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Lightwave 3D 2018 Educational - Upgrade (Academic)

Lightwave 3D 2018 Educational - Upgrade (Academic)

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Mfr PN: 2018EU
Our PN: LWVN0300016
Manufacturer: LightWave 3D
Platform(s): Mac & Win

Product Type: Electronic Download
Time to Delivery: After 3PM CST electronic products may not be invoiced until next business day. Please allow up to 24 hours for delivery.


This product is discounted for academic sale and may have special licensing and purchasing requirements.

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Quick Overview

Lightwave 3D 2018 Educational - Upgrade



Manufacturer Part Number: 2018EU

When time is short and the job impossible, LightWave 2018 simply delivers. Workflow enhancements and powerful new tools solve your animation and design challenges and streamline your creative process. Direct and robust, LightWave 2018 serves the artist first, for visual effects, motion graphics, game development, architectural visualization, product design and advertising.

Physically Based Rendering System: LightWave 2018 features a completely re-written shading, lighting and rendering architecture. The new PBR engine allows you to create images with greater realism and accuracy, yet remains intuitive to use.

Render and Light Buffers: To complement the new shading engine, render buffers for shading have been overhauled to deliver more flexibility and power for working with compositing. LightWave 2018 features new light buffers for breaking out lights and custom buffers that allow you to create any type of render buffer using the power of the node editor, including real-time preview of new buffers in any viewport using VPR.

Volumetric Engine and Open VDB Support: Using the new volumetric engine and primitives, you can specify physically based properties for your clouds and fog. These include, Scattering, Absorption, and emission parameters, along with the use of powerful node networks to control all parameters. Additionally there is support for the OpenVDB datasets that can be created from other applications.

Light Capabilities: The new lighting architecture brings physical lights that can be optionally visible to the camera. Primitive lights turn any geometry or primitive object into a physical light. In addition, there is improved loading of IES web files which allow closer matching to the intensity of real manufactured lights.

Surface Editor, Material Nodes and Surface Preview: The Surface Editor has been overhauled for the new shading system with powerful node-based materials under the hood that are presented with a familiar interface.

VR Cameras: Create stunning virtual reality content using the new VR camera: includes both cylindrical and spherical modes. Ideal for creating stereo 360-degree renders and animations for VR applications or even your own HDR probes.

Modifier Stack with New Deformation Nodes: Unlocks and simplifies the previously fixed order of operations for Bones, Morphs, Subdivision and Displacements. Drag and drop to re-order mesh deformations interactively.

Cel Shader and Enhanced Edge Rendering: Offers flexible non photoreal render control over material shading and allows gradient-based cel shading, while Edge Rendering can now use any material available in the Surface Editor to shade any line.

More Integrated FiberFX: FiberFX is expanded to integrate closely with the new lighting and shading system and can use any material on the fibers. Fibers are now generated using the new primitive object architecture.

Layout-based Parametric Shapes: Parametric shapes allow you to create virtual primitive shapes in Layout that can be displaced, surfaced and rendered without needing any geometry.

Noise Reduction Filter: Speeds up render times by using less Global Illumination rays and samples, while allowing for clean up of the resulting noise using filters instead of increased render settings.

Modeler Features: A Layout View viewport shows the current camera view from Layout. In addition LightWave 2018 Modeler provides new fully interactive tools including Lattice, Smoothing, Array and Spline Bridge to speed up your modeling.


    • Hardware
      • Intel Core 2 or AMD Athlon II Processor (or better)
      • 64-bit System RAM: 4GB minimum
      • Available USB Port (for users with existing hardware dongles)
    • Operating System
    • 64-bit: Windows 7 through Windows 10 64-bit Edition
  • MAC
    • Hardware
      • Intel Processor
      • 64-bit System RAM: 4GB minimum
      • Available USB Port (for users with existing hardware dongles)
    • Operating System
      • Lion 10.7.5 or better
    • Minimum Graphics Card
    • NVIDIA GeForce 8400 series or ATI X1600
    • Minimum Screen Resolution
    • 1024 x 768 pixels
  • Storage
    • All systems require 750MB available hard drive space (excluding content); complete Content library is approximately 3GB.


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