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RealFlow 10 Starter Pack (2 Seats) (10 Nodes) (Node Locked)

RealFlow 10 Starter Pack (2 Seats) (10 Nodes) (Node Locked)

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Our PN: NEXN0300382
Manufacturer: Next Limit
Platform(s): Mac & Win

Product Type: Electronic Download
Time to Delivery: All orders are sent to Next Limit in Spain. Please allow up to 24 hours for delivery. After 3PM CST electronic products may not be invoiced until next business day.

$1,995.00

This product is for sale in North America only. Due to manufacturer's restrictions, Safe Harbor can not ship this product internationally.

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Quick Overview

RealFlow is an industry-standard, out-of-the-box fluid simulation software. Fast and easy to use, it is compatible with ALL major 3D platforms.

Description

Details

NEW IN v10.1

DYVERSO VISCOUS MATERIAL
Whats a multi-physics solver without honey, toothpaste, caramel or heavy oil? Sure, viscosity has been around in SPH and PBD fluids for a rather long time now, but the new viscous materials rises everything to the next level: there is a dedicated material at your fingertips with much more options and specific parameters to get a convincing behavior.

DYVERSO VISCOELASTIC MATERIALS
Do you love to press your hand into these cool foamy mattresses and watch how they recover over time? Well, why dont you simulate that? Dyversos viscoelastic solver is the perfect tool for such a project. But theres so much more to discover, and its fun to play with these materials and test out its limits. Just get creative! Of course, everything can be combined with liquids or granular materials.

DYVERSO IMPROVEMENTS
Dyversos PBD, SPH, and granular solvers deserved some love as well and so we added a few cool parameters:

  • Tensile strength. This parameter lets you create these neat strings with high surface tension and enhances a fluids borders. All in all, the behaviour of PBD and viscous/viscoelastic fluids will be much closer to what you know from the SPH solver.
  • Vorticity boost. Your fluids appear dull and turbulence vanishes too fast? With the help of this feature you will able to get a more convincing behaviour, enhance vortices and splashes. Just give it a try!
  • External pressure scale. What was formerly known as External pressure' didnt just got a new name, but a whole new meaning, although it has a strong technical background. The most important news for you is that its much easier now to control the effect of this parameter.

FILTER RANDOMNESS
The Filter' daemon has always been a great tool for the creation of foam, deleting particles on demand, removing unwanted parts of fluids, and many more. But one of its main limitations has always been the lack of randomness. This is a thing of the past and now your simulations will not only be more realistic, but you can also use it for creative things like melting effects from snow to water. Sounds fantastic, doesnt it?

FILTER BY EMITTER ID
Do you think that this is one of RealFlows typical super-technical features youll never understand? On the first look you might be right, but in fact it can be a life-saver. Have ever been forced to separate Dyverso or Hybrido emitters from a common domain in a post-process? If the answer is yes, you most probably failed. With this new feature you no longer have to re-simulate things, but just apply a Filter' daemon and split your emitters. And even better: you can split emitters at simulation time, apply different materials, and combine everything with the random function to do the really cool things.

FILTER KEEP SOURCE PARTICLES
By now, the source particles have always been removed after they were shifted to another domain. Now its possible to keep these particles and create trails, for example. But, please do yourself a favour here, and use the Dumb' particle type or dont let the domains interact!

FLUID MASKING
This new feature lets you cut out parts of the fluid before the simulation starts. Something that has been possible before, but only with a certain effort. You can literally model your particle volume, but without having to adjust or revisit the surrounding container object. And the best thing is that there is an automatic mode or the possibility of choosing specific objects. Furthermore you can control the size of the mask by defining an offset.

FILL EMITTER MODE
Fields, solid inside, solid outside, filling and interaction objects Filling objects with Dyverso particles was not exactly user-friendly and often lead to confusion, because you had to work with two objects: one to fill the node, and a copy for the particle interaction. Not so easy with imported objects! Now the filling process can be achieved with a single object and the new Fill mode'. Check it out!

MUCH MUCH MORE!

WHAT CAN BE DONE WITH REALFLOW?

Medium-Large Scale
For large-scale simulations, such as floods or oceans with breaking waves, RealFlows cutting-edge HyFLIP solver, Hybrido2, provides you with endless possibilities.

Small-Medium Scale
Dyverso is a multiphysics solver that can be used to simulate a wide range of different type of materials, liquid, granular, rigid, elastic, etc. All of them interacting with each other and using the most out of the modern GPUs.

