You may build a hierarchy of objects and animate each object independently, allowing for advanced animations.Since Stackwerks is 3D, you may animate the objects, camera and lights, giving you visual possibilities not available through Motion alone.
Features
- Animated 3D primitives for Motion 2
- Primitives include plane, sphere, cube, cylinder, and many more
- Real-time GPU accelerated rendering
- Parent objects to each other for complex animations
- Animate the camera and lights
- On-screen annotations show you lights and animation paths
Stackwerks brings true 3D to Apple Motion 2. By using Apple's native FxPlug standard, Stackwerks can be used to assemble animated 3D sequences in real-time.
You can add up to ten Stackwerks objects per layer. Each object is a 3D primitive that can be colored with multiple textures. Since Color Maps can be Motion layers, you can texture your objects with any animated sequence that you can build in Motion.
Speaking of animation, each object can be independently animated or you can parent several objects to another to create hierarchical structures.
System Requirements
- Host: Apple Motion 2 or 3
- G4/G5 Power Mac or Intel Mac
- Mac OS X 10.3.9 to 10.4.10
- Quicktime 5 or above
- 512 MB RAM<