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ReelSmart Motion Blur (Final Cut & Motion)

ReelSmart Motion Blur (Final Cut & Motion)

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Our PN: REVN0290072
Manufacturer: RE:Vision Effects
Platform(s): Mac

Availability: Orders after 3PM CST may not be invoiced until the following business day.
Product Type: Electronic Download
Time to Delivery: Please allow up to 24 hours for delivery
List Price:$89.95

You Save: $5.00 (6%)

$84.95

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Quick Overview

By automatically tracking every pixel, ReelSmart Motion Blur applies more natural-looking motion blur with no effort!

Description

Details

DOWNLOAD THE TRIAL VERSION HERE: http://www.revisionfx.com/products/rsmb/downloads/

Automatically add more natural-looking motion blur to a sequence using ReelSmart Motion Blur. Our tracking technology is at the heart of ReelSmart Motion Blur, so there is no handwork involved. Of course you can add as little or as much blurring as you need and even remove motion blur! Finally, you can create very interesting effects by blurring one sequence by using the motion from another.

VERSION 5

RE:Vision Effects, acclaimed effects plug-in industry leader and makers of Academy Award winning software, announces the release of ReelSmart Motion Blur v5 with GPU support for FXHOME HitFilm, Digital Vision Nucoda, and Natron. Furthermore ReelSmart Motion Blur is now supported for Blackmagic DaVinci Resolve. Both products continue to be available for Adobe After Effects; Apple; Final Cut Pro; Avid Media Composer, Symphony and Newscutter, The Foundry Nuke, Adobe Premiere Pro, Assimilate Scratch, Blackmagic Fusion Studio, Autodesk Systems, and Sony Vegas Pro.

ReelSmart Motion Blur (RSMB) automatically adds more natural-looking motion blur to a sequence. Proprietary tracking technology is at the heart of RSMB, so there is no handwork involved. Of course you can add as little or as much blurring as you need and even remove motion blur! This is a useful tool to give video a more film-like feel, and is also useful to reintroduce motion blur for blue or green screen shoots where a fast shutter is necessary to pull a good key. Also included in some RSMB versions is a feature that allows you to blur with user-supplied motion vectors that, most likely, will come from a 3D animation system (see the RE:Vision Effects website for which versions include this feature).

ReelSmart Motion Blur can see substantial acceleration using GPUs. Note that most currently-sold GPUs will provide customers with much needed acceleration, including even many mobile GPUs for laptops. The total speedup end-users will see will vary once application overhead is taken into account, including disk I/O, internal host buffering schemes, bandwidth of PCIe bus, codec used for footage, as well as features used in the plug-ins.

FEATURES and HOSTS

ReelSmart Motion Blur features, for After Effects-compatible hosts

  • automatic tracking of every pixel from one frame to the next
  • variable amount of blur
  • ability to blur one sequence using the motion from another.
  • removal of motion blur
  • multiprocessor support
  • 8 and 16 bits per channel processing. Unclamped floating point image support in After Effects 7.0 or later.

ReelSmart Motion Blur Pro adds the following features

  • For all hosts: Support for foreground and background separation using a specified matte. ReelSmart Motion Blur then uses proprietary filling and tracking techniques when working on the background layer, even when it is obscured by the foreground!
  • For all hosts: Up to 12 tracking points can be specified to help guide RSMB's motion estimation. By using the tracking points you can explicitly tell RSMB where a pixel moves from one frame to the next in order to guide RSMB's calculation of motion vectors. You can set the position of each point at each frame by hand, but more importantly, these points can often be positioned from frame-to-frame using the host application's point-tracking features.
  • For After Effects and combustion: Plugin included that allows you to blur with motion vectors supplied by you... which, most likely, will come from your 3D animation system.
  • For After Effects and combustion: When RSMB exhibits tracking problems, you can guide RSMB by simply creating and animating shapes to show RSMB where objects are actually moving. Interactive feature registraion is directed through the host program's drawing and roto tools (splines and polylines), not through a grid of mesh points! As such, there is no new interface to learn.

