is a recognized standard in architectural visualization, product design, jewelry, film production, scientific research and other high-end rendering markets, and the leader in render quality.

Maxwell Render is a rendering engine that accepts models and scenes created in 3D or CAD applications. Several of these applications are directly supported through a Maxwell Render plug-in; others can be used in conjunction with Maxwell Render by importing the geometry into Maxwell Studio, a component of the software.

Maxwell Render Suite (2.7.2) is now available for download from the customer gateway. Some highlights of this latest patch include:

  • Network stability improved
  • Bug when displaying grass blades- fixed
  • Support for HDR Light Studio V4 now also includes support for OSX/Linux
  • There are many more improvements and bugfixes. For a full list of release notes please click here

FULL PLUG-IN LIST FOUND HERE - http://www.maxwellrender.com/pdf/compatible_plugins.pdf

MAXWELL RENDER SUITE 2.7 NEW FEATURES
This new FREE UPGRADE includes, among a whole host of additions and improvements, the new Maxwell Grass feature.

The Maxwell Render grass generator allows you to quickly create grass on a selected piece of geometry. Designed to offer maximum control over the look of the grass from impeccable detail on close up shots to fast-rendering further away from the camera. And it's compatible with Maxwell Studio and almost all supported plugins (see below in download details).

You can find full in-depth details and tutorials on how to use Maxwell Grass in our online support center here - http://support.nextlimit.com/display/maxwelldocs/Grass

Other additions with Maxwell 2.7

  • MXI/MXS compression: File sizes up to 4x smaller with the new compression system for MXI files, especially when using additional render channels.
  • A new 3d vectorial displacement type for RealFlow displacement
    And that’s just the highlights! For a full list of additions, bug fixes and improvements please see the release notes here - http://support.nextlimit.com/display/maxwelldocs/2.7+release+notes

NEW ArchiCAD plugin
We also have great news for ArchiCAD users- we have now released a technology preview of the new Maxwell for ArchiCAD plugin which supports versions 13,14,15 and includes Maxwell FIRE, our interactive preview engine.

