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V-Ray for Cinema 4D (PC) (Upgrade from Educational Version)

V-Ray for Cinema 4D (PC) (Upgrade from Educational Version)

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Our PN: VRYN0280005
Manufacturer: V-Ray for C4D
Platform(s): Win

Availability: Orders after 3PM CST may not be invoiced until the following business day.
Product Type: Electronic Download
Time to Delivery: Please allow up to 24 hours for delivery
List Price:$731.00

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Quick Overview

VRay for C4D is fully integrated into the Cinema 4D interface, deeper than any other C4D 3rd party engine to date. UPGRADE FROM EDUCATIONAL VERSION!



Manufacturer Part Number: VRAYC4DECU-C

V-Ray is today one of highest render quality tools available for production. It is widely used by professional CG artists and visualizations firms worldwide. Its proven, beautiful and super realistic image quality, at unsurpassed render speed, attracts many users from all areas. VRAYforC4D is the Cinema4D native incarnation of this great engine. It enables you to use V-Ray directly within Cinema4D using the typical C4D like workflow. V-Ray is the de-facto standard in architecture and design visualization, car rendering, TV commercials, and many more areas, like in recent Hollywood Movies like 3D Blockbuster AVATAR. Its good, its fast, its stable!



  • Speed export optimisation: a new material and uv instancing system on export,which optimizes export,specially on big scenes extremely. this system keeps the 'vrscene'(official V-Ray system all new V-Ray versions use) compatibility, but at the same time the speed optimisations many of you wished for big scenes. Example huge CAD scenes that did take in the VRAYforC4D export like over 2min can export now for local rendering in 15sec.
  • On the fly 2d shader baking: the new VRAYforC4D version can now on render time bake any 2d texture shader setup into a V-Ray standalone compatible V-Ray raw bitmap format. This means all 2d based c4d shaders, similar 3rd party texture shaders, the beloved c4d noise shaders in 2d uv mode, etc, and even setups stacked in c4d layer shader and or c4d filter shader can be on the fly rendered, direct with DR /standalone. this is a unique feature on VRAYforC4D, which no other V-Ray version has so far, it extend the possibiity to use internal shaders to a great extend,while being able to use the newest technologies provided by Chaosgroup and the V-Ray sdk (it also prepares for extended shader support the forthcoming V-Ray RT C4D feature implementation). the shader baking can be chosen global ad or per material,the baking size is adjustable per material,and also the bitmap depth (8,16, and 32bit).
  • Slider speed and preview opimisation in the interface: many of you wished the sliders to be same interactive as in internal shaders and also the previews to be faster.s o we reverse engineered the system Maxon uses to speed up its interface and previews.the vray shaders and vraybitmap uses now intense bitmap chaching and intelligent down sampling for previews. image corrections can be done near real-time, even on big hdri files.
  • Image loading speedup of big bitmaps: even many huge hdri images load now very fast into the vray advanced bitmap shader. in our testing even a 140mb hdri loads in short time (same speed as the c4d image loader)
  • [Random]SelectionTag to randomize polygon faces, objects and proxies via the vray multishader: we now brought so called 'face ids' to c4d, a concept known in 3dmax. they can be used to randomizeor add variation to floor tiles , walls, panels, leaves etc. In addition you can also randomize whole objects and even proxies and instances in a very easy way. the multishader can be used in various combinations for very powerful variation setups.
  • C4dbitmap to vray raw bitmap on the fly conversion, including psd layer and alpha support: any c4d bitmap can now be converted on render time to become an vraybitmap internally. this keeps full DR and V-Ray scene compatibility. it canb e set global to convert old scenes in one click dr compatible. It is also useful for use of 3rd party library content. in addition to that,you can even select psd layers in the used c4d fashion and theVRAYfor4D bridge will extract the channel and only export the selected element as the same way alphas are supported or animated c4d bitmap sequences.
  • New vraybitmap behavior: if you have a c4d bitmap and want to convert to a vray bitmap, simpel choose the 'vray shader' and vray will automatically choose the vraybitmap shader and put the image that was loaded via c4d bitmap into the vray bitmap.this makes conversion a breeze.
  • New layer shader behavior: if you have a vray shader or bitmap loaded and choose the vray layered shader or mix shader(or any similar),the shader that was there before will automatically become a sub shader. this streamlines use a lot and eliminates the need of copy paste shaders around.
  • New V-Ray Distance shader: the high end distance shader that was yet a missing part from the powerful vray shader tools users know from maya or max is no also in c4d available. it enables shading in relation to other elements in the scene, like displacement, shading, masking, and even rendertime bools.
  • New Softbox shader: the V-Ray softbox shader was added. it is a very nice tool to texture arealights and light panels, to make high level professional studio setups. the variation in lighting and shading onthe light surface(in 32bit),brings an extra level of realism for the light and reflection of your models.
  • DR support for grad ramp shader: the grad ramp shader is a gradient and falloff max shader ported to vray which is very powerful. it is now full DR compatible and also has a special mode called 'normal' which is in use and control similar to the c4d fresnel shader. in additon to the c4d shader you can out shaders and textures in each knot of the fresnel or gradient(!),which makes it even more pwerful.
  • Change of gradient shader behavior: gardient shader behave now more like we are used in c4d. in addition you can texture the color knots of each gradient,which allows yet unknown control.
  • RGB curves control in each Vray shader: many of you might know the RGB curves that 3d max offers in 3-4 max shaders (like in falloff) from popular tutorials on the web like from Grant Warwck. We recoded that feature into c4d,and we have the RGB curves direct in any of the vray shaders (!).this was a popular demand and that feature is now fully available within C4d. the new RGB curves allow powerful color mapping of bitmap, shaders etc, but also allow you to use in combination with the vray falloff shader to create complex IOR curves, like for high end metals. one can recreate the material falloff curves for the rgb spectrum found on webpages like
