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Substance Live Pro

Mfr PN: SUBSTANCE PP
Our PN: ALGN0300003
Manufacturer: Allegorithmic
Platform(s): Mac & Win

Availability: Orders after 3PM CST may not be invoiced until the following business day.
Product Type: Electronic Download
Time to Delivery: Please allow up to 24 hours for delivery
List Price:$990.00

You Save: $110.01 (11%)

$879.99

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Quick Overview

Substance Live Pro gives you access to the 3 main Substance software Substance Designer 5, Substance Painter and Bitmap2Material 3, as well as some exclusive content every month.

Description

Details

Manufacturer Part Number: SUBSTANCE PP

Bitmap2Material Pro 3

Bitmap2Material is an incredibly powerful tool that helps you generate full, seamlessly tiling materials (normal map, height map, specular, etc.) from any bitmap image, right within your favorite DCC tool and game engine.FEATURES

B2M gives life to your real-time and offline renderings by automatically extracting normal, specular, ambient occlusion, curvature, bump and height maps from your input photograph.



COMPATIBILITY

Bitmap2Material can be used in the following tools, on 2 computers, with a single license.


FREE TRIAL

http://www.allegorithmic.com/products/b2m/trial

Specifications

Substance Painter Pro 2.5

THE NEXT GENERATION OF 3D PAINTING

DESCRIPTION
SUBSTANCE PAINTER 2.5 - BRUSH OPACITY, COLOR MANAGEMENT AND MORE!
Substance Painter 2.5 brings long-awaited opacity control, introduces new options to the scripting API, and adds color management as part of our ongoing push to respond to the needs of VFX and animation studios. This update also adds support for Substance Designer 6, providing support for text inputs in substance materials and filters as well as many other improvements and fixes.

BRUSH OPACITY CONTROL
Opacity control for paintbrushes is finally available. It works like you would expect it to, with the added bonus of being able to paint multiple separate strokes with the same opacity level, as if painted through a single stroke, with the modifier key 'A'. Useful for touch-ups and fine-tuning of your hand-painted art.

COLOR MANAGEMENT
The post process tab now features an LUT-based Color Management option, allowing you to apply industry standard color profiles from Cameras. Custom LUT textures can also be imported to adapt to any movie, game pipeline or even artistic goals.

TEXT INPUT SUPPORT FOR SUBSTANCE MATERIALS
Support for the new Substance Engine 6 means that text decals and stencils can now be created dynamically in Substance Painter. We included a dozen fonts by default and you can use Substance Designer 6 to create your own text tools!

CUSTOM SHADER UI API
Using custom shaders in Substance Painter is now easier than ever. Building a custom dynamic UI for your shader allows you to port even the most complex shader while controlling easily what options are available to the artist. The shader parameters can then be exported along with the textures, allowing for unparalleled visual parity between the viewport and the target game engine or renderer.

NEW SHADER OPTIONS
We also took this opportunity to refactor our existing shaders and add Parallax Occlusion Mapping to the default PBR shaders as well as adding support for Dithered Transparency.

NEW SCRIPTING FEATURES
The scripting API has been expanded to support deeper integrations into game and VFX pipelines. The ability to write custom metadata in Painter projects, to batch-import resources in the shelf or track the mesh used in a project represent only a sample of the improvements made to the scripting in Substance Painter 2.5.

UPDATED BAKERS
The bakers have been updated to support non-square and 8k bakes.

SUBSTANCE ENGINE 6 SUPPORT
Substance Painter now supports all the new nodes and features of Substance Designer 6.

SUBSTANCE PAINTER 2.4 IS HERE!

The highlight of Substance Painter 2.4 is a redesigned and re-imagined new shelf. This overhaul is the result of months of collaborative work from our Product Designers, UX Designer and Engineers to figure out how to provide the best way to deal with all the assets Substance Painter needs to handle during the course of a project.

You can now customize the shelf with an unlimited number of panels, access a sub-folders hierarchy for each category of asset and dock custom shelves anywhere in the interface or create new windows.

Advanced Filtering
It is now possible to filter, search and sort through assets by using a combination of folders, usages and keywords. Assets can be easily filtered by shelf as well and searches can span through multiple shelf locations at once.

New Import Dialog
The import process has been rebuilt from the ground up to allow to easily import and arrange multiple assets in a shelf or project at once. Assets copied manually in the shelf will also appear in real-time in Substance Painter without the need to restart the tool.

Bonus: New Particle Presets
Weve added 4 new particle presets (Electric Circuit, Electric Lines, Rococo and Veins Small) that can be modified to create all sorts of interesting patterns and tweaked some of the existing ones to improve their default behavior. Let us know what you think!

