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ZBrush 2020
ZBrush 2020 empowers artists with greater sculpting flexibility via
powerful additions to the award winning brush system. We have expanded the
library of sculpting brushes with the new XTractor, HistoryRecall and DecoCurve
brushes. In addition, you can now constrain your brush strokes to only forward
gestures with the new No Back&Forth modifier.
Beyond the new brushes we've expanded the capabilities of the MorphUV
feature, which makes it possible to view the unwrapped UV layout of a model
within ZBrush. Sculpt & Paint in Morph UV allows you to sculpt and paint on
the 2D unwrap of a model, applying all updates to the 3D model.
ZBrush 2020 Features Overview
Join artist Michael Pavlovich for a demonstration of how the new
features in ZBrush 2020 complement his digital sculpting workflow.
Sculpt & Paint in Morph UV
ZBrush Artist :: Juras Rodionovas
Now with the ability to sculpt and PolyPaint on the UV unwrap of a
model, it's never been easier to apply long continuous strokes across a mesh.
One such example would be applying a stroke from the waist up through an armpit
to the wrist of a character. Or perhaps you wish to apply a pattern on a mesh
that is too complicated in the 3D form.
Have you ever had a difficult time reaching certain areas of a sculpt?
With Sculpt & Paint in Morph UV, that is a thing of the past!
XTractor Brushes
ZBrush Artist :: Pablo Munoz
These three brushes convert detail from your model into a new alpha or
texture for future reuse. Simply drag your stroke across the surface of any model
to capture the details of your sculpt. The captured details can then be used
elsewhere on the same model, or on any other model in the future.
XTractor Brushes
HistoryRecall
ZBrush Artist :: Poligone
Have you ever wished you could undo just a portion of your sculpting
without losing everything else that has been done on the model? Now you can!
This brush uses your model's Undo History but restricts the effect to the area
where the brush is used. It can also be used in the other direction, projecting
Redo History from part of one model to another regardless of any topology
differences.
Move Infinite Depth
Alter your brush to apply details to anything that is directly inline
with the brush cursor. For example, add volume to the front and hind legs of a
dog or move several vertex points on multiple individual meshes without
applying a mask. The infinite depth option can be applied to several brushes.
Default Move
Move Inifinite On
ZBrush Artist :: Joseph Drust
You Can't Pick Just One Color
Never again will you struggle contemplating what color combination to
apply to a model. Now you can take any PolyPainted or textured model and adjust
its color hue, intensity, contrast, gamma or tint on the fly using the new
Texture Adjust by Color and PolyPaint Adjust by Color features.
Texture Adjust by Color & PolyPaint Adjust by Color
Texture Adjust by Color & PolyPaint Adjust by Color not only gives
you the power to adjust the colors in a model's PolyPaint or Texture Map, it
also allows you to restrict these adjustments to specific color selections. In
addition you can use color picking to mask or unmask portions of the model.
Texture Adjust by Color
ZBrush Artist :: Mickael Lelievre
PolyPaint Adjust by Color
ZBrush Artist :: Johnny Rampant
Ready, Set, Analyze & Print
ZBrush 2020 continues to widen your ability to 3D print straight from
ZBrush with new mesh analysis features: Wall Thickness, Real-Time Draft
Analysis and Surface Area calculations. Now anyone will be able to easily
prepare a model for production!
ZBrush2020 Wall ThickessWall Thickness
ZBrush Artist :: Mickael Lelievre
With this feature ZBrush uses PolyPaint to provide a visual
representation of what portions of a mesh could benefit from additional
thickness before sending off for use with a 3D printer, CNC machine or any
other rapid prototyping method. Set your preferred minimum thickness and
maximum thickness, then click the button. Now use the color coded data to make
any adjustments, then click again to re-evaluate with those changes. It's as
simple as that.
Real-Time Draft Analysis
ZBrush Artist :: John Brown
ZBrush Artist :: John Brown
The new From Draft & Real-Time From Draft options give you a fluid
approach to preparing models for many specialized manufacturing options such as
two-part molding or CNC printing. Use the camera plane to set your draft pull
direction, then make real-time adjustments to your model to ensure a successful
production pipeline. The real-time draft analysis can even be applied as
PolyPaint or a mask for additional options including saving the result as a
texture map.
Calculate Surface Area
No matter how the model will eventually be used, finding its Surface
Area and Volume has never been easier. With a click of a button ZBrush can now
provide you with the bounding box size, mesh volume and surface area. At the
same time, it will check for watertight integrity. All of this will not only
help ensure a successful print but can also assist you in accurately estimating
the amount of real-world material that your project will need.
