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VUE Infinite 2016 R2 Upgrade (from VUE 7-10 Infinite)

VUE Infinite 2016 R2 Upgrade (from VUE 7-10 Infinite)

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Mfr PN: 2704
Our PN: EONN0300526
Manufacturer: E-on Software
Platform(s): Mac & Win

Product Type: Electronic Download
Time to Delivery: After 3PM CST electronic products may not be invoiced until next business day. Please allow up to 24 hours for delivery.

List Price:$971.00

You Save: $32.00 (3%)


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Quick Overview

VUE Infinite offers CG professionals the premiere solution for creating exceptionally rich and realistic Digital Nature environments.



Manufacturer Part Number: 2704

VUE Infinite 2016 is the most efficient and advanced solution for creating, animating and rendering natural 3D environments.

It offers a high-end 3D scenery solution for SFX studios, animators, illustrators, architects, matte painters and CG professionals. It is strongly focused on power, productivity and inter-operability with existing toolkits.

VUE Infinite 2016 naturally integrates and extends all major 3D applications to provide a complete, professional natural 3D studio.

Specifically designed for professionals, it combines a multitude of cutting-edge features that easily integrate with your workflow.

With its intuitive, production-oriented layout, you will quickly enhance your production with rich EcoSystems of wind-swept trees and plants, Spectral atmospheres and detailed terrains in fully animated scenes.

Key New Features in VUE 2016 R4:

Stereoscopic Rendering
180 Degree VR Panorams (VR 180)
Multi-pass Rendering Improvements
Path Tracer renderer improvements
UX/UI improvements
xStream Integration: adds support for Maya 2018 and Cinema 4D R19

Introducing VUE 2016 R2

We are pleased to introduce VUE 2016 Release 2 (R2)!

These new releases reflect our commitment to bring new features and functionality to VUE and PlantFactory as frequently as possible. We plan to release incremental updates that introduce new functionality every 4 months.

Key new features in VUE 2016 R2 include:

360 VR Panoramas: VUE 2016 R2 enables the rendering of 360 panoramas as static images or animations, which are compatible with all of VUE's render options, such as multi-pass or high dynamic range (HDR). When rendering a VR panorama, VUE automatically levels the camera perfectly to avoid unwanted distortion. Rendered VR panoramas are automatically recognized by Facebook, YouTube, and other panoramic compliant platforms as 360 images or videos.

Up to 16 Viewports: VUE 2016 R2 enables you to set up to 16 viewports instead of the four traditional views. This feature is particularly useful on a multi-monitor system, to test various framing options or when adding more camera angles without touching any of the main scene setup. All additional viewports retain the same traditional options, such as render in view and the ability to set up as many perspective cameras as users would like.

UX/UI improvements:

Terrain modeling:

'Blend Terrain with Image' automatically modifies the Heightfield Terrain function graph (instead of modifying the terrain Heightmap).
Simplified 'Resample Terrain' replaces 'Resize Terrain', to update terrain resolution without changing its size within the scene.

User Interface:

The 'Interactive slider changes' option now also affects the mouse wheel for more dynamic visual display of users' modifications in real-time.
Improved visibility in viewports as a result of revised wireframe selection colors.
The user interface is now locked when downloading an object or a scene from the extra content.


Easier access and editing of multiple materials through sub-menu hierarchy display.

NEW IN v2016

VUE Infinite 2016 now lets you export almost every single assets of your scenes: Plants, Rocks, Terrains, in a wide variety of file formats, such as FBX, Alembic, 3ds, Collada and more.

As every software imports assets differently, VUE Infinite 2016 includes many custom tailored export presets depending on where you're exporting to, e.g to 3ds Max, Maya, Unity, Cinema4D and more. Of course you can also fine tune your exports settings to your specific needs.

Other Import and Export Improvements:

  • Set specific export quality for all assets in your scene independantly or globally
  • Export textured assets as Collada
  • Choose to export all texture maps when exporting to Alembic
  • Import all objects included in an Alembic File, including instantiated objects
  • VUE will automatically detect and apply a global scale factor when importing scenes or assets coming from other software
  • Export your meshes' original maps with their UVs

HeightField Terrain Technology - More flexible and a lot more Powerful!
With VUE Infinite 2016, we're introducing a brand new terrain modeling technology, more flexible and a lot more powerful, called 'Heightfield Terrains'.

This new technology allows you to add terrain effects that were previously impossible to achieve, such as Hydrological and Thermal Simulations!

Similar to procedural terrains, Heightfield Terrains are based on a function graph, but baked on a fixed-resolution grid. This will give you more flexibility and add more realism to your terrains. Heightfield Terrains are also significantly faster to render!

Heighfield terrains are manually sculptable and parameters can be animated - e.g. to simulate a terrain erosion over time for instance!

And finally, you can easily set up your graph outputs to drive your material presence, directly from within the Terrain Editor interface.

The Heightfield Terrains technology comes with its set of new dedicated nodes and presets, like 9 different Erosion presets and Slope, Convexity, Blur or Terrace nodes.