ReelSmart Motion Blur features, Sparks plugin version

  • automatic tracking of every pixel from one frame to the next
  • variable amount of blur
  • ability to blur one sequence using the motion from another.
  • removal of motion blur
  • multiprocessor support
  • 8 and 12 bits per channel and floating point image processing
  • Support for foreground and background separation using a specified matte. ReelSmart Motion Blur then uses proprietary filling and tracking techniques when working on the background layer, even when it is obscured by the foreground!
  • Plugin included that allows you to blur with motion vectors supplied by you... which, most likely, will come from your 3D animation system.

ReelSmart Motion Blur features, Avid (AVX) version (Media Composer, NewsCutter, Symphony)

  • automatic tracking of every pixel from one frame to the next
  • variable amount of blur
  • ability to blur one sequence using the motion from another.
  • removal of motion blur
  • multiprocessor support
  • 8 bits per channel processing

ReelSmart Motion Blur features, Fusion and Vision version

  • automatic tracking of every pixel from one frame to the next
  • variable amount of blur
  • ability to blur one sequence using the motion from another.
  • removal of motion blur
  • multiprocessor support
  • 8 and 16 bits per channel, and unclamped floating point processing
  • Support for foreground and background separation using a specified matte. ReelSmart Motion Blur then uses proprietary filling and tracking techniques when working on the background layer, even when it is obscured by the foreground!
  • When RSMB exhibits tracking problems, you can guide RSMB by simply creating and animating shapes to show RSMB where objects are actually moving. Interactive feature registraion is directed through the host program's drawing and roto tools (splines and polylines), not through a grid of mesh points! As such, there is no new interface to learn.
  • Plugin included that allows you to blur with motion vectors supplied by you... which, most likely, will come from your 3D animation system. The tool that blurs using user-supplied motion vectors needs 16 bit or floating point images to work properly and therefore does not work in Vision.

ReelSmart Motion Blur features, OFX Version (Nuke, Maya 3ds Max Composite and Scratch

  • automatic tracking of every pixel from one frame to the next
  • variable amount of blur
  • ability to blur one sequence using the motion from another.
  • removal of motion blur
  • multiprocessor support
  • 8 and 16 bits per channel and unclamped floating point processing.
  • Support for foreground and background separation using a specified matte. ReelSmart Motion Blur then uses proprietary filling and tracking techniques when working on the background layer, even when it is obscured by the foreground!
  • Plugin included that allows you to blur with motion vectors supplied by you... which, most likely, will come from your 3D animation system.

ReelSmart Motion Blur features, Autodesk Softimage (formerly Softimage|XSI) version

  • automatic tracking of every pixel from one frame to the next
  • variable amount of blur
  • ability to blur one sequence using the motion from another.
  • removal of motion blur
  • multiprocessor support
  • 8 and 16 bits per channel and unclamped floating point processing
  • Supports tracking guidance using points from 3D scene (via projection plane mapping), tracker tool hook up, and 2D point parameters one can connect via expressions
  • Plugin included that allows you to blur with motion vectors supplied by you... which, most likely, will come from your 3D animation system.

ReelSmart Motion Blur features, Vegas version

  • automatic tracking of every pixel from one frame to the next
  • variable amount of blur
  • removal of motion blur

ReelSmart Motion Blur features, Fusion and Vision version

  • automatic tracking of every pixel from one frame to the next
  • variable amount of blur
  • ability to blur one sequence using the motion from another.
  • removal of motion blur
  • multiprocessor support
  • 8 and 16 bits per channel, and unclamped floating point processing
  • Support for foreground and background separation using a specified matte. ReelSmart Motion Blur then uses proprietary filling and tracking techniques when working on the background layer, even when it is obscured by the foreground!
  • When RSMB exhibits tracking problems, you can guide RSMB by simply creating and animating shapes to show RSMB where objects are actually moving. Interactive feature registraion is directed through the host program's drawing and roto tools (splines and polylines), not through a grid of mesh points! As such, there is no new interface to learn.
  • Plugin included that allows you to blur with motion vectors supplied by you... which, most likely, will come from your 3D animation system. The tool that blurs using user-supplied motion vectors needs 16 bit or floating point images to work properly and therefore does not work in Vision.

