Not only you can render the particles, but also create all sorts of interesting relationships between them based on various parameters using lines and triangles. The workflow for Plexus is very modular allowing you to create a truly infinite set of configurations and parameters.
WHAT'S NEW IN PLEXUS 3?
Object-based UIPlexus 3 comes with a tree based Object Panel, that helps you organize multiple Plexus objects within the layer. It improves workflow dramatically and the panel itself is dockable anywhere within After Effects. It helps you keep track of your Geometry Objects, Effector Objects, Render Objects and Groups by allowing you to select only what you need so no more scrolling through a long Effects Control Window.
Motion BlurFinally. Now along with Depth of Field, you can add Motion Blur to create cinematic animations. You can use either comp settings or custom camera shutter values.
Sound EffectorA new Sound Effector Object lets you sample a waveform from a sound layer in AE and apply it to vertex position or scale or color. You can also Echo the sampled waveform so that the sound is sampled over time.
Slicer ObjectThe Slicer Object lets you slice through a mesh and create interesting visualizations. It works best with OBJ meshes and can be used very well along with the instance object.
Seamless BeamsRender sweeping volumetric beams with seamless rendering. Beams no longer show any overlapping joints. Not only it improves rendering performance, but also renders much more accurate colors.
Designed for AEs New ArchitecturePlexus 3 was designed from the ground up to take advantage of AEs new multi-threaded architecture introduced in 13.5. That means better support for Persistent Caching, better performance, and the best part, automagically refresh Instances. You can have many nested instances and all the changes are automatically detected. Also, just in case you need to refresh cache, a new button that lets you do that with a single click without affecting caches of other layers.
Depth Map CullingYou can use a Depth Map exported by a 3D program or Buena Depth Cue to occlude pixels directly. It helps composite Plexus in 3D scenes with ease.
Improved OBJ ImportYou can now import OBJ files and file sequences using AEs default file importer, which helps you organize footage better and collect project files. OBJ Object now also imports normals and texture coordinates along with vertex positions and facets.
Nested CompositionsCollapse Transforms for a nested composition and Plexus behaves like a native AE composition. It reacts to Camera and lights of the native composition. It allows you to pre-comp Plexus layers and still have the flexibility to animate Camera movements.
Null Object PerformanceNull Objects have similar performance to point lights if youre running the latest version of After Effects. No need to convert Nulls exported from 3D applications to point lights anymore.
Path Object ImprovementsPath Object is improved with scaling controls for replication and tessellation for closed paths. Now there is yet another way to create 3D text in After Effects, but make it a little more interesting.
Custom Visibility SettingsYou can gradually fade or vanish points, lines or polys when they get close to the camera or far away from the camera. You can also custom hide polygons that face towards or away from the camera.
Unified RenderingUnified rendering allows all objects to have a common 3D space. It allows points, lines and polys created by multiple objects to intersect with one another in z-space.
Loop NoiseYou can seamlessly loop noise values for animations. You can cycle through noise evolution and it works for position, scale and color values.
Create Lines and Other interactions and control their properties based on the position and distance between the particles. Triangulation
Triangulate and create new surfaces on the fly with in-built triangulation modes. You can also control the triangulation by various parameters like distance between the particles etc. Modular Workflow
Plexus has a modular workflow which consists for various objects. You can have infinite number of objects and different combinations which gives you complete control and flexibility. Text Layer Integration
Text Layer Integration
Plexus integrates seamlessly with the text layers in After Effects. It automatically creates particles based on the outlines of the text layers and you can create various text based transitions with ease. Sprites
Render custom sprites based on the particle data and also randomize them. You can also render multiple custom sprites per particle which is very helpful for Infographics. Sound Effector
Sample a waveform from a sound layer in AE and apply it to vertex position or scale or color. You can also Echo the sampled waveform so that the sound is sampled over time. Noise/Field Effectors
Use Lights to create and control various force fields using Noise and Spherical Effectors. You can seamlessly loop noise values for animations. You can cycle through noise evolution and it works for position, scale & color values 3D Splines
Finally! Now you can create 3D Splines and stroke them with ease natively with in After Effects. Not only that, you can replicate them in 3D space. SVG Sequence Export
SVG Sequence Export
Export entire Composition or the current Work area to an SVG Sequence. You can choose the right frame to print later or use them all in sequence to play an animated sequence. Unified Rendering
Unified rendering allows all objects to have a common 3D space. It allows points, lines & polys created by multiple objects to intersect with one another in z-space. Color Maps
Use Color Maps to affect the position, color or scale of points. Facets and Facet Effectors
Facets & Facet Effectors
Generate Facets between the particles and control their properties using Facet Effectors. OBJ Sequences
Import vertices and facets from OBJ files and OBJ file sequences created in your favorite 3D modeling application. Plexus ships with a OBJ Sequence Exporter for Cinema4D at no cost. Graph UI Parameters
Graph UI Parameters
Graph based parameters let you control various properties like color, opacity and thickness based on user drawn graphs. You can also choose preset graph flows if necessary. Containers
You can contain all the particles in a container which can be either spherical, cubical or a custom OBJ object. Containers help restrict the movement of the particles. Instances
Create multiple instances and also nest those instances into another instance object and create multiple instances of that object. Crazy right? Its recursion for the crazy minded. Slicer Object
The Slicer Object let’s you ‘slice’ through a mesh and create interesting visualizations. It works best with OBJ meshes and can be used very well along with the instance object. 3D Seamless Beams
3D Seamless Beams
Beam lines from particles of one object to another or in between various particles of the same object. You can control various properties of the beams using graph based parameters. Camera/Depth of Field
Camera/Depth of Field
Plexus interacts natively with AE's Camera and produces HQ OpenGL accelerated Depth of Field effects. Motion Blur
Create cinematic animations using Motion Blur. You can choose to use AE's comp settings or manually override shutter values to create really dramatic motion blur. Visibility Settings
You can gradually fade or vanish points, lines or polys when they get close to the camera or far away from the camera. You can also custom hide polygons that face towards or away from the camera. Depth Map Culling
Depth Map Culling
You can use a Depth Map exported by a 3D program or Buena Depth Cue to occlude pixels directly. It helps composite Plexus in 3D scenes with ease.