OLD MAXWELL RENDER SUITE FEATURE UPDATES and BUGFIXES

  • Subsurface scattering improvements- now clears much faster in difficult indirectly lit areas.
  • Added camera multi step motionblur -Unlimited motion blur steps are now also taken into account for camera movements (previously limited to 2 substeps).
  • Speed optimization in some render channels- Alpha, Z-buffer, Material Id and Object Id now render clean much faster.
  • Plus many more improvements and bugfixes…. For a full list of release notes please click here
  • Hair rendering: Introducing a new procedural primitive for rendering hair- compatible with the most popular hair systems (Shave and Haircut, Maya Hair, Max Hair, Ornatrix, Cinema Hair)
  • Particle rendering: New procedural primitive for particles- compatible with the most popular particle systems (RealFlow particles, Maya particles, 3dsMax)
  • Support for Vector displacement has been added
  • Much faster (transform) motion blur
  • Referenced MXS files: It is now possible to load references of MXS files in your main scene file, which are added only at render time, dramatically reducing export times especially for animations, and reducing scene transfer times when network rendering.
  • Support for referenced materials has been added
  • Scripting: Maxwell Render SDK now includes a standalone python editor and scripting examples
  • Displacement: A second displacement algorithm has been added, much faster than the previous one
  • Big improvements in image processing, filtering and aliasing: Enhances overall quality of the render, aliasing, sharpness, chromatic noise, dithering, etc and faster image generation routines. A new interactive parameter -sharpness -interactively controls the aliasing
  • Advanced integration with RealFlow- a new smart workflow which allows you to handle RealFlow output and generate both meshes and particles in render time, saving precious disk space and greatly reducing export times. The following extensions have been added:
    • Maxwell particles: A particle loader that converts .bin particles generated in RealFlow to Procedural spheres in render
    • Maxwell mesher: Particle loader and Mesh loader which converts .bin particles and .bin meshes produced by RealFlow to a triangle mesh to render
    • Maxwell cloner: An instancer that uses .BIN particles and an object in the scene to place instances of the object on each point of the BIN cloud
    • RF_meshes: A geometry loader that loads .BIN mesh generated in RealFlow to render
    • RW_meshes: A geometry loader that loads an SD produced by RealWave to render
  • More features and bug fixes here - http://www.maxwellrender.com/pdf/Full_New_Features_&_Bugfixes_2_6.pdf#zoom=100
  • New Maxwell Fire interactive technology  - available inside plug-ins and Maxwell Studio
    • Compatible with ALL Maxwell Render materials and features
    • A truly interactive workflow – integrated in plug-ins and Maxwell Studio
    • Entirely CPU based - no additional hardware required
    • No extra cost – it is not a separate add-on application, and is a free update for Maxwell Render 2.x clients.
  • Sub-Surface Scattering improvements in both quality and performance
  • Numerous workflow improvements including new scripting functions, new command line options and parameters, and networking improvements especially for running animations.
  • After Effects plug-in!
    • The plug-in allow users to import MXI files/sequences into Adobe After Effects.
    • All MXI buffers are readable using the MXI Extractor effect.
    • 8, 16 and 32 bpc projects are supported. We advise to use 32 bpc projects to make the most of the MXIs high quality.
    • After Effects CS3, CS4, and CS5 are supported. Windows and OSX versions are available.
    • Multilight support using a layer approach (see the "Creating comps from a MXI footage" subsection from the manual).
  • Export modo procedural textures (Limitation: export with SOLID projection is not supported). 
  • Export modo Environment with Gradient Sky (2 Color Gradient, 4 Color Gradient, CIE Overcast Sky). Exporter creates an EXR image file from the modo gradient environment and loads it for Maxwell Render as IBL background.
  • Scene export with Motion Blur (for cameras, meshes and deformed meshes). Plug-in uses the previous frame as reference to construct the Motion Blur data. (It is possible to disable motion blur on mesh item level with the "Disable Motion Blur" switch.).
  • Drag and Drop Maxwell Render Sky Preset files (+ Maxwell Render sky thumbnails in modo Preset Browser). 
  • New batch processing dialog (Menu/ File/ MXI Batch) useful for processing MXI sequences, and quickly changing the ISO, shutter, SimuLens, and vignetting settings.
  • New option in the File menu to merge MXI sequences. When selecting this option the user can select any input folder, and each frame will be merged with the same frame in other folders. This is very useful for resuming animations, etc.
  • New option in the main menu to launch a scene in network (Render/ Add Scene to Network Queue). It launches the monitor (or uses the existing monitor if there is one running on the same machine) and opens the job wizard automatically, lining up a new job with the current scene. Of course there must be one manager and at least one Rendernode running in the network to make it work.
  • New preference to set a minimum amount of time (in minutes) to save to disk. Using this new preference it is possible to improve the performance in systems where the writing process is very slow. For example, if the output folder is on a USB stick, it may be better not saving to disk during the first sampling levels, but rather when a certain amount of time has passed. By default the value is set to 0 which means that Maxwell Render saves to disk as usual (i.e. when a new SL is
    reached).

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Maxwell Render: easy to use
Maxwell Render’s approach to rendering is based on real-world units and settings. It is not necessary to learn strange new concepts and a long list of render parameters such as “radiosity bounces", “photons" or “final gathering" that are based purely on computer graphics terminology, not reality. Because of this, it is straightforward to create and render scenes, and set-up times are extremely low compared to other renderers.

Maxwell Render: a complete package
The Maxwell Render software package provides a complete solution, with a rendering engine, a material editor, an editing application, and a series of free plug-ins all in one. The application offers a range of features needed to prepare, edit and render perfect images in a comfortable and straightforward fashion, such as Multilight, Sub-surface scattering, Stacked materials and Displacement.

Maxwell Render: unrivalled realism
The technology behind Maxwell Render is physically correct and unbiased, resulting in images that are indistinguishable from photographs. Maxwell’s physically correct creations and data can help architects, designers and VFX supervisors understand what lighting inside or outside a building would look like once realized, or what a final product would look like in production.

Maxwell Render: good value
A Maxwell Render license not only gives you access to the most realistic renderer on the market, you also get free plug-ins to a wide range of popular 3D and CAD applications. You also get access to an online library of over 3500 free and ready-to-use materials, plus other resources like textures, skies, illumination pre-sets, free tutorials and community support.