Cam Silhouette & Cam View
Cam View :: Right
Previous
Next
ZBrush Artist :: Juras Rodionovas
CamView
With the new CamView feature you will always know the orientation of
your model relative to the world axis, providing an accurate understanding of
your XYZ space and offering an interchangeable one-click navigation view.
Switch from front to back or left to right views of any model by just clicking
on icons within the CamView. You can even load any model to create your own
unique custom CamView and then share it with other users.
Sometimes you just need to look at your model from a fresh perspective,
making sure that it works on a foundational level. With the new Real-Time
Silhouette view you'll be able to evaluate the overall shape of the model in a
small window while still being able to see the same model with fully painted
and sculpted details in the main document space. This can give you the freedom
to explore new shapes or ensure that the model will read well from a distance.
ZBrush2020 Document Silhouette ViewReal-Time Silhouette View
ZBrush Artist :: Zhelong Xu
ZBrush Artist :: Shane Olson
ZeeZoo
A good pose is the essence of a great composition. Rhythm, gesture,
weight and balance are all key to any work of art.
Mannequins are essentially ZSphere armatures. The way that you interact
with them allows for easy posing, so that you can more easily explore your
ideas – faster. The ZSphere Mannequins can readily be edited to fit any
character or creature you need. Create an entire scene in just a few clicks! In
no time, you'll have established perfect visual harmony and be on your way to sculpting
a masterpiece. Use the Mannequin sample projects or Zoo Animals included with
ZBrush 2020 to find just the perfect pose for single or multi-character models.
Deco Curve Brush
The classic 2.5D Deco Brush is now in 3D. Stretch your texture and
alpha along a curve.
Standard Deco Brush
STANDARD BRUSH STROKE
Deco Curve 3D
ALPHA BRUSH STROKE
Deco Curve Color
TEXTURE BRUSH STROKE
Release Notes
New Import/Export Options window supporting the following extensions:
FBX
STL
PLY
OBJ Extended
VRML
Model Paint Fade Opacity
If a model's PolyPaint or Texture is making it hard for you to see the
sculpted details you can now partially fade the color - or even replace it
altogether.
No Back & Forth
Define your brush to apply details only on forward movements, creating a unique sculpting technique that builds upon all previous strokes. Combined with the LazyMouse Backtrack option, you can apply strokes of the exact same length over one another without ever lifting your pen or releasing the mouse button.
ZBrush 2020
ZBrush 2020 empowers artists with greater sculpting flexibility via
powerful additions to the award winning brush system. We have expanded the
library of sculpting brushes with the new XTractor, HistoryRecall and DecoCurve
brushes. In addition, you can now constrain your brush strokes to only forward
gestures with the new No Back&Forth modifier.
Beyond the new brushes we've expanded the capabilities of the MorphUV
feature, which makes it possible to view the unwrapped UV layout of a model
within ZBrush. Sculpt & Paint in Morph UV allows you to sculpt and paint on
the 2D unwrap of a model, applying all updates to the 3D model.
ZBrush 2020 Features Overview
Join artist Michael Pavlovich for a demonstration of how the new
features in ZBrush 2020 complement his digital sculpting workflow.
Sculpt & Paint in Morph UV
ZBrush Artist :: Juras Rodionovas
Now with the ability to sculpt and PolyPaint on the UV unwrap of a
model, it's never been easier to apply long continuous strokes across a mesh.
One such example would be applying a stroke from the waist up through an armpit
to the wrist of a character. Or perhaps you wish to apply a pattern on a mesh
that is too complicated in the 3D form.
Have you ever had a difficult time reaching certain areas of a sculpt?
With Sculpt & Paint in Morph UV, that is a thing of the past!
XTractor Brushes
ZBrush Artist :: Pablo Munoz
These three brushes convert detail from your model into a new alpha or
texture for future reuse. Simply drag your stroke across the surface of any model
to capture the details of your sculpt. The captured details can then be used
elsewhere on the same model, or on any other model in the future.
XTractor Brushes
HistoryRecall
ZBrush Artist :: Poligone
Have you ever wished you could undo just a portion of your sculpting
without losing everything else that has been done on the model? Now you can!
This brush uses your model's Undo History but restricts the effect to the area
where the brush is used. It can also be used in the other direction, projecting
Redo History from part of one model to another regardless of any topology
differences.
Move Infinite Depth
Alter your brush to apply details to anything that is directly inline
with the brush cursor. For example, add volume to the front and hind legs of a
dog or move several vertex points on multiple individual meshes without
applying a mask. The infinite depth option can be applied to several brushes.
