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ZBrush 4R7 Academic (Mac) (Download) (Academic)

ZBrush 4R7 Academic (Mac) (Download) (Academic)

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Mfr PN: 83048200321040
Our PN: PLON0310026
Manufacturer: Pixologic
Platform(s): Mac

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Product Type: Electronic Download
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List Price:$458.00

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Quick Overview

ZBrush is a digital sculpting and painting program that has revolutionized the 3D industry with its powerful features and intuitive workflows. Built within an elegant interface, ZBrush offers the worlds most advanced tools for todays digital artists. With an arsenal of features that have been developed with usability in mind, ZBrush creates a user experience that feels incredibly natural while simultaneously inspiring the artist within. With the ability to sculpt up to a billion polygons, ZBrush allows you to create limited only by your imagination.

Description

Details

Manufacturer Part Number: 83048200321040

ZBrush 4R7 is the final iteration within the ZBrush 4 series before we move to ZBrush 5.0. As with our previous point releases, it doesn't simply make a few minor changes but rather is packed with major additions. In fact, 4R7 is one of the most extensive releases since ZBrush 4 came out.

Signature features in ZBrush 4R7 include: ArrayMesh, NanoMesh and ZModeler with QMesh. All of these features are useful throughout the creative process, from initial creation of your model to beautifying your artwork. They allow you to stay within ZBrush for more of your workflow, doing things that were either impractical or even outright impossible to accomplish before now.

Beyond its feature set, the core of ZBrush is being reworked and 4R7 will be the first version of ZBrush that is released with optional 64-bit support.3 This will allow you to fully harness your machines computing power, not only allowing for higher polygon counts but also making it possible for you the artist to create more art in less time!

ZBrush Overview

ZBrush is a digital sculpting and painting program that has revolutionized the 3D industry with its powerful features and intuitive workflows. Built within an elegant interface, ZBrush offers the worlds most advanced tools for todays digital artists. With an arsenal of features that have been developed with usability in mind, ZBrush creates a user experience that feels incredibly natural while simultaneously inspiring the artist within. With the ability to sculpt up to a billion polygons, ZBrush allows you to create limited only by your imagination.

Designed around a principle of circularity, the menus in ZBrush work together in a non-linear and mode-free method. This facilitates the interaction of 3D models, 2D images and 2.5D Pixols in new and unique ways.

ZBrush gives you all of the tools needed to quickly sketch out a 2D or 3D concept and then take that idea all the way to completion. You can create realistic renders directly in ZBrush with lighting and atmospheric effects. With the many powerful export options, you can easily prepare your model for 3D printing or use within any other digital application.

Because ZBrush users are enabled by its powerful software processing, you can sculpt and paint with millions of polygons with out having to worry about purchasing expensive graphics cards. It is for this reason why ZBrush is used by everyone from art enthusiast to major film and games studios.

Leave technical hurdles and steep learning curves behind, as you sculpt and paint with familiar brushes and tools.

Newest Features

ZMODELER

With ZBrush 4R7 comes the ZModeler brush. This smart polygonal modeling system is designed to simplify your creation process. Quickly and dynamically create new shapes, doing so more easily than ever before possible: fuse polygons, delete full blocks of geometry, connect parts with advanced paths, and repeat your actions with a single click!

With the ZModeler brush, ZBrush takes a quantum leap beyond the organics that it is already relied upon for. You can refine the shape of your model in real-time to revolutionize how you create hard surface models, architectural structures or highly detailed environments. The possibilities are endless.

MULTIPLE INSTANCES AND INFINITE DETAILS

Instances and Details
With the new NanoMesh and ArrayMesh features, you as the artist can bring more complexity and detail to your work while still maintaining a low polygon count. Both NanoMesh and ArrayMesh will allow for multiple instances of any object to be created and then adjusted in a matter of seconds.

Render with Complete Details
With ZBrush 4R7 the BPR Render system will now render all Surface Noise as displacement, deforming the mesh to match the attributes of any procedurally created noise. It is like having a displacement map without needing to actually create the map.

ZBRUSH TO KEYSHOT

With the ZBrush to Keyshot Bridge1 you can seamlessly connect ZBrush with KeyShot 5 to produce hyper-realistic and high quality images. If you don't already own KeyShot 5 or if its price is simply out of your reach, a 'special edition' KeyShot for ZBrush is also available2.