Key Users

Architecture and Interior Design
Maxwell Render is the perfect solution for the high end, photo quality visualizations that architects and interior designers
need. Maxwell Render’s physically correct simulation helps architects and designers to envisage how natural and artificial light
will affect their creations, and its high-level integration with many of the major 3D and CAD applications provides a fast and
straightforward workflow, while innovative features like Multilight enhance the workflow even further.

Industrial and Product Design
Used extensively in the automotive, jewelry and product design industries, Maxwell Render offers a complete package for
designers. While it is possible to create unlimited numbers of physically correct materials, the software also comes with a library
of thousands of free, ready-to-use shaders for your designs. Maxwell’s physically correct lighting enables designers to create
images that look like photographs, saving the high expenses of actual studio shoots and giving a clear idea of what the final
product will look like.

Film and TV Production
Maxwell Render is a new render option for the VFX production industries, offering extremely realistic and easily variable lighting solutions for advertisements and films as already seen in several high-end productions. Maxwell’s robust and easy to use network system provides the speed and control needed in the complex pipelines and demanding environments of high-end film and TV production.

Features

  • Multi-processor, Multi-platform and Cross-platform: Maxwell Render can exploit all the processors available on your system, is compatible with Windows (32 and 64 bits), Mac OSX and Linux (64 bits), and connects via plug-ins to the most popular 3D design and CAD applications.
  • Physical Sky System: The Physical Sky system in Maxwell Render uses a novel approach, offering a wide range of real-life and physically correct parameters to control the look of the sky and the subsequent lighting in the scene. Results range from common Earth values to exaggerated fantasy skies. Users can create pre-sets of sky settings to quickly load a new sky, or share their pre-sets with other users. It’s also possible to save the current sky as an HDR map.
  • Multilight™: Don’t re-render – adjust the lights in real-time. The Multilight feature removes the need to re-render images when light changes are required; instead you can simply adjust the lights in real-time. Multilight™ allows the user to change intensities of individual lights and multiple scene emitters during and after the rendering process, eliminating the need to run various renders to tweak the lighting set up. This gives you infinite possibilities and you can save numerous different lighting versions of the same scene without rendering it over and over again. This feature is the first of its kind in a commercial render engine and it is extremely powerful.
  • Realistic Camera Model: Maxwell Render simulates a real camera with the associated parameters, such as f-stop, focal length, shutterspeed, etc. By using this type of camera model Maxwell Render can automatically simulate depth of field, natural 3d motion blur, and other effects. With Maxwell’s camera model, it is very straightforward to match the lighting levels of a real photo with a render. If you are familiar with photography you will feel right at home!
  • Simulens™: Advanced bloom and glare controls that bring a new level of realism and quality. SimuLens allows the user to define a pattern to simulate the shape of the camera diaphragm that will model the pattern of light reaching the camera film, creating realistic lens diffraction effects (glare). Users can add a second pattern which defines ‘obstacles’ in the lens such as dust, fingerprints or eyelashes adding to a more realistic diffraction effect.
  • Maxwell Materials: Based on real optical properties, creating unrivaled realism. The Maxwell Material Editor offers real-life parameters that define the materials in a natural and accurate way. It is possible to create Sub-Surface Scattering effects (see below), thin layers, light-emitting materials and advanced stacked materials. A large library with thousands of free, ready-to-use materials is also available.
  • Stacked Material System: A material in Maxwell Render can consist of several components, one stacked above the other much like layers in an image editing application. This makes it very easy and intuitive to create interesting and complex materials, such as a rust material showing through a car paint material, or applying a logo on top of a combination of different materials.
  • Sub-Surface Scattering (SSS): Sub-Surface Scattering (SSS) simulates the effect of light entering a translucent object and scattering inside it. It is a crucial component that allows users to accurately simulate many kinds of materials including plastics, marble, milk and skin. It can also simulate translucency for single sided surfaces, perfect for creating leaves, lamp shades, paper etc. The SSS component in Maxwell Render follows an entirely new approach compared to any other SSS system currently available, offering unprecedented, photorealistic effects in material creation.
  • Maxwell Displacement: Displacement is a powerful texture-driven tool that can help users to create real geometric detail on objects on-the-fly while rendering. As opposed to many other displacement solutions currently available in the industry, Maxwell Render offers you its very own, unique displacement technology which is capable of simulating any detail without extra memory consumption. Many of the other displacement methods presently offered, pre-tesselate the given geometry, which wastes a lot of memory resources before and during the render. Maxwell Displacement does not use triangle tesselation methods and does not prepare subdivided/tesselated geometry before rendering. In addition, Maxwell Displacement has very few parameters and is very comfortable to control.
  • Instances: Support for Instances means that you can have thousands of high polygon objects in your scene and Maxwell Render will render them using the  same amount of memory as if you only had one of those objects in the scene. Instances are handled very well in Maxwell Render and are extremely useful to reproduce objects such as plants, bricks, stones and furniture.
  • Networking: In high-end productions, it is often necessary to distribute a render job over a number of machines in a farm to quickly obtain all the frames needed for a sequence or to calculate a very large image. Maxwell Render’s networking capabilities are very powerful (more computers equals more speed in a very linear way), and very flexible networking is multi-platform allowing a mixture of Windows, Mac and Linux systems to be connected together. The software’s wizard system makes setting a network job a straightforward task. With networking, you can tell Maxwell to render the same image on all your computers (cooperative rendering), or each computer can render one frame of an animation.
  • Maxwell Render and RealFlow: Maxwell Render is compatible “out of the box" with Next Limit’s own RealFlow software, giving RF users an option to use Maxwell as their render engine of choice. Procedural geometry and meshes can be generated at render time, and it is also possible to render individual fluid particles, resulting in an easy and accelerated workflow.

