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Animation:Master v16 with Basic Tutorials Bundle

Animation:Master gives both beginning and advanced animators the ability to tell their stories. Remarkably, wrapped into one interface are advanced features like inverse kinematics, ray-tracing, image mapping, and modeling of complex organic and mechanical objects. The revolutionary patch-based technology makes it easy to create natural, fluid-moving characters, scenery, and props. Includes all the tutorials you need to get started using Animation:Master!

List Price: $468.80
Our Price: $337.95

Animation:Master v16 with Basic Tutorials Bundle

Add Animation:Master v16 with Basic Tutorials Bundle to your cart to order securely online  • or •  Call 800-544-6599 to order Animation:Master v16 with Basic Tutorials Bundle by phone

Category: 
3D Animation
Partnumber: 
HASN0300015
Manufacturer: 
Hash, Inc.
Platform(s): 
Apple Mac  &  Windows Win
On the Web: 
www.hash.com
Availability: 
Usually ships in 2-business days or less.
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Packaged

Animation:Master v16

Boxed Product, Includes complete printed, full color manuals, Extras Data DVD.

DESCRIPTION
Model, Render, and Animate in One Powerful Package!



Now anyone can create 3D pictures and animation at home or in the studio with Animation:Master. This remarkable program includes everything you need to create fabulous computer graphics; including complete sculpting features, powerful animation tools, superb rendering, and all this is compatible with the most popular computers (PC and Macintosh!)

Animation:Master, the 3D motion picture studio is the most powerful and affordable spline based modeling and animation program available. Specifically designed for classic character animation, the drag and drop, customizable interface and powerful motion tools give you the control that is required to tell your story.

Since A:M is geared toward character animation, it gives you the ability to build libraries of actions and characters that can be reused over and over. Its cross platform compatibility makes A:M an excellent choice for studios with multiple types of systems.

Features

  • Spline Based Modeling, Animation, And Rendering - allows smooth organic models and natural freeform motions.
  • Bones Mode - for easy IK construction.
  • Inverse Kinematics - to interactively pose articulated characters.
  • Skeletal, Morphing, And Bending Actions In Combination - all three kinds of object and character motion can be overlapped and used in unison.
  • Time Based Motion "ease" - for accurate acceleration and deceleration of movement.
  • True Patch-based "uv Decal" Mapping - using bit mapped images that are locked to a surface and distort properly when an object bends and twists.
  • D3D or OpenGL - real-time rendering.
  • Motion Libraries - so that a complex action needs to be built only once and then used over and over again. Includes motion capture input and motion control output.
  • Lip Synch Key Framing - for assembling lip shapes with automatic inbetweening.
  • Technical Support - Top notch and totally free.

Interface
  • Integrated, User Friendly interface, with easy turning, zooming, and navigation features.
  • D3D or OpenGL accelerated for a smooth tactile feel in all areas of the interface.
  • MFC based interface allows for completely customizable options including color schemes, tool bar placement and customizable keyboard shortcuts.
  • Drag and drop interface technology fully implemented for easy object manipulation.
  • Create scenes with as many characters, lights, cameras, and props on the stage as you like.
  • Modeling , creation of Actions and choreography can all be done in the same window from any view .
  • Proportional Zoom; finer zoom control in choreography.
  • Centered Turn; turn about the local coordinate system.
  • Global Axis Translates; option to move control points in world space instead of screen space.
  • Multiple, re sizable Windows; have two action windows, or set up three modeling windows in a traditional tri-view layout.
  • Drag able, dock able panels; put the panels anywhere you want on the screen or hide them completely.
  • Simplified Operation; tools operate in a more "standard" fashion.
  • Save Interface State; projects maintain their window's layout for next use.
  • Interrupt drawing to increase drawing speed.
  • Specify automatic reload of last project at startup.
  • Limit memory usage.
  • User controllable rotate snap angle.
  • Object Instancing
  • Intuitive Object Manipulators; uniform for lights, cameras, characters, props, etc.
  • Markers/Rulers
  • Fully editable Timeline Window
  • Customizable Folders in the Project Workspace
  • Multi-Select in the Project Workspace
  • Previews of most files in file dialog
  • Interactive tutorials using MS agent technology
  • A:M Community chat window

