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Substance Painter Pro 2.5

Substance Painter Pro 2.5

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Mfr PN: PAINTER PRO
Our PN: ALGN0300005
Manufacturer: Allegorithmic
Platform(s): Mac & Win

Product Type: Electronic Download
Time to Delivery: After 3PM CST electronic products may not be invoiced until next business day. Please allow up to 24 hours for delivery

List Price:$590.00

You Save: $10.00 (2%)

$580.00

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Substance Painter Pro 2.5 (Floating License)$735.00

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Quick Overview

THE NEXT GENERATION OF 3D PAINTING

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Manufacturer Part Number: PAINTER PRO

SUBSTANCE PAINTER 2.5 - BRUSH OPACITY, COLOR MANAGEMENT AND MORE!
Substance Painter 2.5 brings long-awaited opacity control, introduces new options to the scripting API, and adds color management as part of our ongoing push to respond to the needs of VFX and animation studios. This update also adds support for Substance Designer 6, providing support for text inputs in substance materials and filters as well as many other improvements and fixes.

BRUSH OPACITY CONTROL
Opacity control for paintbrushes is finally available. It works like you would expect it to, with the added bonus of being able to paint multiple separate strokes with the same opacity level, as if painted through a single stroke, with the modifier key 'A'. Useful for touch-ups and fine-tuning of your hand-painted art.

COLOR MANAGEMENT
The post process tab now features an LUT-based Color Management option, allowing you to apply industry standard color profiles from Cameras. Custom LUT textures can also be imported to adapt to any movie, game pipeline or even artistic goals.

TEXT INPUT SUPPORT FOR SUBSTANCE MATERIALS
Support for the new Substance Engine 6 means that text decals and stencils can now be created dynamically in Substance Painter. We included a dozen fonts by default and you can use Substance Designer 6 to create your own text tools!

CUSTOM SHADER UI API
Using custom shaders in Substance Painter is now easier than ever. Building a custom dynamic UI for your shader allows you to port even the most complex shader while controlling easily what options are available to the artist. The shader parameters can then be exported along with the textures, allowing for unparalleled visual parity between the viewport and the target game engine or renderer.

NEW SHADER OPTIONS
We also took this opportunity to refactor our existing shaders and add Parallax Occlusion Mapping to the default PBR shaders as well as adding support for Dithered Transparency.

NEW SCRIPTING FEATURES
The scripting API has been expanded to support deeper integrations into game and VFX pipelines. The ability to write custom metadata in Painter projects, to batch-import resources in the shelf or track the mesh used in a project represent only a sample of the improvements made to the scripting in Substance Painter 2.5.

UPDATED BAKERS
The bakers have been updated to support non-square and 8k bakes.

SUBSTANCE ENGINE 6 SUPPORT
Substance Painter now supports all the new nodes and features of Substance Designer 6.

SUBSTANCE PAINTER 2.4 IS HERE!

The highlight of Substance Painter 2.4 is a redesigned and re-imagined new shelf. This overhaul is the result of months of collaborative work from our Product Designers, UX Designer and Engineers to figure out how to provide the best way to deal with all the assets Substance Painter needs to handle during the course of a project.

You can now customize the shelf with an unlimited number of panels, access a sub-folders hierarchy for each category of asset and dock custom shelves anywhere in the interface or create new windows.

Advanced Filtering
It is now possible to filter, search and sort through assets by using a combination of folders, usages and keywords. Assets can be easily filtered by shelf as well and searches can span through multiple shelf locations at once.

New Import Dialog
The import process has been rebuilt from the ground up to allow to easily import and arrange multiple assets in a shelf or project at once. Assets copied manually in the shelf will also appear in real-time in Substance Painter without the need to restart the tool.

Bonus: New Particle Presets
Weve added 4 new particle presets (Electric Circuit, Electric Lines, Rococo and Veins Small) that can be modified to create all sorts of interesting patterns and tweaked some of the existing ones to improve their default behavior. Let us know what you think!

3D PAINTING REINVENTED
Substance Painter is a brand new 3D Painting app featuring never before seen features and workflow improvements to make the creation of textures for modern games easier than ever.

At Allegorithmic, we have a long history of working very closely with our customers, from the small independents to the largest AAA studios. Today we want you to help us design the ultimate painting tool and bring innovation and state of the art technology to every artist out there at a fair price.

This Beta version will give you access to the Indie license once it is released. As with our other tools, you can the Indie license for commercial purpose if your company/entity makes less than $10K per year. Moreover, this license allows you to sell assets on the Workshop for any Steam game!

FEATURES

http://www.allegorithmic.com/products/substance-painter#features

FREE TRIAL

http://www.allegorithmic.com/products/substance-painter#trial

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