Bonzai3d Plug-In

Bonzai3d offers a fresh take on 3D modeling. Prior to b3d, 3D modelers tended to be easy-to-use, or accurate and powerful, but rarely both. Bonzai's fluid, contemporary interface is backed up by robust geometry based on AutoDesSys' proprietary modeling algorithms coupled with other solid modeling kernels, so you can go from 3D sketch to production in record time, with solids, NURBS or both. For further information please go to www.bonzai3d.com.

The following additional contents are included with the purchase of a Standard license of Maxwell Render:

  • The Maxwell Render manual
  • Access to 11 3D/CAD plug-ins and 3 Post Pro plug-ins, free of charge
  • VIP access to the official Maxwell Render forum: http://www.maxwellrender.com/forum
  • A free pack of Dosch Design HDRIs
  • A free pack of Erco IES lights
  • Access to the Maxwell Render Resources website: http://resources.maxwellrender.com
  • Access to the Maxwell Render tutorial website: http://think.maxwellrender.com
  • Free maintenance and basic technical support for 12 months from the first purchase
  • The Maxwell Render SDK

SPECIFICATIONS
FAQ

What types of licenses are available?

Maxwell Render commercial licenses come in Standard and Rendernode versions. Educational licenses for students and teachers are also available (see below).

What is a “standardin commercial license for?

Standard licenses are GUI licenses for customers who want to actively use Maxwell Render and the plug-ins to prepare scenes and send to render. Standard licenses are floating and work per concurrent user. This means that 1 license can be installed on as many machines as you like, but only 1 person can use it at any time. If 2 licenses are installed, 2 people can use Maxwell Render concurrently.

What is a “rendernodein license for?

Rendernode licenses are non-GUI licenses for customers who want to add additional machines to speed up the rendering process. Rendernode licenses are floating and work per concurrent machine. This means that 1 license can be installed on as many machines as you like, but it can only run on 1 machine at the same time. A standard license is required before customers can purchase rendernode licenses.

I am a single user and I have a network of 5 machines and I would like to use all of them for the rendering process. How many Maxwell Render licenses do I need?

You would need 1 standard license (to work in Maxwell on 1 machine) and 4 node licenses (to be able to also render with the 4 remaining machines).

In my office there are 3 people who want to use Maxwell Render at the same time. How many licenses do we need?

You need 3 standard licenses so they will be able to use Maxwell Render concurrently.

Can I use my standard license(s) to render in network?

You need more than one license to be able to render in network. If you hold 2 or more standard licenses then you can install them on the machines you have available and render in network. If you have 4 standard licenses for example, you can set up your scene on one machine and use 3 more machines to render in network.

Can I transfer my license to another operating system?

Yes. Maxwell Render is available for Win32, Win64, Mac OSX and Linux. You can download Maxwell Render for any of these operating systems, and it is also possible to mix operating systems in network, or to have Maxwell Render on both Windows and Mac OSX on one machine.

Does Maxwell Render have a license manager?

