Distort footage. Generate animated or static morphs. Add ripple, turbulence, and waves. Includes 11 filters & 100 + presets. Cross-host license.
The Continuum Warp Unit offers multi-host support with a single license.
The BCC Bulge filter makes the source image appear as if it is stretched over a surface with a bulge or a depression.
The built in PixelChooser, with integrated mocha planar tracking, allows for greater control over which areas of the image the ﬁlter should affect.
The BCC Displacement Map ﬁlter uses the luminance or color information from an alternate video or still image track to displace the pixels in the source image horizontally and vertically. This ﬁlter creates a version of the source whose distorted regions correspond to the luma or color channel of the Map Layer’s media.
The built in PixelChooser, with integrated mocha planar tracking, allows for greater control over which areas of the image the ﬁlter should affect. In addition, the integrated Beat Reactor control suite allows the user to drive the effect properties based on the contents of an audio track.
The BCC Polar Displacement ﬁlter uses a Map Layer to displace pixels radially outward from the Center Point and angularly along an arc of a circle centered at the Center Point.
The BCC Ripple ﬁlter simulates ripples spreading out from a point of origin in a pool of water, similar to what you see after tossing a pebble into a pond. This ﬁlter automatically creates animated ripples and allows you to choose from a range of wave shapes.
The BCC Turbulence filter is essentially a Displacement Map filter wired to a Noise Map 2 filter for generating the displacement map. Based on the core algorithms that make up the BCC Noise Map 2 filter, the BCC Turbulence filter generates auto-animated gell-like distortion fields in an image clip based on input from the built-in noise map and turbulence controls.
The BCC Twirl ﬁlter spins the image around a center point, creating a spiral of distortion.
The BCC Vector Displacement filter uses the RGB channels in the Map Layer to displace the image in three different directions.
The BCC Video Morph filter performs a combined warp and dissolve blend from one video clip into another clip, resulting in the generation of an animated image morph. The filter uses matched pairs of user generated Adobe After Effects spline mask shapes to define edges on the source and the corresponding destination clips at key points along the timeline.
For example, when morphing a face from one video clip into a different face in a second video clip, the user creates and animates matched pairs of open or closed spline shapes on the source image clip that follow the contour line of key elements in the source and destination images, such as the jaw line, eyes, ears etc and the filter uses these shapes to aid in generating a smooth morph transition between the two clips.
While it is creating the image warp, the filter also generates a blend over time between the source and destination clips. In addition to the AE spline mask shapes, which the filter uses to define the warp, the filter also uses Key Markers, which serve as instruction points for the Morph filter’s software algorithms that are set in the filter control panel by the user for the source and destination images to control of the duration of the morph. The Key Markers function is to instruct the filter on when to start and stop the image morph.
The BCC Warp filter is used for the generation of static or animated image warps. The filter relies on the use of user generated pairs of Adobe After Effects spline mask shapes to define the start and stopping point for the image warp. You can use as many pairs of warp shapes as you like to warp the image. In addition, you can contain the warp to a specific region within the image via a single closed spline shape mask.
It is important to note that in order to generate a warp in the image, you must use a minimum of 2 open or closed spline shapes.
This filter uses OpenGL to benefit from hardware acceleration. All of the processing is done by the GPU of the graphics card instead of the CPU, which greatly improves performance while working with these filters within the host system and significantly reduces render times.
The built in PixelChooser, with integrated mocha planar tracking allows for greater control over which areas of the image the ﬁlter should affect.
The BCC Wave filter is similar to BCC Ripple, except that Wave creates parallel waves instead of waves that radiate from a point.
Shipping Version: v11*Host Support: Adobe After Effects and Adobe Premiere Pro CS 5.5-CC 2017, Apple FCP X and Motion 5, Avid Media Composer 6-8, Avid Symphony 6-8, Avid Newscutter 9-10
Shipping Version: v10Host Support: Blackmagic DaVinci Resolve 11-12, Magix VEGAS Pro 13-14, The Foundrys NUKE
Graphics Cards: We recommend that you run the latest graphics card driver version supported by your host application. A graphics card with a minimum of 512MB of RAM is required; 1GB of RAM is recommended.
*v11 coming soon for additional hosts.