ZBrush 2022 Features
Enhance your ZBrush experience with these additions:
• Bas Relief
Create embossed surfaces in stunning detail with the new Bas Relief features in ZBrush. Position your model as desired and project all visible meshed into the selected mesh.
Load any model and create a Bas Relief alpha from camera view to be used to create raised sections of detail that closely resemble the results of traditional relief sculpture.
• Bevel Pro
The new Bevel Pro plugin allows you to create complex bevels for meshes at any resolution without low-poly modeling. Suitable for meshes of medium-to-high resolution, Bevel Pro allows you to use masking and PolyGroups to determine exactly which edges to bevel. Adjust and preview your results non-destructively, and even create your bevels as separate sections of geometry for use with Live Boolean.
Brushes now support dual alphas and textures, allowing you to transition between the two based on the pen pressure of your stroke. Create striking blends of color and detail with this versatile new feature!
• Brush Surface Noise with Local Projection
Apply any image, graphical noise or noise presets to a brush for local sculptural surface noise details. Use Brush Size or pen pressure sensitivity to adjust the noise scale on the fly. Local Projection will give a unique way to reapply any noise by position of the brush. This feature shines when creating environment pieces or applying skin details.
• SubTool Alignment
Instantly redistribute multiple SubTools, or the geometry within a single SubTool with a single button press. Similar to alignment features found in other programs, you can now align meshes to the left, right or center, and by the top or bottom edges.
• KnifeCircle & KnifeSquare
The new Knife brushes now support the Circle and Rectangle stroke types. Cut through meshes cleanly with these tools where the resulting cut accurately reflects the stroke.
• Enhanced Stroke Interpolation
The Stroke Interpolation feature can now use ZIntensity, Brush Size, RGB Intensity, and Front and Back Colors to transition between strokes with a set number of steps. Create dazzling blends and intricate patterns of color and detail between two strokes on the surface of your mesh.
Become a Master of Bas Relief
Create embossed surfaces in stunning detail with the new Bas Relief features in ZBrush. Pose your model as desired and create a special new alpha from that view which can be used to create raised sections of detail that more closely resembles the results of traditional relief sculpture.
Create embossed surfaces in stunning detail with the new Bas Relief features in ZBrush. Position your model as desired and project all visible meshes into the selected mesh.
Put A Bevel On It
Two By Two
Start Spreading the Details
Just the Right Alignment
New Ways to Slice and Dice
More Than One Way to Interpolate
Quick Access to XMD ToolBox
ZBrush now provides access to the XMD ToolBox from within ZBrush. Once installed, the XMD ToolBox provides users new ways to search and organize all of their ZBrush resources, as well as access to additional free and commercial brushes, alphas, textures, and materials not included in ZBrush by default. ZBrush will launch the XMD ToolBox interface from inside of ZBrush, and allow you to access content and features that are maintained and supported by XMD.
Stager now has a Copy/Paste option.
Stager now has an Interpolate option.
Edge Detect option added to Spotlight allows users to interactively highlight the edges of an image for various effects.
Visibility Sets: Store up to 8 Sets of your SubTools in different visibility configurations.
ScribeStandard and ScribeChisel brushes added. They both take advantage of the Curve Sub-Steps slider.
Gizmo can apply soft deformation with its falloff adjusted by Focal Shift.
FBX will now import images with camera angles. Ideal when using photogrammetry or image planes from other applications.
Deformation actions from the Deformation menu can now affect multiple SubTools simultaneously with the Gizmo Multi-Select option.
Dynamesh Resolution can now be sampled directly from a mesh on the canvas by dragging from its slider to target mesh polygons.
Added a Mask By Depth function to mask the model based on each point's distance from the camera.
Added a Mask By Normals function that will mask polygons that do not directly face the camera.