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ZBrush 3 (Academic)

ZBrush is a digital sculpting and painting program that has revolutionized the 3D industry with its powerful features and intuitive workflows. Version 3.5.

List Price: $390.00
Our Price: $389.99

ZBrush 3 (Academic)

Add ZBrush 3 (Academic) to your cart to order securely online  • or •  Call 800-544-6599 to order ZBrush 3 (Academic) by phone

Category: 
Painting & Illustration Software
Partnumber: 
PLON0310011
Manufacturer: 
Pixologic
Platform(s): 
Windows Win
On the Web: 
www.zbrush.com
Availability: 
Usually ships in 2-business days or less.
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Packaged

This product is discounted for academic sale and may have special licensing and purchasing requirements - click here for details.

INCLUDED ITEMS

  • Disc in jewel case only.

DESCRIPTION
Built within an elegant interface, ZBrush offers the world’s most advanced tools for today’s digital artists. With an arsenal of features that have been developed with usability in mind, ZBrush creates a user experience that feels incredibly natural while simultaneously inspiring the artist within. With the ability to sculpt up to a billion polygons, ZBrush allows you to create limited only by your imagination.

Designed around a principle of circularity, the menus in ZBrush work together in a non-linear and mode-free method. This facilitates the interaction of 3D models, 2D images and 2.5D Pixols in new and unique ways.

ZBrush gives you all of the tools needed to quickly sketch out a 2D or 3D concept, then take that idea all the way to completion. You can create realistic renders directly in ZBrush with lighting and atmospheric effects, or with the many powerful export options you can easily prepare you model for 3D printing or use within any other digital application.

Because ZBrush users are enabled by its powerful software processing, you can sculpt and paint with millions of polygons with out having to worry about purchasing expensive graphics cards. It is for this reason why ZBrush is used by everyone from art enthusiast to major film and games studios.
Leave technical hurdles and steep learning curves behind, as you sculpt and paint with familiar brushes and tools. Download a full trial today and see why ZBrush is a tool created by artists for artists.

What's New in 3.5

  • ZSpheres 2 and ZSketch
  • Surface noise
  • Brush noise
  • Improved LazyMouse with Backtrack and Snap to Track modes
  • New brushes such as Trim, Planar, Noise, Move, Spherical, Slide, Form, Flakes, Crumple and more
  • New Brush Depth Masking to give complete brush control on a surface
  • New MatCap materials for ZSpheres 2/ZSketch mode
  • Gradient PolyPaint
  • Each Subtool can now have its own Texture, Displacement, and Normal Map
  • Enhanced displacement and normal map options such as native export of 32-bit displacement maps, High-Definition Displacement, Normal, and Texture maps from HD geometry
  • Improved perspective with a floor grid
  • Reorganization of the Tool sub-palettes to coordinate with selected SubTools
  • Ability to merge all visible SubTools and optionally weld the seams
  • New PUVTiles mapping method, which represents the most efficient use of UV space yet
  • PolyPainting accuracy has increased from 8 to 16 bit
  • Mesh masking has increased from 8 to 16 bit
  • New Gradient polypainting option to give a dynamic transition between colors
  • New navigation to work with the virtually unlimited zooming
  • Right-Click Navigation
  • New sliders added to Project All, providing more control over your results
  • Memory management enhancements give the capability to subdivide your models to higher polygon counts
  • New ambient occlusion masking, which can create an AO texture for use in other applications
  • Improved export/import options with the capability to import and export Maya .ma file format with automatic setup of shading network for Texture, Displacement and Normal mapping (This feature is a part of the GoZ system. The full GoZ implementation will be included in the next update )
  • Fast local access to ZBrush files with the new LightBox browser (the full version of LightBox will be included in ZBrush 4)

Features

  • Sculpting Brushes: With over 30 start up brushes to sculpt with and the ability to create an endless assortment of your own custom brushes, it's easy to see why sculpting in ZBrush is not only powerful but incredibly easy as well.
  • Polypaint: Polypainting allows painting on a model's surface without first assigning a texture map.
  • Illustration: Even though ZBrush has revolutionized the 3D industry it is also a powerful illustration package! Based on the power of the Pixol, ZBrush takes digital painting to the next level.
  • Transpose: Creating realistic poses to abstract deformations has never been so easy.
  • ZSpheres: ZSpheres allow you to quickly create a base mesh with clean topology, which can then be sculpted into any form.
  • 3D Layers: Layers allow for a non-linear workflow. Artists are able to work with a model at many different stages of development simultaneously.
  • Materials: There are many preset materials in ZBrush to give you control over a scene. In addition, each material can be modified to create new materials.
  • SubTools: SubTools permit a single (logical) mesh to be treated as many independent objects.
  • Mesh Extract: Mesh extraction is a fast and powerful way to create new parts to your model.
  • Projection Master: Projection Master is a unique feature of ZBrush that allows you to use all of the 2D and 2.5D brushes in sculpting, texturing, and otherwise working with your 3D model.
  • Deformations: The deformations features inside ZBrush allow you to easily apply twist, stretch, bend, and a variety of other unique changes to any 3D mesh.
  • HD Geometry: HD Geometry is the next evolution in digital sculpting. With the ability to divide your model up to a billion polygons, now your limits are based only on what you can imagine.
  • Primitives: One aspect of ZBrush’s workflow is the ability to create extremely complex scenes by combining a bunch of smaller objects. This system allows you to create an endless assortment of complex shapes all from a single primitive.
  • Normal Maps: Using ZBrush’s revolutionary multiple levels of resolution and a new lighting-fast ray tracer, ZMapper generates unsurpassed normal maps in seconds that will work with any game engine need.
  • Decimation Master: Decimation Master is a free Plugin for ZBrush that allows you to greatly reduce the poly count of a model while preserving the high resolution detail.

REQUIREMENTS

  • Recommended:
    • OS: Windows XP SP2/Vista
    • CPU: Pentium D or newer (or equivalent such as AMD Athlon 64 X2 or newer) with optional multithreading or hyperthreading capabilities
    • RAM: 2048MB (4096MB for working with multi-million-poly meshes)
    • Monitor: 1280x1024 monitor resolution or higher (32 bits)
  • Minimum System Requirements:
    • OS: Windows 2000/XP SP2
    • CPU: P4 or AMD Opteron or Athlon64 Processor (Must have SSE2 : Streaming SIMD Extensions 2)
    • RAM: 1024MB (2048 MB recommended)
    • Monitor: 1024x768 monitor resolution (32 bits)
 

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Add ZBrush 3 (Academic) to your cart to order securely online
  • or •  
Call 800-544-6599 to order ZBrush 3 (Academic) by phone


Thank you for the pleasant experience working with you. All aspects of my purchase were handled cordially and professionally. I will recommend Safe Harbor to those in need.
- Jeffrey
Jeff PuleraJeff Pulera
Non-Linear Editing Specialist

About Pixologic

Founded in 1997, Pixologic Incorporated develops and markets innovative software tools for the film and video, games, graphic design and illustration markets. Pixologic is privately owned and is located in California with offices in Los Angeles and the San Francisco Bay Area.

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