New Layout Nodes also let you design a terrain's 'layout' (most prominent features) using hand-drawn elements like Splines, elements from the scene, or simple shapes (circles, rectangles, rounded rectangles).

Hybrid GPU/CPU Interactive Path Tracer
GPU rendering comes to VUE with the new Path Tracer renderer. This renderer naturally and automatically simulates real-life lighting, and automatically calculates many effects that have to be specifically set with other methods, such as depth of field, caustics, ambient occlusion, and indirect lighting.

Path tracing in VUE Infinite 2016 is available as an interactive rendering quality in the viewports, as well as an offline rendering engine.

PlantFactory Preset Variations
PlantFactory 2015 introduced the concept of Presets. PlantFactory 2016 now introduces the concept of Preset Variations.

Preset Variations allow you to immediately include subtle differences to your plant (change the number of buds on a blooming flower, or its petal colors for instance).

This new feature allows you to easily add variety to create realistic environments with one single plant species!

Within VUE Infinite 2016, you directly get access to the PlantFactory species presets and variations within the Plant Browser, the Plant Editor and within your EcoSystem population list.

So, at every step of your scene creation process, you are able to select the species you want, the preset you want and the variations you want!

Multiple Global EcoSystems and EcoPainter Improvements
VUE Infinite 2016 now allows you to populate your scenes with multiple Global EcoSystems layers (i.e. not linked to any underlying material). You can save your Global EcoSystem populations as EcoPainter brushes, and re-use them at any time, in any scene!

VUE Infinite 2016 ships with 12 EcoPainter brushes to get you started. Populations in your EcoSystem brushes can also be used in any standard EcoSystem material!

VUE Infinite 2016 includes 20 EcoPainter effector brushes, including a new Rotate effector to dynamically alter the placement of your EcoSystem populations.

Memory Saving Technologies
You can now optimize memory consumption by using baked (static or dynamic) versions of PlantFactory species for your EcoSystem populations, or by converting any referenced assets in your scenes to EcoSystem Instances.

Customizable Workspace
VUE Infinite 2016 lets you reorganize the layout of the interface even further to better suite your workflow:

  • Group/Ungroup related dialogs together to save space and customize your interface at will
  • Automatically re-open grouped/tabbed subdialogs when re-opening master dialogs (Terrain Editor, Material Editor, Function Graph...)
  • Function Editor and Terrain Editor sub-parts (toolbars and other menus) can be re-organized
  • World Browser and Object Properties tabs can be re-organized
  • Split Camera Control Panel: Scene preview and Camera Controls
  • Dock each part of the Camera Control Panel independantly
  • Resize the EcoPainter Dialog

Other Interface and Workflow Improvements

  • Optimized Extrapolation/Interpolation commands by creating references instead of hard copies
  • Set VUE to automatically create a Scene Snapshot after each render
  • Scene snapshot preview in OS browser is automatically created after the render
  • Compatible with HiDPI displays
  • Scenes and assets thumbnail previews in Windows Explorer


Minimum System Requirements

VUE is a 64 bit application, designed for the Windows 64 bits XP, Vista, Windows 7, Windows 8 and Windows 10 and Intel Mac OS X platforms. Like all 3D packages, it is highly demanding in terms of computer power. Although the application is totally multi-threaded to ensure the smoothest possible response, you have to realize that there is a lot going on when you work in VUE.

Please note that using VUE on a system carrying the below specification may result in slow response time and longer render times!

Please read further on for recommended minimal specification for an optimal VUE experience.

  • Macintosh
    • Mac OS X v10.6+ 64bit,
    • 2GHz Intel processor or faster,
    • 1GB of free RAM,
    • 200 MB of free Hard Disk space,
    • 1200x768 in 65K colors/16 bits (24+ bits recommended).
  • Windows
    • Windows 7/Windows 8/Windows 10 64bit,
    • 2GHz Pentium IV or better processor,
    • 1GB of free RAM,
    • 200 MB of free Hard Disk space,
    • 1200x768 in 65K colors/16 bits (24+ bits recommended).

Recommended System Specs

  • Windows 64 bit (Windows 7, Windows 8 or Windows 10), Mac OS X v10.12
  • Multi-core CPU (Intel QuadCore, Core I7, or Mac Pro), AVX compliant (windows)
  • 8GB+ of RAM,
  • 4GB+ of free Hard Disk space (on the drive hosting the OS),
  • An OpenGL accelerated video board (see below for optimal compatibility)

Supported Video Boards

VUE xStream 2016 includes an automatic configuration tool that will set all OpenGL options just after install, for optimized previewing on your video board / driver.

Any reasonably recent video board (typically less than 3 years old) with at least 1GB of dedicated VRAM and up-to-date drivers should allow you to get the most out of VUE's OpenGL engine.

If you run into any OpenGL issues, try disabling background draw and antialiasing in the Options panel. Worst case scenario: you can always run VUE in software OpenGL mode.


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