Ocean Surfaces
RealWave is a powerful simulation toolset, ideal for simulating small to medium ocean surfaces quickly and effectively.

Body Dynamics
Caronte is RealFlows cutting-edge built-in rigid and soft body dynamics solver.

REALFLOWS PIPELINE

RealFlow
The fluid simulation is setup in RealFlow using the Standard License.

RealFlow Nodes
To save time, different iterations of the same scene, or secondary Hybrido elements, can be sent to calculate on your farm.

3D Platform FREE
Once complete, the simulation is exported (via free connectivity plugins) to the 3D platform.

CONNECTIVITY PLUGINS

  • 3DS Max
  • Maya
  • Cinema 4D
  • Lightwave
  • Houdini

REALFLOW 10

FEEL THE POWER
RealFlow 10 introduces the new DYVERSO multiphysics solver, a highly-optimized CPU and GPU particles solver where different types of materials are simulated within the same framework and are able to interact with each other. The HYBRIDO solver is also better in terms of speed and memory. There are hundreds of issues fixed, improving the overall stability of the software, new features for a better workflow, useful new daemons and more!

DYVERSO: SPEED IMPROVEMENTS
The DYVERSO solver architecture has been redesigned to get the most out of the modern GPUs and multi-core CPUs.

  • GPU 2-8x (over CPU)
  • GPU CUDA 3x (over RealFlow 2015)
  • GPU OpenCL 3x (over RealFlow 2015)
  • CPU 2x (over RealFlow 2015)*

(*)Intel(R) Core(TM) i7-3930K CPU @ 3.20GHz, 3201 Mhz, 6 Core(s), 12 Logical Processor(s) NVIDIA Quadro K6000 GPU, 2880 NVIDIA CUDA parallel processing cores.

PARTICLE SKINNER DAEMON
The daemons main purpose is to transfer particle motion and animation (as a whole particle system) to geometry objects. In effect, particles function as bones for skinning the modified geometry.

FALLOFF OBJECT MODE
Objects can be used to fade a daemons forces and control exactly how they should vanish.

K VOLUME OBJECT MODE
Any object can be used to remove particles that are inside.

WORKFLOW

MANAGE ALL YOUR PROJECTS IN A MORE VISUAL AND EASIER WAY
There is a new, totally revamped version of the Project Manager where you can find your scenes quickly and have access to learning material at your finger tips.

EXPORT PANEL
Every single node has now its own export panel where all the parameters related to caching can be manipulated avoiding the longer and less intuitive task of editing them through the Export Central tool.

PARAMETER GROUPS
Parameters having additional sub-parameters can now be collapsed/expanded providing a cleaner way of looking at your parameters.

SCENE NODE TREE
Now the Scene Node Tree represents the transformation hierarchy of your scene which is a more intuitive way of looking at your nodes parent/child relationship.

PACK AND GO
Move your scenes around making sure you always include all the external resources.

SAVE INCREMENTAL
One-click way of automatically versioning your projects.

QUICK ACCESS TOOL
Quick access to any RealFlow command.

SCENE INFO
You can add comments to your scene using rich text with images, tags can also be used for quick finding of your scenes in the Project Manager.

OPTIONAL EMBEDDING
You can decide whether to include the simulation data in your scene or not.

MORE FEATURES INSIDE:

  • Bitmap Emitter Improvements.
  • Continuous Collision Detection.
  • Better support for 4K monitors.
  • Time Scale for Hybrido secondary emitters.
  • Homogenization of bounded options in Daemons.
  • Environment variables can be used in the preferences window.
  • License priority pick up.

Requirements

  • Operating System
    • Windows
      • Windows 7 SP1
      • Windows 8
      • Windows 8.1
      • Windows 10
    • Mac OS X
      • Mac OS X 10.9 and higher
    • Linux
      • 64 bits distribution with a 2.6 Kernel and glibc 2.12
      • csh (C-shell)
      • binutils
  • Processor
    • CPU 64-bit Intel or AMD multi-core processor
  • Memory
    • 4 GB RAM minimum, 8 GB of RAM memory is highly recommended
  • Disk Space
    • 2 GB available hard disk space for installation
  • GPU Acceleration
    • CUDA 3.0
    • OpenCL 1.1
    • 32 KB minimum local memory size
    • 2 GB minimum VRAM (VRAM limits the size of simulations you can run on)
  • Miscellaneous
    • 3 button mouse
    • Hardware-accelerated OpenGL graphics card

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