Modeling

  • No more inefficient polygons! Model with flexible Hash patches.
  • Start from a Library of example characters.
  • Curved lines move easily to allow for quick manipulation.
  • Complete selection of real-time tools combined with point-and-click sculpting makes object creation easy.
  • Model over a Rotoscope image.
  • As many Rotoscopes as you like can be loaded into any view.
  • Seamlessly integrates "bones" into low-density, uni-body models. Characters (or objects) are built as a single model, then bones are inserted any way you like to for the "skeletal" IK basis for your character.
  • Un attach; disconnect "attached" points while modeling.
  • Insert Control Points; automatically adds control points to those hard to get to splines.
  • Perspective Modeling; option to model while viewing the object in perspective.
  • Nested Hide; hide more points when some already hidden.
  • "Lasso" or free form group tool included with standard group tool for easy selection of multiple control points.
  • D3D or OpenGL shaded real-time mode when modeling instead of wire frame.
  • Patch Hooks to reduce resolution and eliminate creasing
  • Bias Handles for easy control of spline curvature.
  • Optimized Polygon export.
  • Unique object manipulators for translating scaling and rotating.
  • Specific grid sizing for use in creating precise scale objects.
  • Grid can also be toggled on and off.
  • variable lathe cross sections.
  • User definable Undo and Redo.
  • Uniform Normal Face Control for Polygonal output .
  • Paste and Extrude offsets.
  • Cut, copy and Paste
  • Flip or Mirror a selected group of points around any axis.
  • True Type Font and AI Import
  • Locked Control Points
  • Copy/Flip/Attach
  • Polygon Import
  • Lock Control Points
  • "Distortion Mode" Deformation Tool

Animation

  • Patch-based animation allows smooth, flexible movement.
  • Complex movements are simplified; unique bones motion offers lifelike bouncing and twisting.
  • Complete skeletal and muscle control features.
  • Inverse Kinematics (IK) for creating skeletal based motion.
  • Character animation with lip-synch made easier.
  • Stride length to prevent a character's feet or tires from slipping as they move.
  • Action Overloading; applying layers of Actions to a character so that it can "walk", "talk", and "clench" its fists simultaneously.
  • Action Range; choose only a range of frames, Hold, or Wait from an Action
  • Rotoscope facial movement in Muscle with sequenced backgrounds.
  • Poses.
  • Lock Bones.
  • Sophisticated Key frame controls.
  • Many different kinds of real-time constraints for perfect anchoring, picking up objects, and animated paths; Including: Aim At, Kinematic, Path, Translate To, Orient like, Aim Roll At, Spherical Limits, Surface, Scale Like and Scale to Reach.
  • Flocks, Crowds and Swarms
  • Powerful Channel Based motion control.
  • Scrub Bar.
  • Action Undo.
  • Action Objects; for animating props, even other characters seamlessly within an action.
  • Force Objects;apply dynamic forces any way you like.
  • Rotoscoping
  • Action Blending
  • Copy/Paste Mirrored Action
  • Pose Sliders (frame ranges can be saved in a pose).
  • Kinematic Rotational Stiffness
  • "Continuous Play" Scrubbing
  • Animated Camera Rotoscopes
  • Onion Skinning
  • Kuper camera motion data import
  • Hard and Soft Body Dyanmics; including cloth, springs, masses and collision detection between objects.
  • Automatic assignment of geometry to bones
  • Smart skin for perfect joints
  • Relationships for creating smart characters.
  • Weighted CP blending
  • Animated distortion boxes
Rendering
  • Ray tracing of transparency, reflections and shadows for visually realistic results.
  • D3D or OpenGL real-time previews can be saved as output.
  • Super fast, High quality hybrid renderer.
  • Selectable Specular Color.
  • Mirrors with adjustable settings.
  • Alpha buffer rendering for combining computer animation with live action.
  • Anti-aliasing.
  • 32-bit, variable, unlimited resolution rendering.
  • AVI animation playback within the software.
  • Bound Rendering; Quick Render or Ray Trace only a portion of the screen.
  • TV Safe and Title Safe indication.
  • Transparency Averaging.
  • Anti-aliased Image Maps.
  • Shadow Maps
  • Gamma Correction.
  • Show or hide render in progress.
  • User selectable reflection limit.
  • Motion Blur.
  • Extensive render status meters.
  • NTSC safe color.
  • Photon Mapping.
  • Soft Shadows
  • Film Grain
  • Bloom
  • Soften
  • Dither
  • Dynamic Range (gamma correction)
  • Field Rendering
  • Line Geometry
  • No "anti-alias" option (Game Sprites)
  • Film Tint; presets like "black and white" or "sepia tones"
  • Stereo Rendering
  • Shadow Buffers and "Shadow Only" Buffers
  • Exportable lighting maps, vertex colors for game engines
  • Selectable Soft Shadow Color
  • Fully Customizable Toon or Anime Style Shader/Render