The KeyShot to ZBrush Bridge changes your Best Preview Render (BPR) button to instead send your models to KeyShot with a single click. All associated data transfers automatically, including materials, displaced geometries, procedural noise, PolyPaint or textures -- and of course the new NanoMesh and ArrayMesh. If ZBrush can display it, KeyShot can render it!

OTHER ADDITIONS

64-Bit Support
Push the boundaries of your imagination with the ZBrush 4R7 64-bit Preview Edition3. ZBrush can now tap all available computer memory and processing power for more details, even more complex models and faster operations.

ZRemesher 2.0
Retopologizing has never been as artist-friendly as with ZRemesher 2.0. With a single click, you can automatically produce organic or hard surface topology without spirals. If one-click topology isn't the right answer for every situation, you can intuitively take control of the re-topology process with curves to assist in determining polygon flow.

FBX Import/Export
To continue improving its integration with the artist's pipeline, ZBrush 4R7 introduces a new free plugin: FBX Import Export. This supports texture, normal and displacement maps, blendshapes, smoothing based on normals and much more!

As with past updates, ZBrush 4R7 doesn't stop at major features. It also includes numerous other additions which will improve your productivity and creativity. A few are:

  • Replay Last can now be reapplied to any portion of the model.
  • Background images applied with the Grid system can now be projected onto your model for a painted guide in your newest creations.
  • Start any sculpt with the new polygonal Cube, Sphere and Cylinder primitives.
  • Automatically center the TransPose line on any unmasked, partially visible or symmetrical piece of geometry with one click.
  • Copy and Paste between Tools, SubTools and even Projects.
  • And whole lot more!

Base Mesh Generation

DynaMesh
ZBrush revolutionizes digital modeling and unleashes your creative power by delivering a topological-free sculpting process with new tools like DynaMesh. When sculpting with traditional techniques, polygons become stretched and difficult to work with. Now with a quick gesture, ZBrush will instantly generate a new sculpting-friendly model with uniform polygon distribution. This makes it possible for you to focus only on the visual aspects of your model, without worrying about its underlying geometry.

Freedom Of Creation
Consider what its like to work with clay. As you stretch clay out or add volume to it, the clay itself retains the same basic consistency and the same capacity for detail across its surface. DynaMesh brings that experience to the digital world.

The magic behind the DynaMesh is its ability to regenerate geometry in a blink of the eye, removing all stretched polygons by creating a surface optimized for sculpting and with equal distribution of polygons across the surface. Don't be afraid to stretch your model to create legs, arms, columns, or whatever else comes to mind in your creative process. There are now no limits to what your starting point can evolve into.

Inserting Elements to Your DynaMesh
With DynaMesh the ability to recreate geometry with one flick of the wrist opens new ways to combine several meshes together to create one new complete model such as integrating a pre-sculpted ear into your head mesh. On top of that, DynaMesh brings freedom to cut out surface forms or even create holes in your geometry. This capability is equivalent to the well-known Boolean operations, except that with DynaMesh your result will be a perfectly uniform and easily sculpted mesh. Using the already loaded ZBrush primitives and a few flicks of the pen will allow for a complex result that would have been extremely difficult and time consuming to build in a more traditional way.

You can create a library full of noses, ears, heads, arms or any thing else you come up with. Then with the help of the Insert Mesh brushes you can add these shapes to any sculpt. The result is a creative process that will have few boundaries and incredible speed.

DynaMesh is for More Than Just Sculpting
With DynaMesh you can more easily cut a model into two or more pieces using the new Slice brush combined with the Group option. Use the Insert Mesh brushes to create intricate parts for 3D printing and when done, use the new Create Shell function to add an internal thickness to your model.

These different operations deliver the ability to create a figure that is ready for 3D printing faster then ever before.

Easily Create Primitives Using ShadowBox
Pixologic constantly strives to change the way artists create by introducing brand new suites of sculpting features and expanding the power of the existing ZBrush toolset. Shadow Box provides an entirely new way to explore shape creation in ZBrush!

Shadow Box brings limitless control to the process of creating your three-dimensional base meshes:

  • Use the advanced masking brushes to paint a silhouette of your idea on any of the three sides of Shadow Box and a mesh matching that profile will appear at the center.
  • Carve out holes in the surface of the mesh by simply erasing any part of the masks; the surface at the center of Shadow Box updates instantly.
  • Combine radial symmetry, your own custom alpha textures, reference images and masking curves to build complex forms in a matter of seconds.