  • Other tunings of the vray shader: many of the shaders have been tuned and optimised. in special also the multi shader, gradients and the layered shaders.there is a tool added to update old vray layer shader setups to the newer layered shader format.
  • Customisable Multipass manager presets: you can now save and load as many custom presets in the mp manager as you like, so any of your favorite setupscanbe available at one click.
  • Added support for velocity pass in mp: if you turn on mb and velocity pas, you can render out the mp via the velocity pass instead of baked into the final render, for post processing the mb.
  • Tool to add as many ID channels at once in one click: this woeks with object ids, multimatte or mat ids italos automatically assigns useful id numbers.
  • New Option to include refraction and reflection within ID channels: multimatte or mat id p.e. can now include the reflected or refracted parts of the selected element too.a powerful addition for id masking of the new V-ray core 2.55. (option affect all channel in spec and refraction channels)
    special mat id version (special user wish): the old type mat idf where one single mat id channel with many colors is created.while not as correct as the real mat id this is very powerful to use in editing in psd for many.while not in the new vray sdk, our developers custom coded that with some tricks, to bring you thit feature back.
  • V-Ray light lister: a light lister tool for vray has been created,it list all lights in a scene and let you adjust ,select and tune in an easy streamlined way. very good for big and complex setups. (only available in c4d v14 or newer)
  • V-Ray camera lister: a tool yet no other V-Ray has. similar to the light lister all cameras with vray tag are listed,y ou can edit direct the most important parts or select the cameras and edit all settings via AM, or also select he camera active for rendering. (only available in c4d v14 or newer)
  • V-Ray domelight and BG environment Preview tool: a long wish was to be able to direct preview the dome light and BG in the c4d editor,this is now possible with the new V-Ray dome light preview tool. it can use c4d bitmaps and vray bitmaps. has custom exposure settings (good for hdris which are often show to bright otherwise) and custom resolution control. one can live rotate it in the editor or via coordinates. (only available in c4d v14 or newer)
  • New greatly cleaned up and more physical specular reflection channels: if things can go easier ,and at the same time more correct, we think this is the best combination. this was the target of the new specular channel redesign. the V-Ray reflection is now in new 5 specular channels, with one simple glossiness slider and texture slot. spec and reflection are now together as it it in reality (can be unlocked if needed). this allows the easy creation a lot more physical brdf materials,while keeping all control. the old obsolete 'reflection' channel was finally removed (it will be there for old mats to keep compatibility)
  • Easy global reflection depth control: all reflection depth settings are defaut now at '-1'which means it takes the global override value set in vray options.this allows the easy control via one single slider for the whole scene. like for fast previews or finals canbe overwritten permaterialif set inside the reflectin to another value.
  • Support for special c4d tiling shaders like c4d brick shader: shaders like the brick shader will render seamless over the border of the UV,even though the mapping is sampled by vray not c4d.
  • vrscene output translate tab: detailed control like in V-ray maya for custom output of vrscene files
    many times enhenced export for high polygon proxies: the sometimes in past lon 'vray compile' time has been speed up by more than 1000% in the new
  • vray core. ths makes the proxy 2 use even faster, even with very high count of very high polygon instances/proxies. (in some test from 25min to 7sec until render starts). originals of instances and proxies can now also be hidden without any drawbacks.
  • new bump material: the V-ray bump material allows you to add extra bump or normal mapping to brdf and sss2 materials.
  • support of mesh lights in mb: previous it was not possible to include mesh light sin the mb calculations, this has been added.
  • MAXON hair on particle traces supported: you can now use maxon hair with vray on traced particles for cool and ram efficient render effects via vray hair proceduals
  • MAXON grass full color support: c4d grass now can use the color in all object types for most easiest use. it uses vray hair primitives to render fast and ram efficient. the color of the grass (root tip, etc) can al be samples via the vray hair brdf
  • improved support for camera path and LC flythrough modes: camera path of robject animation and LC flythrough(for some specal uses) are working more correct now
  • ambient light with dirt shader improvements: the popular setup of the vray ambient light and dirt shader to generate flicker free gi like setups has been improved. light intensity values are now directly taken, without the need to change the texture input
  • DR support for brute force materials: vray can render selected material in brute force.this allows you to animate certain pars of the scene over an camera animation mode, or use lower gi settings global and render fine elements with highend pathtracing this method works now full as expected also over DR.
  • New ASCii IP list format (user wish): the IPL files for DR pool groups saving can now be edited directly y in txt editor ,to allow on the fly scripting for bigger studios
  • Newest V-Ray core 2.55: we now use the same core as the latest maya service pack from may2014, beside many internal enhancements, this solved sometime visible SSS2 buckets,and pixel offsets in x,y camera offset feature. Chaosgroup also special added utf8 support for us c4d users.
  • Support for c4d content browser textures within .lib files: you can now use textures hidden in .lib files.note that using texture sin .lib files might cost some extra time to extract them from,lib files( so always more efficient to use bitmaps direct from the disk)
  • Support for sub folders in search paths: nested folder structures are now supported. note that c4d searches textures with only one core, so using many search paths and or nested search paths can severely slow down render and interface (!), not only in V-Ray but overall c4d work.
  • added suport for some c4dcomp tag features, as result the unwanted small poly triangle in native MAXON hair render is not visible anymore
  • VRay fur can now use shader and texture input as expected also on DR


