DESCRIPTION Sculpt using materials that so closely resemble earth you'll wonder why your hands aren't dirty. Pose your sculpture as if you were moving its limbs with your hands rather than a stylus and a tablet. ZBrush's technology allows you to ignore technology altogether, transferring its power directly to your hands, hands that can be used to create, sculpt, imagine and cast your creations as heroes in your own journey. New in ZBrush 3.1:
- New Brush Palette that allows users to load and save their own brush presets: All brushes are now represented by icons. Each brush can be saved as you modify its settings. Save the Brushes in the ZStartup/BrushPresets to have them load automatically at startup.
- New Brush features such as Color Masking and BackFace Masking
- Color Masking uses the polypainting on your model as a mask. A powerful feature for more subtle texture painting of your models.
- BackFace Masking is very useful when dealing with thin edged models. All polygons with their normals facing away from your brush will be masked off and not effects by your sculpting strokes.
- User Assigned Hotkeys: Assign your own hotkeys using a few simple keystrokes. To start, press CTRL and click on an interface item. Then press the key you want that interface item assigned to. Its that simple! To save your hotkeys press Store in the Preference: Hotkeys sub-palette. You can also assign hotkeys to custom palettes or palettes already in ZBrush. By default F1-F6 are assigned to ZBrush's most important palettes.
- ZMapper: Generate normal maps for any game engine or 3D program using ZMapper.
- Displacement Exporter: Export 32, 16 and 8 bit displacement maps as well as convert grey scale maps to normal maps using Displacement Exporter.
- Poseable Symmetry using Smart Resym's Topological Symmetry feature: Poseable Symmetry allows the user to work in symmetry when the model itself is posed or otherwise not symmetrical. Using topological symmetry, your sculpting on the left side will be reflected on the right side of the model. To use, simply set the symmetry axis in the Transform palette and then press Transform: Use Poseable Symmetry. Make sure to do this at the highest subdivision level. If you divide your model again simply press Use Poseable Symmetry to re-establish your symmetry in pose.
- A New Mesh Relaxation Tool Reproject Higher Subdiv: Use Reproject Higher Subdiv to relax your mesh's topology and reduce polygon stretching. Simply lower your Subdiv level and press Tool: Geometry: Reproject Higher Subdiv. You can also try smoothing your mesh alittle bit to help reduce the polgyon stretching even more.
- Support for square alphas while sculpting: Sculpt with square alphas by setting Focal Shift to -100!
- Support for sculpting with both ZAdd and ZSub: Sculpt both in and out in one brush stroke. Simply set Alpha: MidValue to 50.
- Mesh Projection now projects PolyPainting: Using Mesh Projection you can now transfer PolyPainting information from one mesh to another. Simply make sure that RGB is on in the shelf or Draw Palette.
ZBrush 3 gives you access to unparalleled power and control previously unknown in digital art creation software. Controls enable sculptors to create with a stylus and a tablet as intuitively as if they were using their hands on a block of clay. ZBrush further extends the creation experience, harnessing technology and providing artists with a multitude of creation-enhancing tools. Core Features
- Transpose: Posing your model is as simple as moving an action line. Create a mask to isolate an area, click and drag. It’s no more complicated than posing a clay model with your fingers
- MATCAP: Matcap lets you apply real world texturing and lighting to your model. Sample a few points from your chosen photograph or texture; apply to your model, and seconds later you’ve got a model complete with texture and lighting
- Perspective camera: The perspective camera gives you the ability to apply perspective to your model, giving you the ability to adjust your focal length at will
- Speed: Multithreaded support for up to 256 processors let ZBrush compute at the speed of your imagination
- Higher Poly Count: Up to a billion polygons allow you to create objects with almost infinite detail
- HD Geometry: HD Geometry allows you to divide your model to 1 billion polygons, and your system will only process the polygons visible onscreen
- Topology: ZSpheres makes simple and fast work of creating a new topology. And the projection feature lets you shrink-wrap your topology to an existing model
- Scripted Interface: ZBrush’s integrated scripting lets you create an interface that suits your workflow and your needs. Move existing interface items as you like, or add entirely new buttons and palettes to your interface.
