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DEFLICKER FEATURES
Deflicker anything
DEFlicker automatically smoothes out annoying flicker when shooting high frame rate or timelapse video.
Fix high-speed video
DEFlicker automatically handles the problems of strobing and flickering caused by man-made light sources when shooting high frame rate footage!
Timelapse enhanced
DEFlicker will help transform your timelapse photography so that viewers watch the footage without the annoying pops that often accompany timelapse photography.
DE:NOISE FEATURES
Reduces Noise
DE:Noise handles spurious frame-to-frame defects ranging from fine digital/electronic noise to blotchy spots like dirt on film.
Versatile
Addresses problems of low-light shoots, excessive film grain, CG renders with ray-tracing sampling artifacts, film scan artifacts, snow, drop-outs and can even handle a flash frame here and there.
Preserves Detail
Unlike many other products, DE:Noise uses smart spatial and temporal filtering to reduce noise while preserving details.
Feature Specs
SPATIAL AND TEMPORAL DENOISING
Smart spatial filtering controls that allow for the spatial smoothing of noise without smoothing over important features in the image sequence.
ALL-IN-ONE TOOL
8 different temporal filtering methods that use optical flow motion estimation to correlate images over time in order to reduce noise and other artifacts.
POST PROCESS CONTROLS
Post-processing to help punch up the result, or to undo the preprocessing contrast enhancement. Post sharpening option for when the denoising process makes the result softer than desired.
GPU ACCELERATED
This product is GPU accelerated, and will use more than one GPU provided they are the fastest GPUs on the machine and are of the exact same type. Read more.
REELSMART MOTION BLUR FEATURES
Fast and easy motion blur!
Applies motion blur based on automatic tracking of every pixel.
Essential for 3D
Ability to blur with motion vectors supplied by your 3D system.
REELSMART MOTION BLUR REELSMART MOTION BLUR PRO
AUTOMATIC TRACKING
Automatic tracking of every pixel from one frame to the next
FINE TUNE
Variable amount of blur
REMOVAL OF MOTION BLUR
Blur can also be removed!
360 MOTION BLUR
RSMB tracks 360 footage and blurs properly taking into account the connectedness of the edges of the sides as well as top top and bottom.
OBJECT SEPARATION
Support for foreground and background separation using a specified matte. ReelSmart Motion Blur then uses proprietary filling and tracking techniques when working on the background layer, even when it is obscured by the foreground!
3D MOTION VECTOR INPUT
Ability to blur with motion vectors supplied by you... which, most likely, will come from your 3D animation system.
RGB+A TRACKING
An option that uses the alpha channel to help tracking of dark images with mattes. This is especially useful for CG, masked and/or keyed material.
TRACK POINT GUIDANCE
Up to 12 user-defined points can be specified to help guide RSMB's motion estimation. By using the tracking points you can explicitly tell RSMB where a pixel moves from one frame to the next in order to guide RSMB's calculation of motion vectors.
RE:LENS FEATURES
Single camera 360 video made easy
Shoot with a single camera with a superfish lens and convert the video to LatLong format suitable for use with 360 VR viewers. With the proper lens and camera setup, stitching can often be eliminated from your 360 workflow.
360 VR and fisheye stabilization
RE:Lens' spherical stabilizer reduces shakiness in 360 VR and fisheye footage that regular stabilizers are unable to fix. Simply press "Track" and the footage is analyzed without the need for a complicated workflow.
More uses for superfish high-res imagery
Capture super wide-angle shots with large resolution, then straighten and animate camera rotations and zooms in post, providing greater flexibility when directing the viewer’s attention. Even create two separate virtual views using a single camera!
SUPER FISHEYE TO 360 VR
Convert super fisheye to a 360 panoramic VR video in a single step without the need for stitching software.
STABILIZATION IS EASY TO USE!
Simply press "Track" and the footage is analyzed without the need for a complicated workflow. Works directly on your 360 VR and fisheye footage with no need for projection onto cube faces, or managing tracking points manually.
