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Feel the Power - Fluids the easy way
RealFlow is an industry-standard, out-of-the-box fluid simulation software. Fast and easy to use, it is compatible with ALL major 3D platforms. Simulate anything from a single drop of water to a massive tsunami.
WHAT CAN BE DONE WITH REALFLOW?
Medium-Large Scale
For large-scale simulations, such as floods or oceans with breaking waves, RealFlow’s cutting-edge HyFLIP solver, Hybrido2, provides you with endless possibilities.
Small-Medium Scale
Dyverso is a multiphysics solver that can be used to simulate a wide range of different type of materials, liquid, granular, rigid, elastic, etc. All of them interacting with each other and using the most out of the modern GPUs.
Ocean Surfaces
RealWave is a powerful simulation toolset, ideal for simulating small to medium ocean surfaces quickly and effectively.
Body Dynamics
Caronte is RealFlow’s cutting-edge built-in rigid and soft body dynamics solver.
What’s new in 10.5
MACRO DAEMON
Simulate fluid effect typically seen at Hi-speed macro photography.
SURFACE TENSION
New curvature-cohesion mode
The new mode of the Surface Tension daemon lets you experiment with one more look for your DYVERSO or standard particle simulations.
MAXWELL DENOISER
Keeping it clear
RealFlow 10 is now compatible with the latest Maxwell Render version. This includes the possibility of denoising your renders, a must need in fluid animations.
LIQUID
VISCOUS
VISCOELASTIC
WHAT’S NEW IN VERSION 10 & 10.1:
Feel The Power
RealFlow 10 introduces the new DYVERSO multiphysics solver, a highly-optimized CPU and GPU particles solver where different types of materials are simulated within the same framework and are able to interact with each other. The HYBRIDO solver is also better in terms of speed and memory. There are hundreds of issues fixed, improving the overall stability of the software, new features for a better workflow, useful new daemons and more!
Dyverso Improvements
The DYVERSO solver architecture has been redesigned to get the most out of the modern GPUs and multi-core CPUs.
GPU 2-8x (over CPU)
GPU CUDA 3x (over RealFlow 2015)
GPU OpenCL 3x (over RealFlow 2015)
CPU 2x (over RealFlow 2015)*
(*)Intel(R) Core(TM) i7-3930K CPU @ 3.20GHz, 3201 Mhz, 6 Core(s), 12 Logical Processor(s) NVIDIA Quadro K6000 GPU, 2880 NVIDIA CUDA® parallel processing cores.
Dyverso Multiphysics Solver
Rigid
Granular Sand
Granular Snow
Liquid – Updated in version 10.1
Rigid – Liquid Interaction
Granular – Liquid Interaction
Elastic
Viscous – New in version 10.1
Viscoelastic – New in version 10.1
HYBRIDO IMPROVEMENTS: RF2015 VS RF 10 Speed
DAEMONS
PARTICLE SKINNER DAEMON – Updated in version 10.1
The daemons’ main purpose is to transfer particle motion and animation (as a whole particle system) to geometry objects. In effect, particles function as bones for skinning the modified geometry.
K VOLUME OBJECT MODE
Any object can be used to remove particles that are inside.
FALLOFF OBJECT MODE
Objects can be used to fade a daemon’s forces and control exactly how they should vanish.