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RealFlow 10 Upgrade (from RealFlow | Cinema 4D) (Node Locked)

Our PN: NEXN0300400
Manufacturer: Next Limit
Platform(s): Mac & Win

Product Type: Electronic Download
Time to Delivery: All orders are sent to Next Limit in Spain. Please allow up to 24 hours for delivery. After 3PM CST electronic products may not be invoiced until next business day.


This product is for sale in North America only. Due to manufacturer's restrictions, Safe Harbor can not ship this product internationally.

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Quick Overview

RealFlow 10 Upgrade (from RealFlow | Cinema 4D) (Node Locked)


RealFlow 10 is the latest version of Next Limit's fluid simulation software. RealFlow 10 + 1 Node includes one standalone license seat and one simnode, as well as the import-export plugins for all supported platforms.




RealFlow 10 introduces the new DYVERSO multiphysics solver, a highly-optimized CPU and GPU particles solver where different types of materials are simulated within the same framework and are able to interact with each other. The HYBRIDO solver is also better in terms of speed and memory. There are hundreds of issues fixed, improving the overall stability of the software, new features for a better workflow, useful new daemons and more!

RealFlow offers two fundamental types of liquids: Particle-based liquids are mainly used for small- or medium-scaled projects. Hybrid-based liquids are well-suited for the simulation of large-scale scenes, and they provide the possibility of adding secondary elements (splashes, foam, mist, bubbles) for realistic results.

Create and combine different materials like liquids, granular substances, or rigid and elastic bodies under a single simulation engine. RealFlow’s high-performance Dyverso technology is GPU-accelerated and gives you unmatched control over your simulations.

RealFlow’s fully-featured, multi-threaded body dynamics engine is named “Caronte”. Rigid bodies feature fast and accurate collisions, and a natural behaviour. Soft bodies support plastic and elastic free form deformation – even with high-resolution meshes.

RealWave meshes can be influenced and deformed through objects, particles, and many – freely combinable – wave generators for highly-realistic ocean surfaces. Other features are the export of displacement maps, creation of crest splashes, support of custom geometry, and the simulation of floating bodies with downstream forces.

An editor lets you create text elements and use them in simulations. RealFlow’s objects can be turned into rigid, elastic, or soft bodies; they also act as containers or obstacles for liquid simulations. Splines are created inside RealFlow or imported as SVG files, e.g. for particle emission or custom forces.

Forces are introduced through easy-to-use daemons. Many forces can be scaled, bounded, and limited to control their scope and behaviour. Examples for daemons are gravity, attraction, wind, vortices, drag, or spline-based forces. It also possible to introduce custom forces through Python, C++, and Graphs – RealFlow’s node-based programming system.

Easy steps to import your scene, add the fluids and render them out from RealFlow. Valid for still frames or animation sequences. Powered by the most advanced physically-based render engine: Maxwell Render™.

RealFlow’s mesh engines are fast, and support particle- and grid-based fluids. The meshes store data like age or velocity, and they can be refined through filters. Clipping and polygon optimization is available, as well as various industry-standard formats for data exchange. Grid fluid meshes can be enhanced through displacement maps.

RealFlow has tools for the creation of crown splashes and the filling of holes in particle fluid simulations. The latter one cares for thin, cohesive sheets of fluid and supports the forming of tendril structures.

RealFlow is capable of reading and writing Alembic® files with particles and geometry. An integrated stitching tool combines individual Alembic® files from sequences to a single file. Furthermore, RealFlow reads and writes OpenVDB® and Field3D® files with volumetric data.

RealFlow uses “Independent Domains of Computation” (IDOCs) to distribute simulations over a network. Separate “Job Manager” and “Job Node” applications help to manage and organize simulations. An open C++ plugin architecture makes it possible to customize the process of sending projects to the manager. The simulation progress can be monitored with every web browser or a built-in panel.

Programming made easier. In RealFlow’s “Graphs” system, programs are created by connecting nodes with pre-defined functions, and help to accomplish almost any task, e.g. fast manipulation of fields, spatial viscosity, custom forces, or image processing. RealFlow offers interfaces to Python 2.7 and C++.


  • Operating System
    • Windows
      • Windows 7 SP1
      • Windows 8
      • Windows 8.1 
      • Windows 10
    • Mac OS X
      • Mac OS X 10.9 and higher
    • Linux:
      • 64 bits distribution with a 2.6 Kernel and glibc 2.12
      • csh (C-shell)
      • binutils
  • Processor
    • CPU 64-bit Intel® or AMD® multi-core processor
  • Memory
    • 4 GB RAM minimum, 8 GB of RAM memory is highly recommended
  • Disk Space
    • 2 GB available hard disk space for installation
  • GPU Acceleration
    • CUDA 3.0
    • OpenCL 1.1
    • 32 KB minimum local memory size
    • 2 GB minimum VRAM (VRAM limits the size of simulations you can run on)
  • Miscellaneous
    • 3 button mouse
    • Hardware-accelerated OpenGL® graphics card


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