Highest Render Quality
What makes VRAYforC4D special is its extraordinary image, light and material quality ,at definitive unbeaten render speed. nothing else in industry can give you similar renderings at that speed, maintaining at the same time artists freedom, and adjustability. V-Ray combines physical correctness with high render speed and flexibility. It is capable of delivering the same ultimate image quality also to flicker free object and camera animation, making it the first choice also there for many studios.

Power and Speed
You will be amazed by Vray's render speed. not much comes close to V-Ray in terms of speed in real world rendering. glossy reflections, high polygon counts, GI, high number of area lights, animations, indoor and outdoor rendering, all will render several times faster in V-RAY, in highest quality. V-Ray is known to be the fastest high quality full feature render engine available. For stills and Animation. Get this speed and quality directly integrated in Cinema4D with VRAYforC4D.

Multi Layered BRDF Materials
The best render engine is worthless if the materials doesn't behave fully correct according to natural laws of light. in Vray the Material is very fine balanced to work perfect together with GI, all aspects light reflection, absorption and scattering. it is multi-layered, based on true BRDF code and brings highly realistic texturable glossy reflections, anisotropy and last not least perfect subsurface scattering (fast SSS2), all at light speed!

Deep Cinema4D Integration
VRAYforC4D is designed by long term Cinema4D artists and developers. It renders direct in the editor and picture viewer. it renders all native Cinema4D objects, instances, lights, cameras, etc...The VRAY BRDF Material you can use 98% of the native Cinema4D shaders and textures as you are used to it. It uses Vray tags to expand the functionality of the native C4D objects. VRAYforC4D ensures a very native 'C4D like' feeling and nice integrated workflow.

Free Unlimited Render Nodes(!), Sustainable Investment, Free Content
When buying a VRAYforC4D license you get the most recent version of VRAYforC4D, ready to use with Cinema4D. it allows you to render on any number of computers with any number of cpus(!) with vray on net-render at NO ADDITIONAL COST! that'S a huge money saver and makes V-Ray one of the MOST COMPETITIVE 3rd party renderers for production. also free included are all 1.x updates including 1.5. version 2.0 will cost a moderate fair update price. after that we will have yearly updates at a very affordable rate. we know users want as friendly as possible upgrades and no bad surprises.

Excellent Image Quality
VRAYforC4D brings a whole new world to the Cinema4D user base. with its world famous and unsurpassed image quality one will enjoy the new experience of speed, quality and control, already proved by hundred thousands of V-Ray users on the 3dMax platform, V-Ray is known for its world class image and light quality. It is no secret that V-Ray has this unique magic light and surface quality artists (and their clients) love. this comes from special ways V-Ray handles and calculates light, surfaces and images internally in a very well balanced way.

Ultra fast and clean GI, unlimited light bounces!
GI is not the only secret of V-Rays Image quality, but of course one important aspect of V-Ray. it offers the maybe fastest and most reliable GI of all render engines out there. With near Physical correct solutions at speed that only V-Ray can deliver it crunches huge amounts of polygons in light speed.