ReelSmart Motion Blur features, Hitfilm and Natron

  • automatic tracking of every pixel from one frame to the next
  • variable amount of blur
  • ability to blur one sequence using the motion from another.
  • removal of motion blur
  • multiprocessor support
  • Support for foreground and background separation using a specified matte. ReelSmart Motion Blur then uses proprietary filling and tracking techniques when working on the background layer, even when it is obscured by the foreground!
  • Plugin included that allows you to blur with motion vectors supplied by you... which, most likely, will come from your 3D animation system.

ReelSmart Motion Blur features, Nucoda

  • automatic tracking of every pixel from one frame to the next
  • variable amount of blur
  • removal of motion blur

GALLERY EXAMPLES: http://www.revisionfx.com/products/rsmb/gallery/

Requirements

  • System Requirements
    • For GPU support, the GPU driver must support OpenCL 1.1. On Windows, check with your manufacturer for updated drivers for your GPU, and make sure you have one that supports OpenCL 1.1. We recommend the latest drivers available.
    • For Windows: Windows 7 or 8, 64-bit. Windows Vista support for CPU-only mode.
    • For Macintosh. Mac OS 10.7 or 10.8 needed for GPU support, Mac OS 10.6 still supported for CPU mode. It is highly recommended that when on Macintosh to use Mac OS 10.8 or 10.9 for the GPU mode of Twixtor because the OpenCL drivers are more robust and run up to 30% faster than those of Mac OS 10.7. Macintosh OS 10.9 (Mavericks) is needed for Intel HD Graphics GPU support.
    • For Linux: GPU with driver that supports OpenCL 1.1
    • More detailed GPU info found at http://revisionfx.com/support/faqs/generalfaqs/gpu-info/.
  • After Effects and Premiere
    • Adobe After Effects or Premiere Pro CS5, CS5.5, CS6 and CC.
    • Other programs that offer After Effects plugin compatibility, please test demo before purchase.
    • RSMB Pro Vectors requires 16 bit per channel or floating point support from host application.
  • Autodesk Sparks
    • All versions of Flame, Flint, Flare, Smoke, Inferno and Burn
    • Operating System Requirements
      • Linux 64-bit
      • Mac OS X 10.6, and up
  • Apple FxPlug Version
    • FCP X, 10.0.8 and up. Motion 5.0.7 and up.
  • Avid AVX (2.0 required)
    • Media Composer v6 and up, Symphony v6 and up or NewsCutter v10 and up. 64-bit version required.
  • Fusion and Vision
    • Fusion 5.1 and up.
    • Vision 5.1 and up.
    • RSMB for Fusion supports both 32-bit and 64-bit apps. Floating licensing when running under Linux is still in beta. However, the node-locked versions have been verified to work.
    • RSMB has 8,16 bits per channel and floating point support.
  • OFX Versions
    • Nuke 5.1v2 and up. 64-bit version of Nuke required.
  • Autodesk SoftImage
    • Autodesk Softimage (formerly Softimage|XSI) 5.0 and up.
    • Requires Softimage Essentials or Advanced
    • RSMB has 8,16 bits per channel and floating point support.
  • eyeon Fusion
    • Fusion 5.1 and up, 64-bit only
  • HitFilm 3.0.0576 and up.
  • Vegas Pro 10.0e and up. 64-bit only.
  • Movie Studio 11.0 and up. 64-bit only
  • Resolve v11 and up.
  • Natron v1 and up. 64-bit only
  • Catalyst Edit 2015.1.0.104 and up.

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