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X-Particles Pro 4

X-Particles Pro 4

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Our PN: XPTN0280009
Manufacturer: X-Particles
Platform(s): Mac & Win

Product Type: Electronic Download
Time to Delivery: After 3PM CST electronic products may not be invoiced until next business day. Please allow up to 24 hours for delivery.

List Price:$735.00

You Save: $60.01 (8%)

$674.99

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X-Particles Pro 4 (Upgrade from 3.5)$289.99

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Quick Overview

X-Particles is a full-featured particle and VFX system for CINEMA 4D.

Description

Details

Using a unique system of Questions and Actions you get full control over your particle simulations without the need for Xpresso or Cinema 4Ds native particle system. Particles, fluids, and gaseous simulations all in one place.

THE LATEST RELEASE 4.0
An essential component of an artists toolkit, we have vastly improved our visual effects features such as Cloth, Smoke, Fire and fluids. Alongside, weve given some of our existing features a significant overhaul, others just a little fine-tuning.

Designers can switch effortlessly between motion graphics and VFX, within a unified system built on the most intuitive particle software on the market.

NEW FEATURES

xpExplosiaFX Part II
xpExplosiaFX comes with its inbuilt forces, but the real beauty is its ability to interact with other X-Particles Modifiers and Generators.

Add xpTurbulence for erratic movement, then drag the Offset xpRotator into your modifier list. Layering up the modifiers gives you unprecedented control over your smoke and fire simulations.

Drive smoke simulations with our new xpFlowField, just create a custom velocity field using xpFlowField and add a circle spline. The smoke simulation hits the velocity field, and the smoke will be affected. You can use the simulation to advect particles, creating stunning effects.

Use xpExplosiaFX to define the colour of your advected particles, custom colour or use our shader. You can even pass on the temperature information of the simulation and use this to colour your particles.

xpExplosiaFX is fully integrated into the X-Particles system, youve never had so much control over your smoke, fire and particles simulations.

xpExplosiaFX Part 1
xpExplosiaFX will become your first stop in the creation of realistic smoke, fire and explosive simulations. Various settings provide you with unparalleled control and interaction. Adjust the voxel size to control the resolution. View different channels such as temperature, velocity and speed. You can isolate each channel, for example, switch off smoke to concentrate on fire or vice versa. Introduce the Forces tab, and add wind to your scene, make the movement erratic, and fine-tune the detail by adding curl turbulence, to produce even more realistic simulations.

Select scene objects to interact with your smoke and fire; objects can be polygonal, parametric, or animated. Use the X-Particles emitter source, add some physical data to the particles like fuel, give the emitter an EFX source tag and the particles will create amazing explosions. Increase velocity in the emitter tag, the fire and smoke will respect the initial velocity if the particles, for fantastic mid-air explosions

Render xpExplosiaFX with a standard or physical render inside Cinema 4D, using X-Particles Gaseous shader for outstanding results. For stunning realism and speed of render use xpExplosiaFX in Cycles 4D.

xpFluidPBD
xpFluidPBD is a particle-based dynamic solver, ideal for fast, small scale fluid simulations. Mix with any of the X-Particles modifiers to fine tune and art direct your fluids.

Combine xpFluidPBD with the new xpSplineFlow modifier to build complex simulation shots for all your clients needs. Add the xpOpenVDB mesher and get fast interactive fluid animations at your fingertips.

The new xpFluidPBD Solver works with all X-Particles systems, add XPConstraints and use the inbuilt viscosity and surface tension to bring life to your fluids. For fast fluid dynamics in X-Particles 4, use the New xpFluidPBD solver

xpFluidFX
Our new hybrid SPH solver xpFluidFX uses the latest techniques in fluid dynamics for medium to large scale fluid simulations.

With the solver added to your scene, you can set your fluid on an as per Emitter basis, giving you full control over the type and look of your fluid simulation. Setting up highly viscous fluids with surface tension is easy, add more Emitters to your scene to create mixed density simulations with ease.

