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X-Particles Pro 3.5

X-Particles Pro 3.5

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Mfr PN: XPART-UL
Our PN: XPTN0280005
Manufacturer: X-Particles
Platform(s): Mac & Win

Product Type: Electronic Download
Time to Delivery: After 3PM CST electronic products may not be invoiced until next business day. Please allow up to 24 hours for delivery.

List Price:$595.00

You Save: $35.01 (6%)

$559.99

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X-Particles Pro 3.5 (Upgrade from v2.5)$209.99

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Quick Overview

X-Particles is a full-featured particle and VFX system for CINEMA 4D.

Description

Details

Manufacturer Part Number: XPART-UL

What's New in X-Particles 3.5?

  • Illumination based emissions. Use Cinema 4D lights to trigger particle emissions from surfaces.
  • FollowPath meets Cloner. In our latest update, the xpFollowPath Modifier has direct access to the Mograph Cloner object, you can use closed Splines inside a Cloner object, giving you even greater control over particle paths. Control like never before!
  • Trail Deformer. Our new trail deformer helps you breathe life into your trails, use formulas or shaders to deform your trails and add animation for full control over the trail object.
  • xpParticlesFalloff. Now you can use particles as single falloff objects. Our exciting new xpParticles Falloff will open the door to endless possibilities, from random growth to unique color changing effects. Let each particle become the controller of your modifiers.
  • Enhanced Group Object. Giving you more control over your particle groups. The group object can be used in 3 different modes, from display only to control over particle properties.
  • xpSound Modifier. Use sound to drive your particles parameters, speed, color, size and much more. Audio has never been this compelling.

X-Particles Professional
X-Particles is the most fully featured, advanced particle simulation and rendering environment for MAXONS Cinema 4D software. Using a unique rule system of Questions and Actions giving you complete control over every aspect of your particle VFX pipeline.

Amazing Features
Our blazing fast particle engine lets you work and render with millions of particles and its advanced tool-set gives you full access to everything you need to create the shot you require. If it's a swarm or Fluid dynamics simulation we have it covered.

Caching
The X-Particles cache object lets you cache your scene to memory for instant fast play back, cache to render as your file renders, or simply cache the particle simulation for playback. You can use the included Partio exporter to send complex particle data to other applications as well.

Components
X-Particles comes packed with all the components you need to get the job done quickly with professional results.

  • Nine generator objects including an Emitter, Spline Mesher, Electric Effects, Object Generator, Particle Skinner, Sprites, Particle Trails, an amazing particle painting tool
  • 13 Xpresso Nodes, Python Support
  • Over 40 particle modifiers including updated versions of Cinema 4D's modifiers. Set a Turbulence modifier to curl for wispy sims, or maybe you want to switch gears with the Vortex modifier to really stir things. Whatever you can think of, there is a modifier for it.
  • Nine X-Particles Tags. Link objects, create collision objects, set up caching, and more!
  • Did we mention you can make up to 1 billion particles? Yeah, billion.

Compatibility
X-Particles is built seamlessly into Cinema 4D like it is part of the application. X-Particles is compatible with the existing particle modifiers, object deformers, Mograph effectors, Hair module, native Thinking Particles, and works with the dynamics system in R13 and later. If you don't have a version of Cinema 4D with dynamics, no worries, we have your back. X-Particles also contains it's own system for handling collisions. If you know how to use the Mograph module, you already know how to use X-Particles, it's that easy.

Control System
Controlling your particles is essential. X-Particles gives you total control over your particle simulations using a simple and unique system of Questions and Actions, not complex Xpresso set-ups. It works like this, you ask a 'Question' of each particle, for example, has the age exceeded a value. If the answer passes (is a yes) then the 'Action' is carried out. Another great feature about the Questions and Actions system is it does not depend on keyframes! You can keyframe if you want to, but you don't have to.

Emitter
The powerhouse behind X-Particles. The fully threaded particle emitter lets you work with up to a billion particles in one scene. It's easy, it's fast, it's fun.

Choose one of the 4 built in emitter shapes, or use any primitive, polygon object or spline as your emission source. With tons of options and our Questions and Actions control system the only limit is your imagination.

Modifiers
Particles don't do a lot on their own so we have over forty, yes forty, different particle modifiers that you can use on their own, or combined to create amazing simulations and effects. We have modifiers for particle control, particle motion, sprites, geometry, transformations, liquid and gaseous effects with our FLIP solver, and more.

Rendering
X-Particles has the most advanced particle rendering solution on the market. With one material you can render particles, splines, iso surfaces, volumetric, and voxels. There's nothing out there like it in one tool.

There is a particle shader which can render our particles without using geometry or hair, and has a multitude of options to give you the exact look you desire. There is a channel shader for use with the Sprite generator, so any channel with a link for a shader can have effects too. There is a special shader for our Skinner Object, a Wet Map shader, and more.

Still want to render with the Hair module? Sure thing. X-Particles is compatible with the Cinema 4D hair module. You need to render with geometry? Yup, you can still do that too if you want.

Dynamics
The X-Particles Unified Dynamics system includes, Particle based Dynamics [PBD] Constraints with options for viscosity, surface tension and more. FLIP [Fluid Implicit Particles] gives you all the power you need to create amazing Smoke Fire and liquid effects, SPH [Smooth Particle Hydrodynamics] for yet even more Liquid types, combined with the array of X-Particles Modifiers and your imagination the boundaries are endless

Requirements

X-Particles 3 requires Cinema 4D R13, R14, R15 or R16. Any build Prime, Visualize, Broadcast, or Studio can be used. Thinking Particles is not required to use X-Particles, unless of course you want to use the X-Particles emitter to emit Thinking Particles (for most purposes this is not required, only if you want to use Pyrocluster or the Hair renderer to render the particles).

32-bit or 64-bit?
X-Particles 3 will only run on the 64-bit version of CINEMA 4D.

Operating System
C4D R13: Windows XP or later, or on the Mac OSX 10.5 or later.
C4D R14/R15: Windows XP or later, or on the Mac OSX 10.6.8 or later.
C4D R16: Windows 7 or later, or on the Mac OSX 10.7.5 or later.
Please note: PPC machines are not supported in R14 or later versions.

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