SPHERICAL STABILIZATION
RE:Lens tracks and stabilizes global camera orientations, which is needed when working with 360 VR and fisheye video. Track once and optionally modify the stabilization profile to your liking.
HIGH QUALITY FILTERING
Option to automatically soften or sharpen adaptively (depending on how the projection squeezed or stretched that section of the image).
This product is GPU accelerated, and will use more than one GPU provided they are the fastest GPUs on the machine and are of the exact same type.
TWIXTOR TWIXTOR PRO
SPEED CHANGES
Retime a sequence made possible using a single speed parameter.
FRAME BY FRAME
Keyframable retiming for complete control on a frame by frame basis.
RETIME 360 VIDEO
Twixtor tracks 360 footage and retimes properly taking into account the connectedness of the edges of the sides as well as the top and bottom.
MOTION BLUR
Contains an option to add or remove motion motion blur, as appropriate.
ENHANCE DARK IMAGERY
Option to automatically enhance dark imagery or imagery with poorly defined edges. In many cases, footage that was difficult to track becomes much more well-behaved upon retiming.
CUTS MARKING
Support for marking material so that Twixtor does not motion-interpolate across a cut.
INTERLACED PROCESSING
Smart processing of interlaced material.
Support for foreground and background separation using a specified matte. Twixtor then tracks each layer separately for improved results.
Up to 12 user-defined points can be specified to help guide Twixtor's motion estimation. By using the tracking points you can explicitly tell Twixtor where a pixel moves from one frame to the next in order to guide Twixtor's calculation of motion vectors.
RE:FILL FEATURES
RE:Fill replaces bad pixels
Replace missing pixels and small regions that can appear in your footage.
Fine control
You provide a matte of which pixels need fixing and we do the rest.
RE:MATCH FEATURES
Match colors automatically
Color correct one shot to match another when using multiple takes or cameras.
Easy to control
RE:Match can match using the whole image or part of an image, and can use any point in time.
Stereo match
RE:Match improves stereo footage by knowing that the two views are captured at the same time with a small distance between the views.
SHADE/SHAPE FEATURES
Give your 2D artwork more punch!
Automatically 3D shades your 2D text, logos and pictures by using the outline and features of the artwork to give it volume and depth.
Enhance your character animation
Animated 2D characters really stand out when Shade/Shape is applied!
Be creative!
Develop cool effects and abstract transitions. Add natural 3D shading effect to your existing image sequences.
SMOOTHKIT FEATURES
More options
SmoothKit is a set of blur and sharpen filters that complements and extends the features of basic blurs and sharpens usually provided.
Retain features
Blur without over-softening important features and edges. Emphasis is on precise control with no compromise on image quality.
Better sharpening
SmoothKit sharpens with much less ringing, using a proprietary sharpening algorithm.
RE:FLEX FEATURES
Intuitive warping and morphing
RE:Flex is easy to learn because it uses the host program's own splines to direct the warping and morphing.
Automatic image registration
RE:Flex is the first morphing program to combine hand feature-matching with automatic image registration.
No meshes!
Draw on image features directly, no complicated meshes!
RE:MAP FEATURES
Texture map in post
Use a UV map rendered from a 3D system to easily clean up or replace texture maps in your compositing program for without having to re-render in your 3D system.
Work in both directions
RE:Map also allows you to use a photo, and a matching 3D object, and create the texture map you need for your 3D render system.
Quality distortion tools
Includes tools for corner pinning and 2D displacement mapping.
PV FEATHER FEATURES
Per-vertex controls
PV (Per Vertex) Feather performs feathering by using an inner mask for filling, and an outer mask for feather control.
Variable feathering
The distance between the inside and outside mask controls the amount of feather. Variable feathering controlled by inner and outer masks.
Easiest thing to learn
AE's own mask primitives are used, so there is no new spline or keyframing interface to learn.
VIDEO GOGH FEATURES
Painterly styles
Simply make a few choices and Gogh! Out comes a painted animation. Couldn't be simpler.
Customize
Comes with 3 default styles of brushes and painting looks but provides the ability to add custom brushes, including animated brushes.
Animate
Size, distance, opacity are fully animatable.