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Trapcode Mir 3

Trapcode Mir 3

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Mfr PN: TCD-MIR-D
Our PN: RGSN0290192
Manufacturer: Red Giant Software
Platform(s): Mac & Win

Product Type: Electronic Download
Time to Delivery: After 3PM CST electronic products may not be invoiced until next business day. Please allow up to 24 hours for delivery.

List Price:$99.00

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Quick Overview

3D Terrains, Objects and Wireframes in After Effects

Description

MOTION GRAPHICS
Trapcode Mir is a plugin for After Effects that creates flowing surfaces, endless tunnels, terrains and 3D objects for use in your motion graphics.

TERRAINS
Design realistic or alien landscapes using Trapcode Mir’s fractal displacement mapping.

3D MODELS
For the first time ever, quickly and easily load 3D OBJ models into your After Effects composition. Trapcode Mir makes it simple to texture, light, repeat and deform your models as part of your scene.

SURFACE PRESETS
Choose from Mir’s 16 surface presets, designed to give you a head start in setting up the materials, shaders and textures for different surface styles. Every preset is fully-customizable.

FEATURES

3D MODELS (NEW)
Bring your motion graphics into a new dimension by using 3D models as Mir objects. Choose from Mir’s library of over 60 OBJs, or easily load your own models using the new OBJ Loading Panel. 3D Models can be deformed and repeated like any other Mir surface.

REPEAT & DISTORT
Create one surface or import one 3D Object. Then use the repeater controls to duplicate and distort the Mir object for complex effects.

SURFACE PRESETS (NEW)
Mir’s new surface presets make it fast and easy to set up the materials, shaders and textures for different surface styles. Every preset is fully-customizable. Includes setups for Smooth Surface, Faceted Surface, Wireframe, Chrome, Cartoon and much more.

3D CAMERA & LIGHTS
Trapcode Mir uses After Effects’ 3D Camera and Lights so you can fully integrate your Mir surfaces with your motion graphics and VFX shots. Art by Jean-Marie Marbach (jm-marbach.net)

MATERIALS AND TEXTURES
Create photoreal motion graphics with textures and included reflection/environment maps. Mir includes 8 HDRI maps for use in your work.

DEPTH OF FIELD
Create camera-realistic blurs for your Mir surfaces, based on their distance from the After Effects 3D camera. The new Depth of Field effect makes it easy to integrate Mir into your live action shots and motion graphics.

SURFACES, POLYGONS, & VERTICES
Mir can display surfaces with shading, as vector-style polygons or as vertex points. New in Mir 2, you can choose between triangles or quads.

SPIRAL
Mir 2 adds the ability to spiralize the mesh, deforming the surface with spiral rotation.

SEAMLESS LOOP
Trapcode Mir 2 now includes the ability to create seamless, looping fractal-based backgrounds.

QUADS AND TRIANGLES
Choose between quad or triangle-based polygons for your surfaces.

SECOND-PASS WIREFRAME
Add a second-pass wireframe on top of your Mir surface. Great for creating grid overlays on terrains and more.

TEXTURE FILTERING
Mir 2 offers three modes for texture sampling. Choose “Nearest” for an unfiltered rendering of the texture. Choose “Linear” to smooth gradients and prevent anti-aliasing. Or choose “Solid Face” to make each polygon get a single color - great for use on low-poly retro looks.

Z-RANGE
Take control of the displacement by setting minimums and maximums. Great for creating plateaus and craters on your surfaces.

FRACTALS
Choose from regular, Multi, SmoothRidge, Multi SmoothRidge for varying displacements of the mesh.

GPU-ACCELERATED
Mir runs on OpenGL, giving you incredibly fast feedback and rendering. Mir 2.0 delivers up to 3x speed boost compared to version 1.

COMPATIBILITY

HOST APPLICATIONS
Adobe After Effects CC (2019) and later

OPERATING SYSTEMS

APPLE MACINTOSH
Mac OS X 10.11 and later
4 GB of RAM
30 MB of Hard Drive space

PC/WINDOWS
Windows 10 and later
4 GB of RAM
30 MB of Hard Drive space

ADDITIONAL REQUIREMENTS
GPU requirements for Trapcode Mir: Modern Nvidia or AMD card that supports OpenGL 2.0 or later. 1 GB VRAM is required. 3 GB VRAM is recommended when working with high resolutions.

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