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Trapcode Particular 3.1

Trapcode Particular 3.1

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Our PN: RGSN0290029
Manufacturer: Red Giant Software
Platform(s): Mac & Win

Product Type: Electronic Download
Time to Delivery: After 3PM CST electronic products may not be invoiced until next business day. Please allow up to 24 hours for delivery.

List Price:$399.00

You Save: $39.01 (10%)


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Quick Overview

Create organic 3D particle effects, complex motion graphics elements and more.



Manufacturer Part Number: TCD-PART-D

Trapcode Particular is the industry standard for particle system creation in Adobe After Effects. Its realistic shading allows spotlights to illuminate particles and logos as they move through 3D space. Give particles depth with Trapcode Particulars full 3D rotation and use its expanded physics controls to generate more support for air resistance and turbulence. Trapcode Particular will take your visual creations to another dimension.


  • Updated UI with Playback controls added to the Designer to make previewing easier than ever before.
  • Tons of other user experience improvements in the Designer, based on your feedback.
  • Relative Emission Rate: The Particles/Sec of your additional systems can now be set relative to the master emitter. For example, you can set your second emitter to generate particles at half the rate of the master or double. And if you raise the amount of the master, the 2nd emitter changes its value automatically to keep the ratio.
  • Speed Based Emission: Particles/Sec can be driven by the emitter speed. For example, when the emitter is not moving you would get no particles being generated, but when it is in motion, particles are emitted. And the faster the emitter moves, the more particles are generated based on a multiplier.

GPU Accelerated
Work faster than ever with OpenGL acceleration. Get speed boosts of up to 4X, or more, over previous versions.

Motion Graphics
Add particles to your compositions to bring your mograph work to life. Use 3D objects as emitters for even more beauty

Visual Effects
Create fire, water, smoke, snow and other organic effects. Combine multiple particle systems into one unified 3D space for visually stunning results.


GPU-Accelerated (NEW)
Get fast feedback with Trapcode Particulars new GPU Acceleration through OpenGL. Depending on your system and setup, you could see speed boosts of up to 4X or more over previous versions.

3D Camera and Lights
Particular uses After Effects 3D Camera and Lights so you can fully integrate your particle Effects with your motion graphics and live-action vfx shots.

Designer (NEW)
Creating particle effects is easier than ever before, in the newly overhauled Designer. Add adjustable blocks with preset behaviors and styles for emitters, particles, physics and aux particles. Or add complete, customizable particle effects with a single click. The designer gives instant visual feedback, making the building and previewing of effects an intuitive and creative experience. New in Particular 3, the Designer respects the AE comp size, bringing in the composition and camera info. Preview your particle layout with camera and emitter position controls.

Multiple Systems (NEW)
For the first time ever, explore endless creative possibilities when you combine multiple particle systems in the same 3D space. Create beautiful, complex effects through the interaction of different systems, all within one instance of Particular. Emitters in Multi-system setups can share parameter settings (such as turbulence, gravity and more), and can be saved as a single preset.

OBJs as Emitters (NEW)
Give your particle systems a new dimension by using 3D models and animated OBJ sequences as particle emitters. For added flexibility, you can choose to emit particles from the vertices, edges, faces or volume of your OBJ file. Choose from Particulars library of over 60 OBJs, or easily load your own models using the new OBJ Loading Panel directly in After Effects or within the Designer.

Sprites and Polygons (NEW)
Use any image in your composition as a particle by assigning it to a 2D sprite or textured polygon. Particular 3 now includes over 270 still and animated sprite images, easily loaded directly within After Effects or in the Designer via the new Sprite Loading Panel.

Lighting and Shadows
Shade all particle types from lights in After Effects. Shading can emulate light falloff, and Shadowlet rendering can cast shadows on both main and aux particles.

Bounce and Physics
Move particles organically through the air, or bounce off of other layers, with Particulars physics engine. Includes wind, gravity, turbulence controls and more for simulating complex, realistic motion.

Aux System (NEW)
Spawn new child particles through Particulars Aux system. Create organic trails and branching, or build splashes after a bounce. Particular 3s updated Aux system now includes the ability to add custom particles for even more variation, as well as keyframable parameters for more control.

300+ Presets (NEW)
Hit the ground running with over 300 fully-customizable Designer presets. Particular 3 includes over 210 new presets that show off powerful features like multiple systems, OBJ emitters and more. Explore the library to find beautifully designed effects for creating fire, spaceflight, fireworks, muzzle flashes, explosions, smoke and more. Save your own presets, and share them across your facility.

Reflection Maps
Create dynamic color changes in your textured polygon particles by using layer as a reflection map. Add glints to particles as they rotate in 3D.


Supported OS:
  • Mac OS X 10.10. 10.11, 10.12, 10.13
  • Windows 7, 8, 10 64bit


  • Adobe After Effects: CC (2018), CC (2017), CC (2015.3), CC (2015), CC (2014)

The minimum GPU required is an Intel HD 5000 integrated graphics chip. Of course, newer and faster discrete GPU components from AMD and Nvidia will yield faster performance.

- For Nvidia, we recommend 9xx series graphics cards or newer; mobile GPUs; or the professional series Quadro cards.

- For AMD, we recommend 200 series graphics cards or newer; mobile GPUs; or the professional series FireGL cards.

VRAM size requirements: For HD resolution output, we recommend that your GPU have at least 2 GB of memory. If you are planning on doing high-resolution project in 4K or more, we recommend a GPU with at least 4 GB of memory.

Any CPU from Intel or AMD is supported.


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