- User Defined Alpha and Texture Start up: Customize your environment with the alphas, textures, materials and plug-ins you use most
- New Movie Palette: Create, view or export ZBrush tutorials, movies, turntables, models, and even time-lapse videos of your sculpting process
- 64 bit support: ZBrush takes full advantage of your 64-bit system
Sculpt ZBrush 3 brings you the next step in sculpting, letting you create with shadows, alphas, providing you with a huge palette of brushes, and the ability to create even more. This powerful, scriptable tool lets you control your sculpt as never before, Using a number of mimic materials, you can simulate gravity, create numerous variations atop your original, or even using your original geometry to give your model a whole new wardrobe. And if you’re new to ZBrush, Rapid Start lets you dive into creating with the smallest possible learning curve.
- Full 3D Sculpting With Alphas: A powerful new feature; sculpt with any ZBrush alpha or your own. Add a whole new level of detail to your brushes. You may even choose to have ZBrush start up with your own custom alpha.
- RealTime Shadows: Real-time shadows provide a level of visual feedback as you sculpt, giving you the ability to control the lighting conditions, seeing the lighting you prefer, and controlling the lighting conditions ultimately used in your model.
- Matcap Materials: Sculpt using a number of mimic materials, including two flavors of red wax, pearl cavity and white cavity.
- New Brushes: A quiver of new brushes lets you create as never before. And if the ones we include aren’t enough, ZBrush lets you create even more.
- Lazy Mouse: Lazy Mouse provides you with a way to control your curves and steady your hand, creating precise and controlled brush strokes. Effortlessly.
- Gravity: Simulate wrinkles, age, wind, magnetism or other gravitational pulls.
- Subtools: Subtools let the artist treat a single mesh as numerous independent objects, giving you the ability to create much larger structures than your system would otherwise permit.
- 3D Layers: Release yourself from a linear workflow, and work on as many versions, details and elements as you wish, in whatever order suits your process and your creation.
- Mesh Extraction: Use existing geometry to adorn your model with a jacket, helmet, gloves, vest or whatever garments it may need.
- Local Subdivision: Add detail to only the areas were you need it most, add local subdividion around an eye to create crow feet wrinkles, or a forehead to make creases, all while the remaining geometry stays lighter.
- Rapid Start: Sculpt immediately with Rapid Start, a gateway to the power of ZBrush without the need to invest in time learning features unnecessary to an artist wishing to dive into sculpting.
- Lasso Tool: Create freeform selections with the Lasso tool.
Paint ZBrush 3 releases you from the restrictions of traditional software, giving you the freedom to create the same way you have since you picked up your first crayon. Paint directly on your model, on your canvas, or directly on a texture map you wrap to your model; switch seamlessly between ZBrush and your favorite image editing software. The options are as infinite as your imagination.
- Zapplink: Integrate your image editing software into your ZBrush workflow. Use Photoshop's layer mask, to mask parts of your ZBrush canvas, save and load views, create layers, generate a character sheet with all views of your model, and that's just the beginning.
- V2 Poly Painting: Paint directly onto your model. If you like, you can transfer all your detail to a texture map when you've finished painting.
- Cavity Masking: Achieve real-world effects of timeworn cracks and weatherworn crevices. Cavity masking allows you to automatically mask fine recesses so your work only affects the highest or lowest point of your model's surface.
Recommended System:
- OS: Windows XP/Vista
- CPU: Fast P4 or newer (or equivalent such as AMD) with optional multithreading or hyperthreading capabilities
- RAM: 1024MB (2048MB for working with multi-million-poly meshes)
- Monitor: 1280x1024 monitor resolution or higher (32 bits)
Minimum System Requirements:
- OS: Windows 2000
- CPU: PIII
- RAM: 512MB (1024 MB recommended)
- Monitor: 1024x768 monitor resolution (32 bits)
Note: This product does not include a box or printed manual. You will be getting discs with online help only. |