Whether you are sculpting a specific model or just exploring shapes, Shadow Box offers a unique method for quickly establishing an editable base mesh for sculpting.

ZSpheres
ZSpheres allow you to quickly create a base mesh with clean topology, which can then be sculpted into any form. The power of ZSphere lies with in their simplicity. From a single ZSphere you can easily grow new ones, which can then be scaled, moved, and rotated into any form. Now you can enjoy creating the geometry for your characters while posing in real-time.

When using ZSpheres in ZSketch mode you can draw ZSpheres directly on to a base armature or freely draw anything you can imagine in 3D space. Sketching with ZSpheres gives you the flexibility to simply explore what your imagination holds or quickly convert your ZSketches into a sculptable mesh for further detail with all of ZBrushs sculpting brushes.

Mannequins
A good pose is the essence of a great composition. Rhythm, gesture, weight and balance are all key to any work of art. Use the Mannequin sample projects included with ZBrush to find just the perfect pose for single or multi-character models. The ZSphere Mannequins can easily be edited to fit any character or creature you need. Create an entire scene in just a few clicks! In no time, you'll have established perfect visual harmony and you'll be on your way to sculpting a masterpiece.

Mannequins are essentially ZSphere armatures. The way that you interact with them allows for easy posing, so that you can quickly explore your ideas faster, in fact, than sketching a concept image and with far greater flexibility for change as you go. The great thing about using Mannequins is that you dont have to model anything; the model is already set up and ready to go. Later on, if you need to you can skin the Mannequin to make a mesh that you can sculpt.

Several Mannequin scenes are included with ZBrush. It is also simple to create your own to infinitely expand your library.

Primitives
One aspect of ZBrushs workflow is the ability to create extremely complex scenes by combining a bunch of smaller objects. Ultimately, a scene could be composed of millions or even billions of polygons, yet still render in real-time! Many of these complex 3D primitives ZBrush provides combine to produce a very powerful masking and deformation system that is unique to parametric objects. This system allows you to create an endless assortment of complex shapes all from a single primitive.

Not so primitive primitives!
There are a wide range of attributes that can change the initial state of a ZBrush primitive. This gives you a great level of control over the shape of the primitive you start sculpting with. Quickly and easily change a cone into a torso or a single plan into any shape you can imagine by using ZBrushs powerful curves.

Dynamic Curves
Curves are used within ZBrush to make powerful editing of a feature intuitive and much more powerful. This is also the case with ZBrush primitives. By editing a primitives curve you can create an endless number of shapes with both rounded surfaces mixed with hard edges. Add as many point of control along a curve to make shapes as complex as you want.

Sculpting

Sculpting Updates
In addition to DynaMesh, ZBrush delivers a powerful set of new tools, functions and features. These include a new Curve mode that can be used with any Stroke type, a Clay Polish topology modifier and several new sculpting brush presets. When combined with the existing ZBrush features, these will empower your creative juices like never before.

Curve Mode
A new Curve mode has been added to the Stroke palette, allowing you to apply your brush strokes with all their settings and modifiers along a defined curve. This curve can be drawn out along the surface of your sculpt or even continue the curve off your model to create integrated pieces like horns, arms, fingers and so much more.

To apply the Curve mode to any brush, just enable the Curve Mode button found in the Stroke palette. Draw your path on (or off) the model. Now click on the curve you just drew -- your selected brush will be applied along the curve. The Curve mode even allows you to change the intensity and size of your stroke along the curves path!

Thanks to its dynamic ability, the curves can be adjusted even after the initial drawing of the curve to refine the position of your stroke over you model. The Curve Mode will allow editing of PolyPaint, masking, geometry or sculptural detail at any point of the process. Curve Mode brings you the freedom of fine refinement, but will also allow you to mix different brushes with the same curve.

With Curve mode, creating patterns on a surface can be as easy as selecting the right alpha with any brush. You can even stretch any piece of geometry along the curve with brushes like the Mesh Insert brush. Using the Curve mode in association with DynaMesh will allow you to generate anything from simple to extremely complex volumes in just a few clicks. Or expand your existing creations, no matter whether they are organic or hard surface style models.

Clay Polish
This one-click function will apply a topological modification to your model to alter the geometry by sharpening its edges. It can also create a clean surface between two sharp-angled edges.

