NewTek SpeedEDITTM, the world’s fastest video editor, provides a more efficient workflow with resolution-independent editing for all video projects, from web streams to Hi Definition. SpeedEdit helps you transition into HD by mixing standard and HD clips on the same timeline. When quick is critical, it's time for Speed Edit. NewTek SpeedEDIT, the world’s fastest video editor, brings a more efficient workflow with resolution-independent editing to any video project, from web streams up to Hi Definition. SpeedEDIT helps you transition smoothly into HD production, editing SD and HD clips on one timeline. HDV, MPEG-2, AVI, QuickTime and most popular formats are supported. Enjoy responsive on-screen HD previews with FireWire output back to camera or deck. Sophisticated 3-wheel color correction, 4-band color selection, and one-click white balance ensure the best looking output at all resolutions. NewTek’s unique Timeline/Storyboard project views help you edit video faster than you ever thought possible. What is SpeedEDIT? SpeedEDIT is a resolution-independent video editor designed to work quickly and efficiently on any video project, from web streams to High-Definition. SpeedEdit works smoothly whether you’re editing HDV, MPEG-2, AVI, QuickTime, Flash or most popular video formats. Enjoy full resolution on-screen HD previews with FireWire output to camera or deck. What does SpeedEDIT offer? Rather than emulating the "old school" film-cutting workflow found in most non-linear editors, NewTek streamlines the editing process by eliminating many unnecessary steps. SpeedEDIT allows all editing functions to be performed directly within its unique timeline and storyboard interface avoiding the intermediate steps of transcoding or pre-trimming content. SpeedEDIT further accelerates the editing process by dynamically linking Storyboard and Timeline, which allows the performance of many common functions in fewer steps. Ripple edits, clip replacement, segment repositioning, 3D video rotation, color correction, animated tittles and Targa sequence playback are just a few of the everyday tasks that SpeedEDIT performs faster than any other professional editing package. Who benefits from SpeedEDIT? Any visual storyteller that needs to produce video for web, broadcast or DVD can benefit from SpeedEDIT’s clean design, streamlined operation, and pristine output. SpeedEDIT features:
- Resolution independent edit anything from web streams to HD
- Mix SD and HD clips in the same project
- Supports all frame-rates and resolutions
- 16:9 and 4:3 aspect support
- Support for MPEG-2, QuickTime, Flash and more
- Project output via FireWire to camera or deck
- Real-time HD previews on-screen
- Auto white balance correction
- Real-time 3-wheel color correction
- Advanced 4-band selective color selection
- Multi-threaded software runs faster with dual-core computers
What makes SpeedEDIT so fast? - Easy to Learn The user-friendly SpeedEDIT interface is easy to learn, and helps you create professional projects in record time. SpeedEDIT is the answer for either the experienced or novice editor looking for a fast, flexible and efficient workflow.
- SpeedHQTM CODEC NewTek’s exclusive SpeedHQ video codec brings several benefits to your project: resolution independence, 4:2:2 colorspace and alpha channel support for layering an compositing in other applications.
- Next-Gen Workflow SpeedEDIT redefines the old-style film-cutting style and focuses on storytelling. Drag your clips from the hard drive and immediately begin to create project order and refine only the clips used in your story.
- No Transcoding Don’t stare at status screens before you’ve even started. Transcoding is an unnecessary step, as SpeedEDIT allows the user to edit native clips straight from the camera.
- Format Independent Focus on telling your story instead of wrestling with formats for file conversions. WithSpeedEDIT, simply drop in your AVI, QuickTime or MPEG-2 clips and begin editing - it’s that streamlined.
- One Story, Multiple Outputs When you’re finished, share and distribute your story through a variety of different outputs, including television, web, DVD and cell phone with a click of a button.
- Real-Time HD Whether you edit SD, HD or both, SpeedEDIT allows immediate playback of clips, color correction, transitions and more.
