JavaScript seems to be disabled in your browser. For the best experience on our site, be sure to turn on Javascript in your browser.
VoluMedic offers blazingly fast software volume rendering in highest and to date unseen quality as well as real-time hardware volume rendering for previewing and interactive workflow. In addition to this VoluMedic offers hundreds of functions for import and processing of volumetric data as well as tools to create geometry from volumetric objects. All this combined with LightWave`s own extensive toolset will allow you to see your volumetric datasets in a whole new light (and that literally).
VoluMedic, the next generation of the award winning software for the editing, viewing, rendering and analysis of volume data.
NEW Features in VoluMedic 3.5 Include:
NEW Features in VoluMedic 3.0 Include:
Among the many improvements in VoluMedic 3.0, is a completely rewritten OpenGL volume renderer that leverages the full power of the GPU for previewing volumetric objects inside LightWave's Viewports.
New, streamlined user interface.
Slice views are now available inside LightWave's viewports, replacing the Slice Editor panel (which is still available). The volume data is displayed and resliced according to three relative coordinate systems (dataset, object and world).
Painting, measurement and segmentation of volume data can now be done directly in the LightWave viewports (3D and 2D views).
Tools for automatic, semi- automatic and manual pre- orientation of volume data. This is particularly important if data always has to be aligned the same way for reliable measurement and analysis. Reoriented data is correctly resliced and displayed in real-time in the 2D and 3D Views.
Eight new Shading Quality modes for the software renderer that do not only look better, but also render much faster than those available in version 2.0. The same Shading Quality levels also affect the new GPU- Raycaster, making a manual selection of shaders unnecessary.
New requesters for the reduction of dataset and OpenGL texture sizes make very large datasets viewable even on systems with otherwise insufficient memory (at a slightly reduced quality).
Improved support for the interactive ViewPort Renderer (VPR) in LightWave 10 and later. Switch between GPU and CPU rendering at any time! Use whatever fits your workflow and your hardware!
Faster, multithreaded filters and importers.
New compressed VoluMedic format for more efficient storage, as well as faster loading and saving.
Improved Analyze and DICOM- Importers.
NEW features in VoluMedic 2.0 include:
NEW features in VoluMedic 1.5 include:
Users familiar with the realities of volume rendering know that real- life datasets are rarely in ideal high resolution. To guarantee an ideal image even with lower res datasets VoluMedic offers different interpolation methods that help create clear shapes in situations where other imaging solutions fail.
Object settings
Real-time OpenGL Hardware Volume RenderingIn addition to software rendering VoluMedic offers real-time OpenGL hardware volume rendering in LightWave`s viewports for previewing and scene setup. Users can create additional GLSL- shaders to change the look of the OpenGL- preview. Like VoluMedic`s software rendering, the hardware rendering has support for Antialising, Depth of Field and Motionblur (via hotkey). OpenGL hardware rendering Surface object creationVoluMedic allows to create polygonobjects from volumetric objects. These can later be manipulated in LigtWave`s Modeler and/or exported to other applications such as e.g. CAD Applications or WRML or Shockwave 3D files. Please check the gallery section for a VRML file demonstrating a possible application of this feature.