By modifying the Clay Polish parameters, you can drastically change its result. For example, it can give your model a clay weld look, as if the two pieces were welded together.

Clay Polish can be combined with DynaMesh. This further enhances the feel of real clay sculpting in ZBrush, making it look even more like youre adding real clay strips to the surface!

New 3D Brushes
To help all these new additions maximize their potential, several new brushes have also been added. Many of these are variation of the existing brushes you already know and love, combined with the new features to open all new possibilities. There are now brushes that will allow you to instantly add a nose or ear to your mesh or even use the new CurveMesh brushes to draw out lines of geometry.

On top of the brush advancements already talked about, there is a new SliceCurve brush. This brush will allow you to slice your model while adding new faces along the cut and can also create two different polygroups at the same time. When used with DynaMesh and the Group option, SliceCurve will create independent parts of a model, ready for manipulation.

Extra brushes have been added to open new ways to deform your model quicker then ever. The Curve Fill brushes allow you to draw a curve and with release of your cursor, the stroke is converted into a closed shape. This new mesh is ready to be sculpted or even continue to refine the mesh after the curve has already been drawn. the new Curve Lath brush will create a revolution based mesh from your drawn curve. This is a new way to quickly create a base mesh or even props in just seconds.

MUCH MORE INCLUDING:

  • Insert Multi-Mesh
  • 3D Brushes
  • Subtools
  • Mesh Extract
  • Layers
  • Surface Noise
  • Transpose
  • Deformations
  • HD Geometry
  • Projection Master
  • FiberMesh
  • MiroMesh
  • NoiseMaker
  • Topology/Geometry

Texturing

Polypaint
Polypainting allows painting on a model's surface without first assigning a texture map. A texture map can be created at a later time, and the painted surface can be transferred to the map. Polypainting offers significant advantages compared to standard workflow.

The resolution of the texture map need not be decided in advance. This is particularly valuable if you find you need more detailing on an area than you thought you would. Instead of repainting a new, larger texture map, you can simply transfer the existing surface painting to a new, larger map, with no rework necessary.

Similarly, the UV unwrapping need not be fixed in advance. If one unwrapping proves unsatisfactory, simply create a different unwrapping and transfer the surface painting to that map. Removing UVs from your model frees up system resources and allows you to work with even more polygons!

To understand how polypainting works, first consider a 2048 by 2048 texture map, which provides reasonable resolution. It has a total of a little over 4 million pixels.

If you work with a 4 million polygon model, then in terms of surface painting, simply assigning each polygon a uniform color gives the same amount of information as the 4 million pixel texture map. (Actually, somewhat more, since significant parts of texture maps are typically left blank.)

So, with polypainting, you can put all of the painting details directly onto the model's polygons, and then transfer that detail to a texture map when the painting is complete.

Spotlight
The innovative SpotLight painting system enables image editing in ZBrush and then allows you to project the image to the surface of the model using the intuitive sculpting and painting brushes.

SpotLight goes beyond being just a texturing tool. Imported images can be altered, layered, and precisely positioned. Adjust the hue and intensity, color match other images, clone, tile, and color key to create entirely new images.

Use these images to project color on any part of your model. Use symmetry to apply skin color, tattoos and more to both sides of a face or character at once!

SpotLight is almost deceptively simple to work with. The interface puts everything you need right at your fingertips and provides real-time feedback for precise control. It will be your knowledge of its various features that will allow you to truly unleash your painting abilities.

UV Master: UV Creation Has Never Been So Easy!
When creating or using a texture map, a 3D model needs UVs. These are 2D coordinates that tell all 3D applications how to apply a texture to your model. Until now, the process of creating those UVs has been a time consuming challenge that requires a high level of technical expertise and has little room for creativity.

UV Master is a free plugin which will create very efficient UVs for your models with a single click. Any artist can now quickly and easily create excellent UV maps. This free ZBrush plugin clearly represents the ZBrush ideal of maximum artistic freedom with minimal technical hurdles!

With UV Master's cutting-edge technology you can leave all the technical work to the computer. Because the UV maps generated by the plugin can be in one UV island you will be able to understand your model's UVs in any 2D image editor and paint or edit them like you would do with manually unwrapped UVs. Amazingly, what needs mere minutes with UV Master could take hours in other dedicated solutions! Just load your model, click Unwrap and you're done!