FeatureBenefit | | | Resolution independence It doesn’t matter what you want to create, you can output in that resolution. Low-res web streams, standard def, or high def can all be created from the same project file by simply rendering out the desired size. | | | Edits in native formats Don’t waste valuable time conforming or converting your clips. MPEG-2, M2t, QuickTime, AVI and most other formats are ready to use the moment you drag them into SpeedEDIT. | | | Auto-insert fades into project One keystroke. That’s all it takes to insert smooth fades into a selected region or your entire project. Keep building your story, without even thinking about the process behind it. | | | Process all clips in HD resolutions Using Image Super-sampling, SpeedEDIT allows you to transparently scale standard-definition clips up to High-definition | | | Overlapping clips auto-fade Just stack clips as you need, and slide them to one side or another to shorten or lengthen the pace of the dissolve. It’s all about working visually. | | | Modify project WHILE it plays Enjoy the flexibility of adding or deleting clips from your project. WHILE it plays. That is flexible. | | | Global in/out adjustment SpeedEDIT allows you to lasso a group of clips and with one gesture, shorten, lengthen, rotate or color-correct the entire region at once. | | | Clip roll-over previews in file bin Quickly choose the shot you want from among numerous takes, and drag it straight to Timeline or Storyboard, without importing or creating intermediaries or converting or… | | | Quick copy clips Need another copy of the clip you’re working on? Hold down Ctrl key and drag a fresh copy, complete with all settings from the original. | | | Clip inherit One of SpeedEDIT’s coolest features: If you have already edited, sized or positioned a clip, it can be effortlessly replaced with another by just holding down the Alt key while dragging the new clip on top. All of the already created properties are instantly applied to the new clip. | | | Local scrubbing Left-clicking on the bottom of a Timeline clip pops up a thumbnail showing the frame. Holding the left button down and dragging horizontally will perform a ‘local scrub’ of just this clip. This is very handy when you are trying to find a clip or frame in a layer of elements. | | | Track selection When active, clicking on any clip in the project causes the time bar to snap to that clip. This behavior can also be refined by having the time bar jump to the first, middle or last frame in the clip. | | | Fade handles on clips Instead of invoking Edit Properties panel, grab the fade handle in the lower corners of a clip and drag it inward. This ramps transparency for video and volume for audio clips. Another SpeedEDIT workflow boost. | | | Audio waveform feedback Any adjustment to audio levels are immediately visible in the clip’s timeline waveform, as you adjust. SpeedEDIT workflow is all about feedback now, not when you render. | | | Intelligent background rendering HD and multi-layered SD projects may require more disk bandwidth than your laptop can provide. SpeedEDIT has dynamic background renders that keep your complex comps ready for playback as soon as possible. Make a small change, and only that adjusted portion re-draws for immediate feedback. | | | Real-time full resolution fielded on-screen rendering We show real, fielded (or progressive) video on your monitor. | | | Undo/RedoLoad that project tonight, tomorrow or two years from now, and you can undo your steps back to the project’s first action (if that is how your preference is set). | | | User presets Within SpeedEDIT is Tool Shed: your secret weapon. Any time you have carefully worked a clip fly-though, a color enhancement or gamma boost, that can be saved as a Tool Shed Preset. The next time it’s needed, there is not need to spend any time on it. Select the clip, choose the preset and click Done. You’re done. | | | Ctrl-drag a clip into a folder and it saves clip settings This provides multiple benefits, such as music clips already marked to the beat of the music. These instances point back to the source clips, and take no disk space. | | | Classify clips by color Use your own system to visually distinguish between audio narration, music clips and background efx; pinpoint problem areas from your last session; have the freedom in this session to mark something for later…and keep telling your story. | | | Cut to music (or narration) With one click, markers can do some very helpful things to your project: - trim all video clips to fit within markers for building a highlights reel to music or narration
- razor clips or filters at every marker in the clip, for easy cutting of long takes.
| | | Combine SD and HD clips on the timeline. This is as big as the clips you’ll be editing. Anything can be edited alongside or on top of anything else. Mixing your existing library into your new HD clips never gets in the way of the story, as there’s no converting or re-scaling to distract you. | | | Real-time up and down conversion Edit a project in any resolution, from a 320x240 web stream to 2880x1920 max resolution and then render it out to any resolution, progressive or fielded, that you need. This also gives you the ability to output HD, SD and web-sized versions of the same project. | | | YUV rendering engine Every important compression format is YUV (MPEG, DV, HDV, DVCPro) so we talk directly to these without color conversions. This results in faster feedback with more accurate color | | | Full resolution HD previews High-Definition brings not just more pixels, but more clarity, detail and subtle coloration. Accurately monitor work as you progress without having to guess | | | Real-time HD previews No intermediaries. Drop an HD clip onto the timeline from a folder and it is ready to scrub and play. Avoid time wasted converting or rendering clips when you could be building your project. | | | Output any