3D PAINTING REINVENTED
Substance Painter is a brand new 3D Painting app featuring never before seen features and workflow improvements to make the creation of textures for modern games easier than ever.

At Allegorithmic, we have a long history of working very closely with our customers, from the small independents to the largest AAA studios. Today we want you to help us design the ultimate painting tool and bring innovation and state of the art technology to every artist out there at a fair price.

This Beta version will give you access to the Indie license once it is released. As with our other tools, you can the Indie license for commercial purpose if your company/entity makes less than $10K per year. Moreover, this license allows you to sell assets on the Workshop for any Steam game!

FEATURES

http://www.allegorithmic.com/products/substance-painter#features

FREE TRIAL

http://www.allegorithmic.com/products/substance-painter#trial

Substance Designer Pro 6

The new age of procedural art

DESCRIPTION
Substance Designer 6 comes with new filters dedicated to scan processing to help you build a complete workflow for creating clean, ready-to-use tiling materials adapted to photogrammetry. Substance Designer 6 also introduces three major, long-awaited features: Curve Node, Text Node and 32-bit floating point compositing.

SCAN PROCESSING
New Scan Processing nodes allow you to create accurate scanned materials from a set of pre-lit photos. These photos can be shot pretty easily with minimal setup: all you need is a camera (or even a phone), a tripod and a flashlight or LED strip. Take 4 or 8 photos of the same surface with varying light angles, crop and feed them to the Scan Processor.

The filters will cross check the different photos and extract a pure albedo as well as an incredibly detailed normal map or height map, no tweaking required. It works even with shiny materials or metals!

No photogrammetry pipeline would be complete without a proper method for making materials seamless. The new Smart Auto Tile node analyzes the features of each channel of the material and finds the best way to cut and stitch together the maps to eliminate seams in a realistic way without cutting through important elements of the material.

This filter offers a lot of control over the tiling and can adapt to pretty much any kind of material.

CURVE NODE
The Curve node allows you to define a curve profile to remap color data. In the context of Substance Designer you will find it particularly useful to define/sculpt height maps. It can be used for the definition of exotic forms like wood molding, heightmap creation or colorimetric correction.

TEXT NODE
The Text node is pretty self-explanatory! It comes with dedicated effect filters like glow, drop shadow, and outline. Note that the text input can also be exposed for dynamic changes in integrations! The integration plugins will soon be updated.

BAKERS
The bakers receive 4 new features:

  • You can now bake by material/texture set as in Substance Painter, limiting the hassle when your scene contains multiple materials.
  • The bake limit has been pushed to 8K (and will be pushed even further in a future update).
  • The X/Y ratio can be unlocked for non-uniform (non-square) baking.
  • You can (finally) cancel the baking process before it finishes :)

The underlying work necessary for these features will open doors for further development around the bakers.

32-BIT COMPOSITING
32-bit floating point compositing is going to open new doors. You can for example play with the new Panorama Shape node to create your own HDR studio maps. Expect new content to be added in future updates such as Fourier transformation and 3D noise operators.

PARENT TOOLBAR
A new Parent Toolbar appears in the UI. It will actually simplify your workflow greatly when it comes to dealing with your graph size: no need to create your graph in Absolute X/Y or Parent * X to author your graph at a given resolution. Now just create your graph in Relative to Parent' mode and set your working resolution using this toolbar, thats all!

NEW in v5.6

  • [Content] Added new 'AO (Horizon Base Ambient Occlusion)' filter
  • [Content] Added new 'Height Blend' Filter
  • [Content] Added new 'Height to Normal (world units)' filter
  • [Content] Added new 'Material Height Blend' filter
  • [Content] Added new 'Snow Cover' filter
  • [Content] Added new 'Water Level' filter
  • [Content] Added new 'Color Match' filter
  • [Content] Added new 'Histogram Scan (Non Uniform)' filter
  • [Preferences] [UI] Add an option in Preferences to disable the High-DPI detection
  • [3d View] Add a 'reset camera position' option
  • [Iray] Integrate IRay SDK 2016.2 for Pascal architecture Support
  • [Graph] Add 'Copy Node information to the clipboard' option on contextual menu

What's NEW in v5.5

MDL Material Authoring
Big news: It's now possible to create beautiful, multi-layered MDL materials with Substance Designer! NVIDIA's universal Material Definition Language has been supported since version 5.3, but the authoring capabilities in 5.5 make Substance Designer an industry first a texture creation tool that can be used for authoring MDL materials.

All artist and designers can benefit from this new feature, which lets you combine your tweakable Substances into MDL materials in a material editor interface, or start from scratch no coding required.

For the first time, you can create a whole range of materials with realistic transparencies, including multi-layered materials like skin and car paint with realistic effects such as flakes, sub-surface scattering and anisotropy. If you missed our use case about creating materials for the Hyundai Genesis 380, it's a good example of the new things that are possible with material authoring.