Rendering

BPR Enhancements
Introduced in ZBrush 4.0, the Best Preview Render has now seen drastic enhancements. ZBrush brings you the ability to integrate your models within a 360 environment and adjust scene lights using the new LightCap designer.

The enhancements don't stop there! For example, all materials have seen the addition of a Wax effect. You also now have the ability to tweak your final render with the new BPR Filters, taking your final image to the next level.

Environment Map Support
Use your favorite panoramic images as a background in ZBrush and integrate your model into the environments lighting and coloring at render time. Whether your image is 8 BIT or full HDRI, using it as an environment is one click away. You have complete control over this environment including changes in longitude or latitude to choose your point of view. To improve the integration, the default ZBrush floor grid is treated as a shadow catcher, creating an invisible ground plane which will receive the object shadows. Simply load your background image, select an appropriate material and render the next masterpiece.

Lightcap Creation
ZBrush introduces the LightCap Designer: a real-time material light modifier. In astonishingly little time you can create scene lighting from an environment, create lights with alpha shapes applied and even add texture to a light to fit the needs of your render.

You can even create lights and then use the LightCap Designer to convert these to an environment for your render, resulting in more accuracy and allowing more creativity in your process.

Expand More with ZBrush Materials
MatCap lovers now have even more power at their fingertips. Its now possible to dramatically refine MatCaps using just a few new sliders: change hue, saturation, orientation and much more. This can be done with the MatCaps you create or any from our library in the DownloadCenter. Any one MatCap now offers thousands of possibilities!

Once done creating your materials, use the new Wax modifier to add an effect to your model that resembles Subsurface Scattering but without all the effort! A single slider adjusts the materials temperature to be cool or hot.

Weve also eliminated the rendering artifacts that can occur when multiple materials come in contact on an objects surface. Combine as many materials as you wish on one model and use the new Material Blend-Radius slider for a smooth material blend at render time.

Speed Up the Render Process
The ZBrush render engine benefits from several core enhancements in version. Its kernel is now 32 BIT, producing more accurate renders and even more crisp images. To see the difference, just open your previous projects in ZBrush and re-render.

Wherever possible, ZBrush will store shadows, ambient occlusion and subsurface scattering in memory for a quick re-render. This dramatically reduces waiting time while you tweak materials and colors to arrive at your finished result. You can afford more time for scene setup because you'll spend less time waiting for a each render.

BPR Filters
Even with a great lit scene and amazing materials, many renders still find themselves in a 2D image editor for final tweaking. Thanks to the BPR filters in ZBrush, you can make many adjustments directly within ZBrush. Add Sharpness to the whole scene or just the model. Add a Depth of Field filter on top of that. Finish things off by changing the shadow colors with a Color filter. All while remaining in ZBrush!

These BPR filters can affect Shadows, Ambient Occlusion, Mask, Fresnel, Subsurface Scattering and much more.

MATERIALS
In ZBrush, the appearance of any surface is affected by several things - its base color, its texture image (if it has one), the lighting that falls on the surface, and its material. The material changes the way the lighting reacts with the surface so that it may appear - for example - shiny, bumpy, reflective, metallic or transparent. There are many preset materials in ZBrush to give you control over a scene. In addition, each material can be modified to create new materials.

MatCap
What if you could create a surface material and lighting environment simply by painting an object so that it looks like you want it to look? What if you could create that surface material by sampling points from an existing image that already features the material and lighting environment you want? For a great many (probably the majority) materials and lighting environments, this is exactly what MatCap (Material Capture), allows you to do.

Timeline
Long focused solely on sculpting and painting, ZBrush now includes an animation timeline allowing you to create moving turntables for your demo reel. Animate poses, store camera positions, sync your animation to music, import audio to test blend shapes and lip sync -- all within ZBrush.

More than simply an animation tool, the timeline can also be used to store and switch between your model's states for fast, easy control while working. For example, you can use points on the timeline to swap visibility of entire groups of SubTools, making project management easier than ever

Your models presentation is as important as the quality of its form, details and the paint applied to its surface. ZBrush 4 offers an elegant solution for showing off your work, whether you want to share it with the world online or present it to a director for approval. Using a timeline system, you can store multiple camera views and animate between them. This can be used to create advanced turntable animations or as a workflow enhancement.

Animate between morph targets and model poses to verify facial expressions and UV texture maps. Rig your model with ZSpheres and see how your model moves. Using layer animation you can even animate between variations of textures and PolyPaint. Import a soundtrack for precise animation synchronization or build your demo reel within ZBrush.