frame-rate Whether you are editing for output to Jumbotron, HD, DVD or broadcast, you can provide exactly what your client wants. | | | Output any resolution Edit any clips you have, and focus on the pacing and storyline. When completed, you can render out to any resolution you need. | | | Output any aspect ratio Regular television aspect or wide-screen support throughout the workflow from capture, to titling and output. | | | Input most formats Pay no attention to clip formats, file types or file extensions, and put all your attention on building the project without any performance penalty for mixing different clips | | | Output via FireWire All cameras and decks now have FireWire, making it the simplest way to ingest or lay back video. | | | Tool Shed automation Perfect a move or color-correction once. Then, with two clicks, recall it to apply to one or dozens of clips in the project. | | | CG PostTM CG Post allows animated titling in any aspect or resolution. Nearly 200 preset pages allow a quick starting point for fast set-up. | | | Fully multi-threaded Push the pedal to the metal. SpeedEDIT takes advantage of the new dual-core and multi-processor systems, wringing maximum performance your hardware. | | | White Balance correction Sometimes, when shooting quickly, you may not notice that going from full-sun to shade affected your shot, until you examine it later. SpeedEDIT lets you make both subtle and major warm/cool correction to your video. | | | Real-time 3-wheel color correction While separate color and gamma controls for shadows, mid-tones and highlights has become the standard for color correction, SpeedEDIT lets you do this in real-time, with adjustable smoothing between bands for the most subtle corrections or changes | | | 4-band color selection Pick and color. Any color. Now, modify just that color with saturation or hue. Do that three more times and you have the ability to fine-tune anything in the frame. | | | Simultaneous Storyboard and timeline views Storyboards are one of the most effective means of story set-up, and are still sketched out to pitch, and then produce commercials, movies and documentaries. Most editing software gives minimal attention or power to any existing storyboard interface. Only SpeedEDIT uses storyboarding as a real-time, interactive process beside the timeline. | | | Dual Timeline views of the same project Once you begin layering or refining audio, the timeline becomes the best place to work, and SpeedEDIT gives you simultaneous wide and close-up views of the project. | | | Real-time layering | 3D control of position, size and rotation When you need it, the visual positioning panel in SpeedEDIT is extremely fast. It gets faster and easier when you turn on Auto Key frame, remembering every move you make. | | | Spline-based control of all properties and effects Splines are just ways you connect 2 keyframes with a curve, but this allows very subtle control over audio levels, color corrections and playback speeds. | | | Real-time image sequence playback If you have original HD footage or a LightWave animation as a targa sequence, SpeedEDIT’s intelligent use of meta-data will give you immediate clip playback, in full resolution. This also means while browsing, you can double-click on a targa in a file folder, and get real-time playback of the sequence. Fast and easy. | | | Mixture of formats with no performance penalty You will instead be focused on how to pace your story instead of analyzing and then converting clips in the middle of your day. | | | Real-time interpolated slow motion Slow a clip to perform a fit-to-fill in a project gap, or dynamically change clip speeds as a special effect. SpeedEDIT slow motion can’t slow you down. | | | Real-time chroma and luma keying with spill suppression Place talent shot in front of green screen in a new environment, or key out black portions of a clip for video motion graphics. | | | Real-time high-quality scaling of graphics This keeps details crisp and clean, whether you are sizing a video clip down as a picture-in-picture, or needing to size an SD clip up to fill an HD frame. | | | Real-time video and audio filters All of these filters are real-time, and animatable. | | | Real-time mixing of unlimited audio layers Sometimes that perfect sound happens to be a combination of many audio layers, and you can mix it all in real-time. | | | 3D audio positioning With the ease of dragging a target point around a virtual room, you can pan and fade audio through space. You can even keyframe this while the clip is playing. | | | |
System Requirements - Minimum System Specifications (DV):
- Intel® Pentium® 4 or AMD AthlonTM processor that supports SSE2
- IEEE1394 FireWireTM card required for DV or HDV capture
- DirectX 9-capable graphics card with 64MB RAM (per display) and minimum 1280x1024 screen resolution (ATI or NVIDIA chipset recommended)
- 1 Gigabyte of system RAM
- IDE or SATA system drive with 6 Gigabytes of free disk space
- DVD Drive
- Windows® XP (Service Pack 2) or VistaTM Operating System
- DirectX 9.0c or higher
- Suggested System Specifications (HDV):
- For Hi Definition editing, dual CPUs or dual dual-core CPUs are suggested for the smoothest and fastest operation.
- IEEE1394 FireWireTM card required for DV or HDV capture
- PCI Express-based graphics card with 256MB RAM (per display) and minimum 1280x1024 screen resolution. (ATI or NVIDIA graphics chipset recommended)
- 2 Gigabytes of system RAM
- IDE or SATA system drive with 6 Gigabytes of free disk space
- Separate SATA or SCSI drives for video playback
- DVD Drive
- Windows® XP (Service Pack 2), Windows XP Pro x64TM Edition or VistaTM Operating System
- DirectX 9.0c or higher
- NewTek recommends the suggested system configuration. Systems with slower processor and drive speed will work with SpeedEDITTM, but some complex functions may not perform in real-time. Specifications are subject to change without notice.