Like no other application out there V-Ray offers the fastest and highest quality IR+Lightchache method which calculates light with unlimited light bounces and gives at the same time instant preview of the image. V-Ray is the only application to offer the special V-Ray Lightcache allgorytm which is one of the most superior GI methods today.

Due to our easy presets in a drop down menu, they are also very simple to use, specially for new users this helps much to get into V-Ray very fast. V-Ray is built around GI from ground. Global illumination is not only and 'effect' in V-Ray, it is its base core. It delivers the best you can get - with V-Ray GI you can concentrate on other things and just enjoy the GI quality. V-Ray - often copied, but never reached.

Flicker free Object and Camera Animation
Vray is world famous for its unsurpassed Animation capabilities and quality, Vray GI offers many ways for choice to achieve fast and flicker free object or camera animation at full high resolutions quality, that was only available for still images in past.

Imagine you calculate the gi for Your scene only once , and then move freely around with your camera without the need to calculate the GI again?
Yes, this is very possible in vray, and a lot more!

With its extensive Gi caching methods a whole gi scene can be saved, reused and even expanded later on, even if the resolution of the final output changes. this can bring rendering time for an camera fly-through from several days to just a few hours. the saved GI solutions can even be reused for high resolution stills to complete all needed tasks in one go. this also works of course very fast on MAXON NET-Render Module.

Of course also for flicker free object animation vray offers absolute highest quality and you have several cached and non cached workflows for your choice, vray delivers best quality you can get at uncomparable high speeds

Real physical correct V-Ray lights
Although V-Ray uses the native Cinema4D lights, it automaticly transforms them into V-Ray physical lights with detailed control, for even higher quality and balance. You have the choice to use photometric lights with intensity units in watts, lumen, radiance similar to v12, but they fully calibrated to use the BRDF system and deliver highest quality only possible in physical engines like V-Ray.

Of course you can import light manufactor IES data. thousands of such files are freely available in the internet, with a few mouse clicks you can use them within V-Ray. IES lights give you the realistic light distribution of real lamp fixtures, a huge benefit for architectural or design and furniture visualization. you can also texture lights with shaders, even shadows can be textured.

There are several ready to use presets within the vray light controls, the various V-Ray lights offer a also wide range of controls for shadow, reflection visibility, specular, etc. All lights can also be stored within a cached GI solution for ultra fast re-use.
There is no need in V-Ray for fake lights or other 'work arounds'. just place the lights as it would be in real world. The V-Ray lights will react just as real...

Photometric Physical Sun and Sky for indoor and outdoor:
Vray offers also the ability to transform any light or a native C4d sun into a full physical sky enviroment. therefore you need only to set time and location and render. it will always provide you with a fully physical correct and beautiful light solutions with just a few clicks. and it also automatically fits perfect with all IES and photometric lights.

Full Physical Camera Simulation:
with the Vray physical camera the whole process of lighting a scene gets renewed , you will never want missing the physical camera again:-).

it has all controls a real world camera has. you can alter the scene light simple per slider with iso and shutter speed, You can set an f-stop and real physical depth of field, or white balance your image. several presets, again, again make work with the camera absolute easy and intuitive.

Full Hdri Support
in Vray all is calculated in full HDRI 32bit per channel mode. therefore also every input, texture, shader, color value etc. and output can be set to 32bit without any quality loss. this is very valuable for productions enviroments or demanding artists. HDRI images can also be used to light the scene, the render absolultely fast, can cast shadows and even real causitcs.


Full Vray 1.6 standalone integration in to Cinema4D
Windows and OSX versions
Unlimited Cinema4D NET Render support per one license.
Efficient shading system specifically optimized for ray-tracing
Fully multithreaded, even in material preview.
Supports unlimited cpu`s and cores per workstation, scales extreme on multi core machines
Efficient geometry handling
True instance rendering
On-demand dynamic geometry creation
On-demand geometry loading from disk files
Displacement mapping
Three different image sampling methods
Full-scene antialiasing
Progressive path tracing
Support for additional render elements (diffuse, reflection, GI etc)
Advanced color (tone) mapping controls
Physically accurate full global illumination solutions
Different GI algorithms: path tracing, irradiance cache, photon maps, light cache
Reusable GI solutions for accelerated rendering of walk-through animations and animations with dynamic objects
Physically accurate area lights
Compatible with IES lights
Efficient illumination from HDR environments
Physical sun and sky
Complete support of Cinema4D shaders
Physically plausible materials
Blurry reflections/refractions
Accurate highlights
Sub-surface scattering
Support for efficient material layering
Real Microdisplacement
Depth-of-field with bokeh effects
Accurate motion blur
Physical camera
Multipass render
Compositing tag support
Camera Clipper
Volume Lights support
HAIR module of Cinema4D supported
Xref support in 10.5


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