INCLUDED ITEMS
DESCRIPTION Built within an elegant interface, ZBrush offers the world’s most advanced tools for today’s digital artists. With an arsenal of features that have been developed with usability in mind, ZBrush creates a user experience that feels incredibly natural while simultaneously inspiring the artist within. With the ability to sculpt up to a billion polygons, ZBrush allows you to create limited only by your imagination. Designed around a principle of circularity, the menus in ZBrush work together in a non-linear and mode-free method. This facilitates the interaction of 3D models, 2D images and 2.5D Pixols in new and unique ways. ZBrush gives you all of the tools needed to quickly sketch out a 2D or 3D concept, then take that idea all the way to completion. You can create realistic renders directly in ZBrush with lighting and atmospheric effects, or with the many powerful export options you can easily prepare you model for 3D printing or use within any other digital application. Because ZBrush users are enabled by its powerful software processing, you can sculpt and paint with millions of polygons with out having to worry about purchasing expensive graphics cards. It is for this reason why ZBrush is used by everyone from art enthusiast to major film and games studios. Leave technical hurdles and steep learning curves behind, as you sculpt and paint with familiar brushes and tools. Download a full trial today and see why ZBrush is a tool created by artists for artists. GoZ One of the core functions of ZBrush has always been to provide artists the ability to create in an environment that allows for complete freedom of expression. The lack of technical barriers that make working within ZBrush feel like real world sculpting and painting is why so many have created such ground breaking work. With GoZ there is no need to invest time in setting up shading networks for your normal, displacement, and texture maps. With a single click of a button, GoZ will transfer your mesh to a GoZ-enabled application of your choice, and instantly set up all the appropriate shading networks for you. Upon sending your mesh back to ZBrush. GoZ will automatically remap the existing high-resolution details to the incoming mesh, GoZ will take care of simple operations - such as correcting points and polygons order - as well as more advanced operations that require complete remapping. The updated mesh is immediately ready for further detailing, map extractions, and transferring to any other GoZ-enabled application. Current GoZ enabled applications
- Maya
- Cinema 4D
- Modo
- With many more coming soon!
Features
- Sculpting Brushes: With over 30 start up brushes to sculpt with and the ability to create an endless assortment of your own custom brushes, it's easy to see why sculpting in ZBrush is not only powerful but incredibly easy as well.
- Polypaint: Polypainting allows painting on a model's surface without first assigning a texture map.
- Illustration: Even though ZBrush has revolutionized the 3D industry it is also a powerful illustration package! Based on the power of the Pixol, ZBrush takes digital painting to the next level.
- Transpose: Creating realistic poses to abstract deformations has never been so easy.
- ZSpheres: ZSpheres allow you to quickly create a base mesh with clean topology, which can then be sculpted into any form.
- 3D Layers: Layers allow for a non-linear workflow. Artists are able to work with a model at many different stages of development simultaneously.
- Materials: There are many preset materials in ZBrush to give you control over a scene. In addition, each material can be modified to create new materials.
- SubTools: SubTools permit a single (logical) mesh to be treated as many independent objects.
- Mesh Extract: Mesh extraction is a fast and powerful way to create new parts to your model.
- Projection Master: Projection Master is a unique feature of ZBrush that allows you to use all of the 2D and 2.5D brushes in sculpting, texturing, and otherwise working with your 3D model.
- Deformations: The deformations features inside ZBrush allow you to easily apply twist, stretch, bend, and a variety of other unique changes to any 3D mesh.
- HD Geometry: HD Geometry is the next evolution in digital sculpting. With the ability to divide your model up to a billion polygons, now your limits are based only on what you can imagine.
- Primitives: One aspect of ZBrush’s workflow is the ability to create extremely complex scenes by combining a bunch of smaller objects. This system allows you to create an endless assortment of complex shapes all from a single primitive.
- Normal Maps: Using ZBrush’s revolutionary multiple levels of resolution and a new lighting-fast ray tracer, ZMapper generates unsurpassed normal maps in seconds that will work with any game engine need.
- Decimation Master: Decimation Master is a free Plugin for ZBrush that allows you to greatly reduce the poly count of a model while preserving the high resolution detail.
INCLUDED ITEMS
REQUIREMENTS
- OS: Mac OSX 10.5 or newer
- CPU: Intel Macintosh (Must have SSE2 : Streaming SIMD Extensions 2)
- RAM: 1024MB (2048MB recommended for working with multi-million-polys)
- Monitor: 1024x768 monitor resolution set to Millions of Colors (recommended: 1280 x 1024 or higher)
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