Even better, the MDL materials you create with Substance Designer will later be shareable with many 3D applications giving great material consistency across different software's renderers. Today this includes Iray (which is available as a plugin for Maya, 3DS Max and Cinema4D) and will later extend to V-Ray, Octane, Redshift and Adobe software.

Linux Support
With this new version, penguins will definitely love summertime! After Substance Painter, we are proud to announce that Substance Designer is now available for Linux. You can now benefit from the power of Substance regardless of your operating system.

Fbx Camera View Import
Now you can import your camera views in fbx format from any software package and be sure that you always have the same view in Substance Designer with consistent focus, focal length and settings. See your imported cameras in list format and switch easily from one to another.

Quadro VCA Support
Substance Designer now supports NVIDIA's Quadro VCA, significantly decreasing render time.

What's NEW in v5?

PIXEL PROCESSOR
This true image processor allows you to read input images and apply any custom effect or treatment using visual programming. There is simply no limit to what you can create using this tool.

DYNAMIC GRADIENT
Use images as gradients and pan through these textures to easily create dynamic and animated gradients and masks.

BEVEL
Create smooth or sharp bevels on any shape or pattern and generate hard surface detail normal maps in a few minutes!

NEW BLENDING MODES
The standard blend node now features the most popular blending modes such as Overlay and Soft Light

TRI-PLANAR PROJECTION
Apply any image on your mesh with no visible seam, control the scale and rotation of the projection and marvel at the seamless texture!

RANDOM INPUT FX-MAP
FX-Map can now pick from multiple inputs randomly. This will allow you to splat or scatter a multitude of objects on a texture at once.

NEW TEMPLATE SYSTEM
Create custom starting templates tailored to your engine and pipeline.

DEPENDENCY MANAGER
Easily spot and replace missing or broken dependencies without having to manually fix your substances.

BAKING IMPROVEMENTS
Transfer textures from a mesh to another without worrying about UV changes. Name matching between the high resolution and low resolution meshes allow you to bake every part of your object separately and merge the results in one click.

OVERVIEW

Substance Designer is a node-based texture compositing tool that allows you to create Substance files or bitmap textures. You can use it to texture assets and also bake model information (ex: normal, displacement, curvature etc.). It contains a wide library of tools, materials and procedural effects to help you achieve your goals in a fully non-destructive workflow.

NEXT GEN TEXTURING WORKFLOW

MATERIAL LAYERING: 1 NODE VS HUNDREDS OF LAYERS
Substance Designer 4 is the first texturing tool to introduce a material layering workflow. Tired of messy layers ? Fit everything you need in a few compact and handy nodes. Let Substance connect all the channels for you and focus on what really matters: your art.

NON LINEAR
You are free to make any change you want at any time, and all your changes will automatically be applied to all the outputs of your substance (diffuse, specular, normal, etc), so you can create and edit complete texture sets in a much faster way than with traditional tools.

NON DESTRUCTIVE
Non-Destructive authoring workflow means you can revert all the actions you are making without losing any of your work. No more 'I can't come back to that point'!

NEXT GEN REAL TIME PREVIEW

AMAZING POST-EFFECTS
Substance Designer 4.3 integrates Yebis 2 from Silicon Studio, the most advanced middleware for post effects. Thanks to Yebis 2, you can visualize your assets in the 3D view as you imagine them: add glare, flare, depth of field, anti-aliasing, light shafts, etc. to mimic your game engine or simply make amazing beauty shots.

PHYSICALLY BASE RENDERING
Substance Designer 4 allows you to create maps for Physical Based Rendering shaders. You can visualize your materials directly in the 3D view with our embedded PBR shader, or import your own.

DEDICATED FEATURES

EXTENSIVE PRESET LIBRARY
Substance Designer 4 offers a new library of textures and effects. This includes 30 PBR Substances and 50 PBR textures from Gametextures.com. Filters and generators will allow you to add tear and wear on full materials, create realistic damage in one click and keep full control and consistency on the final result thanks to relevant tweakable parameters.

BITMAP + VECTOR + PROCEDURAL
Use what is needed, whatever the situation and your preference, Substance Designer can handle it: a bitmap you paint right within Substance Designer or in Photoshop and link against in your graph, a vector graphics for a text or logo, a purely procedural noise using our unique FX-Maps system, you have all the tools at your fingertips in Substance Designer 4.

BAKING
Substance Designer lets you extract automatically useful info from the mesh, like vector graphics UV Atlas, Ambient Occlusion, Curvature, High Poly - Low Poly Tangent Space Normal Map (and much more) that can be used to drive your texturing process...