The timeline interface includes options such as auto magnification, jump cuts and easing. Your work deserves the best possible presentation; the timeline features give you the power to show off your work in a professional way!

All of the primary ZBrush features can be animated: Layers, Subtool visibility, background colors, Polyframe display, ZSpheres, camera angles, subdivision levels, and more. You can export the animation of your mesh using the MDD format for use in other 3D packages such as modo. This makes realistic facial animation easy and fast!

Vector Displacement Maps
Take rendering even further using the power of ZBrush with Vector Displacement Maps. Youll benefit from the ability to displace the surface in any direction, including undercuts. Thats just the start. You can export sculpted details from your ZBrush models to other 3rd party applications and make use of file types like, .tiff (16-32bit) and .exr (32bit). ZBrush comes fully equipped to handle both 16bit and 32bit displacement map output. Its just another way that ZBrush works to fit your needs.

Posterize
ZBrush puts celshading at your fingertips with new Posterize render features. Give your models a new look with full control over gradients and steps in real-time!

Posterization in ZBrush is computed in different ways depending on your needs. You can use it in 3D and build your desired effect directly onto your model, or it can be applied as a 2D effect to your renders in conjunction with BPR (Best Preview Render) filters. By applying Posterization to your model in 3D, youll expand the shape and depth dynamics of your image.

Taking this concept further, BPR Posterization can dynamically unify your model with a background image. This means you can use photos and integrate your 3D models with even more accuracy and still retain an interesting Posterization effect that stays uniform throughout your composition.

Step Curves
In ZBrush Posterization can also be applied to Materials and Curves via the curve modifiers settings. This means you can assign different Posterization effects to multiple materials and modulate the effect of Posterization in the Specular, Diffuse Color and Environment Color channels. Thats just the start. The Posterization functionality extends to Shader Channels, Sculpting Brushes, Alpha curves and Auto Masking. The limits to what you can create are really only measured by what you can imagine.

Outline
The Outline function applies an illustrative touch to your final image. Outline also works with the Material Mixer and as a post render effect in conjunction with BPR filters.

Import/Export

GoZ
One of the core functions of ZBrush has always been to provide artists the ability to create in an environment that allows for complete freedom of expression. This lack of technical barriers makes working within ZBrush feel like real-world sculpting and painting. It is a significant part of why so many artists have created ground-breaking work using ZBrush.

With GoZ there is no need to invest time in setting up shading networks for your normal, displacement, and texture maps. With a single click of a button, GoZ will transfer your mesh to a GoZ-enabled application of your choice and instantly set up all the appropriate shading networks for you. Upon sending your mesh back to ZBrush, GoZ will automatically remap the existing high-resolution details to the incoming mesh, even if youve significantly changed the topology in your other application! GoZ will take care of simple operations such as correcting points and polygons order, as well as more advanced operations that require complete remapping. The updated mesh is immediately ready for further detailing, map creation and transferring to any other GoZ-enabled application.

GoZ is based on core features of ZBrush. This means that you can even use the ZBrush portion of GoZs features in non-supported applications. You can import an OBJ file which includes topology changes and ZBrush will automatically updating your current sculpture without losing details.

GoZ also supports the transfer of multiple Tools and/or SubTools between ZBrush and its target applications. Rather than focusing on the import and export process, you are free to focus on your art!

Current GoZ enabled applications

  • Autodesk Maya 2013 and up
  • Autodesk 3DSMax 2013 and up
  • Modo 501, 601 from Luxology (Note: Modo 701 is not officially supported yet, but GoZ can be enabled)
  • Cinema 4D R11, R12, R13, R14 from Maxon
  • Adobe Photoshop CS4 Extended, CS5 Extended, CS6 and CC
  • KeyShot 5 by Luxion
  • Lightwave 3D 11.6
  • Poser 2012 SR3, 2013 and 2014 from Smith Micro
  • DAZ|Studio 4 from DAZ
  • DAZ Carrara 8 Pro from DAZEIAS 9
  • Many more coming soon

Decimation Master
Decimation Master is a free Plugin for ZBrush that allows you to greatly reduce the poly count of a model while preserving the high resolution detail. Decimation Master's ease of use is matched only by its speed.

You can interactively choose up to what percentage you optimize different areas of your mesh giving you a high level of control over how you preserve details while lowering your poly count.