Fill objects and maintain the particle volume, mix in the X-Particles Foam and Spray Object for wonderful fluid advected particle effects.

Collisions are handled with the new xpFluidFX Collider Tag, for full control over collision simulation, adaptive collisions can help save memory for faster simulation feedback.

Use xpFluidFX in creative new ways in X-Particles 4, for unique fluid simulations.

xpClothFX
The all-new xpClothFX Dynamics system brings remarkably fast cloth simulations right into the X-Particles workflow. You can drive cloth with any X-Particles Modifier and rip it apart with the advanced tearing options. This feature adds a whole new dimension to motion design effects and destruction VFX shots. xpClothFX, the next chapter in our ongoing journey to bring our users a fully unified dynamics system right inside Cinema 4D.

xpFlowField
The next chapter in particle control, with xpFlowField, the possibilities are endless. They can be mixed and layered to push directed particle effects to the next level.Our fantastic new velocity field generator lets you create custom velocity field effects. You can drive particles with Splines, or Object Tangents or Normals, use the Cinema 4D noises to art direct your own custom turbulence. The possibilities with Flow Fields are endless. They can be mixed and layered to truly push directed particle effects to the next level.

xpSplineFlow
Our new xpSplineFlow allows you to quickly design and art direct the flow of particles along a Spline. The Spline Modifier uses multiple forces to push and pull particles in an organic, fluid motion. Control handles are automatically created along the spline. Each handle can be adjusted to size, position and has its own force controls.

Splines can be easily edited, resized and amended; the xpSplineFlow will update in real-time. Use xpSplineFlow with other modifiers, such as xpTurbulence and the X-Particles Dynamics Fluid Solvers, enabling you to create organic, realistic fluid simulations effortlessly.

xpCirclePacker and xpCellAuto
The xpCirclePacker allows you to emit particles while dynamically avoiding intersections. It controls the particle radius and emission point, avoiding overlap. Control the minimum and maximum radii of the packed circles, and use the separation parameter to give your particles space. Scale particles on and off with the Scale Up and Down curves, no need for keyframes!

xpCellAuto generates particles based on three Cellular Automata Algorithms. Elementary mode; controls particles, based on rules about three neighbouring cells to create repetitive, geometric or chaotic patterns. Game of Life; has rules based on the life and death of cells producing authentic looking retro-style arcade game effects. Diffusion-Limited Aggregation; creates impressive growth systems, simulating the natural world with natural cellular structures within Cinema 4D.

xpOpenVDB
xpOpenVDB enables you to entirely art direct meshes; you can fine-tune the voxel size and radius scale. Use our filtering system to layer up your effects to take total control of your artwork.

Generate unique meshes to create different results on the surface of your object by using the point option. Combine geometry objects and particles using our topology option, allowing you to produce fast, clean Boolean operations on the generated mesh. Add the xpEmitter into the mix, to cut real-time holes into your surface for stunning visual effects.

Whether you want to mesh stunning fluids and dynamic particle shots or create complex models; xpOpenVDB has it covered.

xpStrangeAttractors
Our new Motion modifier will enable you to create abstract, chaotic particle animations. Teamed up with our xpTrail object to create beautiful animated flowing splines; Trail objects can be meshed with xpOpenVDB to generate abstract custom geometry easily.

xpNewtonGravity
Make realistic gravity and orbit animations. Add an object or multiple objects into the Attractors window, and each object can be given an individual gravitational field. Particles can orbit each object, and you have control of the speed and intensity of the gravitational pull.

xpVertexMap Maker
The xpVertexMap Maker has four different modes to manipulate the vertex weight; Vertex Speed, Texture, X-Particles/Object Vertices and xpExplosiaFX.

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CORE FEATURES OF X-PARTICLES
These essential features make X-Particles so versatile and easy to use.