Yes, Maxwell Render does have a license manager so that you can manage multiple licenses in a network from one server machine. The license manager is included in the software.

INCLUDED ITEMS

  • Maxwell.exe: The Maxwell rendering engine. This component is called “Maxwell.app" in Mac and “Maxwell" in Linux.
  • Plug-ins: Maxwell Render connects to the most popular 3D and CAD applications through a range of free plug-ins.
  • MXED: Maxwell Material Editor: Standalone material editor with material browser and powerful, physically correct materials.
  • Maxwell Studio: Sophisticated scene editor with a full 3D environment, allowing the user to manipulate objects, set up lights, apply materials, specify camera and environment settings and send to render. An alternative workflow to employ applications that do not have a Maxwell plug-in.

REQUIREMENTS

  • Windows (32 and 64)
    • Windows XP, Windows Vista, 7 or Windows Server 2008.
    • 2 GHz Intel® Pentium® 4 processor, Athlon 64 AMD or better.
    • 1GB RAM minimum. 2 GB of RAM memory is highly recommended.
    • 400 MB available hard disk space for installation.
    • 3 button mouse.
  • Linux 64
    • 64 bits distribution with a 2.6 Kernel and glibc 2.5.
    • Accelerated OpenGL drivers
    • 1 GB RAM minimum. 4 GB of RAM memory is highly recommended.
    • 300 MB available hard disk space for installation.
    • 3 button mouse.
  • Macintosh (32 and 64)
    • Mac OSX 10.5 and up.
    • OSX Lion now supported!
    • G4, G5 or Intel® CPU. G5 or Intel® is strongly recommended
    • 1 GB RAM minimum. 2 GB of RAM memory is highly recommended.
    • 400 MB available hard disk space for installation.
    • 3 button mouse.
  • Platforms supported through plug-ins:
    • Full list can be found here - http://www.maxwellrender.com/pdf/compatible_plugins.pdf
    • 3ds Max (7, 8, 9, 2008, 2009 and 2010)
    • VIZ (06, 07, 08)
    • Maya (8, 8.5, 2008 and 2009)
    • LightWave (8.x and 9.x)
    • Rhino (4 SR5 and 5 X64 WIP)
    • Cinema 4D (9.6 and up)
    • SolidWorks (2007 s.p.3.1, 2008 and 2009)
    • Form Z (6.1 and up, 6.6 recommended)
    • SketchUp (6 and 7)
    • ArchiCAD (10, 11 and 12)
    • XSi (5.x, 6.01 and 7.01)
    • Modo (302 and 401)
  • Platforms supported through Maxwell Studio
    • Import objects into Maxwell Studio to create, edit and assign materials, set up lights and cameras and send the scene to Maxwell for rendering. Currently supported file formats are .mxs, .3ds, .dxf, .lwo, .obj, .fbx, .stl, .xc2, .ply and .dae.
  • Other Maxwell Render plug-ins developed and/or available through third parties include:
    • AllPlan
    • solidThinking
    • Houdini
    • MicroStation
 

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About Next Limit

Innovation | Simulation | Visualization | Emotion The mission at Next Limit Technologies is to provide cutting edge simulation technologies for a broad range of applications in Computer Graphics, Science and Engineering. Next Limit boasts a multidisciplinary team with expertise in physics, mathematics, computer graphics, engineering and visualization. The team shares a common vision which is the creation of new products that connect science, simulation and visualization using novel paradigms and innovative methodologies.

Next Limit was founded in 1998 and our corporate headquarters are in Madrid, Spain. We lead an ever growing team of the best professionals in the industry, including remote technical staff spanning Europe and the USA, as well as a client support office in Santa Monica, California.

Next Limit has gained a worldwide reputation for the quality and power of our software simulation tools. Our state-of-the-art simulation packages have been widely acclaimed and awarded. Our products include "RealFlow" (fluid and dynamics simulation for 3D visual effects), "Maxwell Render" (physically accurate light simulation and render engine) and "XFlow" (CFD software for engineering and scientific applications). All our products have been developed using proprietary technology and are available for multiple platforms and can connect seamlessly with most major applications in the DCC and CAD/CAE markets.

Our research and development at Next Limit continues to explore and improve simulation techniques, advanced mathematical models and programming methodologies. We are a fast-moving, dynamic company, always innovating and pushing the boundaries of research to reach the "next limit"

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