If your model contains many different parts (Subtools) then you can choose to batch decimate all of the parts together, or each one separately.

Never before have artists been able to lower poly counts to such a highly optimized level while seeing almost no loss in detail.

Decimation Master is ideal for:

  • Highly detailed renders in other application with out the need for normal or discplacment maps
  • Optimization for characters and in game assets
  • Optimizing models for 3D printing or rapid prototyping purposes

Decimation Master also lets you:

  • Preform quick decimation at any precentage
  • Optimize with two powerful methods for a better control over your mesh
  • Optimization based on the polypainting information
  • Use symmetry and partial symmetry
  • Optimization of your UVs for exporting models for 3D Color printing
  • Export all SubTool as one OBJ file
  • Clone all SubTools

ZProjects
As your ZBrush creations become more complex, you'll find that saving all the meshes, textures, alphas, materials, timeline animation and camera positions at once is easy thanks to the new ZProject format. When you load a saved ZProject in ZBrush you'll be able to pick up exactly where you saved as if you had never left!

Save all loaded tools, document size, light settings, materials, TimeLine components and render settings with a single click.

At any time, you can restore your current project to its originally loaded state or its most recently saved state simply by clicking the Revert button.

ZBrush even includes sample projects to help you explore new features by seeing them in use.

Illustration

Illustration. The power of the Pixol
Even though ZBrush has revolutionized the 3D industry it is also a powerful illustration package! Based on the power of the Pixol, ZBrush takes digital painting to the next level. Unlike ordinary pixels found in other 2D applications which contain only color and position information, ZBrushs Pixol contains color, position, depth, lighting, and material information.

So maybe you decided to paint what seems to be a 2D illustration of tree in ZBrush, but then decided that you want to change the lighting to be more like sunset instead of midday. Just change your lighting controls and all of the shadows are updated in real-time! There are also no limits to the amount of polygons you can use in your illustration. Maybe you want to add a 3D building to your image that is around 20 million polygons. While working in 2.5D you can add and duplicate that 3D model as many times as you want, creating an entire city with an infinite number of building with out ever causing a slowdown in your system. Then finalize your city with atmospheric effects and an arsenal of brushes and filters.

PaintStop
PaintStop is a powerful addition to ZBrush's extensive plugin library which configures your user interface and settings to give you the true to life feel of using real world art tools. In addition to the many brushes, pencils, and paints that are available in PaintStop, you can choose from a variety of different canvas types to change the look and feel of your final piece. Download PaintStop today from the ZBrush plugin library.

Requirements

  • WINDOWS
    • Highly Recommended
      • OS: Windows Vista/Windows 7/Windows 8 32-bit/64-bit
      • CPU: Pentium D or newer (or equivalent such as AMD Athlon 64 X2 or newer) with optional multithreading or hyperthreading capabilities.
      • RAM: 2048MB required for working with multi-million-polys. 6 GB recommended. (ZBrush 4 is a 32-bit application, but can use up to 4 GB of system RAM)
      • HDD: 16GB of hard drive free-space for the scratch disk.
      • Pen Tablet: Wacom or Wacom compatible.
      • Monitor: 1280x1024 monitor resolution or higher (32-bit color)
    • Minimum System Requirements
      • OS: Windows Vista, or newer, 32-bit or 64-bit.
      • CPU: P4 or AMD Opteron or Athlon64 Processor
      • RAM: 1024MB (2048 MB recommended)
      • Pen Tablet: Wacom or Wacom compatible.
      • Monitor: 1280x1024 monitor resolution (32-bit color)

NOTE ABOUT GRAPHICS CARDS: ZBrush is software rendered, meaning that ZBrush itself is doing the rendering rather than the GPU. Your choice of GPU will not matter so long as it supports the recommended monitor resolution.

  • MAC
    • Required
      • OS: Mac OSX 10.7 or newer
      • CPU: Intel Macintosh
      • RAM: 2048MB required for working with multi-million-polys. 6 GB recommended. (ZBrush 4 is a 32-bit application, but can use up to 4 GB of system RAM)
      • HDD: 16GB of hard drive free-space for the scratch disk.
      • Pen Tablet: Wacom or Wacom compatible.
      • Monitor: 1280x1024 monitor resolution set to Millions of Colors (recommended: 1280 x 1024 or higher)

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You're reviewing: ZBrush 4R7 Academic (Mac) (Download) (Academic)

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