BATCHING
Substance Designer is a parametric tool at its core, meaning you can replicate your most common operations and spend more time polishing your art.

COMPOSITING

MATERIAL LAYERING
Substance Designer 4 is the first texturing tool to introduce a material layering workflow. Tired of messy layers ? Fit all you need in a few compact and handy nodes. Let Substance connect all the channels for you and focus on what really matters: your art.

NON DESTRUCTIVE / NON-LINEAR AUTHORING WORKFLOW
Non-Destructive authoring workflow means you can revert all the actions you are making without losing any of your work. No more 'I can't come back to that point'!

A HUB FOR YOUR RESOURCES
Substance Designer is a hub for all your texturing resources, allowing you to composite all of them to get your texturing done: Mesh, Bitmaps, PSD, Parametric noises, Substances, Vector Graphics...

MULTI-OUTPUT
Substances are multi-output. Create all your output maps such as normal, height, specular, etc. in one single graph, from the same information.

3D VIEW

REAL TIME VISUALIZATION
The 3D View allows to visualize in real-time on your mesh directly all your texturing work. And thanks to Yebis 2, you can as create amazing post effects directly in the 3D view.

PBR SHADER
Visualize your materials directly in the 3D View with our embedded PBR shader.

IMPORT YOUR OWN SHADER
The 3D View lets you import your own shaders, or use some already embedded.

DX11 and TESSELATION
The 3D View supports DX11 and tessellation with nVidia GPU.

MULTI MATERIALS
Display multi materials in the 3D View.

UPDATE OTHER TOOLS IN REAL TIME
This feature allows Substance Designer materials and textures to be updated in real-time in any other software (Marmoset Toolbag 2, Unreal Engine 4 and Unity to name a few)!

BAKERS

The bakers embedded in Substance Designer allow to bake maps at light speed and use them for your texturing work:

  • Ambient Occlusion maps from high and low polygon meshes
  • Bent Normals maps from high polygon meshes
  • Color map from Mesh
  • Convert UV to SVG
  • Curvature maps (also called Cavity maps)
  • Normal Maps from high and low polygon meshes
  • Position maps
  • Vertex Color maps from high polygon meshes
  • World Space Direction maps
  • World Space Normal maps

BATCH PROCESSING
Thanks to Substance Batchtools, replicate your most common operations on all your assets, helping you save tons of time. This batch / scripting capabilities are truly unique in the industry!

CREATIVITY

LIVE WORKFLOW WITH PHOTOSHOP
Work in Photoshop, save your file, and have it automatically updated in Substance Designer.

ADVANCED NOISE EDITOR
FX-Map allows you to create procedural images. It is one of the most powerful features of the Substance technology. The most common uses of FX-Maps are creating repetitive patterns, such as stripes and bricks, and noises, such as Perlin, Brownian and Gaussian. Noises are particularly useful in creating organic, natural-looking textures like dirt, dust, liquid spatters and so on.

BRUSH EDITOR
Create your own brush thanks to the Brush Editor.

VISUALIZE IN SRGB/LINEAR
A sRGB/Linear gamma switch is available in the 2D and 3D views for a more PBR-correct view of colors.

EMBEDDED CONTENT

EXTENSIVE LIBRARY OF BASE MATERIALS
Substance Designer provides a huge library of materials, including 50 textures from Game Textures. (Those are not available in Trial).

PRESETS LIBRARY
A lots of presets are embedded with Substance Designer, allowing you to add wonderful graphical effects on your materials:

  • Parametric noises
  • Parametric grunge maps
  • Parametric generators: wood, parquet, brick walls, stone, etc.
  • Filters for blending, tiling, adjustment, etc.
  • Mesh adaptive filters
  • Special effects
  • PBR Base materials
  • Samples with sources

BITMAP2MATERIAL LITE
Create a full material from a single diffuse. For more controls on the outputs, you can use Bitmap2Material 2.

VERSION CONTROL

Version control with Perforce allows to monitor all changes in the assets created with Substance. A set of scripts has been implemented to facilitate the check in/check out of Substance files with an asset management system such as Perforce. Other version control tools will be added in further releases.

FREE TRIAL: https://www.allegorithmic.com/products/substance-designer#trial

Requirements

  • WINDOWS
    • OS: Windows Vista / Windows 7 (32-64bit) / Windows 8 (32-64bit)
    • RAM: 2GB minimum - 4GB recommended
    • GPU: DX9 - DX10 - DX11 - Shader Model 3.0
    • Video Memory: 512MB minimum - 1GB recommended
  • OSX
    • OS: Mac OSX 10.6 and higher
    • RAM: 2GB minimum - 4GB recommended
    • Video Memory: 512MB minimum - 1GB recommended

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