LightWave 9 Upgrade with PDF Manual
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Version 9 adds comprehensive new features such as a node-based materials editor, optically correct cameras, adaptive pixel subdivision, Catmull-Clark subdivision surfaces, sub-surface scattering and vast render speed improvements. Reborn! LightWave v9 is the newest generation of the Emmy®-winning 3D application from NewTek. The most noticeable changes for v9 are the addition of a node-based materials system that adds new shading models to LightWave, such as Oren-Nayar, anisotropic, and sub-surface scattering; the greatly improved rendering speed for today's high-demand scenes; and the enhancement of subdivision surfaces in Modeler and Layout, including Adaptive Pixel Subdivision, which gives you a variety of capabilities for film-quality displacement mapping, normal mapping (including ZBrush support) and level-of-detail control at render time. LightWave now has one of the most comprehensive toolsets for matching real camera lenses, an addition that will greatly enhance the ability of visual effects artists to match 3D elements to live footage. Among the changes that contribute to enhanced workflow in Layout are faster OpenGL performance and additional OpenGL hardware shader support, building on the initial implementation in version 8.5. For many scenes this provides a very accurate preview of the look of the final image or animation in real-time, without the need to create test renders. The GUI has been enhanced to allow far more user configurability than in the past. You can adapt the look to fit your needs and preferences to provide the best workflow for the ways in which you use LightWave. Features:
- Rendering:
- Implementation of BSP/KD Tree Algorithm to achieve improved speeds as scene complexity rises
- Complete replacement of the original ray tracing core
- Improved multi-threading with dynamic segmentation to insure maximum use of available CPUs
- Typical speed improvements at 2.5x over LightWave version 8.5 for today's increasingly ambitious high-polygon count production scenes
- Adaptive Pixel Subdivision:
- Adaptive subdivision of a mesh based on distance from camera and visibility
- Choice of Adaptive Sub-division methods Per Object, Per Polygon and Per Pixel
- Highly optimized mesh, tied to render resolution when using Per Pixel
- Visibly similar to micro-poly displacement
- Modeling:
- Added Catmull-Clark Subdivision Surfaces
- Subdivision level can be controlled via numerical values, envelopes, expressions, motion modifiers, textures, procedurals, gradients and more
- Edge Selection
- Edge Weights
- N-gons (polygons greater than 4 sides) for subdivision surface modeling
- Node Editor:
- New Shading Models
- Normal Maps from ZBrush 2 Supported
- Branches can be imported and exported
- Math Animation Nodes
- Animated Gradient Node
- Work how you want to work: Layers in Nodes; Nodes in Layers; Layers Only; Nodes Only
- Full support of native controls and envelopes
- Available in Layout and Modeler, and maintains context when switching between the two
- Full SDK Support for third parties to create nodes (including shading models) and for third party renderers to interface with and query nodal shaders.
- Advanced Camera Tools:
- New rendering technology renders scenes using arbitrary camera lenses and warps. This allows for some fantastic effects, such as:
- Camera plane deformations
- Arbitrary projections
- UV map generation
- True orthographic rendering
- Space warp simulations
- Lens distortion duplicating physically accurate real world lenses or non-existent "imaginary" lenses
- 360 degree panorama rendering (one camera)
- OpenGL:
- Preview lighting scenarios within the UI
- Less need for preview renders
- Hardware shading of procedural textures
- Other:
- Timewarp - Time Re-mapping and Warping Shader
- CCTV Shader
- HV Deformer: HyperVoxel Particle Displacement Shader
- Stress Map
- Sketch Image Filter
- Pixie Dust Volumetric shader
- Relativity 2
- Quaternion Rotations
- Mesh Editing in Layout
- Native 64-bit support
- Multiplatform
- Dual and multi-core support
System Requirements:
- System RAM: 512 MB minimum requirement, 1 GB recommended
- Graphics Card: nVidia FX 5200 series (minimum), ATIFireGL V 5100 (minimum)
- Graphics support: Full OpenGL (OpenGL 2.0 support, or ARB_shading_language_100 OpenGL extension in earlier versions, required to use GLSL features)
- Driver: Latest from chipset manufacturer
- Dedicated Video RAM: 64 MB per display minimum requirement, 128 MB recommended
- Minimum Screen Resolution: 1024x768 minimum requirement, 1280x1024 recommended
- Hard Drive Space: 230 MB for program installation (not including content)
- Windows® 32-Bit:
- Operating System: Windows® XP
- Processor: Intel® or AMD
- Windows® 64-Bit:
- Operating System: Windows® XP Professional x64 Edition
- Processor: Intel® EM64T or AMD64
- RAM: 1 GB
- Macintosh®:
- Operating System: Mac OS® X 10.3.9 Panther(TM)
- Processor: PowerPC® G4 minimum requirement, G5 recommended
Specifications subject to change without notice. |