Default Move
Move Inifinite On
ZBrush Artist :: Joseph Drust
You Can't Pick Just One Color
Never again will you struggle contemplating what color combination to
apply to a model. Now you can take any PolyPainted or textured model and adjust
its color hue, intensity, contrast, gamma or tint on the fly using the new
Texture Adjust by Color and PolyPaint Adjust by Color features.
Texture Adjust by Color & PolyPaint Adjust by Color
Texture Adjust by Color & PolyPaint Adjust by Color not only gives
you the power to adjust the colors in a model's PolyPaint or Texture Map, it
also allows you to restrict these adjustments to specific color selections. In
addition you can use color picking to mask or unmask portions of the model.
Texture Adjust by Color
ZBrush Artist :: Mickael Lelievre
PolyPaint Adjust by Color
ZBrush Artist :: Johnny Rampant
Ready, Set, Analyze & Print
ZBrush 2020 continues to widen your ability to 3D print straight from
ZBrush with new mesh analysis features: Wall Thickness, Real-Time Draft
Analysis and Surface Area calculations. Now anyone will be able to easily
prepare a model for production!
ZBrush2020 Wall ThickessWall Thickness
ZBrush Artist :: Mickael Lelievre
With this feature ZBrush uses PolyPaint to provide a visual
representation of what portions of a mesh could benefit from additional
thickness before sending off for use with a 3D printer, CNC machine or any
other rapid prototyping method. Set your preferred minimum thickness and
maximum thickness, then click the button. Now use the color coded data to make
any adjustments, then click again to re-evaluate with those changes. It's as
simple as that.
Real-Time Draft Analysis
ZBrush Artist :: John Brown
ZBrush Artist :: John Brown
The new From Draft & Real-Time From Draft options give you a fluid
approach to preparing models for many specialized manufacturing options such as
two-part molding or CNC printing. Use the camera plane to set your draft pull
direction, then make real-time adjustments to your model to ensure a successful
production pipeline. The real-time draft analysis can even be applied as
PolyPaint or a mask for additional options including saving the result as a
texture map.
Calculate Surface Area
No matter how the model will eventually be used, finding its Surface
Area and Volume has never been easier. With a click of a button ZBrush can now
provide you with the bounding box size, mesh volume and surface area. At the
same time, it will check for watertight integrity. All of this will not only
help ensure a successful print but can also assist you in accurately estimating
the amount of real-world material that your project will need.
Cam Silhouette & Cam View
Cam View :: Right
Previous
Next
ZBrush Artist :: Juras Rodionovas
CamView
With the new CamView feature you will always know the orientation of
your model relative to the world axis, providing an accurate understanding of
your XYZ space and offering an interchangeable one-click navigation view.
Switch from front to back or left to right views of any model by just clicking
on icons within the CamView. You can even load any model to create your own
unique custom CamView and then share it with other users.
Sometimes you just need to look at your model from a fresh perspective,
making sure that it works on a foundational level. With the new Real-Time
Silhouette view you'll be able to evaluate the overall shape of the model in a
small window while still being able to see the same model with fully painted
and sculpted details in the main document space. This can give you the freedom
to explore new shapes or ensure that the model will read well from a distance.
ZBrush2020 Document Silhouette ViewReal-Time Silhouette View
ZBrush Artist :: Zhelong Xu
ZBrush Artist :: Shane Olson
ZeeZoo
A good pose is the essence of a great composition. Rhythm, gesture,
weight and balance are all key to any work of art.
Mannequins are essentially ZSphere armatures. The way that you interact
with them allows for easy posing, so that you can more easily explore your
ideas – faster. The ZSphere Mannequins can readily be edited to fit any
character or creature you need. Create an entire scene in just a few clicks! In
no time, you'll have established perfect visual harmony and be on your way to sculpting
a masterpiece. Use the Mannequin sample projects or Zoo Animals included with
ZBrush 2020 to find just the perfect pose for single or multi-character models.
Deco Curve Brush
The classic 2.5D Deco Brush is now in 3D. Stretch your texture and
alpha along a curve.
Standard Deco Brush
STANDARD BRUSH STROKE
Deco Curve 3D
ALPHA BRUSH STROKE
Deco Curve Color
TEXTURE BRUSH STROKE
Release Notes
New Import/Export Options window supporting the following extensions:
FBX
STL
PLY
OBJ Extended
VRML
Model Paint Fade Opacity
If a model's PolyPaint or Texture is making it hard for you to see the
sculpted details you can now partially fade the color - or even replace it
altogether.
No Back & Forth
Define your brush to apply details only on forward movements, creating a unique sculpting technique that builds upon all previous strokes. Combined with the LazyMouse Backtrack option, you can apply strokes of the exact same length over one another without ever lifting your pen or releasing the mouse button.
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