The Emitter Object
The X-Particles Emitter Object is the beating heart of X-Particles, opening up full control over every aspect of each particle.

Easy to use tools
Bring your simulations to life with easy to use tools for everything from particle life, size, age, colour and much more. You can edit particles, set groups and take complete control with X-Particles.

Emitter Core Features

  • Multi-threading
  • Object and texture based emission
  • Extended particle properties
  • Group management
  • Particle display control
  • Question and answer system
  • Particle editing
  • XPresso support

The System Object
X-Particles is built seamlessly into Cinema 4D like it is part of the application. Compatible with the existing particle modifiers, object deformers, Mograph effectors, Hair and Thinking Particles. If you know how to use the Mograph module, you already know how to use X-Particles. It's that easy.

Intuitive Workflow
Experience intuative workflow and the possibility to create complex simulations by managing multiple systems.

System Presets
Create your own presets with the easy to use Save and Load Presets feature of the X-Particles System Object.

System Object Features

  • Multiple system support
  • Quick access to all X-Particles features
  • Save and load presets
  • Auto-disable X-Particles objects
  • Video manual for each single X-Particles object

The Control System
Using a simple and unique system of questions and answers, the X-Particles Control System is the brain centre of your particle simulations. You can setup complex rules and events to trigger an unlimited amount of effects.

Spawn on impact
Do you need your particles to spawn on impact? With X-Particles it's as simple with one question set to collisions. Your imagination is the only limitation.

Particle Attributes
With the familar simplicity of the X-Particles interface, you can control attributes such as collisions, fluids and forces quickly and simply.

Control System Features

  • Question and action system
  • Data mapping
  • Collision triggering
  • Weight modifier
  • Python support
  • XPresso support

Rendering
X-Particles enables you to render particles, splines, smoke and fire, all within the Cinema 4D renderer. A range of shaders are also included for sprites, particle wet maps, skinning colour and even using sound to texture your objects.

Fast Point Rendering
Particle rendering and high quality fast point rendering means every channel has access to modifiers to give you even more control over the end result.

Smoke and Fire
X-Particles comes with a dedicated rendering solution for smoke and fire simulations. Access smoke, fire, fuel and temperature data separately to shape your flames.

Rendering Features

  • Accelerated particle render engine
  • Advanced and physical renderer support
  • X-Particles material for particles, trails and splines
  • Material data mapping
  • Gaseous material for smoke and fire
  • Special shaders for sprite, wetmap, skinner and audio
  • Full Cycles 4D support

Requirements

Does not run with Cinema 4D Floating licenses using RLM.

X-Particles 4.x requires Cinema 4D R13 or later (R14, R15, R16, R17, R18, R19). Any build Prime, Visualize, Broadcast, or Studio can be used. Thinking Particles is not required to use X-Particles, unless of course you want to use the X-Particles emitter to emit Thinking Particles (for most purposes this is not required, only if you want to use Pyrocluster or the Hair renderer to render the particles).

However, the X-Particles material provides a better solution to render particles instead of Hair, and its volumetric rendering is superior to Pyrocluster. Therefore if you don't have these modules, there is no loss of functionality within X-Particles.

For use with C4Ds Dynamics, a version of Cinema 4D containing the Dynamics system is required

Hardware

A 64-bit machine is required. There are no lower memory limits, but larger amounts of memory will allow larger numbers of particles to be generated.

Operating System

  • C4D R13: Windows XP or later, or on the Mac OSX 10.5 or later.
  • C4D R14/R15: Windows XP or later, or on the Mac OSX 10.6.8 or later.
  • C4D R16/R17/R18/R19: Windows 7 or later, or on the Mac OSX 10.7.5 or later.

Please note: PPC machines are not supported in R14 or later versions.

As of X-Particles 3 the licensing is done online so you need an internet connection, and must have a connection at least every 30 days offline and by request can be temporarily extended to longer periods.

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