Materials and Object Attributes

  • Ability to apply custom textures, images and object Attributes to individual patches.
  • Image Maps Locked to the surface through use of UV coordinate system.
  • UV Editor for interactively adjusting how a map lies on geometry.
  • Glass with Refraction and Caustics.
  • Image types include color, bump, transparency, reflectivity, diffuse, specular, ambiance, mirror, gradient and cookie-cut maps.
  • Textures you define, modify, save and reuse.
  • Integrated Algorithmic Perlin Materials Editor.
  • Flatten; unroll a segment before applying Decals.
  • System Color Dialog uses your platform's standard 24-bit color dialog to choose and change colors.
  • Displacement and Fractal Maps.
  • Edge Transparency.
  • Environment Maps.
  • Gamma correction can be applied to Image Maps.
  • Supports 32 bit Image Maps
  • Frame Control of Animated Maps; so that image maps can cycle, skip frames, hold, wait, or "ping pong".
  • Unique Decal (image map) manipulator allows you to scale, reverse and position an image in real-time .
  • See through Decaling.
  • Maps automatically cached for interactive map editing though use of any third party paint program.
  • Tile able Image Maps.
  • Spherical, Cylindrical and Planar Projection Mapping.
  • Animatable Material Attributes.
  • Material Effector Objects.
  • ATX class 3rd party Material plug-in support.
  • JPEG and TIFF support
  • Transparent Density
  • Translucency
  • Reflection Falloff
  • Material "Bump" attribute"

Effects

  • Volumetric Lights.
  • "Dust" objects for animatable smoke, fog and steam.
  • Glows.
  • Lens Flares.
  • Depth of Field.
  • Turbulence.
  • Light Projection Gels.
  • Hair.
  • Particles; streaks and blobbies.
  • Particle "Sprites" for stunning special effects.
  • Object Weathering.

Other Features

  • Motion capture input from a number of different sources
  • Controllable, targetable, colored lights with colored shadows.
  • Multiple Cameras.
  • Non-perspective camera for scrolling game screens.
  • You can perform most functions, such as modeling, animating, and texturing from the camera's point of view.
  • Audio load/save for synching.
  • Complete Game and Export SDK including real-time model and map export, action export, viewer and source code.
  • Multi-plane style layer compositing and cameras.
  • Lip sync Dope sheet and Phoneme creation tools.

SPECIFICATIONS
Supported Image Formats:

  • Load: TARGA, JPEG, TIFF, PICT (mac only), AVI, Quicktime.
  • Save: TARGA, PICT (mac only), AVI (pc only), Quicktime.

INCLUDED ITEMS

  • manual
  • software

REQUIREMENTS

  • Windows:
    • 1GHz+ CPU
    • 1GB of RAM
    • Windows XP, Vista, Windows 7
  • Mac:
    • 1GHz+ Intel CPU 
    • 1GB of RAM
    • OS X Tiger, Leopard, Snow Leopard

Animation:Master Basic Materials and Textures CD

Using screen captured QuickTime video, "Basic Materials" teaches the fundementals of procedural materials, demystifies combiners, and exposes some of the powerful new texturing features of A:M.

DESCRIPTION
Learn how to create and place combiner materials, patch maps, and decals. This CD takes you from the basics of surface properties through creating complex decals for realistic characters. Topics include alpha channels, nested combiners, cookie cut maps, flattening, and stamping.

REQUIREMENTS

  • Animation:Master Software
  • PC/Mac
  • QuickTime 4

Animation:Master Basic Modeling CD

With 11 easy lessons, and over 3 hours of material, this training CD-ROM provides all of the information needed to begin building great models in Hash's Animation:Master.

DESCRIPTION
Tips are included on how to build basic primitives and manipulate them into the desired forms. The last lessons walk through the process of modeling a human hand. Sample projects are included.

SPECIFICATIONS

  • All movies on the disk are in 800 x 600 QuickTime format.

REQUIREMENTS

  • Animation: Master software
  • Quicktime Capability

Animation:Master Basic Bones and Relationships

Basic Bones and Relationships teaches fundamental principles of inserting bone systems and constraints into your character, within Hash's Animation:Master. It shows how to use blending bones and smart skin together to get muscle and joint motion, how to create and set up geometry bones and control rigs, how to take advantage of the new lag feature to create easy secondary motion, how to create and organize complex poses and sliders, and more. Sample project files are included in this CD.

DESCRIPTION
This training CD contains 23 lessons in over three hours of screen captured QuickTime video, and is packed with helpful hints that both beginning and intermediate A:M users will benefit from. Covers blending bones, poses, constraints, smart skin, rigging and relationships. Goes from simple examples to rigging a complete caricature.

REQUIREMENTS

  • Animation:Master software
  • PC or Mac
  • QuickTime 4 or later

Animation:Master Character Design - Man

ST45 art director Brad Teare and author and illustrator of " Cypher," plus Mark Thompson have created a complete training CD on Character Design!

DESCRIPTION
Go from concept to finished rotoscopes that you can really use, to help you model your male character in 3D. Using the "Riley Method," your character designs will be transformed into solid figures, and you will learn easy ways to ensure correctly proportioned, well designed drawings, in the process.

SPECIFICATIONS

  • All movies on this CD are in 360 x 240 QuickTime format.

REQUIREMENTS

  • Animation: Master
  • Quicktime
 

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Add Animation:Master v16 with Basic Tutorials Bundle to your cart to order securely online
  • or •  
Call 800-544-6599 to order Animation:Master v16 with Basic Tutorials Bundle by phone


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